QuestArtifactPlacer.h 1.4 KB

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  1. /*
  2. * QuestArtifactPlacer, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../Zone.h"
  12. #include "../Functions.h"
  13. #include "../../mapObjects/ObjectTemplate.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CRandomGenerator;
  16. class QuestArtifactPlacer : public Modificator
  17. {
  18. public:
  19. MODIFICATOR(QuestArtifactPlacer);
  20. void process() override;
  21. void init() override;
  22. void addQuestArtZone(std::shared_ptr<Zone> otherZone);
  23. void findZonesForQuestArts();
  24. void addQuestArtifact(const ArtifactID& id);
  25. void rememberPotentialArtifactToReplace(CGObjectInstance* obj);
  26. std::vector<CGObjectInstance*> getPossibleArtifactsToReplace() const;
  27. void placeQuestArtifacts(CRandomGenerator* rand);
  28. void dropReplacedArtifact(CGObjectInstance* obj);
  29. size_t getMaxQuestArtifactCount() const;
  30. ArtifactID drawRandomArtifact();
  31. void addRandomArtifact(ArtifactID artid);
  32. protected:
  33. std::vector<std::shared_ptr<Zone>> questArtZones; //artifacts required for Seer Huts will be placed here - or not if null
  34. std::vector<ArtifactID> questArtifactsToPlace;
  35. std::vector<CGObjectInstance*> artifactsToReplace; //Common artifacts which may be replaced by quest artifacts from other zones
  36. size_t maxQuestArtifacts;
  37. std::vector<ArtifactID> questArtifacts;
  38. };
  39. VCMI_LIB_NAMESPACE_END