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							- #include "StdInc.h"
 
- #include "CHeroHandler.h"
 
- #include "CGeneralTextHandler.h"
 
- #include "Filesystem/CResourceLoader.h"
 
- #include "VCMI_Lib.h"
 
- #include "JsonNode.h"
 
- #include "StringConstants.h"
 
- #include "BattleHex.h"
 
- #include "CModHandler.h"
 
- #include "CTownHandler.h"
 
- #include "CObjectHandler.h" //for hero specialty
 
- /*
 
-  * CHeroHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- SecondarySkill CHeroClass::chooseSecSkill(const std::set<SecondarySkill> & possibles) const //picks secondary skill out from given possibilities
 
- {
 
- 	if(possibles.size()==1)
 
- 		return *possibles.begin();
 
- 	int totalProb = 0;
 
- 	for(auto i=possibles.begin(); i!=possibles.end(); i++)
 
- 	{
 
- 		totalProb += secSkillProbability[*i];
 
- 	}
 
- 	int ran = rand()%totalProb;
 
- 	for(auto i=possibles.begin(); i!=possibles.end(); i++)
 
- 	{
 
- 		ran -= secSkillProbability[*i];
 
- 		if(ran<0)
 
- 			return *i;
 
- 	}
 
- 	throw std::runtime_error("Cannot pick secondary skill!");
 
- }
 
- EAlignment::EAlignment CHeroClass::getAlignment() const
 
- {
 
- 	return EAlignment::EAlignment(VLC->townh->factions[faction].alignment);
 
- }
 
- std::vector<BattleHex> CObstacleInfo::getBlocked(BattleHex hex) const
 
- {
 
- 	std::vector<BattleHex> ret;
 
- 	if(isAbsoluteObstacle)
 
- 	{
 
- 		assert(!hex.isValid());
 
- 		range::copy(blockedTiles, std::back_inserter(ret));
 
- 		return ret;
 
- 	}
 
- 	BOOST_FOREACH(int offset, blockedTiles)
 
- 	{
 
- 		BattleHex toBlock = hex + offset;
 
- 		if((hex.getY() & 1) && !(toBlock.getY() & 1))
 
- 			toBlock += BattleHex::LEFT;
 
- 		if(!toBlock.isValid())
 
- 			tlog1 << "Misplaced obstacle!\n";
 
- 		else
 
- 			ret.push_back(toBlock);
 
- 	}
 
- 	return ret;
 
- }
 
- bool CObstacleInfo::isAppropriate(ETerrainType terrainType, int specialBattlefield /*= -1*/) const
 
- {
 
- 	if(specialBattlefield != -1)
 
- 		return vstd::contains(allowedSpecialBfields, specialBattlefield);
 
- 	return vstd::contains(allowedTerrains, terrainType);
 
- }
 
- void CHeroClassHandler::load()
 
- {
 
- 	CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
 
- 	parser.endLine(); // header
 
- 	parser.endLine();
 
- 	do
 
- 	{
 
- 		CHeroClass * hc = new CHeroClass;
 
- 		hc->name             = parser.readString();
 
- 		hc->aggression       = parser.readNumber();
 
- 		hc->id = heroClasses.size();
 
- 		hc->primarySkillInitial   = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
 
- 		hc->primarySkillLowLevel  = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
 
- 		hc->primarySkillHighLevel = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
 
- 		hc->secSkillProbability   = parser.readNumArray<int>(GameConstants::SKILL_QUANTITY);
 
- 		for(int dd=0; dd<GameConstants::F_NUMBER; ++dd)
 
- 		{
 
- 			hc->selectionProbability[dd] = parser.readNumber();
 
- 		}
 
- 		VLC->modh->identifiers.requestIdentifier("faction." + ETownType::names[heroClasses.size()/2],
 
- 		[=](si32 faction)
 
- 		{
 
- 			hc->faction = faction;
 
- 		});
 
- 		heroClasses.push_back(hc);
 
- 		VLC->modh->identifiers.registerObject("heroClass." + GameConstants::HERO_CLASSES_NAMES[hc->id], hc->id);
 
- 	}
 
- 	while (parser.endLine() && !parser.isNextEntryEmpty());
 
- 	const JsonNode & heroGraphics = JsonNode(ResourceID("config/heroClasses.json"));
 
- 	for (size_t i=0; i<heroClasses.size(); i++)
 
- 	{
 
- 		const JsonNode & battle = heroGraphics["heroBattleAnim"].Vector()[i/2];
 
- 		heroClasses[i]->imageBattleFemale = battle["female"].String();
 
- 		heroClasses[i]->imageBattleMale = battle["male"].String();
 
- 		const JsonNode & map = heroGraphics["heroMapAnim"].Vector()[i];
 
- 		heroClasses[i]->imageMapMale = map.String();
 
- 		heroClasses[i]->imageMapFemale = map.String();
 
- 	}
 
- }
 
- void CHeroClassHandler::load(const JsonNode & classes)
 
- {
 
- 	BOOST_FOREACH(auto & entry, classes.Struct())
 
- 	{
 
- 		if (!entry.second.isNull()) // may happens if mod removed creature by setting json entry to null
 
- 		{
 
- 			CHeroClass * heroClass = loadClass(entry.second);
 
- 			heroClass->identifier = entry.first;
 
- 			heroClass->id = heroClasses.size();
 
- 			heroClasses.push_back(heroClass);
 
- 			tlog5 << "Added hero class: " << entry.first << "\n";
 
- 			VLC->modh->identifiers.registerObject("heroClass." + heroClass->identifier, heroClass->id);
 
- 		}
 
- 	}
 
- }
 
- CHeroClass *CHeroClassHandler::loadClass(const JsonNode & node)
 
- {
 
- 	CHeroClass * heroClass = new CHeroClass;
 
- 	heroClass->imageBattleFemale = node["animation"]["battle"]["female"].String();
 
- 	heroClass->imageBattleMale   = node["animation"]["battle"]["male"].String();
 
- 	heroClass->imageMapFemale    = node["animation"]["map"]["female"].String();
 
- 	heroClass->imageMapMale      = node["animation"]["map"]["male"].String();
 
- 	heroClass->name = node["name"].String();
 
- 	BOOST_FOREACH(const std::string & pSkill, PrimarySkill::names)
 
- 	{
 
- 		heroClass->primarySkillInitial.push_back(node["primarySkills"][pSkill].Float());
 
- 		heroClass->primarySkillLowLevel.push_back(node["lowLevelChance"][pSkill].Float());
 
- 		heroClass->primarySkillHighLevel.push_back(node["highLevelChance"][pSkill].Float());
 
- 	}
 
- 	BOOST_FOREACH(const std::string & secSkill, NSecondarySkill::names)
 
- 	{
 
- 		heroClass->secSkillProbability.push_back(node["secondarySkills"][secSkill].Float());
 
- 	}
 
- 	BOOST_FOREACH(auto & tavern, node["tavern"].Struct())
 
- 	{
 
- 		int value = tavern.second.Float();
 
- 		VLC->modh->identifiers.requestIdentifier("faction." + tavern.first,
 
- 		[=](si32 factionID)
 
- 		{
 
- 			heroClass->selectionProbability[factionID] = value;
 
- 		});
 
- 	}
 
- 	VLC->modh->identifiers.requestIdentifier("faction." + node["faction"].String(),
 
- 	[=](si32 factionID)
 
- 	{
 
- 		heroClass->faction = factionID;
 
- 	});
 
- 	return heroClass;
 
- }
 
- CHeroClassHandler::~CHeroClassHandler()
 
- {
 
- 	BOOST_FOREACH(auto heroClass, heroClasses)
 
- 	{
 
- 		delete heroClass.get();
 
- 	}
 
- }
 
- CHeroHandler::~CHeroHandler()
 
- {
 
- 	BOOST_FOREACH(auto hero, heroes)
 
- 		delete hero.get();
 
- }
 
- CHeroHandler::CHeroHandler()
 
- {
 
- }
 
- void CHeroHandler::load(const JsonNode & input)
 
- {
 
- 	BOOST_FOREACH(auto & entry, input.Struct())
 
- 	{
 
- 		if (!entry.second.isNull()) // may happens if mod removed creature by setting json entry to null
 
- 		{
 
- 			CHero * hero = loadHero(entry.second);
 
- 			hero->ID = heroes.size();
 
- 			heroes.push_back(hero);
 
- 			tlog5 << "Added hero: " << entry.first << "\n";
 
- 			VLC->modh->identifiers.registerObject("hero." + entry.first, hero->ID);
 
- 		}
 
- 	}
 
- }
 
- CHero * CHeroHandler::loadHero(const JsonNode & node)
 
- {
 
- 	CHero * hero = new CHero;
 
- 	hero->name        = node["texts"]["name"].String();
 
- 	hero->biography   = node["texts"]["biography"].String();
 
- 	hero->specName    = node["texts"]["specialty"]["name"].String();
 
- 	hero->specTooltip = node["texts"]["specialty"]["tooltip"].String();
 
- 	hero->specDescr   = node["texts"]["specialty"]["description"].String();
 
- 	hero->imageIndex = node["images"]["index"].Float();
 
- 	hero->iconSpecSmall = node["images"]["specialtySmall"].String();
 
- 	hero->iconSpecLarge = node["images"]["specialtyLarge"].String();
 
- 	hero->portraitSmall = node["images"]["small"].String();
 
- 	hero->portraitLarge = node["images"]["large"].String();
 
- 	assert(node["army"].Vector().size() <= 3); // anything bigger is useless - army initialization uses up to 3 slots
 
- 	hero->initialArmy.resize(node["army"].Vector().size());
 
- 	for (size_t i=0; i< hero->initialArmy.size(); i++)
 
- 	{
 
- 		const JsonNode & source = node["army"].Vector()[i];
 
- 		hero->initialArmy[i].minAmount = source["min"].Float();
 
- 		hero->initialArmy[i].maxAmount = source["max"].Float();
 
- 		assert(hero->initialArmy[i].minAmount <= hero->initialArmy[i].maxAmount);
 
- 		VLC->modh->identifiers.requestIdentifier(std::string("creature.") + source["creature"].String(), [=](si32 creature)
 
- 		{
 
- 			hero->initialArmy[i].creature = CreatureID(creature);
 
- 		});
 
- 	}
 
- 	loadHeroJson(hero, node);
 
- 	return hero;
 
- }
 
- void CHeroHandler::loadHeroJson(CHero * hero, const JsonNode & node)
 
- {
 
- 	// sex: 0=male, 1=female
 
- 	hero->sex = node["female"].Bool();
 
- 	hero->special = node["special"].Bool();
 
- 	BOOST_FOREACH(const JsonNode &set, node["skills"].Vector())
 
- 	{
 
- 		SecondarySkill skillID = SecondarySkill(
 
- 			boost::range::find(NSecondarySkill::names,  set["skill"].String()) - boost::begin(NSecondarySkill::names));
 
- 		int skillLevel = boost::range::find(NSecondarySkill::levels, set["level"].String()) - boost::begin(NSecondarySkill::levels);
 
- 		hero->secSkillsInit.push_back(std::make_pair(skillID, skillLevel));
 
- 	}
 
- 	BOOST_FOREACH(const JsonNode & spell, node["spellbook"].Vector())
 
- 	{
 
- 		hero->spells.insert(SpellID(spell.Float()));
 
- 	}
 
- 	//deprecated, used only for original spciealties
 
- 	BOOST_FOREACH(const JsonNode &specialty, node["specialties"].Vector())
 
- 	{
 
- 		SSpecialtyInfo spec;
 
- 		spec.type = specialty["type"].Float();
 
- 		spec.val = specialty["val"].Float();
 
- 		spec.subtype = specialty["subtype"].Float();
 
- 		spec.additionalinfo = specialty["info"].Float();
 
- 		hero->spec.push_back(spec); //put a copy of dummy
 
- 	}
 
- 	//new format, using bonus system
 
- 	BOOST_FOREACH(const JsonNode &specialty, node["specialty"].Vector())
 
- 	{
 
- 		SSpecialtyBonus hs;
 
- 		hs.growsWithLevel = specialty["growsWithLevel"].Bool();
 
- 		BOOST_FOREACH (const JsonNode & bonus, specialty["bonuses"].Vector())
 
- 		{
 
- 			auto b = JsonUtils::parseBonus(bonus);
 
- 			hs.bonuses.push_back (b);
 
- 		}
 
- 		hero->specialty.push_back (hs); //now, how to get CGHeroInstance from it?
 
- 	}
 
- 	VLC->modh->identifiers.requestIdentifier("heroClass." + node["class"].String(),
 
- 	[=](si32 classID)
 
- 	{
 
- 		hero->heroClass = classes.heroClasses[classID];
 
- 	});
 
- }
 
- void CHeroHandler::load()
 
- {
 
- 	for (int i = 0; i < GameConstants::SKILL_QUANTITY; ++i)
 
- 	{
 
- 		VLC->modh->identifiers.registerObject("skill." + NSecondarySkill::names[i], i);
 
- 	}
 
- 	classes.load();
 
- 	loadHeroes();
 
- 	loadHeroTexts();
 
- 	loadObstacles();
 
- 	loadTerrains();
 
- 	loadBallistics();
 
- 	loadExperience();
 
- }
 
- void CHeroHandler::loadExperience()
 
- {
 
- 	expPerLevel.push_back(0);
 
- 	expPerLevel.push_back(1000);
 
- 	expPerLevel.push_back(2000);
 
- 	expPerLevel.push_back(3200);
 
- 	expPerLevel.push_back(4600);
 
- 	expPerLevel.push_back(6200);
 
- 	expPerLevel.push_back(8000);
 
- 	expPerLevel.push_back(10000);
 
- 	expPerLevel.push_back(12200);
 
- 	expPerLevel.push_back(14700);
 
- 	expPerLevel.push_back(17500);
 
- 	expPerLevel.push_back(20600);
 
- 	expPerLevel.push_back(24320);
 
- 	expPerLevel.push_back(28784);
 
- 	expPerLevel.push_back(34140);
 
- 	while (expPerLevel[expPerLevel.size() - 1] > expPerLevel[expPerLevel.size() - 2])
 
- 	{
 
- 		int i = expPerLevel.size() - 1;
 
- 		expPerLevel.push_back (expPerLevel[i] + (expPerLevel[i] - expPerLevel[i-1]) * 1.2);
 
- 	}
 
- 	expPerLevel.pop_back();//last value is broken
 
- }
 
- void CHeroHandler::loadObstacles()
 
- {
 
- 	auto loadObstacles = [](const JsonNode &node, bool absolute, std::map<int, CObstacleInfo> &out)
 
- 	{
 
- 		BOOST_FOREACH(const JsonNode &obs, node.Vector())
 
- 		{
 
- 			int ID = obs["id"].Float();
 
- 			CObstacleInfo & obi = out[ID];
 
- 			obi.ID = ID;
 
- 			obi.defName = obs["defname"].String();
 
- 			obi.width = obs["width"].Float();
 
- 			obi.height = obs["height"].Float();
 
- 			obi.allowedTerrains = obs["allowedTerrain"].convertTo<std::vector<ETerrainType> >();
 
- 			obi.allowedSpecialBfields = obs["specialBattlefields"].convertTo<std::vector<BFieldType> >();
 
- 			obi.blockedTiles = obs["blockedTiles"].convertTo<std::vector<si16> >();
 
- 			obi.isAbsoluteObstacle = absolute;
 
- 		}
 
- 	};
 
- 	const JsonNode config(ResourceID("config/obstacles.json"));
 
- 	loadObstacles(config["obstacles"], false, obstacles);
 
- 	loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
 
- 	//loadObstacles(config["moats"], true, moats);
 
- }
 
- void CHeroHandler::loadHeroes()
 
- {
 
- 	VLC->heroh = this;
 
- 	CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
 
- 	parser.endLine(); //ignore header
 
- 	parser.endLine();
 
- 	for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
 
- 	{
 
- 		CHero * hero = new CHero;
 
- 		hero->name = parser.readString();
 
- 		hero->initialArmy.resize(3);
 
- 		for(int x=0;x<3;x++)
 
- 		{
 
- 			hero->initialArmy[x].minAmount = parser.readNumber();
 
- 			hero->initialArmy[x].maxAmount = parser.readNumber();
 
- 			std::string refName = parser.readString();
 
- 			boost::algorithm::replace_all(refName, " ", ""); //remove spaces
 
- 			refName[0] = std::tolower(refName[0]); // to camelCase
 
- 			VLC->modh->identifiers.requestIdentifier(std::string("creature.") + refName, [=](si32 creature)
 
- 			{
 
- 				hero->initialArmy[x].creature = CreatureID(creature);
 
- 			});
 
- 		}
 
- 		parser.endLine();
 
- 		hero->ID = heroes.size();
 
- 		hero->imageIndex = hero->ID;
 
- 		heroes.push_back(hero);
 
- 	}
 
- 	// Load heroes information
 
- 	const JsonNode config(ResourceID("config/heroes.json"));
 
- 	BOOST_FOREACH(const JsonNode &hero, config["heroes"].Vector())
 
- 	{
 
- 		loadHeroJson(heroes[hero["id"].Float()], hero);
 
- 	}
 
- }
 
- void CHeroHandler::loadHeroTexts()
 
- {
 
- 	CLegacyConfigParser parser("DATA/HEROSPEC.TXT");
 
- 	CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
 
- 	//skip header
 
- 	parser.endLine();
 
- 	parser.endLine();
 
- 	int i=0;
 
- 	do
 
- 	{
 
- 		CHero * hero = heroes[i++];
 
- 		hero->specName    = parser.readString();
 
- 		hero->specTooltip = parser.readString();
 
- 		hero->specDescr   = parser.readString();
 
- 		hero->biography   = bioParser.readString();
 
- 	}
 
- 	while (parser.endLine() && bioParser.endLine() && heroes.size() > i);
 
- }
 
- void CHeroHandler::loadBallistics()
 
- {
 
- 	CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
 
- 	ballParser.endLine(); //header
 
- 	ballParser.endLine();
 
- 	do
 
- 	{
 
- 		ballParser.readString();
 
- 		ballParser.readString();
 
- 		CHeroHandler::SBallisticsLevelInfo bli;
 
- 		bli.keep   = ballParser.readNumber();
 
- 		bli.tower  = ballParser.readNumber();
 
- 		bli.gate   = ballParser.readNumber();
 
- 		bli.wall   = ballParser.readNumber();
 
- 		bli.shots  = ballParser.readNumber();
 
- 		bli.noDmg  = ballParser.readNumber();
 
- 		bli.oneDmg = ballParser.readNumber();
 
- 		bli.twoDmg = ballParser.readNumber();
 
- 		bli.sum    = ballParser.readNumber();
 
- 		ballistics.push_back(bli);
 
- 	}
 
- 	while (ballParser.endLine());
 
- }
 
- ui32 CHeroHandler::level (ui64 experience) const
 
- {
 
- 	return boost::range::upper_bound(expPerLevel, experience) - boost::begin(expPerLevel);
 
- }
 
- ui64 CHeroHandler::reqExp (ui32 level) const
 
- {
 
- 	if(!level)
 
- 		return 0;
 
- 	if (level <= expPerLevel.size())
 
- 	{
 
- 		return expPerLevel[level-1];
 
- 	}
 
- 	else
 
- 	{
 
- 		tlog3 << "A hero has reached unsupported amount of experience\n";
 
- 		return expPerLevel[expPerLevel.size()-1];
 
- 	}
 
- }
 
- void CHeroHandler::loadTerrains()
 
- {
 
- 	const JsonNode config(ResourceID("config/terrains.json"));
 
- 	terrCosts.reserve(GameConstants::TERRAIN_TYPES);
 
- 	BOOST_FOREACH(const std::string & name, GameConstants::TERRAIN_NAMES)
 
- 		terrCosts.push_back(config[name]["moveCost"].Float());
 
- }
 
- std::vector<bool> CHeroHandler::getDefaultAllowedHeroes() const
 
- {
 
- 	// Look Data/HOTRAITS.txt for reference
 
- 	std::vector<bool> allowedHeroes;
 
- 	allowedHeroes.reserve(heroes.size());
 
- 	BOOST_FOREACH(const CHero * hero, heroes)
 
- 	{
 
- 		allowedHeroes.push_back(!hero->special);
 
- 	}
 
- 	return allowedHeroes;
 
- }
 
- std::vector<bool> CHeroHandler::getDefaultAllowedAbilities() const
 
- {
 
- 	std::vector<bool> allowedAbilities;
 
- 	allowedAbilities.resize(GameConstants::SKILL_QUANTITY, true);
 
- 	return allowedAbilities;
 
- }
 
 
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