AccessibilityInfo.cpp 1.4 KB

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  1. /*
  2. * AccessibilityInfo.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AccessibilityInfo.h"
  12. #include "BattleHex.h"
  13. #include "Unit.h"
  14. #include "../GameConstants.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. bool AccessibilityInfo::tileAccessibleWithGate(BattleHex tile, ui8 side) const
  17. {
  18. //at(otherHex) != EAccessibility::ACCESSIBLE && (at(otherHex) != EAccessibility::GATE || side != BattleSide::DEFENDER)
  19. if(at(tile) != EAccessibility::ACCESSIBLE)
  20. if(at(tile) != EAccessibility::GATE || side != BattleSide::DEFENDER)
  21. return false;
  22. return true;
  23. }
  24. bool AccessibilityInfo::accessible(BattleHex tile, const battle::Unit * stack) const
  25. {
  26. return accessible(tile, stack->doubleWide(), stack->unitSide());
  27. }
  28. bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, ui8 side) const
  29. {
  30. // All hexes that stack would cover if standing on tile have to be accessible.
  31. //do not use getHexes for speed reasons
  32. if(!tile.isValid())
  33. return false;
  34. if(!tileAccessibleWithGate(tile, side))
  35. return false;
  36. if(doubleWide)
  37. {
  38. auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side);
  39. if(!otherHex.isValid())
  40. return false;
  41. if(!tileAccessibleWithGate(otherHex, side))
  42. return false;
  43. }
  44. return true;
  45. }
  46. VCMI_LIB_NAMESPACE_END