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							- /*
 
-  * mainwindow_moc.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include <QMainWindow>
 
- #include <QStringList>
 
- #include <QTranslator>
 
- namespace Ui
 
- {
 
- class MainWindow;
 
- const QString teamName = "vcmi";
 
- const QString appName = "launcher";
 
- }
 
- class QTableWidgetItem;
 
- class CModList;
 
- class CModListView;
 
- enum class ETranslationStatus : int8_t
 
- {
 
- 	NOT_AVAILABLE, // translation for this language was not found in mod list. Could also happen if player is offline or disabled repository checkout
 
- 	NOT_INSTALLLED, // translation mod found, but it is not installed
 
- 	DISABLED, // translation mod found, and installed, but toggled off
 
- 	ACTIVE // translation mod active OR game is already in specified language (e.g. English H3 for players with English language)
 
- };
 
- class MainWindow : public QMainWindow
 
- {
 
- 	Q_OBJECT
 
- #ifdef ENABLE_QT_TRANSLATIONS
 
- 	QTranslator translator;
 
- #endif
 
- 	Ui::MainWindow * ui;
 
- 	void load();
 
- 	enum TabRows
 
- 	{
 
- 		MODS = 0,
 
- 		SETTINGS = 1,
 
- 		SETUP = 2,
 
- 		ABOUT = 3,
 
- 		START = 4,
 
- 	};
 
- public:
 
- 	explicit MainWindow(QWidget * parent = nullptr);
 
- 	~MainWindow() override;
 
- 	CModListView * getModView();
 
- 	void updateTranslation();
 
- 	void computeSidePanelSizes();
 
- 	
 
- 	void detectPreferredLanguage();
 
- 	void enterSetup();
 
- 	void exitSetup(bool goToMods);
 
- 	void switchToModsTab();
 
- 	void switchToStartTab();
 
- 	void dragEnterEvent(QDragEnterEvent* event) override;
 
- 	void dropEvent(QDropEvent *event) override;
 
- 	void manualInstallFile(QString filePath);
 
- 	ETranslationStatus getTranslationStatus();
 
- protected:
 
- 	void changeEvent(QEvent * event) override;
 
- public slots:
 
- 	void on_startGameButton_clicked();
 
- 	
 
- private slots:
 
- 	void on_modslistButton_clicked();
 
- 	void on_settingsButton_clicked();
 
- 	void on_aboutButton_clicked();
 
- };
 
 
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