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- /*
- * AccessibilityInfo.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AccessibilityInfo.h"
- #include "BattleHex.h"
- #include "Unit.h"
- #include "../GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- bool AccessibilityInfo::tileAccessibleWithGate(BattleHex tile, ui8 side) const
- {
- //at(otherHex) != EAccessibility::ACCESSIBLE && (at(otherHex) != EAccessibility::GATE || side != BattleSide::DEFENDER)
- if(at(tile) != EAccessibility::ACCESSIBLE)
- if(at(tile) != EAccessibility::GATE || side != BattleSide::DEFENDER)
- return false;
- return true;
- }
- bool AccessibilityInfo::accessible(BattleHex tile, const battle::Unit * stack) const
- {
- return accessible(tile, stack->doubleWide(), stack->unitSide());
- }
- bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, ui8 side) const
- {
- // All hexes that stack would cover if standing on tile have to be accessible.
- //do not use getHexes for speed reasons
- if(!tile.isValid())
- return false;
- if(!tileAccessibleWithGate(tile, side))
- return false;
- if(doubleWide)
- {
- auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side);
- if(!otherHex.isValid())
- return false;
- if(!tileAccessibleWithGate(otherHex, side))
- return false;
- }
- return true;
- }
- VCMI_LIB_NAMESPACE_END
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