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- /*
- * BattleOptionsTab.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleOptionsTab.h"
- #include "CConfigHandler.h"
- #include "../../battle/BattleInterface.h"
- #include "../../gui/CGuiHandler.h"
- #include "../../../lib/filesystem/ResourceID.h"
- #include "../../../lib/CGeneralTextHandler.h"
- #include "../../widgets/Buttons.h"
- #include "../../widgets/TextControls.h"
- BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- type |= REDRAW_PARENT;
- const JsonNode config(ResourceID("config/widgets/settings/battleOptionsTab.json"));
- addCallback("viewGridChanged", [this, owner](bool value)
- {
- viewGridChangedCallback(value, owner);
- });
- addCallback("movementShadowChanged", [this, owner](bool value)
- {
- movementShadowChangedCallback(value, owner);
- });
- addCallback("mouseShadowChanged", [this](bool value)
- {
- mouseShadowChangedCallback(value);
- });
- addCallback("animationSpeedChanged", [this](int value)
- {
- animationSpeedChangedCallback(value);
- });
- addCallback("showQueueChanged", [this, owner](bool value)
- {
- showQueueChangedCallback(value, owner);
- });
- addCallback("queueSizeChanged", [this, owner](int value)
- {
- queueSizeChangedCallback(value, owner);
- });
- addCallback("skipBattleIntroMusicChanged", [this](bool value)
- {
- skipBattleIntroMusicChangedCallback(value);
- });
- build(config);
- std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
- animationSpeedToggle->setSelected(getAnimSpeed());
- std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
- queueSizeToggle->setSelected(getQueueSizeId());
- std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
- viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
- std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
- movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
- std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
- mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
- std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
- skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
- }
- int BattleOptionsTab::getAnimSpeed() const
- {
- if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
- return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
- return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
- }
- int BattleOptionsTab::getQueueSizeId() const
- {
- std::string sizeText = settings["battle"]["queueSize"].String();
- bool visible = settings["battle"]["showQueue"].Bool();
- if(!visible)
- return -1;
- if(sizeText == "none")
- return -1;
- if(sizeText == "auto")
- return 0;
- if(sizeText == "small")
- return 1;
- if(sizeText == "big")
- return 2;
- return 0;
- }
- std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
- {
- switch(value)
- {
- case -1:
- return "none";
- case 0:
- return "auto";
- case 1:
- return "small";
- case 2:
- return "big";
- default:
- return "auto";
- }
- }
- void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
- {
- Settings cellBorders = settings.write["battle"]["cellBorders"];
- cellBorders->Bool() = value;
- if(parentBattleInterface)
- parentBattleInterface->redrawBattlefield();
- }
- void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
- {
- Settings stackRange = settings.write["battle"]["stackRange"];
- stackRange->Bool() = value;
- if(parentBattleInterface)
- parentBattleInterface->redrawBattlefield();
- }
- void BattleOptionsTab::mouseShadowChangedCallback(bool value)
- {
- Settings shadow = settings.write["battle"]["mouseShadow"];
- shadow->Bool() = value;
- }
- void BattleOptionsTab::animationSpeedChangedCallback(int value)
- {
- Settings speed = settings.write["battle"]["speedFactor"];
- speed->Float() = static_cast<float>(value);
- auto targetLabel = widget<CLabel>("animationSpeedValueLabel");
- int valuePercentage = value * 100 / 3; // H3 max value is "3", displaying it to be 100%
- if (targetLabel)
- targetLabel->setText(std::to_string(valuePercentage) + "%");
- }
- void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
- {
- if(!parentBattleInterface)
- {
- Settings showQueue = settings.write["battle"]["showQueue"];
- showQueue->Bool() = value;
- }
- else
- {
- parentBattleInterface->setBattleQueueVisibility(value);
- }
- }
- void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
- {
- if (value == -1)
- {
- showQueueChangedCallback(false, parentBattleInterface);
- return;
- }
- std::string stringifiedValue = getQueueSizeStringFromId(value);
- Settings size = settings.write["battle"]["queueSize"];
- size->String() = stringifiedValue;
- showQueueChangedCallback(true, parentBattleInterface);
- }
- void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
- {
- Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
- musicSkipSettingValue->Bool() = value;
- }
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