playersettings.cpp 2.3 KB

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  1. /*
  2. * playersettings.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "playersettings.h"
  12. #include "ui_playersettings.h"
  13. #include "playerparams.h"
  14. #include "mainwindow.h"
  15. #include "../lib/mapping/CMap.h"
  16. PlayerSettings::PlayerSettings(MapController & ctrl, QWidget *parent) :
  17. QDialog(parent),
  18. ui(new Ui::PlayerSettings),
  19. controller(ctrl)
  20. {
  21. ui->setupUi(this);
  22. show();
  23. int players = 0;
  24. const int minAllowedPlayers = 1;
  25. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  26. {
  27. if(controller.map()->players[i].canAnyonePlay())
  28. {
  29. paramWidgets.push_back(new PlayerParams(controller, i));
  30. ui->playersLayout->addWidget(paramWidgets.back());
  31. ++players;
  32. }
  33. }
  34. if(players < minAllowedPlayers)
  35. ui->playersCount->setCurrentText("");
  36. else
  37. ui->playersCount->setCurrentIndex(players - minAllowedPlayers);
  38. setAttribute(Qt::WA_DeleteOnClose);
  39. }
  40. PlayerSettings::~PlayerSettings()
  41. {
  42. delete ui;
  43. }
  44. void PlayerSettings::on_playersCount_currentIndexChanged(int index)
  45. {
  46. const auto selectedPlayerCount = index + 1;
  47. assert(selectedPlayerCount <= controller.map()->players.size());
  48. std::set<int> availableColors{0, 1, 2, 3, 4, 5, 6, 7};
  49. for(int i = 0; i < selectedPlayerCount; ++i)
  50. {
  51. if(i < paramWidgets.size())
  52. {
  53. availableColors.erase(paramWidgets[i]->playerColor);
  54. continue;
  55. }
  56. assert(!availableColors.empty());
  57. auto plColor = *availableColors.begin();
  58. auto & p = controller.map()->players[plColor];
  59. p.canComputerPlay = true;
  60. paramWidgets.push_back(new PlayerParams(controller, plColor));
  61. availableColors.erase(plColor);
  62. ui->playersLayout->addWidget(paramWidgets.back());
  63. }
  64. assert(!paramWidgets.empty());
  65. for(int i = paramWidgets.size() - 1; i >= selectedPlayerCount; --i)
  66. {
  67. auto & p = controller.map()->players[paramWidgets[i]->playerColor];
  68. p.canComputerPlay = false;
  69. p.canHumanPlay = false;
  70. ui->playersLayout->removeWidget(paramWidgets[i]);
  71. delete paramWidgets[i];
  72. paramWidgets.pop_back();
  73. }
  74. }
  75. void PlayerSettings::on_pushButton_clicked()
  76. {
  77. for(auto * w : paramWidgets)
  78. {
  79. controller.map()->players[w->playerColor] = w->playerInfo;
  80. }
  81. controller.commitChangeWithoutRedraw();
  82. close();
  83. }