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CHeroWindow.cpp 17 KB

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  1. #include "../stdafx.h"
  2. #include "AdventureMapButton.h"
  3. #include "CAdvmapInterface.h"
  4. #include "../CCallback.h"
  5. #include "CGameInfo.h"
  6. #include "CHeroWindow.h"
  7. #include "CMessage.h"
  8. #include "CKingdomInterface.h"
  9. #include "SDL.h"
  10. #include "SDL_Extensions.h"
  11. #include "CBitmapHandler.h"
  12. #include "Graphics.h"
  13. #include "CSpellWindow.h"
  14. #include "CConfigHandler.h"
  15. #include "../global.h"
  16. #include "../hch/CArtHandler.h"
  17. #include "../hch/CDefHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include <boost/algorithm/string/replace.hpp>
  23. #include <boost/assign/list_of.hpp>
  24. #include <boost/assign/std/vector.hpp>
  25. #include <cstdlib>
  26. #include <sstream>
  27. #include <boost/lexical_cast.hpp>
  28. #undef min
  29. /*
  30. * CHeroWindow.cpp, part of VCMI engine
  31. *
  32. * Authors: listed in file AUTHORS in main folder
  33. *
  34. * License: GNU General Public License v2.0 or later
  35. * Full text of license available in license.txt file, in main folder
  36. *
  37. */
  38. extern SDL_Surface * screen;
  39. using namespace boost::assign;
  40. void CHeroSwitcher::clickLeft(tribool down, bool previousState)
  41. {
  42. if(!down)
  43. {
  44. owner->deactivate();
  45. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  46. owner->setHero(buf);
  47. owner->redrawCurBack();
  48. owner->activate();
  49. }
  50. }
  51. CHeroSwitcher::CHeroSwitcher()
  52. {
  53. used = LCLICK;
  54. }
  55. CHeroWindow::CHeroWindow(int playerColor):
  56. player(playerColor)
  57. {
  58. background = BitmapHandler::loadBitmap("HEROSCR4.bmp");
  59. graphics->blueToPlayersAdv(background, playerColor);
  60. pos.x = screen->w/2 - background->w/2 - 65;
  61. pos.y = screen->h/2 - background->h/2 - 8;
  62. pos.h = background->h;
  63. pos.w = background->w;
  64. curBack = NULL;
  65. curHero = NULL;
  66. char bufor[400];
  67. artifs = new CArtifactsOfHero(pos.topLeft());
  68. artifs->commonInfo = new CArtifactsOfHero::SCommonPart;
  69. artifs->commonInfo->participants.insert(artifs);
  70. garr = NULL;
  71. ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
  72. quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
  73. dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
  74. questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
  75. formations = new CHighlightableButtonsGroup(0);
  76. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
  77. formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
  78. gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
  79. //right list of heroes
  80. for(int g=0; g<8; ++g)
  81. {
  82. //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
  83. heroListMi.push_back(new CHeroSwitcher());
  84. heroListMi[g]->pos = genRect(32, 48, pos.x+677, pos.y + 95+g*54);
  85. heroListMi[g]->owner = this;
  86. heroListMi[g]->id = g;
  87. }
  88. flags = CDefHandler::giveDefEss("CREST58.DEF");
  89. //areas
  90. portraitArea = new LRClickableAreaWText();
  91. portraitArea->pos = genRect(64, 58, pos.x+83, pos.y + 26);
  92. for(int v=0; v<PRIMARY_SKILLS; ++v)
  93. {
  94. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  95. primSkillAreas[v]->pos = genRect(64, 42, pos.x+95 + 70*v, pos.y + 117);
  96. primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
  97. primSkillAreas[v]->type = v;
  98. primSkillAreas[v]->bonusValue = -1; // to be initilized when hero is being set
  99. primSkillAreas[v]->baseType = 0;
  100. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[v].c_str());
  101. primSkillAreas[v]->hoverText = std::string(bufor);
  102. }
  103. specArea = new LRClickableAreaWText();
  104. specArea->pos = genRect(42, 136, pos.x+83, pos.y + 188);
  105. specArea->hoverText = CGI->generaltexth->heroscrn[27];
  106. expArea = new LRClickableAreaWText();
  107. expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236);
  108. expArea->hoverText = CGI->generaltexth->heroscrn[9];
  109. morale = new MoraleLuckBox(true);
  110. morale->pos = genRect(45,53,pos.x+240,pos.y+187);
  111. luck = new MoraleLuckBox(false);
  112. luck->pos = genRect(45,53,pos.x+298,pos.y+187);
  113. spellPointsArea = new LRClickableAreaWText();
  114. spellPointsArea->pos = genRect(42, 136, pos.x+227, pos.y + 236);
  115. spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
  116. for(int i=0; i<SKILL_PER_HERO; ++i)
  117. {
  118. secSkillAreas.push_back(new LRClickableAreaWTextComp());
  119. secSkillAreas[i]->pos = genRect(42, 136, pos.x + ((i%2==0) ? (83) : (227)), pos.y + (284 + 48 * (i/2)));
  120. secSkillAreas[i]->baseType = 1;
  121. }
  122. pos.x += 65;
  123. pos.y += 8;
  124. }
  125. CHeroWindow::~CHeroWindow()
  126. {
  127. SDL_FreeSurface(background);
  128. delete quitButton;
  129. delete dismissButton;
  130. delete questlogButton;
  131. delete formations;
  132. delete gar2button;
  133. //delete gar4button;
  134. for(size_t g=0; g<heroListMi.size(); ++g)
  135. {
  136. delete heroListMi[g];
  137. }
  138. if(curBack)
  139. {
  140. SDL_FreeSurface(curBack);
  141. }
  142. delete flags;
  143. delete garr;
  144. delete ourBar;
  145. artifs->rollback();
  146. delete artifs->commonInfo;
  147. artifs->commonInfo = NULL; //to prevent heap corruption
  148. delete artifs;
  149. delete portraitArea;
  150. delete expArea;
  151. delete luck;
  152. delete morale;
  153. delete specArea;
  154. delete spellPointsArea;
  155. for(size_t v=0; v<primSkillAreas.size(); ++v)
  156. {
  157. delete primSkillAreas[v];
  158. }
  159. for(size_t v=0; v<secSkillAreas.size(); ++v)
  160. {
  161. delete secSkillAreas[v];
  162. }
  163. }
  164. void CHeroWindow::show(SDL_Surface *to)
  165. {
  166. if(curBack)
  167. blitAt(curBack,pos.x,pos.y,to);
  168. quitButton->show(to);
  169. dismissButton->show(to);
  170. questlogButton->show(to);
  171. formations->show(to);
  172. gar2button->show(to);
  173. //gar4button->show(to);
  174. garr->show(to);
  175. ourBar->show(to);
  176. artifs->show(to);
  177. }
  178. void CHeroWindow::setHero(const CGHeroInstance *hero)
  179. {
  180. char bufor[400];
  181. //CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
  182. if(!hero) //something strange... no hero? it shouldn't happen
  183. {
  184. return;
  185. }
  186. curHero = hero;
  187. //pos temporarily switched, restored later
  188. pos.x -= 65;
  189. pos.y -= 8;
  190. specArea->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
  191. gar2button->callback.clear();
  192. gar2button->callback2.clear();
  193. sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  194. dismissButton->hoverTexts[0] = std::string(bufor);
  195. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
  196. portraitArea->hoverText = std::string(bufor);
  197. portraitArea->text = hero->getBiography();
  198. delete garr;
  199. garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, Point(), curBack, Point(16,486), curHero);
  200. garr->update = false;
  201. AdventureMapButton * split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
  202. boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
  203. garr->splitButtons.push_back(split);
  204. //primary skills support
  205. for(size_t g=0; g<primSkillAreas.size(); ++g)
  206. {
  207. primSkillAreas[g]->bonusValue = hero->getPrimSkillLevel(g);
  208. }
  209. //secondary skills support
  210. for(size_t g=0; g<std::min(secSkillAreas.size(),hero->secSkills.size()); ++g)
  211. {
  212. int skill = hero->secSkills[g].first,
  213. level = hero->secSkills[g].second;
  214. secSkillAreas[g]->type = skill;
  215. secSkillAreas[g]->bonusValue = level;
  216. secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  217. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  218. secSkillAreas[g]->hoverText = std::string(bufor);
  219. }
  220. //printing experience - original format does not support ui64
  221. expArea->text = CGI->generaltexth->allTexts[2].c_str();
  222. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->level));
  223. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
  224. boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->exp));
  225. //printing spell points
  226. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
  227. spellPointsArea->text = std::string(bufor);
  228. artifs->updateState = true;
  229. artifs->setHero(hero);
  230. artifs->updateState = false;
  231. //if we have exchange window with this hero open
  232. bool noDismiss=false;
  233. for(std::list<IShowActivable *>::iterator it=GH.listInt.begin() ; it != GH.listInt.end(); it++)
  234. {
  235. CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>((*it));
  236. if(cew)
  237. for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  238. if(cew->heroInst[g] == hero)
  239. noDismiss = true;
  240. CKingdomInterface * cki = dynamic_cast<CKingdomInterface*>((*it));
  241. if (cki)
  242. noDismiss = true;
  243. }
  244. dismissButton->block(!!hero->visitedTown || noDismiss);
  245. if(hero->getSecSkillLevel(19)==0)
  246. gar2button->block(true);
  247. else
  248. {
  249. gar2button->block(false);
  250. gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
  251. gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
  252. }
  253. //setting formations
  254. formations->onChange = 0;
  255. formations->select(hero->formation,true);
  256. formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb, hero, _1);
  257. morale->set(hero);
  258. luck->set(hero);
  259. //restoring pos
  260. pos.x += 65;
  261. pos.y += 8;
  262. redrawCurBack();
  263. }
  264. void CHeroWindow::quit()
  265. {
  266. GH.popInt(this);
  267. dispose();
  268. }
  269. void CHeroWindow::activate()
  270. {
  271. quitButton->activate();
  272. dismissButton->activate();
  273. questlogButton->activate();
  274. gar2button->activate();
  275. formations->activate();
  276. //gar4button->activate();
  277. portraitArea->activate();
  278. specArea->activate();
  279. expArea->activate();
  280. spellPointsArea->activate();
  281. morale->activate();
  282. luck->activate();
  283. garr->activate();
  284. GH.statusbar = ourBar;
  285. for(size_t v=0; v<primSkillAreas.size(); ++v)
  286. {
  287. primSkillAreas[v]->activate();
  288. }
  289. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  290. {
  291. secSkillAreas[v]->activate();
  292. }
  293. redrawCurBack();
  294. artifs->activate();
  295. for(size_t e=0; e<heroListMi.size(); ++e)
  296. {
  297. heroListMi[e]->activate();
  298. }
  299. }
  300. void CHeroWindow::deactivate()
  301. {
  302. quitButton->deactivate();
  303. dismissButton->deactivate();
  304. questlogButton->deactivate();
  305. gar2button->deactivate();
  306. formations->deactivate();
  307. specArea->deactivate();
  308. //gar4button->deactivate();
  309. portraitArea->deactivate();
  310. expArea->deactivate();
  311. spellPointsArea->deactivate();
  312. morale->deactivate();
  313. luck->deactivate();
  314. garr->deactivate();
  315. for(size_t v=0; v<primSkillAreas.size(); ++v)
  316. {
  317. primSkillAreas[v]->deactivate();
  318. }
  319. for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
  320. {
  321. secSkillAreas[v]->deactivate();
  322. }
  323. artifs->deactivate();
  324. for(size_t e=0; e<heroListMi.size(); ++e)
  325. {
  326. heroListMi[e]->deactivate();
  327. }
  328. }
  329. void CHeroWindow::dismissCurrent()
  330. {
  331. CFunctionList<void()> ony = boost::bind(&CHeroWindow::quit,this);
  332. ony += boost::bind(&CCallback::dismissHero,LOCPLINT->cb,curHero);
  333. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22],std::vector<SComponent*>(), ony, 0, false);
  334. }
  335. void CHeroWindow::questlog()
  336. {
  337. }
  338. void CHeroWindow::redrawCurBack()
  339. {
  340. if(curBack)
  341. SDL_FreeSurface(curBack);
  342. curBack = SDL_DisplayFormat(background);
  343. //primary skills & exp and mana
  344. blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
  345. blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
  346. blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
  347. blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
  348. blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
  349. blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
  350. //blitting portrait
  351. blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
  352. //printing hero's name
  353. CSDL_Ext::printAtMiddle(curHero->name, 190, 38, FONT_BIG, tytulowy, curBack);
  354. //printing hero's level
  355. std::ostringstream secondLine;
  356. secondLine<<"Level "<<curHero->level<<" "<<curHero->type->heroClass->name;
  357. CSDL_Ext::printAtMiddle(secondLine.str(), 190, 65, FONT_MEDIUM, zwykly, curBack);
  358. //primary skills names
  359. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, tytulowy, curBack);
  360. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, tytulowy, curBack);
  361. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, tytulowy, curBack);
  362. CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, tytulowy, curBack);
  363. //dismiss / quest log
  364. std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
  365. if(toPrin.size()==1)
  366. {
  367. CSDL_Ext::printAt(toPrin[0], 372, 439, FONT_SMALL, zwykly, curBack);
  368. }
  369. else
  370. {
  371. CSDL_Ext::printAt(toPrin[0], 372, 430, FONT_SMALL, zwykly, curBack);
  372. CSDL_Ext::printAt(toPrin[1], 372, 446, FONT_SMALL, zwykly, curBack);
  373. }
  374. toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
  375. if(toPrin.size()==1)
  376. {
  377. CSDL_Ext::printAt(toPrin[0], 512, 439, FONT_SMALL, zwykly, curBack);
  378. }
  379. else
  380. {
  381. CSDL_Ext::printAt(toPrin[0], 512, 430, FONT_SMALL, zwykly, curBack);
  382. CSDL_Ext::printAt(toPrin[1], 512, 446, FONT_SMALL, zwykly, curBack);
  383. }
  384. //printing primary skills' amounts
  385. for(int m=0; m<4; ++m)
  386. {
  387. std::ostringstream primarySkill;
  388. primarySkill<<curHero->getPrimSkillLevel(m);
  389. CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, zwykly, curBack);
  390. }
  391. //morale and luck printing
  392. blitAt(graphics->luck42->ourImages[curHero->LuckVal()+3].bitmap, 239, 182, curBack);
  393. blitAt(graphics->morale42->ourImages[curHero->MoraleVal()+3].bitmap, 181, 182, curBack);
  394. blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
  395. //hero list blitting
  396. for(int pos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
  397. {
  398. const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
  399. if (cur->inTownGarrison)
  400. // Only display heroes that are not in garrison
  401. continue;
  402. blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, curBack);
  403. //printing yellow border
  404. if(cur->name == curHero->name)
  405. {
  406. for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
  407. {
  408. for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
  409. if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
  410. {
  411. CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+pos*54+h, 240, 220, 120);
  412. }
  413. }
  414. }
  415. pos ++;
  416. }
  417. //secondary skills
  418. for(int g=1; g<=8; ++g)
  419. {
  420. if(curHero->secSkills.size()>=g)
  421. {
  422. blitAt(graphics->abils44->ourImages[curHero->secSkills[g-1].first*3+3+curHero->secSkills[g-1].second-1].bitmap, g%2 ? 18 : 161, 276 + 48 * ((g-1)/2), curBack);
  423. CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 68 : 212, 280 + 48 * ((g-1)/2), FONT_SMALL, zwykly, curBack);
  424. CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 68 : 212, 300 + 48 * ((g-1)/2), FONT_SMALL, zwykly, curBack);
  425. }
  426. }
  427. //printing special ability
  428. blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
  429. CSDL_Ext::printAt(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, tytulowy, curBack);
  430. CSDL_Ext::printAt(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, zwykly, curBack);
  431. //printing necessery texts
  432. CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, tytulowy, curBack);
  433. std::ostringstream expstr;
  434. expstr<<curHero->exp;
  435. CSDL_Ext::printAt(expstr.str(), 68, 252, FONT_SMALL, zwykly, curBack);
  436. CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, tytulowy, curBack);
  437. std::ostringstream manastr;
  438. manastr << curHero->mana << '/' << curHero->manaLimit();
  439. CSDL_Ext::printAt(manastr.str(), 211, 252, FONT_SMALL, zwykly, curBack);
  440. }
  441. void CHeroWindow::dispose()
  442. {
  443. SDL_FreeSurface(curBack);
  444. curBack = NULL;
  445. curHero = NULL;
  446. artifs->rollback();
  447. artifs->dispose();
  448. }
  449. void CHeroWindow::setPlayer(int Player)
  450. {
  451. player = Player;
  452. graphics->blueToPlayersAdv(background,player);
  453. }