BattleOptionsTab.cpp 5.4 KB

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  1. /*
  2. * BattleOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleOptionsTab.h"
  12. #include "CConfigHandler.h"
  13. #include "../../battle/BattleInterface.h"
  14. #include "../../gui/CGuiHandler.h"
  15. #include "../../../lib/filesystem/ResourceID.h"
  16. #include "../../../lib/CGeneralTextHandler.h"
  17. #include "../../widgets/Buttons.h"
  18. #include "../../widgets/TextControls.h"
  19. BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
  20. {
  21. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  22. type |= REDRAW_PARENT;
  23. const JsonNode config(ResourceID("config/widgets/settings/battleOptionsTab.json"));
  24. addCallback("viewGridChanged", [this, owner](bool value)
  25. {
  26. viewGridChangedCallback(value, owner);
  27. });
  28. addCallback("movementShadowChanged", [this, owner](bool value)
  29. {
  30. movementShadowChangedCallback(value, owner);
  31. });
  32. addCallback("mouseShadowChanged", [this](bool value)
  33. {
  34. mouseShadowChangedCallback(value);
  35. });
  36. addCallback("animationSpeedChanged", [this](int value)
  37. {
  38. animationSpeedChangedCallback(value);
  39. });
  40. addCallback("showQueueChanged", [this, owner](bool value)
  41. {
  42. showQueueChangedCallback(value, owner);
  43. });
  44. addCallback("queueSizeChanged", [this, owner](int value)
  45. {
  46. queueSizeChangedCallback(value, owner);
  47. });
  48. addCallback("skipBattleIntroMusicChanged", [this](bool value)
  49. {
  50. skipBattleIntroMusicChangedCallback(value);
  51. });
  52. build(config);
  53. std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
  54. animationSpeedToggle->setSelected(getAnimSpeed());
  55. std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
  56. queueSizeToggle->setSelected(getQueueSizeId());
  57. std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
  58. viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
  59. std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
  60. movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
  61. std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
  62. mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
  63. std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
  64. skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
  65. }
  66. int BattleOptionsTab::getAnimSpeed() const
  67. {
  68. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
  69. return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
  70. return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
  71. }
  72. int BattleOptionsTab::getQueueSizeId() const
  73. {
  74. std::string sizeText = settings["battle"]["queueSize"].String();
  75. bool visible = settings["battle"]["showQueue"].Bool();
  76. if(!visible)
  77. return -1;
  78. if(sizeText == "none")
  79. return -1;
  80. if(sizeText == "auto")
  81. return 0;
  82. if(sizeText == "small")
  83. return 1;
  84. if(sizeText == "big")
  85. return 2;
  86. return 0;
  87. }
  88. std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
  89. {
  90. switch(value)
  91. {
  92. case -1:
  93. return "none";
  94. case 0:
  95. return "auto";
  96. case 1:
  97. return "small";
  98. case 2:
  99. return "big";
  100. default:
  101. return "auto";
  102. }
  103. }
  104. void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
  105. {
  106. Settings cellBorders = settings.write["battle"]["cellBorders"];
  107. cellBorders->Bool() = value;
  108. if(parentBattleInterface)
  109. parentBattleInterface->redrawBattlefield();
  110. }
  111. void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
  112. {
  113. Settings stackRange = settings.write["battle"]["stackRange"];
  114. stackRange->Bool() = value;
  115. if(parentBattleInterface)
  116. parentBattleInterface->redrawBattlefield();
  117. }
  118. void BattleOptionsTab::mouseShadowChangedCallback(bool value)
  119. {
  120. Settings shadow = settings.write["battle"]["mouseShadow"];
  121. shadow->Bool() = value;
  122. }
  123. void BattleOptionsTab::animationSpeedChangedCallback(int value)
  124. {
  125. Settings speed = settings.write["battle"]["speedFactor"];
  126. speed->Float() = static_cast<float>(value);
  127. auto targetLabel = widget<CLabel>("animationSpeedValueLabel");
  128. int valuePercentage = value * 100 / 3; // H3 max value is "3", displaying it to be 100%
  129. if (targetLabel)
  130. targetLabel->setText(std::to_string(valuePercentage) + "%");
  131. }
  132. void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
  133. {
  134. if(!parentBattleInterface)
  135. {
  136. Settings showQueue = settings.write["battle"]["showQueue"];
  137. showQueue->Bool() = value;
  138. }
  139. else
  140. {
  141. parentBattleInterface->setBattleQueueVisibility(value);
  142. }
  143. }
  144. void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
  145. {
  146. if (value == -1)
  147. {
  148. showQueueChangedCallback(false, parentBattleInterface);
  149. return;
  150. }
  151. std::string stringifiedValue = getQueueSizeStringFromId(value);
  152. Settings size = settings.write["battle"]["queueSize"];
  153. size->String() = stringifiedValue;
  154. showQueueChangedCallback(true, parentBattleInterface);
  155. }
  156. void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
  157. {
  158. Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
  159. musicSkipSettingValue->Bool() = value;
  160. }