VCMI_Lib.cpp 5.7 KB

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  1. /*
  2. * VCMI_Lib.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "VCMI_Lib.h"
  12. #include "CArtHandler.h"
  13. #include "CBonusTypeHandler.h"
  14. #include "CCreatureHandler.h"
  15. #include "CHeroHandler.h"
  16. #include "CConfigHandler.h"
  17. #include "RoadHandler.h"
  18. #include "RiverHandler.h"
  19. #include "TerrainHandler.h"
  20. #include "spells/CSpellHandler.h"
  21. #include "spells/effects/Registry.h"
  22. #include "CSkillHandler.h"
  23. #include "entities/faction/CTownHandler.h"
  24. #include "texts/CGeneralTextHandler.h"
  25. #include "modding/CModHandler.h"
  26. #include "modding/CModInfo.h"
  27. #include "modding/IdentifierStorage.h"
  28. #include "modding/CModVersion.h"
  29. #include "IGameEventsReceiver.h"
  30. #include "CStopWatch.h"
  31. #include "VCMIDirs.h"
  32. #include "filesystem/Filesystem.h"
  33. #include "CConsoleHandler.h"
  34. #include "rmg/CRmgTemplateStorage.h"
  35. #include "mapObjectConstructors/CObjectClassesHandler.h"
  36. #include "mapObjects/CObjectHandler.h"
  37. #include "mapObjects/ObstacleSetHandler.h"
  38. #include "mapping/CMapEditManager.h"
  39. #include "ScriptHandler.h"
  40. #include "BattleFieldHandler.h"
  41. #include "ObstacleHandler.h"
  42. #include "GameSettings.h"
  43. VCMI_LIB_NAMESPACE_BEGIN
  44. LibClasses * VLC = nullptr;
  45. DLL_LINKAGE void preinitDLL(CConsoleHandler * Console, bool extractArchives)
  46. {
  47. console = Console;
  48. VLC = new LibClasses();
  49. VLC->loadFilesystem(extractArchives);
  50. settings.init("config/settings.json", "vcmi:settings");
  51. persistentStorage.init("config/persistentStorage.json", "");
  52. VLC->loadModFilesystem();
  53. }
  54. DLL_LINKAGE void loadDLLClasses(bool onlyEssential)
  55. {
  56. VLC->init(onlyEssential);
  57. }
  58. const ArtifactService * LibClasses::artifacts() const
  59. {
  60. return arth.get();
  61. }
  62. const CreatureService * LibClasses::creatures() const
  63. {
  64. return creh.get();
  65. }
  66. const FactionService * LibClasses::factions() const
  67. {
  68. return townh.get();
  69. }
  70. const HeroClassService * LibClasses::heroClasses() const
  71. {
  72. return heroclassesh.get();
  73. }
  74. const HeroTypeService * LibClasses::heroTypes() const
  75. {
  76. return heroh.get();
  77. }
  78. #if SCRIPTING_ENABLED
  79. const scripting::Service * LibClasses::scripts() const
  80. {
  81. return scriptHandler.get();
  82. }
  83. #endif
  84. const spells::Service * LibClasses::spells() const
  85. {
  86. return spellh.get();
  87. }
  88. const SkillService * LibClasses::skills() const
  89. {
  90. return skillh.get();
  91. }
  92. const IBonusTypeHandler * LibClasses::getBth() const
  93. {
  94. return bth.get();
  95. }
  96. const CIdentifierStorage * LibClasses::identifiers() const
  97. {
  98. return identifiersHandler.get();
  99. }
  100. const spells::effects::Registry * LibClasses::spellEffects() const
  101. {
  102. return spells::effects::GlobalRegistry::get();
  103. }
  104. spells::effects::Registry * LibClasses::spellEffects()
  105. {
  106. return spells::effects::GlobalRegistry::get();
  107. }
  108. const BattleFieldService * LibClasses::battlefields() const
  109. {
  110. return battlefieldsHandler.get();
  111. }
  112. const ObstacleService * LibClasses::obstacles() const
  113. {
  114. return obstacleHandler.get();
  115. }
  116. const IGameSettings * LibClasses::engineSettings() const
  117. {
  118. return settingsHandler.get();
  119. }
  120. void LibClasses::loadFilesystem(bool extractArchives)
  121. {
  122. CStopWatch loadTime;
  123. CResourceHandler::initialize();
  124. logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
  125. CResourceHandler::load("config/filesystem.json", extractArchives);
  126. logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
  127. }
  128. void LibClasses::loadModFilesystem()
  129. {
  130. CStopWatch loadTime;
  131. modh = std::make_unique<CModHandler>();
  132. identifiersHandler = std::make_unique<CIdentifierStorage>();
  133. modh->loadMods();
  134. logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
  135. modh->loadModFilesystems();
  136. logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
  137. }
  138. static void logHandlerLoaded(const std::string & name, CStopWatch & timer)
  139. {
  140. logGlobal->info("\t\t %s handler: %d ms", name, timer.getDiff());
  141. }
  142. template <class Handler> void createHandler(std::shared_ptr<Handler> & handler, const std::string &name, CStopWatch &timer)
  143. {
  144. handler = std::make_shared<Handler>();
  145. logHandlerLoaded(name, timer);
  146. }
  147. void LibClasses::init(bool onlyEssential)
  148. {
  149. CStopWatch pomtime;
  150. CStopWatch totalTime;
  151. createHandler(settingsHandler, "Game Settings", pomtime);
  152. modh->initializeConfig();
  153. createHandler(generaltexth, "General text", pomtime);
  154. createHandler(bth, "Bonus type", pomtime);
  155. createHandler(roadTypeHandler, "Road", pomtime);
  156. createHandler(riverTypeHandler, "River", pomtime);
  157. createHandler(terrainTypeHandler, "Terrain", pomtime);
  158. createHandler(heroh, "Hero", pomtime);
  159. createHandler(heroclassesh, "Hero classes", pomtime);
  160. createHandler(arth, "Artifact", pomtime);
  161. createHandler(creh, "Creature", pomtime);
  162. createHandler(townh, "Town", pomtime);
  163. createHandler(biomeHandler, "Obstacle set", pomtime);
  164. createHandler(objh, "Object", pomtime);
  165. createHandler(objtypeh, "Object types information", pomtime);
  166. createHandler(spellh, "Spell", pomtime);
  167. createHandler(skillh, "Skill", pomtime);
  168. createHandler(terviewh, "Terrain view pattern", pomtime);
  169. createHandler(tplh, "Template", pomtime); //templates need already resolved identifiers (refactor?)
  170. #if SCRIPTING_ENABLED
  171. createHandler(scriptHandler, "Script", pomtime);
  172. #endif
  173. createHandler(battlefieldsHandler, "Battlefields", pomtime);
  174. createHandler(obstacleHandler, "Obstacles", pomtime);
  175. logGlobal->info("\tInitializing handlers: %d ms", totalTime.getDiff());
  176. modh->load();
  177. modh->afterLoad(onlyEssential);
  178. }
  179. #if SCRIPTING_ENABLED
  180. void LibClasses::scriptsLoaded()
  181. {
  182. scriptHandler->performRegistration(this);
  183. }
  184. #endif
  185. LibClasses::LibClasses() = default;
  186. LibClasses::~LibClasses() = default;
  187. std::shared_ptr<CContentHandler> LibClasses::getContent() const
  188. {
  189. return modh->content;
  190. }
  191. void LibClasses::setContent(std::shared_ptr<CContentHandler> content)
  192. {
  193. modh->content = std::move(content);
  194. }
  195. VCMI_LIB_NAMESPACE_END