IGameCallback.cpp 28 KB

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  1. #include "StdInc.h"
  2. #include "IGameCallback.h"
  3. #include <boost/random/linear_congruential.hpp>
  4. #include "CGameState.h"
  5. #include "Mapping/CMap.h"
  6. #include "CObjectHandler.h"
  7. #include "CHeroHandler.h"
  8. #include "StartInfo.h"
  9. #include "CArtHandler.h"
  10. #include "CSpellHandler.h"
  11. #include "VCMI_Lib.h"
  12. #include "CTownHandler.h"
  13. #include "BattleState.h"
  14. #include "NetPacks.h"
  15. #include "CBuildingHandler.h"
  16. #include "GameConstants.h"
  17. #include "CModHandler.h"
  18. /*
  19. * IGameCallback.cpp, part of VCMI engine
  20. *
  21. * Authors: listed in file AUTHORS in main folder
  22. *
  23. * License: GNU General Public License v2.0 or later
  24. * Full text of license available in license.txt file, in main folder
  25. *
  26. */
  27. //TODO make clean
  28. #define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
  29. #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
  30. #define ERROR_RET_IF(cond, txt) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return;}} while(0)
  31. #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
  32. extern boost::rand48 ran;
  33. CGameState * CPrivilagedInfoCallback::gameState ()
  34. {
  35. return gs;
  36. }
  37. int CGameInfoCallback::getOwner(int heroID) const
  38. {
  39. const CGObjectInstance *obj = getObj(heroID);
  40. ERROR_RET_VAL_IF(!obj, "No such object!", -1);
  41. return gs->map->objects[heroID]->tempOwner;
  42. }
  43. int CGameInfoCallback::getResource(TPlayerColor Player, Res::ERes which) const
  44. {
  45. const PlayerState *p = getPlayer(Player);
  46. ERROR_RET_VAL_IF(!p, "No player info!", -1);
  47. ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
  48. return p->resources[which];
  49. }
  50. const CGHeroInstance* CGameInfoCallback::getSelectedHero( TPlayerColor Player ) const
  51. {
  52. const PlayerState *p = getPlayer(Player);
  53. ERROR_RET_VAL_IF(!p, "No player info!", NULL);
  54. return getHero(p->currentSelection);
  55. }
  56. const CGHeroInstance* CGameInfoCallback::getSelectedHero() const
  57. {
  58. return getSelectedHero(gs->currentPlayer);
  59. }
  60. const PlayerSettings * CGameInfoCallback::getPlayerSettings(TPlayerColor color) const
  61. {
  62. return &gs->scenarioOps->getIthPlayersSettings(color);
  63. }
  64. void CPrivilagedInfoCallback::getTilesInRange( boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player/*=-1*/, int mode/*=0*/ ) const
  65. {
  66. if(player >= GameConstants::PLAYER_LIMIT)
  67. {
  68. tlog1 << "Illegal call to getTilesInRange!\n";
  69. return;
  70. }
  71. if (radious == -1) //reveal entire map
  72. getAllTiles (tiles, player, -1, 0);
  73. else
  74. {
  75. const TeamState * team = gs->getPlayerTeam(player);
  76. for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
  77. {
  78. for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
  79. {
  80. double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
  81. if(distance <= radious)
  82. {
  83. if(player < 0
  84. || (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
  85. || (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
  86. )
  87. tiles.insert(int3(xd,yd,pos.z));
  88. }
  89. }
  90. }
  91. }
  92. }
  93. void CPrivilagedInfoCallback::getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int Player/*=-1*/, int level, int surface ) const
  94. {
  95. if(Player >= GameConstants::PLAYER_LIMIT)
  96. {
  97. tlog1 << "Illegal call to getAllTiles !\n";
  98. return;
  99. }
  100. bool water = surface == 0 || surface == 2,
  101. land = surface == 0 || surface == 1;
  102. std::vector<int> floors;
  103. if(level == -1)
  104. {
  105. for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
  106. {
  107. floors.push_back(b);
  108. }
  109. }
  110. else
  111. floors.push_back(level);
  112. for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
  113. {
  114. register int zd = *i;
  115. for (int xd = 0; xd < gs->map->width; xd++)
  116. {
  117. for (int yd = 0; yd < gs->map->height; yd++)
  118. {
  119. if ((getTile (int3 (xd,yd,zd))->terType == 8 && water)
  120. || (getTile (int3 (xd,yd,zd))->terType != 8 && land))
  121. tiles.insert(int3(xd,yd,zd));
  122. }
  123. }
  124. }
  125. }
  126. void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
  127. {
  128. std::vector<int> floors;
  129. for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
  130. {
  131. floors.push_back(b);
  132. }
  133. const TerrainTile *tinfo;
  134. for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
  135. {
  136. register int zd = *i;
  137. for (int xd = 0; xd < gs->map->width; xd++)
  138. {
  139. for (int yd = 0; yd < gs->map->height; yd++)
  140. {
  141. tinfo = getTile(int3 (xd,yd,zd));
  142. if (tinfo->terType != 8 && !tinfo->blocked) //land and free
  143. tiles.push_back (int3 (xd,yd,zd));
  144. }
  145. }
  146. }
  147. }
  148. bool CGameInfoCallback::isAllowed( int type, int id )
  149. {
  150. switch(type)
  151. {
  152. case 0:
  153. return gs->map->allowedSpell[id];
  154. case 1:
  155. return gs->map->allowedArtifact[id];
  156. case 2:
  157. return gs->map->allowedAbilities[id];
  158. default:
  159. ERROR_RET_VAL_IF(1, "Wrong type!", false);
  160. }
  161. }
  162. void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
  163. {
  164. for (int j = 0; j < 3 ; j++)
  165. out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_TREASURE)]);
  166. for (int j = 0; j < 3 ; j++)
  167. out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MINOR)]);
  168. out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
  169. }
  170. ArtifactID CPrivilagedInfoCallback::getRandomArt (int flags)
  171. {
  172. return VLC->arth->getRandomArt(flags);
  173. }
  174. ArtifactID CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags, bool erasePicked)
  175. {
  176. return VLC->arth->getArtSync (rand, flags, erasePicked);
  177. }
  178. void CPrivilagedInfoCallback::getAllowedSpells(std::vector<SpellID> &out, ui16 level)
  179. {
  180. for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
  181. {
  182. const CSpell *spell = SpellID(i).toSpell();
  183. if (isAllowed (0, spell->id) && spell->level == level)
  184. {
  185. out.push_back(spell->id);
  186. }
  187. }
  188. }
  189. inline TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
  190. {
  191. if(!gs->map->isInTheMap(pos))
  192. return NULL;
  193. return &gs->map->getTile(pos);
  194. }
  195. const PlayerState * CGameInfoCallback::getPlayer(TPlayerColor color, bool verbose) const
  196. {
  197. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", NULL);
  198. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", NULL);
  199. return &gs->players[color];
  200. }
  201. const CTown * CGameInfoCallback::getNativeTown(TPlayerColor color) const
  202. {
  203. const PlayerSettings *ps = getPlayerSettings(color);
  204. ERROR_RET_VAL_IF(!ps, "There is no such player!", NULL);
  205. return &VLC->townh->towns[ps->castle];
  206. }
  207. const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
  208. {
  209. ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", NULL);
  210. return getObj(gs->map->questIdentifierToId[identifier]);
  211. }
  212. /************************************************************************/
  213. /* */
  214. /************************************************************************/
  215. const CGObjectInstance* CGameInfoCallback::getObj(int objid, bool verbose) const
  216. {
  217. if(objid < 0 || objid >= gs->map->objects.size())
  218. {
  219. if(verbose)
  220. tlog1 << "Cannot get object with id " << objid << std::endl;
  221. return NULL;
  222. }
  223. const CGObjectInstance *ret = gs->map->objects[objid];
  224. if(!ret)
  225. {
  226. if(verbose)
  227. tlog1 << "Cannot get object with id " << objid << ". Object was removed.\n";
  228. return NULL;
  229. }
  230. if(!isVisible(ret, player))
  231. {
  232. if(verbose)
  233. tlog1 << "Cannot get object with id " << objid << ". Object is not visible.\n";
  234. return NULL;
  235. }
  236. return ret;
  237. }
  238. const CGHeroInstance* CGameInfoCallback::getHero(int objid) const
  239. {
  240. const CGObjectInstance *obj = getObj(objid, false);
  241. if(obj)
  242. return dynamic_cast<const CGHeroInstance*>(obj);
  243. else
  244. return NULL;
  245. }
  246. const CGTownInstance* CGameInfoCallback::getTown(int objid) const
  247. {
  248. const CGObjectInstance *obj = getObj(objid, false);
  249. if(obj)
  250. return dynamic_cast<const CGTownInstance*>(gs->map->objects[objid].get());
  251. else
  252. return NULL;
  253. }
  254. void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos, UpgradeInfo &out) const
  255. {
  256. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  257. ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
  258. ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
  259. out = gs->getUpgradeInfo(obj->getStack(stackPos));
  260. //return gs->getUpgradeInfo(obj->getStack(stackPos));
  261. }
  262. const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
  263. {
  264. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  265. if(beforeRandomization)
  266. return gs->initialOpts;
  267. else
  268. return gs->scenarioOps;
  269. }
  270. int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
  271. {
  272. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  273. ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
  274. //if there is a battle
  275. if(gs->curB)
  276. return gs->curB->battleGetSpellCost(sp, caster);
  277. //if there is no battle
  278. return caster->getSpellCost(sp);
  279. }
  280. int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
  281. {
  282. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  283. ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
  284. if(!gs->curB) //no battle
  285. {
  286. if (hero) //but we see hero's spellbook
  287. return gs->curB->calculateSpellDmg(
  288. sp, hero, NULL, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
  289. else
  290. return 0; //mage guild
  291. }
  292. //gs->getHero(gs->currentPlayer)
  293. //const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
  294. const CGHeroInstance * ourHero = hero;
  295. return gs->curB->calculateSpellDmg(
  296. sp, ourHero, NULL, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
  297. }
  298. void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
  299. {
  300. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  301. ERROR_RET_IF(!obj, "No guild object!");
  302. ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
  303. //TODO: advmap object -> check if they're visited by our hero
  304. if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
  305. {
  306. gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
  307. }
  308. else if(obj->ID == Obj::DEN_OF_THIEVES)
  309. {
  310. gs->obtainPlayersStats(thi, 20);
  311. }
  312. }
  313. int CGameInfoCallback::howManyTowns(int Player) const
  314. {
  315. ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
  316. return gs->players[Player].towns.size();
  317. }
  318. bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
  319. {
  320. ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
  321. bool detailed = hasAccess(town->tempOwner);
  322. //TODO vision support
  323. if(town->ID == Obj::TOWN)
  324. dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
  325. else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
  326. dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
  327. else
  328. return false;
  329. return true;
  330. }
  331. int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const
  332. {
  333. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
  334. return gs->guardingCreaturePosition(pos);
  335. }
  336. std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
  337. {
  338. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
  339. std::vector<const CGObjectInstance*> ret;
  340. BOOST_FOREACH(auto cr, gs->guardingCreatures(pos))
  341. {
  342. ret.push_back(cr);
  343. }
  344. return ret;
  345. }
  346. bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
  347. {
  348. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  349. ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
  350. ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
  351. //TODO vision support
  352. dest.initFromHero(h, hasAccess(h->tempOwner));
  353. return true;
  354. }
  355. int CGameInfoCallback::getDate(Date::EDateType mode) const
  356. {
  357. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  358. return gs->getDate(mode);
  359. }
  360. std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
  361. {
  362. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  363. std::vector<std::string> ret;
  364. const TerrainTile *t = getTile(pos);
  365. ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
  366. BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
  367. ret.push_back(obj->getHoverText());
  368. return ret;
  369. }
  370. bool CGameInfoCallback::isVisible(int3 pos, boost::optional<TPlayerColor> Player) const
  371. {
  372. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  373. return gs->map->isInTheMap(pos) && (!Player || gs->isVisible(pos, *Player));
  374. }
  375. bool CGameInfoCallback::isVisible(int3 pos) const
  376. {
  377. return isVisible(pos, player);
  378. }
  379. bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, boost::optional<TPlayerColor> Player ) const
  380. {
  381. return gs->isVisible(obj, Player);
  382. }
  383. bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
  384. {
  385. return isVisible(obj, player);
  386. }
  387. // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
  388. // {
  389. // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  390. // if()
  391. // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  392. // if(!armi)
  393. // return NULL;
  394. // else
  395. // return armi;
  396. // }
  397. std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
  398. {
  399. std::vector<const CGObjectInstance *> ret;
  400. const TerrainTile *t = getTile(pos);
  401. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  402. BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
  403. ret.push_back(obj);
  404. return ret;
  405. }
  406. std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
  407. {
  408. std::vector<const CGObjectInstance *> ret;
  409. const TerrainTile *t = getTile(pos, verbose);
  410. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
  411. BOOST_FOREACH(const CGObjectInstance * obj, t->visitableObjects)
  412. {
  413. if(player < 0 || obj->ID != Obj::EVENT) //hide events from players
  414. ret.push_back(obj);
  415. }
  416. return ret;
  417. }
  418. std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
  419. {
  420. std::vector<const CGObjectInstance *> ret;
  421. const TerrainTile *t = getTile(pos);
  422. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  423. BOOST_FOREACH(const CGObjectInstance *obj, t->blockingObjects)
  424. if(obj->tempOwner != 254)
  425. ret.push_back(obj);
  426. // const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  427. // for(size_t b=0; b<objs.size(); ++b)
  428. // {
  429. // if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  430. // ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  431. // }
  432. return ret;
  433. }
  434. int3 CGameInfoCallback::getMapSize() const
  435. {
  436. return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
  437. }
  438. std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
  439. {
  440. ASSERT_IF_CALLED_WITH_PLAYER
  441. std::vector<const CGHeroInstance *> ret;
  442. //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
  443. //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
  444. ret.resize(gs->players[*player].availableHeroes.size());
  445. std::copy(gs->players[*player].availableHeroes.begin(),gs->players[*player].availableHeroes.end(),ret.begin());
  446. return ret;
  447. }
  448. const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
  449. {
  450. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", NULL);
  451. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  452. return &gs->map->getTile(tile);
  453. }
  454. EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
  455. {
  456. ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
  457. CBuilding * pom = t->town->buildings[ID];
  458. if(!pom)
  459. return EBuildingState::BUILDING_ERROR;
  460. if(t->hasBuilt(ID)) //already built
  461. return EBuildingState::ALREADY_PRESENT;
  462. //can we build it?
  463. if(vstd::contains(t->forbiddenBuildings, ID))
  464. return EBuildingState::FORBIDDEN; //forbidden
  465. //checking for requirements
  466. std::set<BuildingID> reqs = getBuildingRequiments(t, ID);//getting all requirements
  467. bool notAllBuilt = false;
  468. for( std::set<BuildingID>::iterator ri = reqs.begin(); ri != reqs.end(); ri++ )
  469. {
  470. if(!t->hasBuilt(*ri)) //lack of requirements - cannot build
  471. {
  472. if(vstd::contains(t->forbiddenBuildings, *ri)) // not built requirement forbidden - same goes to this build
  473. return EBuildingState::FORBIDDEN;
  474. else
  475. notAllBuilt = true; // no return here - we need to check if any required builds are forbidden
  476. }
  477. }
  478. if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
  479. return EBuildingState::CANT_BUILD_TODAY; //building limit
  480. if (notAllBuilt)
  481. return EBuildingState::PREREQUIRES;
  482. if(ID == BuildingID::CAPITOL)
  483. {
  484. const PlayerState *ps = getPlayer(t->tempOwner);
  485. if(ps)
  486. {
  487. BOOST_FOREACH(const CGTownInstance *t, ps->towns)
  488. {
  489. if(t->hasBuilt(BuildingID::CAPITOL))
  490. {
  491. return EBuildingState::HAVE_CAPITAL; //no more than one capitol
  492. }
  493. }
  494. }
  495. }
  496. else if(ID == BuildingID::SHIPYARD)
  497. {
  498. const TerrainTile *tile = getTile(t->bestLocation(), false);
  499. if(!tile || tile->terType != ETerrainType::WATER)
  500. return EBuildingState::NO_WATER; //lack of water
  501. }
  502. //checking resources
  503. if(!pom->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
  504. return EBuildingState::NO_RESOURCES; //lack of res
  505. return EBuildingState::ALLOWED;
  506. }
  507. std::set<BuildingID> CGameInfoCallback::getBuildingRequiments( const CGTownInstance *t, BuildingID ID )
  508. {
  509. ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", std::set<BuildingID>());
  510. std::set<int> used;
  511. used.insert(ID);
  512. auto reqs = t->town->buildings[ID]->requirements;
  513. bool found;
  514. do
  515. {
  516. found = false;
  517. for(auto i=reqs.begin();i!=reqs.end();i++)
  518. {
  519. if(used.find(*i)==used.end()) //we haven't added requirements for this building
  520. {
  521. found = true;
  522. auto & requires = t->town->buildings[*i]->requirements;
  523. used.insert(*i);
  524. for(auto j = requires.begin(); j!= requires.end(); j++)
  525. reqs.insert(*j);//creating full list of requirements
  526. }
  527. }
  528. }
  529. while (found);
  530. return reqs;
  531. }
  532. const CMapHeader * CGameInfoCallback::getMapHeader() const
  533. {
  534. return gs->map;
  535. }
  536. bool CGameInfoCallback::hasAccess(boost::optional<TPlayerColor> playerId) const
  537. {
  538. return !player || gs->getPlayerRelations( *playerId, *player ) != PlayerRelations::ENEMIES;
  539. }
  540. EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(TPlayerColor player) const
  541. {
  542. const PlayerState *ps = gs->getPlayer(player, false);
  543. ERROR_RET_VAL_IF(!ps, "No such player!", EPlayerStatus::WRONG);
  544. return ps->status;
  545. }
  546. std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
  547. {
  548. return "GOSSIP TEST";
  549. }
  550. PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( TPlayerColor color1, TPlayerColor color2 ) const
  551. {
  552. return gs->getPlayerRelations(color1, color2);
  553. }
  554. bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
  555. {
  556. return !obj || hasAccess(obj->tempOwner);
  557. }
  558. int CGameInfoCallback::getHeroCount( TPlayerColor player, bool includeGarrisoned ) const
  559. {
  560. int ret = 0;
  561. const PlayerState *p = gs->getPlayer(player);
  562. ERROR_RET_VAL_IF(!p, "No such player!", -1);
  563. if(includeGarrisoned)
  564. return p->heroes.size();
  565. else
  566. for(ui32 i = 0; i < p->heroes.size(); i++)
  567. if(!p->heroes[i]->inTownGarrison)
  568. ret++;
  569. return ret;
  570. }
  571. bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
  572. {
  573. if(canGetFullInfo(obj))
  574. return true;
  575. const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
  576. const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
  577. return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
  578. }
  579. int CGameInfoCallback::getCurrentPlayer() const
  580. {
  581. return gs->currentPlayer;
  582. }
  583. CGameInfoCallback::CGameInfoCallback()
  584. {
  585. }
  586. CGameInfoCallback::CGameInfoCallback(CGameState *GS, boost::optional<TPlayerColor> Player)
  587. {
  588. gs = GS;
  589. player = Player;
  590. }
  591. const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
  592. {
  593. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  594. return gs->getPlayerTeam(*player)->fogOfWarMap;
  595. }
  596. int CPlayerSpecificInfoCallback::howManyTowns() const
  597. {
  598. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  599. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  600. return CGameInfoCallback::howManyTowns(*player);
  601. }
  602. std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
  603. {
  604. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  605. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  606. BOOST_FOREACH(const auto & i, gs->players)
  607. {
  608. BOOST_FOREACH(const auto & town, i.second.towns)
  609. {
  610. if (i.first==player || (isVisible(town, player) && !onlyOur))
  611. {
  612. ret.push_back(town);
  613. }
  614. }
  615. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  616. return ret;
  617. }
  618. std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
  619. {
  620. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  621. std::vector < const CGHeroInstance *> ret;
  622. BOOST_FOREACH(auto hero, gs->map->heroes)
  623. {
  624. if( !player || (hero->tempOwner == *player) ||
  625. (isVisible(hero->getPosition(false), player) && !onlyOur) )
  626. {
  627. ret.push_back(hero);
  628. }
  629. }
  630. return ret;
  631. }
  632. boost::optional<TPlayerColor> CPlayerSpecificInfoCallback::getMyColor() const
  633. {
  634. return player;
  635. }
  636. int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
  637. {
  638. if (hero->inTownGarrison && !includeGarrisoned)
  639. return -1;
  640. size_t index = 0;
  641. auto & heroes = gs->players[*player].heroes;
  642. for (auto curHero = heroes.begin(); curHero!=heroes.end(); curHero++)
  643. {
  644. if (includeGarrisoned || !(*curHero)->inTownGarrison)
  645. index++;
  646. if (*curHero == hero)
  647. return index;
  648. }
  649. return -1;
  650. }
  651. int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
  652. {
  653. if (!player || CGObelisk::obeliskCount == 0)
  654. {
  655. outKnownRatio = 0.0;
  656. }
  657. else
  658. {
  659. outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(*player)->id]) / CGObelisk::obeliskCount;
  660. }
  661. return gs->map->grailPos;
  662. }
  663. std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
  664. {
  665. std::vector < const CGObjectInstance * > ret;
  666. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->objects)
  667. {
  668. if(obj && obj->tempOwner == player)
  669. ret.push_back(obj);
  670. }
  671. return ret;
  672. }
  673. std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
  674. {
  675. ASSERT_IF_CALLED_WITH_PLAYER
  676. std::vector < const CGDwelling * > ret;
  677. BOOST_FOREACH(CGDwelling * dw, gs->getPlayer(*player)->dwellings)
  678. {
  679. ret.push_back(dw);
  680. }
  681. return ret;
  682. }
  683. std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
  684. {
  685. std::vector <QuestInfo> ret;
  686. BOOST_FOREACH (auto quest, gs->getPlayer(*player)->quests)
  687. {
  688. ret.push_back (quest);
  689. }
  690. return ret;
  691. }
  692. int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
  693. {
  694. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  695. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  696. return getHeroCount(*player,includeGarrisoned);
  697. }
  698. const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
  699. {
  700. ASSERT_IF_CALLED_WITH_PLAYER
  701. const PlayerState *p = getPlayer(*player);
  702. ERROR_RET_VAL_IF(!p, "No player info", NULL);
  703. if (!includeGarrisoned)
  704. {
  705. for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
  706. if(p->heroes[i]->inTownGarrison)
  707. serialId++;
  708. }
  709. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", NULL);
  710. return p->heroes[serialId];
  711. }
  712. const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
  713. {
  714. ASSERT_IF_CALLED_WITH_PLAYER
  715. const PlayerState *p = getPlayer(*player);
  716. ERROR_RET_VAL_IF(!p, "No player info", NULL);
  717. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", NULL);
  718. return p->towns[serialId];
  719. }
  720. int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
  721. {
  722. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  723. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", -1);
  724. return getResource(*player, type);
  725. }
  726. TResources CPlayerSpecificInfoCallback::getResourceAmount() const
  727. {
  728. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  729. ERROR_RET_VAL_IF(!player, "Applicable only for player callbacks", TResources());
  730. return gs->players[*player].resources;
  731. }
  732. CGHeroInstance *CNonConstInfoCallback::getHero(int objid)
  733. {
  734. return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
  735. }
  736. CGTownInstance *CNonConstInfoCallback::getTown(int objid)
  737. {
  738. return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
  739. }
  740. TeamState *CNonConstInfoCallback::getTeam(ui8 teamID)
  741. {
  742. return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
  743. }
  744. TeamState *CNonConstInfoCallback::getPlayerTeam(TPlayerColor color)
  745. {
  746. return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
  747. }
  748. PlayerState * CNonConstInfoCallback::getPlayer( TPlayerColor color, bool verbose )
  749. {
  750. return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
  751. }
  752. const TeamState * CGameInfoCallback::getTeam( ui8 teamID ) const
  753. {
  754. ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << int(teamID), NULL);
  755. const TeamState *ret = &gs->teams[teamID];
  756. ERROR_RET_VAL_IF(!!player && !vstd::contains(ret->players, *player), "Illegal attempt to access team data!", NULL);
  757. return ret;
  758. }
  759. const TeamState * CGameInfoCallback::getPlayerTeam( TPlayerColor color ) const
  760. {
  761. const PlayerState * ps = getPlayer(color);
  762. if (ps)
  763. return getTeam(ps->team);
  764. return NULL;
  765. }
  766. const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
  767. {
  768. BOOST_FOREACH(const CGHeroInstance *h, gs->map->heroes)
  769. if(h->subID == subid)
  770. return h;
  771. return NULL;
  772. }
  773. int CGameInfoCallback::getLocalPlayer() const
  774. {
  775. return getCurrentPlayer();
  776. }
  777. bool CGameInfoCallback::isInTheMap(const int3 &pos) const
  778. {
  779. return gs->map->isInTheMap(pos);
  780. }
  781. void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
  782. {
  783. commitPackage(iw);
  784. }
  785. void IGameEventRealizer::showInfoDialog(const std::string &msg, int player)
  786. {
  787. InfoWindow iw;
  788. iw.player = player;
  789. iw.text << msg;
  790. showInfoDialog(&iw);
  791. }
  792. void IGameEventRealizer::setObjProperty(int objid, int prop, si64 val)
  793. {
  794. SetObjectProperty sob;
  795. sob.id = objid;
  796. sob.what = prop;
  797. sob.val = static_cast<ui32>(val);
  798. commitPackage(&sob);
  799. }
  800. const CGObjectInstance * IGameCallback::putNewObject(Obj ID, int subID, int3 pos)
  801. {
  802. NewObject no;
  803. no.ID = ID; //creature
  804. no.subID= subID;
  805. no.pos = pos;
  806. commitPackage(&no);
  807. return getObj(no.id); //id field will be filled during applying on gs
  808. }
  809. const CGCreature * IGameCallback::putNewMonster(int creID, int count, int3 pos)
  810. {
  811. const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos);
  812. setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
  813. setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
  814. return dynamic_cast<const CGCreature*>(m);
  815. }