NetPacksServer.cpp 5.8 KB

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  1. #include "../lib/NetPacks.h"
  2. #include "CGameHandler.h"
  3. #include "../hch/CObjectHandler.h"
  4. #include "../lib/IGameCallback.h"
  5. #include "../lib/map.h"
  6. #define PLAYER_OWNS(id) (gh->getPlayerAt(c)==gh->getOwner(id))
  7. #define ERROR_AND_RETURN {if(c) *c << &SystemMessage("You are not allowed to perform this action!"); \
  8. tlog1<<"Player is not allowed to perform this action!\n"; \
  9. return false;}
  10. #define ERROR_IF_NOT_OWNS(id) if(!PLAYER_OWNS(id)) ERROR_AND_RETURN
  11. #define COMPLAIN_AND_RETURN(txt) { gh->complain(txt); ERROR_AND_RETURN }
  12. /*
  13. * NetPacksServer.cpp, part of VCMI engine
  14. *
  15. * Authors: listed in file AUTHORS in main folder
  16. *
  17. * License: GNU General Public License v2.0 or later
  18. * Full text of license available in license.txt file, in main folder
  19. *
  20. */
  21. CGameState* CPackForServer::GS(CGameHandler *gh)
  22. {
  23. return gh->gs;
  24. }
  25. bool SaveGame::applyGh( CGameHandler *gh )
  26. {
  27. //gh->sendMessageTo(*c,"Saving...");
  28. gh->save(fname);
  29. gh->sendMessageTo(*c,"Game has been saved as " + fname);
  30. return true;
  31. }
  32. bool CloseServer::applyGh( CGameHandler *gh )
  33. {
  34. gh->close();
  35. return true;
  36. }
  37. bool EndTurn::applyGh( CGameHandler *gh )
  38. {
  39. gh->states.setFlag(GS(gh)->currentPlayer,&PlayerStatus::makingTurn,false);
  40. return true;
  41. }
  42. bool DismissHero::applyGh( CGameHandler *gh )
  43. {
  44. ERROR_IF_NOT_OWNS(hid);
  45. return gh->removeObject(hid);
  46. }
  47. bool MoveHero::applyGh( CGameHandler *gh )
  48. {
  49. ERROR_IF_NOT_OWNS(hid);
  50. return gh->moveHero(hid,dest,0,gh->getPlayerAt(c));
  51. }
  52. bool CastleTeleportHero::applyGh( CGameHandler *gh )
  53. {
  54. ERROR_IF_NOT_OWNS(hid);
  55. return gh->teleportHero(hid,dest,source,gh->getPlayerAt(c));
  56. }
  57. bool ArrangeStacks::applyGh( CGameHandler *gh )
  58. {
  59. //checks for owning in the gh func
  60. return gh->arrangeStacks(id1,id2,what,p1,p2,val);
  61. }
  62. bool DisbandCreature::applyGh( CGameHandler *gh )
  63. {
  64. ERROR_IF_NOT_OWNS(id);
  65. return gh->disbandCreature(id,pos);
  66. }
  67. bool BuildStructure::applyGh( CGameHandler *gh )
  68. {
  69. ERROR_IF_NOT_OWNS(tid);
  70. return gh->buildStructure(tid,bid);
  71. }
  72. bool RecruitCreatures::applyGh( CGameHandler *gh )
  73. {
  74. return gh->recruitCreatures(tid,crid,amount,level);
  75. }
  76. bool UpgradeCreature::applyGh( CGameHandler *gh )
  77. {
  78. ERROR_IF_NOT_OWNS(id);
  79. return gh->upgradeCreature(id,pos,cid);
  80. }
  81. bool GarrisonHeroSwap::applyGh( CGameHandler *gh )
  82. {
  83. ERROR_IF_NOT_OWNS(tid);
  84. return gh->garrisonSwap(tid);
  85. }
  86. bool ExchangeArtifacts::applyGh( CGameHandler *gh )
  87. {
  88. ERROR_IF_NOT_OWNS(hid1);
  89. ERROR_IF_NOT_OWNS(hid2);
  90. return gh->swapArtifacts(hid1,hid2,slot1,slot2);
  91. }
  92. bool AssembleArtifacts::applyGh( CGameHandler *gh )
  93. {
  94. ERROR_IF_NOT_OWNS(heroID);
  95. return gh->assembleArtifacts(heroID, artifactSlot, assemble, assembleTo);
  96. }
  97. bool BuyArtifact::applyGh( CGameHandler *gh )
  98. {
  99. ERROR_IF_NOT_OWNS(hid);
  100. return gh->buyArtifact(hid,aid);
  101. }
  102. bool TradeOnMarketplace::applyGh( CGameHandler *gh )
  103. {
  104. //market must be owned or visited
  105. const IMarket *m = IMarket::castFrom(market);
  106. if(!m)
  107. COMPLAIN_AND_RETURN("market is not-a-market! :/");
  108. ui8 player = market->tempOwner;
  109. if(player >= PLAYER_LIMIT)
  110. player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
  111. if(player >= PLAYER_LIMIT)
  112. COMPLAIN_AND_RETURN("No player can use this market!");
  113. if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
  114. COMPLAIN_AND_RETURN("This hero can't use this marketplace!");
  115. if(gh->getPlayerAt(c) != player)
  116. ERROR_AND_RETURN;
  117. switch(mode)
  118. {
  119. case RESOURCE_RESOURCE:
  120. return gh->tradeResources(m, val, player, r1, r2);
  121. case RESOURCE_PLAYER:
  122. return gh->sendResources(val, player, r1, r2);
  123. case CREATURE_RESOURCE:
  124. if(!hero)
  125. COMPLAIN_AND_RETURN("Only hero can sell creatures!");
  126. return gh->sellCreatures(val, m, hero, r1, r2);
  127. case RESOURCE_ARTIFACT:
  128. if(!hero)
  129. COMPLAIN_AND_RETURN("Only hero can buy artifacts!");
  130. return gh->buyArtifact(m, hero, r1, r2);
  131. case CREATURE_UNDEAD:
  132. return gh->transformInUndead(m, hero, r1);
  133. case CREATURE_EXP:
  134. return gh->sacrificeCreatures(m, hero, r1, val);
  135. default:
  136. COMPLAIN_AND_RETURN("Unknown exchange mode!");
  137. }
  138. }
  139. bool SetFormation::applyGh( CGameHandler *gh )
  140. {
  141. ERROR_IF_NOT_OWNS(hid);
  142. return gh->setFormation(hid,formation);
  143. }
  144. bool HireHero::applyGh( CGameHandler *gh )
  145. {
  146. const CGObjectInstance *obj = gh->getObj(tid);
  147. if(obj->ID == TOWNI_TYPE)
  148. ERROR_IF_NOT_OWNS(tid);
  149. //TODO check for visiting hero
  150. return gh->hireHero(obj, hid,player);
  151. }
  152. bool BuildBoat::applyGh( CGameHandler *gh )
  153. {
  154. ERROR_IF_NOT_OWNS(objid);
  155. return gh->buildBoat(objid);
  156. }
  157. bool QueryReply::applyGh( CGameHandler *gh )
  158. {
  159. //TODO - check if player matches the query
  160. return gh->queryReply(qid,answer);
  161. }
  162. bool MakeAction::applyGh( CGameHandler *gh )
  163. {
  164. if(!GS(gh)->curB) ERROR_AND_RETURN;
  165. if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
  166. return gh->makeBattleAction(ba);
  167. }
  168. bool MakeCustomAction::applyGh( CGameHandler *gh )
  169. {
  170. if(!GS(gh)->curB) ERROR_AND_RETURN;
  171. if(gh->connections[GS(gh)->curB->getStack(GS(gh)->curB->activeStack)->owner] != c) ERROR_AND_RETURN;
  172. return gh->makeCustomAction(ba);
  173. }
  174. bool DigWithHero::applyGh( CGameHandler *gh )
  175. {
  176. ERROR_IF_NOT_OWNS(id);
  177. return gh->dig(gh->getHero(id));
  178. }
  179. bool CastAdvSpell::applyGh( CGameHandler *gh )
  180. {
  181. ERROR_IF_NOT_OWNS(hid);
  182. return gh->castSpell(gh->getHero(hid), sid, pos);
  183. }
  184. bool PlayerMessage::applyGh( CGameHandler *gh )
  185. {
  186. if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
  187. gh->playerMessage(player,text);
  188. return true;
  189. }
  190. bool SetSelection::applyGh( CGameHandler *gh )
  191. {
  192. if(gh->getPlayerAt(c) != player) ERROR_AND_RETURN;
  193. if(!gh->getObj(id)) ERROR_AND_RETURN;
  194. gh->sendAndApply(this);
  195. return true;
  196. }