BattleFake.h 1.5 KB

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  1. /*
  2. * BattleFake.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vstd/RNG.h>
  12. #include "mock_BonusBearer.h"
  13. #include "mock_battle_IBattleState.h"
  14. #include "mock_battle_Unit.h"
  15. #include "mock_scripting_Pool.h"
  16. #include "../../lib/JsonNode.h"
  17. #include "../../lib/NetPacksBase.h"
  18. #include "../../lib/battle/CBattleInfoCallback.h"
  19. namespace test
  20. {
  21. namespace battle
  22. {
  23. using namespace ::testing;
  24. using ::battle::Unit;
  25. using ::battle::Units;
  26. using ::battle::UnitFilter;
  27. class UnitFake : public UnitMock
  28. {
  29. public:
  30. void addNewBonus(const std::shared_ptr<Bonus> & b);
  31. void makeAlive();
  32. void makeDead();
  33. void redirectBonusesToFake();
  34. void expectAnyBonusSystemCall();
  35. private:
  36. BonusBearerMock bonusFake;
  37. };
  38. class UnitsFake
  39. {
  40. public:
  41. std::vector<std::shared_ptr<UnitFake>> allUnits;
  42. UnitFake & add(ui8 side);
  43. battle::Units getUnitsIf(battle::UnitFilter predicate) const;
  44. void setDefaultBonusExpectations();
  45. };
  46. class BattleFake : public CBattleInfoCallback, public BattleStateMock
  47. {
  48. std::shared_ptr<scripting::PoolMock> pool;
  49. public:
  50. BattleFake(std::shared_ptr<scripting::PoolMock> pool_);
  51. virtual ~BattleFake();
  52. void setUp();
  53. void setupEmptyBattlefield();
  54. scripting::Pool * getContextPool() const override;
  55. template <typename T>
  56. void accept(T * pack)
  57. {
  58. pack->applyBattle(this);
  59. }
  60. protected:
  61. private:
  62. };
  63. }
  64. }