CSpellHandler.h 9.3 KB

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  1. #pragma once
  2. #include "IHandlerBase.h"
  3. #include "../lib/ConstTransitivePtr.h"
  4. #include "int3.h"
  5. #include "GameConstants.h"
  6. #include "BattleHex.h"
  7. #include "HeroBonus.h"
  8. /*
  9. * CSpellHandler.h, part of VCMI engine
  10. *
  11. * Authors: listed in file AUTHORS in main folder
  12. *
  13. * License: GNU General Public License v2.0 or later
  14. * Full text of license available in license.txt file, in main folder
  15. *
  16. */
  17. class CSpell;
  18. class ISpellMechanics;
  19. class CLegacyConfigParser;
  20. class CGHeroInstance;
  21. class CStack;
  22. class CBattleInfoCallback;
  23. struct CPackForClient;
  24. struct SpellSchoolInfo
  25. {
  26. ESpellSchool id; //backlink
  27. Bonus::BonusType damagePremyBonus;
  28. Bonus::BonusType immunityBonus;
  29. std::string jsonName;
  30. };
  31. static SpellSchoolInfo spellSchoolConfig[4] =
  32. {
  33. {
  34. ESpellSchool::AIR,
  35. Bonus::AIR_SPELL_DMG_PREMY,
  36. Bonus::AIR_IMMUNITY,
  37. "air"
  38. },
  39. {
  40. ESpellSchool::FIRE,
  41. Bonus::FIRE_SPELL_DMG_PREMY,
  42. Bonus::FIRE_IMMUNITY,
  43. "fire"
  44. },
  45. {
  46. ESpellSchool::WATER,
  47. Bonus::WATER_SPELL_DMG_PREMY,
  48. Bonus::WATER_IMMUNITY,
  49. "water"
  50. },
  51. {
  52. ESpellSchool::EARTH,
  53. Bonus::EARTH_SPELL_DMG_PREMY,
  54. Bonus::EARTH_IMMUNITY,
  55. "earth"
  56. }
  57. };
  58. ///callback to be provided by server
  59. class DLL_LINKAGE SpellCastEnvironment
  60. {
  61. public:
  62. virtual void sendAndApply(CPackForClient * info) = 0;
  63. };
  64. ///helper struct
  65. struct DLL_LINKAGE SpellCastContext
  66. {
  67. public:
  68. SpellCastEnvironment * env;
  69. int spellLvl;
  70. // BattleHex destination;
  71. ui8 casterSide;
  72. PlayerColor casterColor;
  73. CGHeroInstance * caster;
  74. CGHeroInstance * secHero;
  75. int usedSpellPower;
  76. ECastingMode::ECastingMode mode;
  77. CStack * targetStack;
  78. CStack * selectedStack;
  79. };
  80. class DLL_LINKAGE CSpell
  81. {
  82. public:
  83. struct LevelInfo
  84. {
  85. std::string description; //descriptions of spell for skill level
  86. si32 cost; //per skill level: 0 - none, 1 - basic, etc
  87. si32 power; //per skill level: 0 - none, 1 - basic, etc
  88. si32 AIValue; //AI values: per skill level: 0 - none, 1 - basic, etc
  89. bool smartTarget;
  90. bool clearTarget;
  91. bool clearAffected;
  92. std::string range;
  93. std::vector<Bonus> effects;
  94. LevelInfo();
  95. ~LevelInfo();
  96. template <typename Handler> void serialize(Handler &h, const int version)
  97. {
  98. h & description & cost & power & AIValue & smartTarget & range & effects;
  99. h & clearTarget & clearAffected;
  100. }
  101. };
  102. /** \brief Low level accessor. Don`t use it if absolutely necessary
  103. *
  104. * \param level. spell school level
  105. * \return Spell level info structure
  106. *
  107. */
  108. const CSpell::LevelInfo& getLevelInfo(const int level) const;
  109. public:
  110. enum ETargetType {NO_TARGET, CREATURE, OBSTACLE, LOCATION};
  111. enum ESpellPositiveness {NEGATIVE = -1, NEUTRAL = 0, POSITIVE = 1};
  112. struct TargetInfo
  113. {
  114. ETargetType type;
  115. bool smart;
  116. bool massive;
  117. bool onlyAlive;
  118. ///no immunity on primary target (mostly spell-like attack)
  119. bool alwaysHitDirectly;
  120. TargetInfo(const CSpell * spell, const int level);
  121. TargetInfo(const CSpell * spell, const int level, ECastingMode::ECastingMode mode);
  122. private:
  123. void init(const CSpell * spell, const int level);
  124. };
  125. SpellID id;
  126. std::string identifier; //???
  127. std::string name;
  128. si32 level;
  129. bool earth; //deprecated
  130. bool water; //deprecated
  131. bool fire; //deprecated
  132. bool air; //deprecated
  133. std::map<ESpellSchool, bool> school; //todo: use this instead of separate boolean fields
  134. si32 power; //spell's power
  135. std::map<TFaction, si32> probabilities; //% chance to gain for castles
  136. bool combatSpell; //is this spell combat (true) or adventure (false)
  137. bool creatureAbility; //if true, only creatures can use this spell
  138. si8 positiveness; //1 if spell is positive for influenced stacks, 0 if it is indifferent, -1 if it's negative
  139. std::vector<SpellID> counteredSpells; //spells that are removed when effect of this spell is placed on creature (for bless-curse, haste-slow, and similar pairs)
  140. CSpell();
  141. ~CSpell();
  142. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes = nullptr ) const; //convert range to specific hexes; last optional out parameter is set to true, if spell would cover unavailable hexes (that are not included in ret)
  143. si16 mainEffectAnim; //main spell effect animation, in AC format (or -1 when none)
  144. ETargetType getTargetType() const; //deprecated
  145. CSpell::TargetInfo getTargetInfo(const int level) const;
  146. bool isCombatSpell() const;
  147. bool isAdventureSpell() const;
  148. bool isCreatureAbility() const;
  149. bool isPositive() const;
  150. bool isNegative() const;
  151. bool isNeutral() const;
  152. bool isDamageSpell() const;
  153. bool isHealingSpell() const;
  154. bool isRisingSpell() const;
  155. bool isOffensiveSpell() const;
  156. bool isSpecialSpell() const;
  157. bool hasEffects() const;
  158. void getEffects(std::vector<Bonus> &lst, const int level) const;
  159. //internal, for use only by Mechanics classes
  160. ESpellCastProblem::ESpellCastProblem isImmuneBy(const IBonusBearer *obj) const;
  161. //checks for creature immunity / anything that prevent casting *at given hex* - doesn't take into acount general problems such as not having spellbook or mana points etc.
  162. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const;
  163. //internal, for use only by Mechanics classes. applying secondary skills
  164. ui32 calculateBonus(ui32 baseDamage, const CGHeroInstance * caster, const CStack * affectedCreature) const;
  165. ///calculate spell damage on stack taking caster`s secondary skills and affectedCreature`s bonuses into account
  166. ui32 calculateDamage(const CGHeroInstance * caster, const CStack * affectedCreature, int spellSchoolLevel, int usedSpellPower) const;
  167. ///calculate healed HP for all spells casted by hero
  168. ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack = nullptr) const;
  169. ///selects from allStacks actually affected stacks
  170. std::set<const CStack *> getAffectedStacks(const CBattleInfoCallback * cb, ECastingMode::ECastingMode mode, PlayerColor casterColor, int spellLvl, BattleHex destination, const CGHeroInstance * caster = nullptr) const;
  171. si32 getCost(const int skillLevel) const;
  172. /**
  173. * Returns spell level power, base power ignored
  174. */
  175. si32 getPower(const int skillLevel) const;
  176. // /**
  177. // * Returns spell power, taking base power into account
  178. // */
  179. // si32 calculatePower(const int skillLevel) const;
  180. si32 getProbability(const TFaction factionId) const;
  181. /**
  182. * Returns resource name of icon for SPELL_IMMUNITY bonus
  183. */
  184. const std::string& getIconImmune() const;
  185. const std::string& getCastSound() const;
  186. template <typename Handler> void serialize(Handler &h, const int version)
  187. {
  188. h & identifier & id & name & level & earth & water & fire & air & power
  189. & probabilities & attributes & combatSpell & creatureAbility & positiveness & counteredSpells & mainEffectAnim;
  190. h & isRising & isDamage & isOffensive;
  191. h & targetType;
  192. h & immunities & limiters & absoluteImmunities & absoluteLimiters;
  193. h & iconImmune;
  194. h & defaultProbability;
  195. h & isSpecial;
  196. h & castSound & iconBook & iconEffect & iconScenarioBonus & iconScroll;
  197. h & levels;
  198. if(!h.saving)
  199. setup();
  200. }
  201. friend class CSpellHandler;
  202. friend class Graphics;
  203. private:
  204. void setIsOffensive(const bool val);
  205. void setIsRising(const bool val);
  206. //call this after load or deserialization. cant be done in constructor.
  207. void setup();
  208. void setupMechanics();
  209. private:
  210. si32 defaultProbability;
  211. bool isRising;
  212. bool isDamage;
  213. bool isOffensive;
  214. bool isSpecial;
  215. std::string attributes; //reference only attributes //todo: remove or include in configuration format, currently unused
  216. ETargetType targetType;
  217. std::vector<Bonus::BonusType> immunities; //any of these grants immunity
  218. std::vector<Bonus::BonusType> absoluteImmunities; //any of these grants immunity, can't be negated
  219. std::vector<Bonus::BonusType> limiters; //all of them are required to be affected
  220. std::vector<Bonus::BonusType> absoluteLimiters; //all of them are required to be affected, can't be negated
  221. ///graphics related stuff
  222. std::string iconImmune;
  223. std::string iconBook;
  224. std::string iconEffect;
  225. std::string iconScenarioBonus;
  226. std::string iconScroll;
  227. ///sound related stuff
  228. std::string castSound;
  229. std::vector<LevelInfo> levels;
  230. ISpellMechanics * mechanics;//(!) do not serialize
  231. };
  232. bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spells like Dimension Door
  233. class DLL_LINKAGE CSpellHandler: public CHandlerBase<SpellID, CSpell>
  234. {
  235. public:
  236. CSpellHandler();
  237. virtual ~CSpellHandler();
  238. ///IHandler base
  239. std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  240. void afterLoadFinalization() override;
  241. void beforeValidate(JsonNode & object) override;
  242. /**
  243. * Gets a list of default allowed spells. OH3 spells are all allowed by default.
  244. *
  245. * @return a list of allowed spells, the index is the spell id and the value either 0 for not allowed or 1 for allowed
  246. */
  247. std::vector<bool> getDefaultAllowed() const override;
  248. const std::string getTypeName() const override;
  249. template <typename Handler> void serialize(Handler &h, const int version)
  250. {
  251. h & objects ;
  252. }
  253. protected:
  254. CSpell * loadFromJson(const JsonNode & json) override;
  255. };