MapFormatH3M.cpp 71 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409
  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../GameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../TextOperations.h"
  26. #include "../VCMI_Lib.h"
  27. #include "../constants/StringConstants.h"
  28. #include "../filesystem/CBinaryReader.h"
  29. #include "../filesystem/Filesystem.h"
  30. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  31. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  32. #include "../mapObjects/CGCreature.h"
  33. #include "../mapObjects/MapObjects.h"
  34. #include "../mapObjects/ObjectTemplate.h"
  35. #include "../modding/ModScope.h"
  36. #include "../spells/CSpellHandler.h"
  37. #include <boost/crc.hpp>
  38. VCMI_LIB_NAMESPACE_BEGIN
  39. static std::string convertMapName(std::string input)
  40. {
  41. boost::algorithm::to_lower(input);
  42. boost::algorithm::trim(input);
  43. boost::algorithm::erase_all(input, ".");
  44. size_t slashPos = input.find_last_of('/');
  45. if(slashPos != std::string::npos)
  46. return input.substr(slashPos + 1);
  47. return input;
  48. }
  49. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  50. : map(nullptr)
  51. , reader(new MapReaderH3M(stream))
  52. , inputStream(stream)
  53. , mapName(convertMapName(mapName))
  54. , modName(modName)
  55. , fileEncoding(encodingName)
  56. {
  57. }
  58. //must be instantiated in .cpp file for access to complete types of all member fields
  59. CMapLoaderH3M::~CMapLoaderH3M() = default;
  60. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  61. {
  62. // Init map object by parsing the input buffer
  63. map = new CMap();
  64. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  65. init();
  66. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  67. }
  68. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  69. {
  70. // Read header
  71. mapHeader = std::make_unique<CMapHeader>();
  72. readHeader();
  73. return std::move(mapHeader);
  74. }
  75. void CMapLoaderH3M::init()
  76. {
  77. //TODO: get rid of double input process
  78. si64 temp_size = inputStream->getSize();
  79. inputStream->seek(0);
  80. auto * temp_buffer = new ui8[temp_size];
  81. inputStream->read(temp_buffer, temp_size);
  82. // Compute checksum
  83. boost::crc_32_type result;
  84. result.process_bytes(temp_buffer, temp_size);
  85. map->checksum = result.checksum();
  86. delete[] temp_buffer;
  87. inputStream->seek(0);
  88. readHeader();
  89. map->allHeroes.resize(map->allowedHeroes.size());
  90. readDisposedHeroes();
  91. readMapOptions();
  92. readAllowedArtifacts();
  93. readAllowedSpellsAbilities();
  94. readRumors();
  95. readPredefinedHeroes();
  96. readTerrain();
  97. readObjectTemplates();
  98. readObjects();
  99. readEvents();
  100. map->calculateGuardingGreaturePositions();
  101. afterRead();
  102. //map->banWaterContent(); //Not sure if force this for custom scenarios
  103. }
  104. void CMapLoaderH3M::readHeader()
  105. {
  106. // Map version
  107. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  108. if(mapHeader->version == EMapFormat::HOTA)
  109. {
  110. uint32_t hotaVersion = reader->readUInt32();
  111. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  112. reader->setFormatLevel(features);
  113. if(hotaVersion > 0)
  114. {
  115. bool isMirrorMap = reader->readBool();
  116. bool isArenaMap = reader->readBool();
  117. //TODO: HotA
  118. if (isMirrorMap)
  119. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  120. if (isArenaMap)
  121. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  122. }
  123. if(hotaVersion > 1)
  124. {
  125. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  126. assert(unknown == 12);
  127. }
  128. }
  129. else
  130. {
  131. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  132. reader->setFormatLevel(features);
  133. }
  134. MapIdentifiersH3M identifierMapper;
  135. if (features.levelROE)
  136. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  137. if (features.levelAB)
  138. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  139. if (features.levelSOD)
  140. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  141. if (features.levelWOG)
  142. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  143. if (features.levelHOTA0)
  144. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  145. reader->setIdentifierRemapper(identifierMapper);
  146. // include basic mod
  147. if(mapHeader->version == EMapFormat::WOG)
  148. mapHeader->mods["wake-of-gods"];
  149. // Read map name, description, dimensions,...
  150. mapHeader->areAnyPlayers = reader->readBool();
  151. mapHeader->height = mapHeader->width = reader->readInt32();
  152. mapHeader->twoLevel = reader->readBool();
  153. mapHeader->name.appendTextID(readLocalizedString("header.name"));
  154. mapHeader->description.appendTextID(readLocalizedString("header.description"));
  155. mapHeader->difficulty = reader->readInt8();
  156. if(features.levelAB)
  157. mapHeader->levelLimit = reader->readUInt8();
  158. else
  159. mapHeader->levelLimit = 0;
  160. readPlayerInfo();
  161. readVictoryLossConditions();
  162. readTeamInfo();
  163. readAllowedHeroes();
  164. }
  165. void CMapLoaderH3M::readPlayerInfo()
  166. {
  167. for(int i = 0; i < mapHeader->players.size(); ++i)
  168. {
  169. auto & playerInfo = mapHeader->players[i];
  170. playerInfo.canHumanPlay = reader->readBool();
  171. playerInfo.canComputerPlay = reader->readBool();
  172. // If nobody can play with this player - skip loading of these properties
  173. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  174. {
  175. if(features.levelROE)
  176. reader->skipUnused(6);
  177. if(features.levelAB)
  178. reader->skipUnused(6);
  179. if(features.levelSOD)
  180. reader->skipUnused(1);
  181. continue;
  182. }
  183. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readUInt8());
  184. if(features.levelSOD)
  185. reader->skipUnused(1); //TODO: check meaning?
  186. std::set<FactionID> allowedFactions;
  187. reader->readBitmaskFactions(allowedFactions, false);
  188. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  189. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  190. if(!allFactionsAllowed)
  191. playerInfo.allowedFactions = allowedFactions;
  192. playerInfo.hasMainTown = reader->readBool();
  193. if(playerInfo.hasMainTown)
  194. {
  195. if(features.levelAB)
  196. {
  197. playerInfo.generateHeroAtMainTown = reader->readBool();
  198. reader->skipUnused(1); //TODO: check meaning?
  199. }
  200. else
  201. {
  202. playerInfo.generateHeroAtMainTown = true;
  203. }
  204. playerInfo.posOfMainTown = reader->readInt3();
  205. }
  206. playerInfo.hasRandomHero = reader->readBool();
  207. playerInfo.mainCustomHeroId = reader->readHero();
  208. if(playerInfo.mainCustomHeroId != HeroTypeID::NONE)
  209. {
  210. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  211. playerInfo.mainCustomHeroNameTextId = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  212. }
  213. if(features.levelAB)
  214. {
  215. reader->skipUnused(1); //TODO: check meaning?
  216. uint32_t heroCount = reader->readUInt32();
  217. for(int pp = 0; pp < heroCount; ++pp)
  218. {
  219. SHeroName vv;
  220. vv.heroId = reader->readHero();
  221. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));
  222. playerInfo.heroesNames.push_back(vv);
  223. }
  224. }
  225. }
  226. }
  227. enum class EVictoryConditionType : uint8_t
  228. {
  229. ARTIFACT = 0,
  230. GATHERTROOP = 1,
  231. GATHERRESOURCE = 2,
  232. BUILDCITY = 3,
  233. BUILDGRAIL = 4,
  234. BEATHERO = 5,
  235. CAPTURECITY = 6,
  236. BEATMONSTER = 7,
  237. TAKEDWELLINGS = 8,
  238. TAKEMINES = 9,
  239. TRANSPORTITEM = 10,
  240. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  241. HOTA_SURVIVE_FOR_DAYS = 12,
  242. WINSTANDARD = 255
  243. };
  244. enum class ELossConditionType : uint8_t
  245. {
  246. LOSSCASTLE = 0,
  247. LOSSHERO = 1,
  248. TIMEEXPIRES = 2,
  249. LOSSSTANDARD = 255
  250. };
  251. void CMapLoaderH3M::readVictoryLossConditions()
  252. {
  253. mapHeader->triggeredEvents.clear();
  254. mapHeader->victoryMessage.clear();
  255. mapHeader->defeatMessage.clear();
  256. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  257. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  258. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  259. defeatCondition.value = 7;
  260. TriggeredEvent standardVictory;
  261. standardVictory.effect.type = EventEffect::VICTORY;
  262. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  263. standardVictory.identifier = "standardVictory";
  264. standardVictory.description.clear(); // TODO: display in quest window
  265. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  266. standardVictory.trigger = EventExpression(victoryCondition);
  267. TriggeredEvent standardDefeat;
  268. standardDefeat.effect.type = EventEffect::DEFEAT;
  269. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  270. standardDefeat.identifier = "standardDefeat";
  271. standardDefeat.description.clear(); // TODO: display in quest window
  272. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  273. standardDefeat.trigger = EventExpression(defeatCondition);
  274. // Specific victory conditions
  275. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  276. {
  277. // create normal condition
  278. mapHeader->triggeredEvents.push_back(standardVictory);
  279. mapHeader->victoryIconIndex = 11;
  280. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  281. }
  282. else
  283. {
  284. TriggeredEvent specialVictory;
  285. specialVictory.effect.type = EventEffect::VICTORY;
  286. specialVictory.identifier = "specialVictory";
  287. specialVictory.description.clear(); // TODO: display in quest window
  288. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  289. bool allowNormalVictory = reader->readBool();
  290. bool appliesToAI = reader->readBool();
  291. switch(vicCondition)
  292. {
  293. case EVictoryConditionType::ARTIFACT:
  294. {
  295. assert(allowNormalVictory == true); // not selectable in editor
  296. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  297. cond.objectType = reader->readArtifact();
  298. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  299. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  300. specialVictory.trigger = EventExpression(cond);
  301. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  302. break;
  303. }
  304. case EVictoryConditionType::GATHERTROOP:
  305. {
  306. EventCondition cond(EventCondition::HAVE_CREATURES);
  307. cond.objectType = reader->readCreature();
  308. cond.value = reader->readInt32();
  309. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  310. specialVictory.onFulfill.appendTextID("core.genrltxt.276");
  311. specialVictory.trigger = EventExpression(cond);
  312. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  313. break;
  314. }
  315. case EVictoryConditionType::GATHERRESOURCE:
  316. {
  317. EventCondition cond(EventCondition::HAVE_RESOURCES);
  318. cond.objectType = reader->readUInt8();
  319. cond.value = reader->readInt32();
  320. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  321. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  322. specialVictory.trigger = EventExpression(cond);
  323. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  324. break;
  325. }
  326. case EVictoryConditionType::BUILDCITY:
  327. {
  328. assert(appliesToAI == true); // not selectable in editor
  329. EventExpression::OperatorAll oper;
  330. EventCondition cond(EventCondition::HAVE_BUILDING);
  331. cond.position = reader->readInt3();
  332. cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
  333. oper.expressions.emplace_back(cond);
  334. cond.objectType = BuildingID::FORT + reader->readUInt8();
  335. oper.expressions.emplace_back(cond);
  336. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  337. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  338. specialVictory.trigger = EventExpression(oper);
  339. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  340. break;
  341. }
  342. case EVictoryConditionType::BUILDGRAIL:
  343. {
  344. assert(allowNormalVictory == true); // not selectable in editor
  345. assert(appliesToAI == true); // not selectable in editor
  346. EventCondition cond(EventCondition::HAVE_BUILDING);
  347. cond.objectType = BuildingID::GRAIL;
  348. cond.position = reader->readInt3();
  349. if(cond.position.z > 2)
  350. cond.position = int3(-1, -1, -1);
  351. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  352. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  353. specialVictory.trigger = EventExpression(cond);
  354. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  355. break;
  356. }
  357. case EVictoryConditionType::BEATHERO:
  358. {
  359. if (!allowNormalVictory)
  360. logGlobal->debug("Map %s: Has 'beat hero' as victory condition, but 'allow normal victory' not set. Ignoring", mapName);
  361. allowNormalVictory = true; // H3 behavior
  362. assert(appliesToAI == false); // not selectable in editor
  363. EventCondition cond(EventCondition::DESTROY);
  364. cond.objectType = Obj::HERO;
  365. cond.position = reader->readInt3();
  366. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  367. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  368. specialVictory.trigger = EventExpression(cond);
  369. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  370. break;
  371. }
  372. case EVictoryConditionType::CAPTURECITY:
  373. {
  374. EventCondition cond(EventCondition::CONTROL);
  375. cond.objectType = Obj::TOWN;
  376. cond.position = reader->readInt3();
  377. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  378. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  379. specialVictory.trigger = EventExpression(cond);
  380. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  381. break;
  382. }
  383. case EVictoryConditionType::BEATMONSTER:
  384. {
  385. assert(appliesToAI == true); // not selectable in editor
  386. EventCondition cond(EventCondition::DESTROY);
  387. cond.objectType = Obj::MONSTER;
  388. cond.position = reader->readInt3();
  389. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  390. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  391. specialVictory.trigger = EventExpression(cond);
  392. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  393. break;
  394. }
  395. case EVictoryConditionType::TAKEDWELLINGS:
  396. {
  397. EventExpression::OperatorAll oper;
  398. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
  399. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
  400. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  401. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  402. specialVictory.trigger = EventExpression(oper);
  403. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  404. break;
  405. }
  406. case EVictoryConditionType::TAKEMINES:
  407. {
  408. EventCondition cond(EventCondition::CONTROL);
  409. cond.objectType = Obj::MINE;
  410. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  411. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  412. specialVictory.trigger = EventExpression(cond);
  413. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  414. break;
  415. }
  416. case EVictoryConditionType::TRANSPORTITEM:
  417. {
  418. assert(allowNormalVictory == true); // not selectable in editor
  419. EventCondition cond(EventCondition::TRANSPORT);
  420. cond.objectType = reader->readUInt8();
  421. cond.position = reader->readInt3();
  422. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  423. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  424. specialVictory.trigger = EventExpression(cond);
  425. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  426. break;
  427. }
  428. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  429. {
  430. assert(appliesToAI == false); // not selectable in editor
  431. EventCondition cond(EventCondition::DESTROY);
  432. cond.objectType = Obj::MONSTER;
  433. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  434. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  435. specialVictory.trigger = EventExpression(cond);
  436. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  437. mapHeader->victoryIconIndex = 12;
  438. break;
  439. }
  440. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  441. {
  442. assert(appliesToAI == false); // not selectable in editor
  443. EventCondition cond(EventCondition::DAYS_PASSED);
  444. cond.value = reader->readUInt32();
  445. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  446. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  447. specialVictory.trigger = EventExpression(cond);
  448. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  449. mapHeader->victoryIconIndex = 13;
  450. break;
  451. }
  452. default:
  453. assert(0);
  454. }
  455. if(allowNormalVictory)
  456. {
  457. size_t playersOnMap = boost::range::count_if(
  458. mapHeader->players,
  459. [](const PlayerInfo & info)
  460. {
  461. return info.canAnyonePlay();
  462. }
  463. );
  464. if(playersOnMap == 1)
  465. {
  466. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  467. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  468. }
  469. }
  470. // if condition is human-only turn it into following construction: AllOf(human, condition)
  471. if(!appliesToAI)
  472. {
  473. EventExpression::OperatorAll oper;
  474. EventCondition notAI(EventCondition::IS_HUMAN);
  475. notAI.value = 1;
  476. oper.expressions.emplace_back(notAI);
  477. oper.expressions.push_back(specialVictory.trigger.get());
  478. specialVictory.trigger = EventExpression(oper);
  479. }
  480. // if normal victory allowed - add one more quest
  481. if(allowNormalVictory)
  482. {
  483. mapHeader->victoryMessage.appendRawString(" / ");
  484. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  485. mapHeader->triggeredEvents.push_back(standardVictory);
  486. }
  487. mapHeader->triggeredEvents.push_back(specialVictory);
  488. }
  489. // Read loss conditions
  490. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  491. if(lossCond == ELossConditionType::LOSSSTANDARD)
  492. {
  493. mapHeader->defeatIconIndex = 3;
  494. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  495. }
  496. else
  497. {
  498. TriggeredEvent specialDefeat;
  499. specialDefeat.effect.type = EventEffect::DEFEAT;
  500. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  501. specialDefeat.identifier = "specialDefeat";
  502. specialDefeat.description.clear(); // TODO: display in quest window
  503. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  504. switch(lossCond)
  505. {
  506. case ELossConditionType::LOSSCASTLE:
  507. {
  508. EventExpression::OperatorNone noneOf;
  509. EventCondition cond(EventCondition::CONTROL);
  510. cond.objectType = Obj::TOWN;
  511. cond.position = reader->readInt3();
  512. noneOf.expressions.emplace_back(cond);
  513. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  514. specialDefeat.trigger = EventExpression(noneOf);
  515. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  516. break;
  517. }
  518. case ELossConditionType::LOSSHERO:
  519. {
  520. EventExpression::OperatorNone noneOf;
  521. EventCondition cond(EventCondition::CONTROL);
  522. cond.objectType = Obj::HERO;
  523. cond.position = reader->readInt3();
  524. noneOf.expressions.emplace_back(cond);
  525. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  526. specialDefeat.trigger = EventExpression(noneOf);
  527. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  528. break;
  529. }
  530. case ELossConditionType::TIMEEXPIRES:
  531. {
  532. EventCondition cond(EventCondition::DAYS_PASSED);
  533. cond.value = reader->readUInt16();
  534. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  535. specialDefeat.trigger = EventExpression(cond);
  536. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  537. break;
  538. }
  539. }
  540. // turn simple loss condition into complete one that can be evaluated later:
  541. // - any of :
  542. // - days without town: 7
  543. // - all of:
  544. // - is human
  545. // - (expression)
  546. EventExpression::OperatorAll allOf;
  547. EventCondition isHuman(EventCondition::IS_HUMAN);
  548. isHuman.value = 1;
  549. allOf.expressions.emplace_back(isHuman);
  550. allOf.expressions.push_back(specialDefeat.trigger.get());
  551. specialDefeat.trigger = EventExpression(allOf);
  552. mapHeader->triggeredEvents.push_back(specialDefeat);
  553. }
  554. mapHeader->triggeredEvents.push_back(standardDefeat);
  555. }
  556. void CMapLoaderH3M::readTeamInfo()
  557. {
  558. mapHeader->howManyTeams = reader->readUInt8();
  559. if(mapHeader->howManyTeams > 0)
  560. {
  561. // Teams
  562. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  563. mapHeader->players[i].team = TeamID(reader->readUInt8());
  564. }
  565. else
  566. {
  567. // No alliances
  568. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  569. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  570. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  571. }
  572. }
  573. void CMapLoaderH3M::readAllowedHeroes()
  574. {
  575. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  576. if(features.levelHOTA0)
  577. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  578. else
  579. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  580. if(features.levelAB)
  581. {
  582. uint32_t placeholdersQty = reader->readUInt32();
  583. for (uint32_t i = 0; i < placeholdersQty; ++i)
  584. {
  585. auto heroID = reader->readHero();
  586. mapHeader->reservedCampaignHeroes.push_back(heroID);
  587. }
  588. }
  589. }
  590. void CMapLoaderH3M::readDisposedHeroes()
  591. {
  592. // Reading disposed heroes (20 bytes)
  593. if(features.levelSOD)
  594. {
  595. ui8 disp = reader->readUInt8();
  596. map->disposedHeroes.resize(disp);
  597. for(int g = 0; g < disp; ++g)
  598. {
  599. map->disposedHeroes[g].heroId = reader->readHero();
  600. map->disposedHeroes[g].portrait.setNum(reader->readHeroPortrait());
  601. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
  602. reader->readBitmaskPlayers(map->disposedHeroes[g].players, false);
  603. }
  604. }
  605. }
  606. void CMapLoaderH3M::readMapOptions()
  607. {
  608. //omitting NULLS
  609. reader->skipZero(31);
  610. if(features.levelHOTA0)
  611. {
  612. //TODO: HotA
  613. bool allowSpecialMonths = reader->readBool();
  614. if(!allowSpecialMonths)
  615. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  616. reader->skipZero(3);
  617. }
  618. if(features.levelHOTA1)
  619. {
  620. // Unknown, may be another "sized bitmap", e.g
  621. // 4 bytes - size of bitmap (16)
  622. // 2 bytes - bitmap data (16 bits / 2 bytes)
  623. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  624. assert(unknownConstant == 16);
  625. reader->skipZero(5);
  626. }
  627. if(features.levelHOTA3)
  628. {
  629. //TODO: HotA
  630. int32_t roundLimit = reader->readInt32();
  631. if(roundLimit != -1)
  632. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  633. }
  634. }
  635. void CMapLoaderH3M::readAllowedArtifacts()
  636. {
  637. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  638. if(features.levelAB)
  639. {
  640. if(features.levelHOTA0)
  641. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  642. else
  643. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  644. }
  645. // ban combo artifacts
  646. if(!features.levelSOD)
  647. {
  648. for(CArtifact * artifact : VLC->arth->objects)
  649. if(artifact->isCombined())
  650. map->allowedArtifact[artifact->getId()] = false;
  651. }
  652. if(!features.levelAB)
  653. {
  654. map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
  655. map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
  656. }
  657. // Messy, but needed
  658. for(TriggeredEvent & event : map->triggeredEvents)
  659. {
  660. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  661. {
  662. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  663. {
  664. map->allowedArtifact[cond.objectType] = false;
  665. }
  666. return cond;
  667. };
  668. event.trigger = event.trigger.morph(patcher);
  669. }
  670. }
  671. void CMapLoaderH3M::readAllowedSpellsAbilities()
  672. {
  673. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  674. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  675. if(features.levelSOD)
  676. {
  677. reader->readBitmaskSpells(map->allowedSpells, true);
  678. reader->readBitmaskSkills(map->allowedAbilities, true);
  679. }
  680. }
  681. void CMapLoaderH3M::readRumors()
  682. {
  683. uint32_t rumorsCount = reader->readUInt32();
  684. assert(rumorsCount < 1000); // sanity check
  685. for(int it = 0; it < rumorsCount; it++)
  686. {
  687. Rumor ourRumor;
  688. ourRumor.name = readBasicString();
  689. ourRumor.text.appendTextID(readLocalizedString(TextIdentifier("header", "rumor", it, "text")));
  690. map->rumors.push_back(ourRumor);
  691. }
  692. }
  693. void CMapLoaderH3M::readPredefinedHeroes()
  694. {
  695. if(!features.levelSOD)
  696. return;
  697. uint32_t heroesCount = features.heroesCount;
  698. if(features.levelHOTA0)
  699. heroesCount = reader->readUInt32();
  700. assert(heroesCount <= features.heroesCount);
  701. for(int heroID = 0; heroID < heroesCount; heroID++)
  702. {
  703. bool custom = reader->readBool();
  704. if(!custom)
  705. continue;
  706. auto * hero = new CGHeroInstance();
  707. hero->ID = Obj::HERO;
  708. hero->subID = heroID;
  709. bool hasExp = reader->readBool();
  710. if(hasExp)
  711. {
  712. hero->exp = reader->readUInt32();
  713. }
  714. else
  715. {
  716. hero->exp = 0;
  717. }
  718. bool hasSecSkills = reader->readBool();
  719. if(hasSecSkills)
  720. {
  721. uint32_t howMany = reader->readUInt32();
  722. hero->secSkills.resize(howMany);
  723. for(int yy = 0; yy < howMany; ++yy)
  724. {
  725. hero->secSkills[yy].first = reader->readSkill();
  726. hero->secSkills[yy].second = reader->readUInt8();
  727. }
  728. }
  729. loadArtifactsOfHero(hero);
  730. bool hasCustomBio = reader->readBool();
  731. if(hasCustomBio)
  732. hero->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  733. // 0xFF is default, 00 male, 01 female
  734. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  735. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  736. bool hasCustomSpells = reader->readBool();
  737. if(hasCustomSpells)
  738. reader->readBitmaskSpells(hero->spells, false);
  739. bool hasCustomPrimSkills = reader->readBool();
  740. if(hasCustomPrimSkills)
  741. {
  742. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  743. {
  744. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  745. }
  746. }
  747. map->predefinedHeroes.emplace_back(hero);
  748. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getByIndex(hero->subID)->getJsonKey());
  749. }
  750. }
  751. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  752. {
  753. bool hasArtSet = reader->readBool();
  754. // True if artifact set is not default (hero has some artifacts)
  755. if(!hasArtSet)
  756. return;
  757. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  758. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  759. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  760. {
  761. logGlobal->debug("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
  762. hero->artifactsInBackpack.clear();
  763. while(!hero->artifactsWorn.empty())
  764. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  765. }
  766. for(int i = 0; i < features.artifactSlotsCount; i++)
  767. loadArtifactToSlot(hero, i);
  768. // bag artifacts
  769. // number of artifacts in hero's bag
  770. int amount = reader->readUInt16();
  771. for(int i = 0; i < amount; ++i)
  772. {
  773. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  774. }
  775. }
  776. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  777. {
  778. ArtifactID artifactID = reader->readArtifact();
  779. if(artifactID == ArtifactID::NONE)
  780. return false;
  781. const Artifact * art = artifactID.toArtifact(VLC->artifacts());
  782. if(!art)
  783. {
  784. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  785. return false;
  786. }
  787. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  788. {
  789. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  790. return false;
  791. }
  792. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  793. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  794. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  795. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  796. auto dstLoc = ArtifactLocation(hero, ArtifactPosition(slot));
  797. if(artifact->canBePutAt(dstLoc))
  798. {
  799. artifact->putAt(dstLoc);
  800. }
  801. else
  802. {
  803. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  804. return false;
  805. }
  806. return true;
  807. }
  808. void CMapLoaderH3M::readTerrain()
  809. {
  810. map->initTerrain();
  811. // Read terrain
  812. int3 pos;
  813. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  814. {
  815. //OH3 format is [z][y][x]
  816. for(pos.y = 0; pos.y < map->height; pos.y++)
  817. {
  818. for(pos.x = 0; pos.x < map->width; pos.x++)
  819. {
  820. auto & tile = map->getTile(pos);
  821. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  822. tile.terView = reader->readUInt8();
  823. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  824. tile.riverDir = reader->readUInt8();
  825. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  826. tile.roadDir = reader->readUInt8();
  827. tile.extTileFlags = reader->readUInt8();
  828. tile.blocked = !tile.terType->isPassable();
  829. tile.visitable = false;
  830. assert(tile.terType->getId() != ETerrainId::NONE);
  831. }
  832. }
  833. }
  834. map->calculateWaterContent();
  835. }
  836. void CMapLoaderH3M::readObjectTemplates()
  837. {
  838. uint32_t defAmount = reader->readUInt32();
  839. templates.reserve(defAmount);
  840. // Read custom defs
  841. for(int defID = 0; defID < defAmount; ++defID)
  842. {
  843. auto tmpl = reader->readObjectTemplate();
  844. templates.push_back(tmpl);
  845. if (!CResourceHandler::get()->existsResource(tmpl->animationFile.addPrefix("SPRITES/")))
  846. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile.getOriginalName(), tmpl->id, tmpl->subid );
  847. }
  848. }
  849. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  850. {
  851. auto * object = new CGEvent();
  852. readBoxContent(object, mapPosition, idToBeGiven);
  853. reader->readBitmaskPlayers(object->availableFor, false);
  854. object->computerActivate = reader->readBool();
  855. object->removeAfterVisit = reader->readBool();
  856. reader->skipZero(4);
  857. if(features.levelHOTA3)
  858. object->humanActivate = reader->readBool();
  859. else
  860. object->humanActivate = true;
  861. return object;
  862. }
  863. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  864. {
  865. auto * object = new CGPandoraBox();
  866. readBoxContent(object, mapPosition, idToBeGiven);
  867. return object;
  868. }
  869. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition, const ObjectInstanceID & idToBeGiven)
  870. {
  871. readMessageAndGuards(object->message, object, mapPosition);
  872. Rewardable::VisitInfo vinfo;
  873. auto & reward = vinfo.reward;
  874. reward.heroExperience = reader->readUInt32();
  875. reward.manaDiff = reader->readInt32();
  876. if(auto val = reader->readUInt8())
  877. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, val, idToBeGiven);
  878. if(auto val = reader->readUInt8())
  879. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, val, idToBeGiven);
  880. reader->readResourses(reward.resources);
  881. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  882. reward.primary.at(x) = reader->readUInt8();
  883. int gabn = reader->readUInt8(); //number of gained abilities
  884. for(int oo = 0; oo < gabn; ++oo)
  885. {
  886. auto rId = reader->readSkill();
  887. auto rVal = reader->readUInt8();
  888. reward.secondary[rId] = rVal;
  889. }
  890. int gart = reader->readUInt8(); //number of gained artifacts
  891. for(int oo = 0; oo < gart; ++oo)
  892. reward.artifacts.push_back(reader->readArtifact());
  893. int gspel = reader->readUInt8(); //number of gained spells
  894. for(int oo = 0; oo < gspel; ++oo)
  895. reward.spells.push_back(reader->readSpell());
  896. int gcre = reader->readUInt8(); //number of gained creatures
  897. for(int oo = 0; oo < gcre; ++oo)
  898. {
  899. auto rId = reader->readCreature();
  900. auto rVal = reader->readUInt16();
  901. reward.creatures.emplace_back(rId, rVal);
  902. }
  903. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  904. object->configuration.info.push_back(vinfo);
  905. reader->skipZero(8);
  906. }
  907. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  908. {
  909. auto * object = new CGCreature();
  910. if(features.levelAB)
  911. {
  912. object->identifier = reader->readUInt32();
  913. map->questIdentifierToId[object->identifier] = objectInstanceID;
  914. }
  915. auto * hlp = new CStackInstance();
  916. hlp->count = reader->readUInt16();
  917. //type will be set during initialization
  918. object->putStack(SlotID(0), hlp);
  919. object->character = reader->readInt8();
  920. bool hasMessage = reader->readBool();
  921. if(hasMessage)
  922. {
  923. object->message.appendTextID(readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  924. reader->readResourses(object->resources);
  925. object->gainedArtifact = reader->readArtifact();
  926. }
  927. object->neverFlees = reader->readBool();
  928. object->notGrowingTeam = reader->readBool();
  929. reader->skipZero(2);
  930. if(features.levelHOTA3)
  931. {
  932. //TODO: HotA
  933. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  934. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  935. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  936. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  937. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  938. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  939. logGlobal->warn(
  940. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",
  941. mapName,
  942. mapPosition.toString(),
  943. agressionExact,
  944. int(joinOnlyForMoney),
  945. joinPercent,
  946. upgradedStack,
  947. stacksCount
  948. );
  949. }
  950. return object;
  951. }
  952. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  953. {
  954. auto * object = new CGSignBottle();
  955. object->message.appendTextID(readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message")));
  956. reader->skipZero(4);
  957. return object;
  958. }
  959. CGObjectInstance * CMapLoaderH3M::readWitchHut(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  960. {
  961. auto * object = readGeneric(position, objectTemplate);
  962. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  963. assert(rewardable);
  964. // AB and later maps have allowed abilities defined in H3M
  965. if(features.levelAB)
  966. {
  967. std::set<SecondarySkill> allowedAbilities;
  968. reader->readBitmaskSkills(allowedAbilities, false);
  969. if(allowedAbilities.size() != 1)
  970. {
  971. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  972. for(int skillID = features.skillsCount; skillID < defaultAllowed.size(); ++skillID)
  973. if(defaultAllowed[skillID])
  974. allowedAbilities.insert(SecondarySkill(skillID));
  975. }
  976. JsonVector anyOfList;
  977. for (auto const & skill : allowedAbilities)
  978. {
  979. JsonNode entry;
  980. entry.String() = VLC->skills()->getById(skill)->getJsonKey();
  981. anyOfList.push_back(entry);
  982. }
  983. JsonNode variable;
  984. variable["anyOf"].Vector() = anyOfList;
  985. variable.setMeta(ModScope::scopeGame()); // list may include skills from all mods
  986. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  987. }
  988. return object;
  989. }
  990. CGObjectInstance * CMapLoaderH3M::readScholar(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  991. {
  992. enum class ScholarBonusType : uint8_t {
  993. PRIM_SKILL = 0,
  994. SECONDARY_SKILL = 1,
  995. SPELL = 2,
  996. RANDOM = 255
  997. };
  998. auto * object = readGeneric(position, objectTemplate);
  999. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1000. uint8_t bonusTypeRaw = reader->readUInt8();
  1001. auto bonusType = static_cast<ScholarBonusType>(bonusTypeRaw);
  1002. auto bonusID = reader->readUInt8();
  1003. switch (bonusType)
  1004. {
  1005. case ScholarBonusType::PRIM_SKILL:
  1006. {
  1007. JsonNode variable;
  1008. JsonNode dice;
  1009. variable.String() = NPrimarySkill::names[bonusID];
  1010. variable.setMeta(ModScope::scopeGame());
  1011. dice.Integer() = 80;
  1012. rewardable->configuration.presetVariable("primarySkill", "gainedStat", variable);
  1013. rewardable->configuration.presetVariable("dice", "0", dice);
  1014. break;
  1015. }
  1016. case ScholarBonusType::SECONDARY_SKILL:
  1017. {
  1018. JsonNode variable;
  1019. JsonNode dice;
  1020. variable.String() = VLC->skills()->getByIndex(bonusID)->getJsonKey();
  1021. variable.setMeta(ModScope::scopeGame());
  1022. dice.Integer() = 50;
  1023. rewardable->configuration.presetVariable("secondarySkill", "gainedSkill", variable);
  1024. rewardable->configuration.presetVariable("dice", "0", dice);
  1025. break;
  1026. }
  1027. case ScholarBonusType::SPELL:
  1028. {
  1029. JsonNode variable;
  1030. JsonNode dice;
  1031. variable.String() = VLC->spells()->getByIndex(bonusID)->getJsonKey();
  1032. variable.setMeta(ModScope::scopeGame());
  1033. dice.Integer() = 20;
  1034. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1035. rewardable->configuration.presetVariable("dice", "0", dice);
  1036. break;
  1037. }
  1038. case ScholarBonusType::RANDOM:
  1039. break;// No-op
  1040. default:
  1041. logGlobal->warn("Map '%s': Invalid Scholar settings! Ignoring...", mapName);
  1042. }
  1043. reader->skipZero(6);
  1044. return object;
  1045. }
  1046. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  1047. {
  1048. auto * object = new CGGarrison();
  1049. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1050. readCreatureSet(object, 7);
  1051. if(features.levelAB)
  1052. object->removableUnits = reader->readBool();
  1053. else
  1054. object->removableUnits = true;
  1055. reader->skipZero(8);
  1056. return object;
  1057. }
  1058. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1059. {
  1060. ArtifactID artID = ArtifactID::NONE; //random, set later
  1061. SpellID spellID = SpellID::NONE;
  1062. auto * object = new CGArtifact();
  1063. readMessageAndGuards(object->message, object, mapPosition);
  1064. if(objectTemplate->id == Obj::SPELL_SCROLL)
  1065. {
  1066. spellID = reader->readSpell32();
  1067. artID = ArtifactID::SPELL_SCROLL;
  1068. }
  1069. else if(objectTemplate->id == Obj::ARTIFACT)
  1070. {
  1071. //specific artifact
  1072. artID = ArtifactID(objectTemplate->subid);
  1073. }
  1074. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
  1075. return object;
  1076. }
  1077. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1078. {
  1079. auto * object = new CGResource();
  1080. readMessageAndGuards(object->message, object, mapPosition);
  1081. object->amount = reader->readUInt32();
  1082. if(objectTemplate->subid == GameResID(EGameResID::GOLD))
  1083. {
  1084. // Gold is multiplied by 100.
  1085. object->amount *= 100;
  1086. }
  1087. reader->skipZero(4);
  1088. return object;
  1089. }
  1090. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1091. {
  1092. auto * object = new CGMine();
  1093. if(objectTemplate->subid < 7)
  1094. {
  1095. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1096. }
  1097. else
  1098. {
  1099. object->setOwner(PlayerColor::NEUTRAL);
  1100. reader->readBitmaskResources(object->abandonedMineResources, false);
  1101. }
  1102. return object;
  1103. }
  1104. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1105. {
  1106. auto * object = new CGDwelling();
  1107. setOwnerAndValidate(position, object, reader->readPlayer32());
  1108. return object;
  1109. }
  1110. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1111. {
  1112. auto * object = new CGDwelling();
  1113. CSpecObjInfo * spec = nullptr;
  1114. switch(objectTemplate->id)
  1115. {
  1116. case Obj::RANDOM_DWELLING:
  1117. spec = new CCreGenLeveledCastleInfo();
  1118. break;
  1119. case Obj::RANDOM_DWELLING_LVL:
  1120. spec = new CCreGenAsCastleInfo();
  1121. break;
  1122. case Obj::RANDOM_DWELLING_FACTION:
  1123. spec = new CCreGenLeveledInfo();
  1124. break;
  1125. default:
  1126. throw std::runtime_error("Invalid random dwelling format");
  1127. }
  1128. spec->owner = object;
  1129. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1130. //216 and 217
  1131. if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1132. {
  1133. castleSpec->instanceId = "";
  1134. castleSpec->identifier = reader->readUInt32();
  1135. if(!castleSpec->identifier)
  1136. {
  1137. castleSpec->asCastle = false;
  1138. const int MASK_SIZE = 8;
  1139. ui8 mask[2];
  1140. mask[0] = reader->readUInt8();
  1141. mask[1] = reader->readUInt8();
  1142. castleSpec->allowedFactions.clear();
  1143. castleSpec->allowedFactions.resize(VLC->townh->size(), false);
  1144. for(int i = 0; i < MASK_SIZE; i++)
  1145. castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);
  1146. for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)
  1147. castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);
  1148. }
  1149. else
  1150. {
  1151. castleSpec->asCastle = true;
  1152. }
  1153. }
  1154. //216 and 218
  1155. if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1156. {
  1157. lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(0)) + 1;
  1158. lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(6)) + 1;
  1159. }
  1160. object->info = spec;
  1161. return object;
  1162. }
  1163. CGObjectInstance * CMapLoaderH3M::readShrine(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1164. {
  1165. auto * object = readGeneric(position, objectTemplate);
  1166. auto * rewardable = dynamic_cast<CRewardableObject*>(object);
  1167. assert(rewardable);
  1168. SpellID spell = reader->readSpell32();
  1169. if(spell != SpellID::NONE)
  1170. {
  1171. JsonNode variable;
  1172. variable.String() = VLC->spells()->getById(spell)->getJsonKey();
  1173. variable.setMeta(ModScope::scopeGame()); // list may include spells from all mods
  1174. rewardable->configuration.presetVariable("spell", "gainedSpell", variable);
  1175. }
  1176. return object;
  1177. }
  1178. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1179. {
  1180. auto * object = new CGHeroPlaceholder();
  1181. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1182. HeroTypeID htid = reader->readHero(); //hero type id
  1183. if(htid.getNum() == -1)
  1184. {
  1185. object->powerRank = reader->readUInt8();
  1186. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1187. }
  1188. else
  1189. {
  1190. object->heroType = htid;
  1191. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1192. }
  1193. return object;
  1194. }
  1195. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1196. {
  1197. if (objectTemplate->subid < 1000)
  1198. {
  1199. map->grailPos = mapPosition;
  1200. map->grailRadius = reader->readInt32();
  1201. }
  1202. else
  1203. {
  1204. // Battle location for arena mode in HotA
  1205. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1206. }
  1207. return nullptr;
  1208. }
  1209. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1210. {
  1211. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1212. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
  1213. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile.getOriginalName(), mapPosition.toString());
  1214. return new CGObjectInstance();
  1215. }
  1216. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1217. {
  1218. if(objectTemplate->subid == 0)
  1219. return new CBank();
  1220. return new CGObjectInstance();
  1221. }
  1222. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1223. {
  1224. auto * guard = new CGQuestGuard();
  1225. readQuest(guard, mapPosition);
  1226. return guard;
  1227. }
  1228. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1229. {
  1230. auto * object = readGeneric(mapPosition, objectTemplate);
  1231. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1232. return object;
  1233. }
  1234. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1235. {
  1236. auto * object = new CGLighthouse();
  1237. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1238. return object;
  1239. }
  1240. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1241. {
  1242. if(features.levelHOTA3)
  1243. {
  1244. //TODO: HotA
  1245. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1246. int32_t guardsPresetIndex = reader->readInt32();
  1247. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1248. int8_t upgradedStackPresence = reader->readInt8();
  1249. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1250. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1251. // list of possible artifacts in reward
  1252. // - if list is empty, artifacts are either not present in reward or random
  1253. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1254. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1255. std::vector<ArtifactID> artifacts;
  1256. int artNumber = reader->readUInt32();
  1257. for(int yy = 0; yy < artNumber; ++yy)
  1258. {
  1259. artifacts.push_back(reader->readArtifact32());
  1260. }
  1261. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1262. logGlobal->warn(
  1263. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1264. mapName,
  1265. mapPosition.toString(),
  1266. guardsPresetIndex,
  1267. int(upgradedStackPresence),
  1268. artifacts.size()
  1269. );
  1270. }
  1271. return readGeneric(mapPosition, objectTemplate);
  1272. }
  1273. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1274. {
  1275. switch(objectTemplate->id)
  1276. {
  1277. case Obj::EVENT:
  1278. return readEvent(mapPosition, objectInstanceID);
  1279. case Obj::HERO:
  1280. case Obj::RANDOM_HERO:
  1281. case Obj::PRISON:
  1282. return readHero(mapPosition, objectInstanceID);
  1283. case Obj::MONSTER:
  1284. case Obj::RANDOM_MONSTER:
  1285. case Obj::RANDOM_MONSTER_L1:
  1286. case Obj::RANDOM_MONSTER_L2:
  1287. case Obj::RANDOM_MONSTER_L3:
  1288. case Obj::RANDOM_MONSTER_L4:
  1289. case Obj::RANDOM_MONSTER_L5:
  1290. case Obj::RANDOM_MONSTER_L6:
  1291. case Obj::RANDOM_MONSTER_L7:
  1292. return readMonster(mapPosition, objectInstanceID);
  1293. case Obj::OCEAN_BOTTLE:
  1294. case Obj::SIGN:
  1295. return readSign(mapPosition);
  1296. case Obj::SEER_HUT:
  1297. return readSeerHut(mapPosition, objectInstanceID);
  1298. case Obj::WITCH_HUT:
  1299. return readWitchHut(mapPosition, objectTemplate);
  1300. case Obj::SCHOLAR:
  1301. return readScholar(mapPosition, objectTemplate);
  1302. case Obj::GARRISON:
  1303. case Obj::GARRISON2:
  1304. return readGarrison(mapPosition);
  1305. case Obj::ARTIFACT:
  1306. case Obj::RANDOM_ART:
  1307. case Obj::RANDOM_TREASURE_ART:
  1308. case Obj::RANDOM_MINOR_ART:
  1309. case Obj::RANDOM_MAJOR_ART:
  1310. case Obj::RANDOM_RELIC_ART:
  1311. case Obj::SPELL_SCROLL:
  1312. return readArtifact(mapPosition, objectTemplate);
  1313. case Obj::RANDOM_RESOURCE:
  1314. case Obj::RESOURCE:
  1315. return readResource(mapPosition, objectTemplate);
  1316. case Obj::RANDOM_TOWN:
  1317. case Obj::TOWN:
  1318. return readTown(mapPosition, objectTemplate);
  1319. case Obj::MINE:
  1320. case Obj::ABANDONED_MINE:
  1321. return readMine(mapPosition, objectTemplate);
  1322. case Obj::CREATURE_GENERATOR1:
  1323. case Obj::CREATURE_GENERATOR2:
  1324. case Obj::CREATURE_GENERATOR3:
  1325. case Obj::CREATURE_GENERATOR4:
  1326. return readDwelling(mapPosition);
  1327. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1328. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1329. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1330. return readShrine(mapPosition, objectTemplate);
  1331. case Obj::PANDORAS_BOX:
  1332. return readPandora(mapPosition, objectInstanceID);
  1333. case Obj::GRAIL:
  1334. return readGrail(mapPosition, objectTemplate);
  1335. case Obj::RANDOM_DWELLING:
  1336. case Obj::RANDOM_DWELLING_LVL:
  1337. case Obj::RANDOM_DWELLING_FACTION:
  1338. return readDwellingRandom(mapPosition, objectTemplate);
  1339. case Obj::QUEST_GUARD:
  1340. return readQuestGuard(mapPosition);
  1341. case Obj::SHIPYARD:
  1342. return readShipyard(mapPosition, objectTemplate);
  1343. case Obj::HERO_PLACEHOLDER:
  1344. return readHeroPlaceholder(mapPosition);
  1345. case Obj::PYRAMID:
  1346. return readPyramid(mapPosition, objectTemplate);
  1347. case Obj::LIGHTHOUSE:
  1348. return readLighthouse(mapPosition);
  1349. case Obj::CREATURE_BANK:
  1350. case Obj::DERELICT_SHIP:
  1351. case Obj::DRAGON_UTOPIA:
  1352. case Obj::CRYPT:
  1353. case Obj::SHIPWRECK:
  1354. return readBank(mapPosition, objectTemplate);
  1355. default: //any other object
  1356. return readGeneric(mapPosition, objectTemplate);
  1357. }
  1358. }
  1359. void CMapLoaderH3M::readObjects()
  1360. {
  1361. uint32_t objectsCount = reader->readUInt32();
  1362. for(uint32_t i = 0; i < objectsCount; ++i)
  1363. {
  1364. int3 mapPosition = reader->readInt3();
  1365. uint32_t defIndex = reader->readUInt32();
  1366. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1367. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1368. reader->skipZero(5);
  1369. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1370. if(!newObject)
  1371. continue;
  1372. newObject->pos = mapPosition;
  1373. newObject->ID = objectTemplate->id;
  1374. newObject->id = objectInstanceID;
  1375. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1376. {
  1377. newObject->subID = objectTemplate->subid;
  1378. }
  1379. newObject->appearance = objectTemplate;
  1380. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1381. if (newObject->isVisitable() && !map->isInTheMap(newObject->visitablePos()))
  1382. logGlobal->error("Map '%s': Object at %s - outside of map borders!", mapName, mapPosition.toString());
  1383. {
  1384. //TODO: define valid typeName and subtypeName for H3M maps
  1385. //boost::format fmt("%s_%d");
  1386. //fmt % nobj->typeName % nobj->id.getNum();
  1387. boost::format fmt("obj_%d");
  1388. fmt % newObject->id.getNum();
  1389. newObject->instanceName = fmt.str();
  1390. }
  1391. map->addNewObject(newObject);
  1392. }
  1393. std::sort(
  1394. map->heroesOnMap.begin(),
  1395. map->heroesOnMap.end(),
  1396. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1397. {
  1398. return a->subID < b->subID;
  1399. }
  1400. );
  1401. }
  1402. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1403. {
  1404. for(int index = 0; index < number; ++index)
  1405. {
  1406. CreatureID creatureID = reader->readCreature();
  1407. int count = reader->readUInt16();
  1408. // Empty slot
  1409. if(creatureID == CreatureID::NONE)
  1410. continue;
  1411. auto * result = new CStackInstance();
  1412. result->count = count;
  1413. if(creatureID < CreatureID::NONE)
  1414. {
  1415. int value = -creatureID.getNum() - 2;
  1416. assert(value >= 0 && value < 14);
  1417. uint8_t level = value / 2;
  1418. uint8_t upgrade = value % 2;
  1419. //this will happen when random object has random army
  1420. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1421. }
  1422. else
  1423. {
  1424. result->setType(creatureID);
  1425. }
  1426. out->putStack(SlotID(index), result);
  1427. }
  1428. out->validTypes(true);
  1429. }
  1430. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1431. {
  1432. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1433. if(owner == PlayerColor::NEUTRAL)
  1434. {
  1435. object->setOwner(PlayerColor::NEUTRAL);
  1436. return;
  1437. }
  1438. if(!owner.isValidPlayer())
  1439. {
  1440. object->setOwner(PlayerColor::NEUTRAL);
  1441. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1442. return;
  1443. }
  1444. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1445. {
  1446. object->setOwner(PlayerColor::NEUTRAL);
  1447. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1448. );
  1449. return;
  1450. }
  1451. object->setOwner(owner);
  1452. }
  1453. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1454. {
  1455. auto * object = new CGHeroInstance();
  1456. if(features.levelAB)
  1457. {
  1458. unsigned int identifier = reader->readUInt32();
  1459. map->questIdentifierToId[identifier] = objectInstanceID;
  1460. }
  1461. PlayerColor owner = reader->readPlayer();
  1462. object->subID = reader->readHero().getNum();
  1463. //If hero of this type has been predefined, use that as a base.
  1464. //Instance data will overwrite the predefined values where appropriate.
  1465. for(auto & elem : map->predefinedHeroes)
  1466. {
  1467. if(elem->subID == object->subID)
  1468. {
  1469. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1470. delete object;
  1471. object = elem;
  1472. break;
  1473. }
  1474. }
  1475. setOwnerAndValidate(mapPosition, object, owner);
  1476. for(auto & elem : map->disposedHeroes)
  1477. {
  1478. if(elem.heroId.getNum() == object->subID)
  1479. {
  1480. object->nameCustomTextId = elem.name;
  1481. object->customPortraitSource = elem.portrait;
  1482. break;
  1483. }
  1484. }
  1485. bool hasName = reader->readBool();
  1486. if(hasName)
  1487. object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
  1488. if(features.levelSOD)
  1489. {
  1490. bool hasCustomExperience = reader->readBool();
  1491. if(hasCustomExperience)
  1492. object->exp = reader->readUInt32();
  1493. }
  1494. else
  1495. {
  1496. object->exp = reader->readUInt32();
  1497. //0 means "not set" in <=AB maps
  1498. if(!object->exp)
  1499. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1500. }
  1501. bool hasPortrait = reader->readBool();
  1502. if(hasPortrait)
  1503. object->customPortraitSource = reader->readHeroPortrait();
  1504. bool hasSecSkills = reader->readBool();
  1505. if(hasSecSkills)
  1506. {
  1507. if(!object->secSkills.empty())
  1508. {
  1509. if(object->secSkills[0].first != SecondarySkill::NONE)
  1510. logGlobal->debug("Map '%s': Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", mapName, object->getNameTextID(), object->subID);
  1511. object->secSkills.clear();
  1512. }
  1513. uint32_t skillsCount = reader->readUInt32();
  1514. object->secSkills.resize(skillsCount);
  1515. for(int i = 0; i < skillsCount; ++i)
  1516. {
  1517. object->secSkills[i].first = reader->readSkill();
  1518. object->secSkills[i].second = reader->readUInt8();
  1519. }
  1520. }
  1521. bool hasGarison = reader->readBool();
  1522. if(hasGarison)
  1523. readCreatureSet(object, 7);
  1524. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1525. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1526. loadArtifactsOfHero(object);
  1527. object->patrol.patrolRadius = reader->readUInt8();
  1528. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1529. if(features.levelAB)
  1530. {
  1531. bool hasCustomBiography = reader->readBool();
  1532. if(hasCustomBiography)
  1533. object->biographyCustomTextId = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1534. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1535. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1536. }
  1537. else
  1538. {
  1539. object->gender = EHeroGender::DEFAULT;
  1540. }
  1541. // Spells
  1542. if(features.levelSOD)
  1543. {
  1544. bool hasCustomSpells = reader->readBool();
  1545. if(hasCustomSpells)
  1546. {
  1547. if(!object->spells.empty())
  1548. {
  1549. object->spells.clear();
  1550. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1551. }
  1552. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1553. reader->readBitmaskSpells(object->spells, false);
  1554. }
  1555. }
  1556. else if(features.levelAB)
  1557. {
  1558. //we can read one spell
  1559. SpellID spell = reader->readSpell();
  1560. if(spell != SpellID::NONE)
  1561. object->spells.insert(spell);
  1562. }
  1563. if(features.levelSOD)
  1564. {
  1565. bool hasCustomPrimSkills = reader->readBool();
  1566. if(hasCustomPrimSkills)
  1567. {
  1568. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1569. if(ps->size())
  1570. {
  1571. logGlobal->debug("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
  1572. for(const auto & b : *ps)
  1573. object->removeBonus(b);
  1574. }
  1575. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1576. {
  1577. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1578. }
  1579. }
  1580. }
  1581. if (object->subID != -1)
  1582. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
  1583. else
  1584. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());
  1585. reader->skipZero(16);
  1586. return object;
  1587. }
  1588. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position, const ObjectInstanceID & idToBeGiven)
  1589. {
  1590. auto * hut = new CGSeerHut();
  1591. uint32_t questsCount = 1;
  1592. if(features.levelHOTA3)
  1593. questsCount = reader->readUInt32();
  1594. //TODO: HotA
  1595. if(questsCount > 1)
  1596. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1597. for(size_t i = 0; i < questsCount; ++i)
  1598. readSeerHutQuest(hut, position, idToBeGiven);
  1599. if(features.levelHOTA3)
  1600. {
  1601. uint32_t repeateableQuestsCount = reader->readUInt32();
  1602. hut->quest->repeatedQuest = repeateableQuestsCount != 0;
  1603. if(repeateableQuestsCount != 0)
  1604. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1605. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1606. readSeerHutQuest(hut, position, idToBeGiven);
  1607. }
  1608. reader->skipZero(2);
  1609. return hut;
  1610. }
  1611. enum class ESeerHutRewardType : uint8_t
  1612. {
  1613. NOTHING = 0,
  1614. EXPERIENCE = 1,
  1615. MANA_POINTS = 2,
  1616. MORALE = 3,
  1617. LUCK = 4,
  1618. RESOURCES = 5,
  1619. PRIMARY_SKILL = 6,
  1620. SECONDARY_SKILL = 7,
  1621. ARTIFACT = 8,
  1622. SPELL = 9,
  1623. CREATURE = 10,
  1624. };
  1625. enum class EQuestMission {
  1626. NONE = 0,
  1627. LEVEL = 1,
  1628. PRIMARY_SKILL = 2,
  1629. KILL_HERO = 3,
  1630. KILL_CREATURE = 4,
  1631. ARTIFACT = 5,
  1632. ARMY = 6,
  1633. RESOURCES = 7,
  1634. HERO = 8,
  1635. PLAYER = 9,
  1636. HOTA_MULTI = 10,
  1637. // end of H3 missions
  1638. KEYMASTER = 100,
  1639. HOTA_HERO_CLASS = 101,
  1640. HOTA_REACH_DATE = 102
  1641. };
  1642. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position, const ObjectInstanceID & idToBeGiven)
  1643. {
  1644. EQuestMission missionType = EQuestMission::NONE;
  1645. if(features.levelAB)
  1646. {
  1647. missionType = static_cast<EQuestMission>(readQuest(hut, position));
  1648. }
  1649. else
  1650. {
  1651. //RoE
  1652. auto artID = reader->readArtifact();
  1653. if(artID != ArtifactID::NONE)
  1654. {
  1655. //not none quest
  1656. hut->quest->mission.artifacts.push_back(artID);
  1657. missionType = EQuestMission::ARTIFACT;
  1658. }
  1659. hut->quest->lastDay = -1; //no timeout
  1660. hut->quest->isCustomFirst = false;
  1661. hut->quest->isCustomNext = false;
  1662. hut->quest->isCustomComplete = false;
  1663. }
  1664. if(missionType != EQuestMission::NONE)
  1665. {
  1666. auto rewardType = static_cast<ESeerHutRewardType>(reader->readUInt8());
  1667. Rewardable::VisitInfo vinfo;
  1668. auto & reward = vinfo.reward;
  1669. switch(rewardType)
  1670. {
  1671. case ESeerHutRewardType::NOTHING:
  1672. {
  1673. // no-op
  1674. break;
  1675. }
  1676. case ESeerHutRewardType::EXPERIENCE:
  1677. {
  1678. reward.heroExperience = reader->readUInt32();
  1679. break;
  1680. }
  1681. case ESeerHutRewardType::MANA_POINTS:
  1682. {
  1683. reward.manaDiff = reader->readUInt32();
  1684. break;
  1685. }
  1686. case ESeerHutRewardType::MORALE:
  1687. {
  1688. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
  1689. break;
  1690. }
  1691. case ESeerHutRewardType::LUCK:
  1692. {
  1693. reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT, reader->readUInt8(), idToBeGiven);
  1694. break;
  1695. }
  1696. case ESeerHutRewardType::RESOURCES:
  1697. {
  1698. auto rId = reader->readUInt8();
  1699. auto rVal = reader->readUInt32();
  1700. assert(rId < features.resourcesCount);
  1701. reward.resources[rId] = rVal;
  1702. break;
  1703. }
  1704. case ESeerHutRewardType::PRIMARY_SKILL:
  1705. {
  1706. auto rId = reader->readUInt8();
  1707. auto rVal = reader->readUInt8();
  1708. reward.primary.at(rId) = rVal;
  1709. break;
  1710. }
  1711. case ESeerHutRewardType::SECONDARY_SKILL:
  1712. {
  1713. auto rId = reader->readSkill();
  1714. auto rVal = reader->readUInt8();
  1715. reward.secondary[rId] = rVal;
  1716. break;
  1717. }
  1718. case ESeerHutRewardType::ARTIFACT:
  1719. {
  1720. reward.artifacts.push_back(reader->readArtifact());
  1721. break;
  1722. }
  1723. case ESeerHutRewardType::SPELL:
  1724. {
  1725. reward.spells.push_back(reader->readSpell());
  1726. break;
  1727. }
  1728. case ESeerHutRewardType::CREATURE:
  1729. {
  1730. auto rId = reader->readCreature();
  1731. auto rVal = reader->readUInt16();
  1732. reward.creatures.emplace_back(rId, rVal);
  1733. break;
  1734. }
  1735. default:
  1736. {
  1737. assert(0);
  1738. }
  1739. }
  1740. vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
  1741. hut->configuration.info.push_back(vinfo);
  1742. }
  1743. else
  1744. {
  1745. // missionType==255
  1746. reader->skipZero(1);
  1747. }
  1748. }
  1749. int CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1750. {
  1751. auto missionId = reader->readUInt8();
  1752. switch(static_cast<EQuestMission>(missionId))
  1753. {
  1754. case EQuestMission::NONE:
  1755. return missionId;
  1756. case EQuestMission::PRIMARY_SKILL:
  1757. {
  1758. for(int x = 0; x < 4; ++x)
  1759. {
  1760. guard->quest->mission.primary[x] = reader->readUInt8();
  1761. }
  1762. break;
  1763. }
  1764. case EQuestMission::LEVEL:
  1765. {
  1766. guard->quest->mission.heroLevel = reader->readUInt32();
  1767. break;
  1768. }
  1769. case EQuestMission::KILL_HERO:
  1770. case EQuestMission::KILL_CREATURE:
  1771. {
  1772. guard->quest->killTarget = ObjectInstanceID(reader->readUInt32());
  1773. break;
  1774. }
  1775. case EQuestMission::ARTIFACT:
  1776. {
  1777. int artNumber = reader->readUInt8();
  1778. for(int yy = 0; yy < artNumber; ++yy)
  1779. {
  1780. auto artid = reader->readArtifact();
  1781. guard->quest->mission.artifacts.push_back(artid);
  1782. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1783. }
  1784. break;
  1785. }
  1786. case EQuestMission::ARMY:
  1787. {
  1788. int typeNumber = reader->readUInt8();
  1789. guard->quest->mission.creatures.resize(typeNumber);
  1790. for(int hh = 0; hh < typeNumber; ++hh)
  1791. {
  1792. guard->quest->mission.creatures[hh].type = VLC->creh->objects[reader->readCreature()];
  1793. guard->quest->mission.creatures[hh].count = reader->readUInt16();
  1794. }
  1795. break;
  1796. }
  1797. case EQuestMission::RESOURCES:
  1798. {
  1799. for(int x = 0; x < 7; ++x)
  1800. guard->quest->mission.resources[x] = reader->readUInt32();
  1801. break;
  1802. }
  1803. case EQuestMission::HERO:
  1804. {
  1805. guard->quest->mission.heroes.push_back(reader->readHero());
  1806. break;
  1807. }
  1808. case EQuestMission::PLAYER:
  1809. {
  1810. guard->quest->mission.players.push_back(reader->readPlayer());
  1811. break;
  1812. }
  1813. case EQuestMission::HOTA_MULTI:
  1814. {
  1815. uint32_t missionSubID = reader->readUInt32();
  1816. if(missionSubID == 0)
  1817. {
  1818. missionId = int(EQuestMission::HOTA_HERO_CLASS);
  1819. std::set<HeroClassID> heroClasses;
  1820. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1821. for(auto & hc : heroClasses)
  1822. guard->quest->mission.heroClasses.push_back(hc);
  1823. break;
  1824. }
  1825. if(missionSubID == 1)
  1826. {
  1827. missionId = int(EQuestMission::HOTA_REACH_DATE);
  1828. guard->quest->mission.daysPassed = reader->readUInt32() + 1;
  1829. break;
  1830. }
  1831. break;
  1832. }
  1833. default:
  1834. {
  1835. assert(0);
  1836. }
  1837. }
  1838. guard->quest->lastDay = reader->readInt32();
  1839. guard->quest->firstVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit")));
  1840. guard->quest->nextVisitText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit")));
  1841. guard->quest->completedText.appendTextID(readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed")));
  1842. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1843. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1844. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1845. return missionId;
  1846. }
  1847. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1848. {
  1849. auto * object = new CGTownInstance();
  1850. if(features.levelAB)
  1851. object->identifier = reader->readUInt32();
  1852. setOwnerAndValidate(position, object, reader->readPlayer());
  1853. std::optional<FactionID> faction;
  1854. if (objectTemplate->id == Obj::TOWN)
  1855. faction = FactionID(objectTemplate->subid);
  1856. bool hasName = reader->readBool();
  1857. if(hasName)
  1858. object->setNameTextId(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1859. bool hasGarrison = reader->readBool();
  1860. if(hasGarrison)
  1861. readCreatureSet(object, 7);
  1862. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1863. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1864. bool hasCustomBuildings = reader->readBool();
  1865. if(hasCustomBuildings)
  1866. {
  1867. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1868. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1869. }
  1870. // Standard buildings
  1871. else
  1872. {
  1873. bool hasFort = reader->readBool();
  1874. if(hasFort)
  1875. object->builtBuildings.insert(BuildingID::FORT);
  1876. //means that set of standard building should be included
  1877. object->builtBuildings.insert(BuildingID::DEFAULT);
  1878. }
  1879. if(features.levelAB)
  1880. {
  1881. std::set<SpellID> spellsMask;
  1882. reader->readBitmaskSpells(spellsMask, false);
  1883. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1884. }
  1885. {
  1886. std::set<SpellID> spellsMask;
  1887. reader->readBitmaskSpells(spellsMask, true);
  1888. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1889. auto defaultAllowed = VLC->spellh->getDefaultAllowed();
  1890. //add all spells from mods
  1891. for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
  1892. if(defaultAllowed[i])
  1893. object->possibleSpells.emplace_back(i);
  1894. }
  1895. if(features.levelHOTA1)
  1896. {
  1897. // TODO: HOTA support
  1898. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1899. }
  1900. // Read castle events
  1901. uint32_t eventsCount = reader->readUInt32();
  1902. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1903. {
  1904. CCastleEvent event;
  1905. event.name = readBasicString();
  1906. event.message.appendTextID(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description")));
  1907. reader->readResourses(event.resources);
  1908. event.players = reader->readUInt8();
  1909. if(features.levelSOD)
  1910. event.humanAffected = reader->readBool();
  1911. else
  1912. event.humanAffected = true;
  1913. event.computerAffected = reader->readUInt8();
  1914. event.firstOccurence = reader->readUInt16();
  1915. event.nextOccurence = reader->readUInt8();
  1916. reader->skipZero(17);
  1917. // New buildings
  1918. reader->readBitmaskBuildings(event.buildings, faction);
  1919. event.creatures.resize(7);
  1920. for(int i = 0; i < 7; ++i)
  1921. event.creatures[i] = reader->readUInt16();
  1922. reader->skipZero(4);
  1923. object->events.push_back(event);
  1924. }
  1925. if(features.levelSOD)
  1926. {
  1927. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1928. uint8_t alignment = reader->readUInt8();
  1929. if(alignment != 255)
  1930. {
  1931. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1932. {
  1933. if (mapHeader->players[alignment].canAnyonePlay())
  1934. object->alignmentToPlayer = PlayerColor(alignment);
  1935. else
  1936. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1937. }
  1938. else
  1939. {
  1940. // TODO: HOTA support
  1941. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1942. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1943. {
  1944. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1945. }
  1946. else
  1947. {
  1948. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1949. }
  1950. }
  1951. }
  1952. }
  1953. reader->skipZero(3);
  1954. return object;
  1955. }
  1956. void CMapLoaderH3M::readEvents()
  1957. {
  1958. uint32_t eventsCount = reader->readUInt32();
  1959. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1960. {
  1961. CMapEvent event;
  1962. event.name = readBasicString();
  1963. event.message.appendTextID(readLocalizedString(TextIdentifier("event", eventID, "description")));
  1964. reader->readResourses(event.resources);
  1965. event.players = reader->readUInt8();
  1966. if(features.levelSOD)
  1967. {
  1968. event.humanAffected = reader->readBool();
  1969. }
  1970. else
  1971. {
  1972. event.humanAffected = true;
  1973. }
  1974. event.computerAffected = reader->readBool();
  1975. event.firstOccurence = reader->readUInt16();
  1976. event.nextOccurence = reader->readUInt8();
  1977. reader->skipZero(17);
  1978. map->events.push_back(event);
  1979. }
  1980. }
  1981. void CMapLoaderH3M::readMessageAndGuards(MetaString & message, CCreatureSet * guards, const int3 & position)
  1982. {
  1983. bool hasMessage = reader->readBool();
  1984. if(hasMessage)
  1985. {
  1986. message.appendTextID(readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message")));
  1987. bool hasGuards = reader->readBool();
  1988. if(hasGuards)
  1989. readCreatureSet(guards, 7);
  1990. reader->skipZero(4);
  1991. }
  1992. }
  1993. std::string CMapLoaderH3M::readBasicString()
  1994. {
  1995. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1996. }
  1997. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1998. {
  1999. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  2000. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  2001. if(mapString.empty())
  2002. return "";
  2003. return mapRegisterLocalizedString(modName, *mapHeader, fullIdentifier, mapString);
  2004. }
  2005. void CMapLoaderH3M::afterRead()
  2006. {
  2007. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  2008. for(auto & p : map->players)
  2009. {
  2010. int3 posOfMainTown = p.posOfMainTown;
  2011. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  2012. {
  2013. const TerrainTile & t = map->getTile(posOfMainTown);
  2014. const CGObjectInstance * mainTown = nullptr;
  2015. for(auto * obj : t.visitableObjects)
  2016. {
  2017. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  2018. {
  2019. mainTown = obj;
  2020. break;
  2021. }
  2022. }
  2023. if(mainTown == nullptr)
  2024. continue;
  2025. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  2026. }
  2027. }
  2028. }
  2029. VCMI_LIB_NAMESPACE_END