Fuzzy.h 1.3 KB

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  1. #pragma once
  2. #include "../FuzzyLite/FuzzyLite.h"
  3. /*
  4. * Fuzzy.h, part of VCMI engine
  5. *
  6. * Authors: listed in file AUTHORS in main folder
  7. *
  8. * License: GNU General Public License v2.0 or later
  9. * Full text of license available in license.txt file, in main folder
  10. *
  11. */
  12. class VCAI;
  13. class CArmedInstance;
  14. //class TSubgoal;
  15. //class TGoalVec;
  16. //class AbstractGoal;
  17. class FuzzyHelper
  18. {
  19. friend class VCAI;
  20. fl::FuzzyEngine engine;
  21. fl::InputLVar* bankInput;
  22. fl::OutputLVar* bankDanger;
  23. fl::RuleBlock bankBlock;
  24. fl::InputLVar * ourWalkers, * ourShooters, * ourFlyers, * enemyWalkers, * enemyShooters, * enemyFlyers;
  25. fl::InputLVar * ourSpeed, * enemySpeed;
  26. fl::InputLVar * bankPresent;
  27. fl::InputLVar * castleWalls;
  28. fl::OutputLVar * threat;
  29. fl::RuleBlock tacticalAdvantage;
  30. public:
  31. enum RuleBlocks {BANK_DANGER, TACTICAL_ADVANTAGE};
  32. FuzzyHelper();
  33. void initBank();
  34. void initTacticalAdvantage();
  35. ui64 estimateBankDanger (int ID);
  36. float getTacticalAdvantage (const CArmedInstance *we, const CArmedInstance *enemy); //returns factor how many times enemy is stronger than us
  37. //FIXME: use Goals namespace
  38. //Goals::TSubgoal chooseSolution (Goals::TGoalVec & vec);
  39. //shared_ptr<AbstractGoal> chooseSolution (std::vector<shared_ptr<AbstractGoal>> & vec);
  40. };