settings.txt 13 KB

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  1. //DO NOT EDIT!!!
  2. //DO NOT READ!
  3. clientSettings
  4. {
  5. port=3030;
  6. resolution=800x600; // format: WxH
  7. bpp=24; // bytes per pixels: 24 or 32
  8. fullscreen=0; //0 - windowed mode, 1 - fullscreen
  9. server=127.0.0.1; //use 127.0.0.1 for localhost
  10. localInformation=2; //0 - *all* information sent from server (safest and slowest); 1 - map information sent from server; 2 - all information local-storaged
  11. defaultAI=GeniusAI;
  12. }
  13. GUISettings
  14. {
  15. 800x600 //settings for 800x600 resolution
  16. {
  17. AdventureMap
  18. {
  19. InGameConsole: maxInputPerLine=60 maxOutputPerLine=44;
  20. AdvMap: x=7 y=7 width=594 height=546 smoothMove=1 puzzleSepia=1;
  21. InfoBox: x=605 y=389;
  22. gem0: x=6 y=508 graphic=agemLL.def;
  23. gem1: x=556 y=508 graphic=agemLR.def;
  24. gem2: x=6 y=6 graphic=agemUL.def;
  25. gem3: x=556 y=6 graphic=agemUR.def;
  26. background=AdvMap.bmp;
  27. HeroList: size=5 x=609 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
  28. TownList: size=5 x=747 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
  29. Minimap: width=144 height=144 x=630 y=26;
  30. Statusbar: x=7 y=556 graphic=AdRollvr.bmp;
  31. Overview: pics=4 size=4 graphic=OvCast.pcx;
  32. ResDataBar: x=3 y=575 graphic=ZRESBAR.bmp offsetX=32 offsetY=2 resSpace=85 resDateSpace=85;
  33. ButtonKingdomOv: x=679 y=196 graphic=IAM002.DEF playerColoured=1;
  34. ButtonUnderground: x=711 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF);
  35. ButtonQuestLog: x=679 y=228 graphic=IAM004.DEF playerColoured=1;
  36. ButtonSleepWake: x=711 y=228 graphic=IAM005.DEF playerColoured=1;
  37. ButtonMoveHero: x=679 y=260 graphic=IAM006.DEF playerColoured=1;
  38. ButtonSpellbook: x=711 y=260 graphic=IAM007.DEF playerColoured=1;
  39. ButtonAdvOptions: x=679 y=292 graphic=IAM008.DEF playerColoured=1;
  40. ButtonSysOptions: x=711 y=292 graphic=IAM009.DEF playerColoured=1;
  41. ButtonNextHero: x=679 y=324 graphic=IAM000.DEF playerColoured=1;
  42. ButtonEndTurn: x=679 y=356 graphic=IAM001.DEF playerColoured=1;
  43. };
  44. }
  45. 1024x600 //setting specific for this resolution
  46. {
  47. AdventureMap
  48. {
  49. InGameConsole: maxInputPerLine=70 maxOutputPerLine=50;
  50. AdvMap: x=7 y=7 width=818 height=546 smoothMove=1 puzzleSepia=1;
  51. InfoBox: x=829 y=389;
  52. gem0: x=6 y=508 graphic=agemLL.def;
  53. gem1: x=780 y=508 graphic=agemLR.def;
  54. gem2: x=6 y=6 graphic=agemUL.def;
  55. gem3: x=780 y=6 graphic=agemUR.def;
  56. background=AdvMap2.pcx;
  57. HeroList: size=5 x=833 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
  58. TownList: size=5 x=971 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
  59. Minimap: width=144 height=144 x=854 y=26;
  60. Statusbar: x=8 y=556 graphic=AdRollvr2.pcx;
  61. Overview: pics=4 size=4 graphic=OvCast.pcx;
  62. ResDataBar: x=0 y=575 graphic=ZResBar2.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=135;
  63. ButtonKingdomOv: x=903 y=196 graphic=IAM002.DEF playerColoured=1;
  64. ButtonUnderground: x=935 y=196 graphic=IAM010.DEF playerColoured=1 additionalDefs=(IAM003.DEF);
  65. ButtonQuestLog: x=903 y=228 graphic=IAM004.DEF playerColoured=1;
  66. ButtonSleepWake: x=935 y=228 graphic=IAM005.DEF playerColoured=1;
  67. ButtonMoveHero: x=903 y=260 graphic=IAM006.DEF playerColoured=1;
  68. ButtonSpellbook: x=935 y=260 graphic=IAM007.DEF playerColoured=1;
  69. ButtonAdvOptions: x=903 y=292 graphic=IAM008.DEF playerColoured=1;
  70. ButtonSysOptions: x=935 y=292 graphic=IAM009.DEF playerColoured=1;
  71. ButtonNextHero: x=903 y=324 graphic=IAM000.DEF playerColoured=1;
  72. ButtonEndTurn: x=903 y=356 graphic=IAM001.DEF playerColoured=1;
  73. };
  74. }
  75. 1024x768 //setting specific for this resolution
  76. {
  77. AdventureMap
  78. {
  79. InGameConsole: maxInputPerLine=70 maxOutputPerLine=50;
  80. AdvMap: x=7 y=7 width=818 height=714 smoothMove=1 puzzleSepia=1;
  81. InfoBox: x=829 y=557;
  82. gem0: x=6 y=676 graphic=agemLL.def;
  83. gem1: x=780 y=676 graphic=agemLR.def;
  84. gem2: x=6 y=6 graphic=agemUL.def;
  85. gem3: x=780 y=6 graphic=agemUR.def;
  86. background=AdvMap3.pcx;
  87. HeroList: size=10 x=833 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
  88. TownList: size=10 x=971 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
  89. Minimap: width=144 height=144 x=854 y=26;
  90. Statusbar: x=8 y=723 graphic=AdRollvr2.pcx;
  91. ResDataBar: x=0 y=743 graphic=ZResBar2.pcx offsetX=65 offsetY=2 resSpace=109 resDateSpace=135;
  92. Overview: pics=4 size=5 graphic=OvCast5.pcx;
  93. ButtonKingdomOv: x=903 y=197 graphic=IAM002L.DEF playerColoured=1;
  94. ButtonUnderground: x=903 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
  95. ButtonQuestLog: x=903 y=261 graphic=IAM004L.DEF playerColoured=1;
  96. ButtonSleepWake: x=903 y=293 graphic=IAM005L.DEF playerColoured=1;
  97. ButtonMoveHero: x=903 y=326 graphic=IAM006L.DEF playerColoured=1;
  98. ButtonSpellbook: x=903 y=359 graphic=IAM007L.DEF playerColoured=1;
  99. ButtonAdvOptions: x=903 y=392 graphic=IAM008L.DEF playerColoured=1;
  100. ButtonSysOptions: x=903 y=425 graphic=IAM009L.DEF playerColoured=1;
  101. ButtonNextHero: x=903 y=491 graphic=IAM000.DEF playerColoured=1;
  102. ButtonEndTurn: x=903 y=524 graphic=IAM001.DEF playerColoured=1;
  103. };
  104. }
  105. 1280x960 //setting specific for this resolution
  106. {
  107. AdventureMap
  108. {
  109. InGameConsole: maxInputPerLine=80 maxOutputPerLine=55;
  110. AdvMap: x=7 y=7 width=1074 height=906 smoothMove=1 puzzleSepia=1;
  111. InfoBox: x=1085 y=749;
  112. gem0: x=6 y=868 graphic=agemLL.def;
  113. gem1: x=1036 y=868 graphic=agemLR.def;
  114. gem2: x=6 y=6 graphic=agemUL.def;
  115. gem3: x=1036 y=6 graphic=agemUR.def;
  116. background=AdvMap4.pcx;
  117. HeroList: size=16 x=1089 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
  118. TownList: size=16 x=1227 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
  119. Minimap: width=144 height=144 x=1110 y=26;
  120. Statusbar: x=8 y=916 graphic=AdRollvr4.pcx;
  121. Overview: pics=4 size=5 graphic=OvCast5.pcx;
  122. ResDataBar: x=0 y=935 graphic=ZResBar4.pcx offsetX=97 offsetY=2 resSpace=142 resDateSpace=160;
  123. ButtonKingdomOv: x=1159 y=197 graphic=IAM002L.DEF playerColoured=1;
  124. ButtonUnderground: x=1159 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
  125. ButtonQuestLog: x=1159 y=261 graphic=IAM004L.DEF playerColoured=1;
  126. ButtonSleepWake: x=1159 y=293 graphic=IAM005L.DEF playerColoured=1;
  127. ButtonMoveHero: x=1159 y=326 graphic=IAM006L.DEF playerColoured=1;
  128. ButtonSpellbook: x=1159 y=359 graphic=IAM007L.DEF playerColoured=1;
  129. ButtonAdvOptions: x=1159 y=392 graphic=IAM008L.DEF playerColoured=1;
  130. ButtonSysOptions: x=1159 y=425 graphic=IAM009L.DEF playerColoured=1;
  131. ButtonNextHero: x=1159 y=491 graphic=IAM000.DEF playerColoured=1;
  132. ButtonEndTurn: x=1159 y=524 graphic=IAM001.DEF playerColoured=1;
  133. };
  134. }
  135. 1280x1024 //setting specific for this resolution
  136. {
  137. AdventureMap
  138. {
  139. InGameConsole: maxInputPerLine=80 maxOutputPerLine=55;
  140. AdvMap: x=7 y=7 width=1074 height=970 smoothMove=1 puzzleSepia=1;
  141. InfoBox: x=1085 y=517;
  142. gem0: x=6 y=932 graphic=agemLL.def;
  143. gem1: x=1036 y=932 graphic=agemLR.def;
  144. gem2: x=6 y=6 graphic=agemUL.def;
  145. gem3: x=1036 y=6 graphic=agemUR.def;
  146. background=AdvMap5.PCX;
  147. HeroList: size=9 x=1089 y=196 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
  148. TownList: size=9 x=1227 y=196 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
  149. Minimap: width=144 height=144 x=1110 y=26;
  150. Statusbar: x=8 y=980 graphic=AdRollvr4.pcx;
  151. Overview: pics=4 size=5 graphic=OvCast5.pcx;
  152. ResDataBar: x=0 y=999 graphic=ZResBar4.pcx offsetX=97 offsetY=2 resSpace=142 resDateSpace=160;
  153. ButtonKingdomOv: x=1159 y=196 graphic=IAM002L.DEF playerColoured=1;
  154. ButtonUnderground: x=1159 y=228 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
  155. ButtonQuestLog: x=1159 y=260 graphic=IAM004L.DEF playerColoured=1;
  156. ButtonSleepWake: x=1159 y=292 graphic=IAM005L.DEF playerColoured=1;
  157. ButtonMoveHero: x=1159 y=324 graphic=IAM006L.DEF playerColoured=1;
  158. ButtonSpellbook: x=1159 y=355 graphic=IAM007L.DEF playerColoured=1;
  159. ButtonAdvOptions: x=1159 y=388 graphic=IAM008L.DEF playerColoured=1;
  160. ButtonSysOptions: x=1159 y=420 graphic=IAM009L.DEF playerColoured=1;
  161. ButtonNextHero: x=1159 y=452 graphic=IAM000.DEF playerColoured=1;
  162. ButtonEndTurn: x=1159 y=484 graphic=IAM001.DEF playerColoured=1;
  163. };
  164. }
  165. 1440x900 //setting specific for this resolution
  166. {
  167. AdventureMap
  168. {
  169. InGameConsole: maxInputPerLine=90 maxOutputPerLine=60;
  170. AdvMap: x=7 y=7 width=1234 height=846 smoothMove=1 puzzleSepia=1;
  171. InfoBox: x=1245 y=689;
  172. gem0: x=6 y=808 graphic=agemLL.def;
  173. gem1: x=1196 y=808 graphic=agemLR.def;
  174. gem2: x=6 y=6 graphic=agemUL.def;
  175. gem3: x=1196 y=6 graphic=agemUR.def;
  176. background=AdvMap6.pcx;
  177. HeroList: size=14 x=1249 y=200 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
  178. TownList: size=14 x=1387 y=200 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
  179. Minimap: width=144 height=144 x=1270 y=26;
  180. Statusbar: x=8 y=855 graphic=AdRollvr6.pcx;
  181. Overview: pics=4 size=6 graphic=OvCast6.pcx;
  182. ResDataBar: x=0 y=875 graphic=ZResBar6.pcx offsetX=100 offsetY=2 resSpace=155 resDateSpace=242;
  183. ButtonKingdomOv: x=1319 y=197 graphic=IAM002L.DEF playerColoured=1;
  184. ButtonUnderground: x=1319 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
  185. ButtonQuestLog: x=1319 y=261 graphic=IAM004L.DEF playerColoured=1;
  186. ButtonSleepWake: x=1319 y=293 graphic=IAM005L.DEF playerColoured=1;
  187. ButtonMoveHero: x=1319 y=326 graphic=IAM006L.DEF playerColoured=1;
  188. ButtonSpellbook: x=1319 y=359 graphic=IAM007L.DEF playerColoured=1;
  189. ButtonAdvOptions: x=1319 y=392 graphic=IAM008L.DEF playerColoured=1;
  190. ButtonSysOptions: x=1319 y=425 graphic=IAM009L.DEF playerColoured=1;
  191. ButtonNextHero: x=1319 y=458 graphic=IAM000.DEF playerColoured=1;
  192. ButtonEndTurn: x=1319 y=491 graphic=IAM001.DEF playerColoured=1;
  193. };
  194. }
  195. 1600x1200 //setting specific for this resolution
  196. {
  197. AdventureMap
  198. {
  199. InGameConsole: maxInputPerLine=100 maxOutputPerLine=70;
  200. AdvMap: x=7 y=7 width=1394 height=1146 smoothMove=1 puzzleSepia=1;
  201. InfoBox: x=1405 y=989;
  202. gem0: x=6 y=1108 graphic=agemLL.def;
  203. gem1: x=1356 y=1108 graphic=agemLR.def;
  204. gem2: x=6 y=6 graphic=agemUL.def;
  205. gem3: x=1356 y=6 graphic=agemUR.def;
  206. background=AdvMap7.pcx;
  207. HeroList: size=23 x=1409 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
  208. TownList: size=23 x=1547 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
  209. Minimap: width=144 height=144 x=1430 y=26;
  210. Statusbar: x=285 y=1155 graphic=AdRollvr7.pcx;
  211. Overview: pics=4 size=8 graphic=OvCast8.pcx;
  212. ResDataBar: x=0 y=1175 graphic=ZResBar7.pcx offsetX=65 offsetY=2 resSpace=192 resDateSpace=210;
  213. ButtonKingdomOv: x=1479 y=197 graphic=IAM002L.DEF playerColoured=1;
  214. ButtonUnderground: x=1479 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
  215. ButtonQuestLog: x=1479 y=261 graphic=IAM004L.DEF playerColoured=1;
  216. ButtonSleepWake: x=1479 y=293 graphic=IAM005L.DEF playerColoured=1;
  217. ButtonMoveHero: x=1479 y=326 graphic=IAM006L.DEF playerColoured=1;
  218. ButtonSpellbook: x=1479 y=359 graphic=IAM007L.DEF playerColoured=1;
  219. ButtonAdvOptions: x=1479 y=392 graphic=IAM008L.DEF playerColoured=1;
  220. ButtonSysOptions: x=1479 y=425 graphic=IAM009L.DEF playerColoured=1;
  221. ButtonNextHero: x=1479 y=458 graphic=IAM000.DEF playerColoured=1;
  222. ButtonEndTurn: x=1479 y=491 graphic=IAM001.DEF playerColoured=1;
  223. };
  224. }
  225. 1680x1050 //setting specific for this resolution
  226. {
  227. AdventureMap
  228. {
  229. InGameConsole: maxInputPerLine=108 maxOutputPerLine=70;
  230. AdvMap: x=7 y=7 width=1474 height=996 smoothMove=1;
  231. InfoBox: x=1485 y=839;
  232. gem0: x=6 y=958 graphic=agemLL.def;
  233. gem1: x=1436 y=958 graphic=agemLR.def;
  234. gem2: x=6 y=6 graphic=agemUL.def;
  235. gem3: x=1436 y=6 graphic=agemUR.def;
  236. background=AdvMap8.pcx;
  237. HeroList: size=19 x=1489 y=201 movePoints=IMOBIL.DEF manaPoints=IMANA.DEF arrowUp=IAM012.DEF arrowDown=IAM013.DEF;
  238. TownList: size=19 x=1627 y=201 arrowUp=IAM014.DEF arrowDown=IAM015.DEF;
  239. Minimap: width=144 height=144 x=1510 y=26;
  240. Statusbar: x=8 y=1005 graphic=AdRollvr8.pcx;
  241. Overview: pics=4 size=7 graphic=OvCast7.pcx;
  242. ResDataBar: x=0 y=1025 graphic=ZResBar8.pcx offsetX=65 offsetY=2 resSpace=192 resDateSpace=290;
  243. ButtonKingdomOv: x=1559 y=197 graphic=IAM002L.DEF playerColoured=1;
  244. ButtonUnderground: x=1559 y=229 graphic=IAM010L.DEF playerColoured=1 additionalDefs=(IAM003L.DEF);
  245. ButtonQuestLog: x=1559 y=261 graphic=IAM004L.DEF playerColoured=1;
  246. ButtonSleepWake: x=1559 y=293 graphic=IAM005L.DEF playerColoured=1;
  247. ButtonMoveHero: x=1559 y=326 graphic=IAM006L.DEF playerColoured=1;
  248. ButtonSpellbook: x=1559 y=359 graphic=IAM007L.DEF playerColoured=1;
  249. ButtonAdvOptions: x=1559 y=392 graphic=IAM008L.DEF playerColoured=1;
  250. ButtonSysOptions: x=1559 y=425 graphic=IAM009L.DEF playerColoured=1;
  251. ButtonNextHero: x=1559 y=458 graphic=IAM000.DEF playerColoured=1;
  252. ButtonEndTurn: x=1559 y=491 graphic=IAM001.DEF playerColoured=1;
  253. };
  254. }
  255. }