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- /*
- * CArtifactsOfHeroMain.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CArtifactsOfHeroMain.h"
- #include "../gui/CGuiHandler.h"
- #include "../CPlayerInterface.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../CCallback.h"
- #include "../../lib/networkPacks/ArtifactLocation.h"
- CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
- {
- init(
- std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
- std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2),
- position,
- std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
- addGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
- }
- CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
- {
- CArtifactsOfHeroBase::putBackPickedArtifact();
- }
- void CArtifactsOfHeroMain::enableArtifactsCostumeSwitcher()
- {
- size_t costumeIdx = 0;
- for(const auto & hotkey : costumesSwitcherHotkeys)
- {
- auto keyProc = costumesSwitcherProcessors.emplace_back(std::make_shared<CKeyShortcut>(hotkey,
- [this, costumeIdx]()
- {
- LOCPLINT->cb->manageHeroCostume(getHero()->id, costumeIdx, GH.isKeyboardCtrlDown());
- }));
- keyProc->addUsedEvents(AEventsReceiver::KEYBOARD);
- costumeIdx++;
- }
- }
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