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							- /*
 
-  * ObjProperty.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../constants/VariantIdentifier.h"
 
- #include "../constants/EntityIdentifiers.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- enum class ObjProperty : int8_t
 
- {
 
- 	INVALID,
 
- 	OWNER,
 
- 	BLOCKVIS,
 
- 	PRIMARY_STACK_COUNT,
 
- 	VISITORS,
 
- 	VISITED,
 
- 	ID,
 
- 	AVAILABLE_CREATURE,
 
- 	MONSTER_COUNT,
 
- 	MONSTER_POWER,
 
- 	MONSTER_EXP,
 
- 	MONSTER_RESTORE_TYPE,
 
- 	MONSTER_REFUSED_JOIN,
 
- 	//town-specific
 
- 	STRUCTURE_ADD_VISITING_HERO,
 
- 	STRUCTURE_CLEAR_VISITORS,
 
- 	STRUCTURE_ADD_GARRISONED_HERO, //changing buildings state
 
- 	BONUS_VALUE_FIRST,
 
- 	BONUS_VALUE_SECOND, //used in Rampart for special building that generates resources (storing resource type and quantity)
 
- 	SEERHUT_VISITED,
 
- 	SEERHUT_COMPLETE,
 
- 	OBELISK_VISITED,
 
- 	//creature-bank specific
 
- 	BANK_DAYCOUNTER,
 
- 	BANK_RESET,
 
- 	BANK_CLEAR,
 
- 	//object with reward
 
- 	REWARD_RANDOMIZE,
 
- 	REWARD_SELECT,
 
- 	REWARD_CLEARED
 
- };
 
- class NumericID : public StaticIdentifier<NumericID>
 
- {
 
- public:
 
- 	using StaticIdentifier<NumericID>::StaticIdentifier;
 
- 	static si32 decode(const std::string & identifier)
 
- 	{
 
- 		return std::stoi(identifier);
 
- 	}
 
- 	static std::string encode(const si32 index)
 
- 	{
 
- 		return std::to_string(index);
 
- 	}
 
- };
 
- using ObjPropertyID = VariantIdentifier<NumericID, MapObjectID, ObjectInstanceID, CreatureID, PlayerColor, TeamID>;
 
- VCMI_LIB_NAMESPACE_END
 
 
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