Ivan Savenko ce5ee6e1df Merge pull request #5769 from IvanSavenko/mysticism 5 mesiacov pred
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CArmedInstance.cpp 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 mesiacov pred
CArmedInstance.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 mesiacov pred
CGCreature.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CGCreature.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CGDwelling.cpp 689f9250f6 Merge pull request #5754 from GeorgeK1ng/dwellings_text 5 mesiacov pred
CGDwelling.h de051cbd46 Show preview for Refugee Camp 5 mesiacov pred
CGHeroInstance.cpp ce5ee6e1df Merge pull request #5769 from IvanSavenko/mysticism 5 mesiacov pred
CGHeroInstance.h 139f41c9b2 Implement STACK_EXPERIENCE_GAIN_PERCENT bonus 5 mesiacov pred
CGMarket.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CGMarket.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CGObjectInstance.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CGObjectInstance.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CGPandoraBox.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CGPandoraBox.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CGResource.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CGResource.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CGTownInstance.cpp 032024a432 Fix multi-creature dwelling only giving town growth bonus to last unit 5 mesiacov pred
CGTownInstance.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CObjectHandler.cpp c3957c2c2a Moved json files to new directory, split on per-class basis 1 rok pred
CObjectHandler.h 54103813dd Remove no longer used serialization methods 2 rokov pred
CQuest.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CQuest.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CRewardableObject.cpp afb22e52eb Add some diagnostics for inablilty to place all stacks on battlefield 5 mesiacov pred
CRewardableObject.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
CompoundMapObjectID.h 9591ce1ab4 Move CompoundMapObjectID to separate file 1 rok pred
FlaggableMapObject.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
FlaggableMapObject.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
IMarket.cpp 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 mesiacov pred
IMarket.h 4d4da0454f map objects hierarchy now uses IGameInfoCallback 6 mesiacov pred
IObjectInterface.cpp 4b05fb204d Check for visitable objects when selecting boat location and not blocked 5 mesiacov pred
IObjectInterface.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
IOwnableObject.h d49a61645c All objects that can be owned by player now implement IOwnableObject 1 rok pred
MapObjects.h 797646cc05 Quests in map now use shared_ptr instead of const ptr 6 mesiacov pred
MiscObjects.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
MiscObjects.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
ObjectTemplate.cpp cb70cc48d6 Fixes for handling of oversized map dwellings 6 mesiacov pred
ObjectTemplate.h cb70cc48d6 Fixes for handling of oversized map dwellings 6 mesiacov pred
ObstacleSetHandler.cpp 645b95ba02 Renamed `LibClasses * VLC` to `GameLibrary * LIBRARY` 8 mesiacov pred
ObstacleSetHandler.h 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 rok pred
TownBuildingInstance.cpp 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred
TownBuildingInstance.h 54a46b77a9 Extract library entity randomization logic to separate class 6 mesiacov pred