CMapOperation.cpp 17 KB

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  1. /*
  2. * CMapOperation.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapOperation.h"
  12. #include "../GameLibrary.h"
  13. #include "../TerrainHandler.h"
  14. #include "../mapObjects/CGObjectInstance.h"
  15. #include "CMap.h"
  16. #include "MapEditUtils.h"
  17. #include <vstd/RNG.h>
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. CMapOperation::CMapOperation(CMap* map) : map(map)
  20. {
  21. }
  22. std::string CMapOperation::getLabel() const
  23. {
  24. return "";
  25. }
  26. MapRect CMapOperation::extendTileAround(const int3 & centerPos) const
  27. {
  28. return MapRect(int3(centerPos.x - 1, centerPos.y - 1, centerPos.z), 3, 3);
  29. }
  30. MapRect CMapOperation::extendTileAroundSafely(const int3& centerPos) const
  31. {
  32. return extendTileAround(centerPos) & MapRect(int3(0, 0, centerPos.z), map->width, map->height);
  33. }
  34. CComposedOperation::CComposedOperation(CMap* map) : CMapOperation(map)
  35. {
  36. }
  37. void CComposedOperation::execute()
  38. {
  39. // FIXME: Only reindex objects at the end of composite operation
  40. for(auto & operation : operations)
  41. {
  42. operation->execute();
  43. }
  44. }
  45. void CComposedOperation::undo()
  46. {
  47. //reverse order
  48. for(auto operation = operations.rbegin(); operation != operations.rend(); operation++)
  49. {
  50. operation->get()->undo();
  51. }
  52. }
  53. void CComposedOperation::redo()
  54. {
  55. for(auto & operation : operations)
  56. {
  57. operation->redo();
  58. }
  59. }
  60. std::string CComposedOperation::getLabel() const
  61. {
  62. std::string ret = "Composed operation: ";
  63. for(const auto & operation : operations)
  64. {
  65. ret.append(operation->getLabel() + ";");
  66. }
  67. return ret;
  68. }
  69. void CComposedOperation::addOperation(std::unique_ptr<CMapOperation>&& operation)
  70. {
  71. operations.push_back(std::move(operation));
  72. }
  73. CDrawTerrainOperation::CDrawTerrainOperation(CMap * map, CTerrainSelection terrainSel, TerrainId terType, int decorationsPercentage, vstd::RNG * gen):
  74. CMapOperation(map),
  75. terrainSel(std::move(terrainSel)),
  76. terType(terType),
  77. decorationsPercentage(decorationsPercentage),
  78. gen(gen)
  79. {
  80. }
  81. void CDrawTerrainOperation::execute()
  82. {
  83. for(const auto & pos : terrainSel.getSelectedItems())
  84. {
  85. auto & tile = map->getTile(pos);
  86. if (formerState.find(tile.terrainType) == formerState.end())
  87. formerState.insert({tile.terrainType, CTerrainSelection(terrainSel.getMap())});
  88. formerState.at(tile.terrainType).select(pos);
  89. }
  90. drawTerrain(terType, terrainSel);
  91. }
  92. void CDrawTerrainOperation::drawTerrain(TerrainId terrainType, CTerrainSelection selection)
  93. {
  94. for(const auto & pos : selection.getSelectedItems())
  95. {
  96. auto & tile = map->getTile(pos);
  97. tile.terrainType = terrainType;
  98. invalidateTerrainViews(pos);
  99. }
  100. updateTerrainTypes(selection);
  101. updateTerrainViews();
  102. invalidatedTerViews.clear();
  103. }
  104. void CDrawTerrainOperation::undo()
  105. {
  106. for (auto const& typeToSelection : formerState)
  107. {
  108. drawTerrain(typeToSelection.first, typeToSelection.second);
  109. }
  110. }
  111. void CDrawTerrainOperation::redo()
  112. {
  113. drawTerrain(terType, terrainSel);
  114. }
  115. std::string CDrawTerrainOperation::getLabel() const
  116. {
  117. return "Draw Terrain";
  118. }
  119. void CDrawTerrainOperation::updateTerrainTypes(CTerrainSelection selection)
  120. {
  121. auto positions = selection.getSelectedItems();
  122. while(!positions.empty())
  123. {
  124. const auto & centerPos = *(positions.begin());
  125. auto centerTile = map->getTile(centerPos);
  126. //logGlobal->debug("Set terrain tile at pos '%s' to type '%s'", centerPos, centerTile.terType);
  127. auto tiles = getInvalidTiles(centerPos);
  128. auto updateTerrainType = [&](const int3& pos)
  129. {
  130. map->getTile(pos).terrainType = centerTile.terrainType;
  131. positions.insert(pos);
  132. invalidateTerrainViews(pos);
  133. //logGlobal->debug("Set additional terrain tile at pos '%s' to type '%s'", pos, centerTile.terType);
  134. };
  135. // Fill foreign invalid tiles
  136. for(const auto & tile : tiles.foreignTiles)
  137. {
  138. updateTerrainType(tile);
  139. }
  140. tiles = getInvalidTiles(centerPos);
  141. if(tiles.nativeTiles.find(centerPos) != tiles.nativeTiles.end())
  142. {
  143. // Blow up
  144. auto rect = extendTileAroundSafely(centerPos);
  145. std::set<int3> suitableTiles;
  146. int invalidForeignTilesCnt = std::numeric_limits<int>::max();
  147. int invalidNativeTilesCnt = 0;
  148. bool centerPosValid = false;
  149. rect.forEach([&](const int3& posToTest)
  150. {
  151. auto & terrainTile = map->getTile(posToTest);
  152. if(centerTile.getTerrain() != terrainTile.getTerrain())
  153. {
  154. const auto formerTerType = terrainTile.terrainType;
  155. terrainTile.terrainType = centerTile.terrainType;
  156. auto testTile = getInvalidTiles(posToTest);
  157. int nativeTilesCntNorm = testTile.nativeTiles.empty() ? std::numeric_limits<int>::max() : static_cast<int>(testTile.nativeTiles.size());
  158. bool putSuitableTile = false;
  159. bool addToSuitableTiles = false;
  160. if(testTile.centerPosValid)
  161. {
  162. if(!centerPosValid)
  163. {
  164. centerPosValid = true;
  165. putSuitableTile = true;
  166. }
  167. else
  168. {
  169. if(testTile.foreignTiles.size() < invalidForeignTilesCnt)
  170. {
  171. putSuitableTile = true;
  172. }
  173. else
  174. {
  175. addToSuitableTiles = true;
  176. }
  177. }
  178. }
  179. else if(!centerPosValid)
  180. {
  181. if((nativeTilesCntNorm > invalidNativeTilesCnt) ||
  182. (nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() < invalidForeignTilesCnt))
  183. {
  184. putSuitableTile = true;
  185. }
  186. else if(nativeTilesCntNorm == invalidNativeTilesCnt && testTile.foreignTiles.size() == invalidForeignTilesCnt)
  187. {
  188. addToSuitableTiles = true;
  189. }
  190. }
  191. if(putSuitableTile)
  192. {
  193. //if(!suitableTiles.empty())
  194. //{
  195. // logGlobal->debug("Clear suitables tiles.");
  196. //}
  197. invalidNativeTilesCnt = nativeTilesCntNorm;
  198. invalidForeignTilesCnt = static_cast<int>(testTile.foreignTiles.size());
  199. suitableTiles.clear();
  200. addToSuitableTiles = true;
  201. }
  202. if(addToSuitableTiles)
  203. {
  204. suitableTiles.insert(posToTest);
  205. }
  206. terrainTile.terrainType = formerTerType;
  207. }
  208. });
  209. if(suitableTiles.size() == 1)
  210. {
  211. updateTerrainType(*suitableTiles.begin());
  212. }
  213. else
  214. {
  215. static const int3 directions[] = { int3(0, -1, 0), int3(-1, 0, 0), int3(0, 1, 0), int3(1, 0, 0),
  216. int3(-1, -1, 0), int3(-1, 1, 0), int3(1, 1, 0), int3(1, -1, 0) };
  217. for(const auto & direction : directions)
  218. {
  219. auto it = suitableTiles.find(centerPos + direction);
  220. if (it != suitableTiles.end())
  221. {
  222. updateTerrainType(*it);
  223. break;
  224. }
  225. }
  226. }
  227. }
  228. else
  229. {
  230. // add invalid native tiles which are not in the positions list
  231. for(const auto & nativeTile : tiles.nativeTiles)
  232. {
  233. if (positions.find(nativeTile) == positions.end())
  234. {
  235. positions.insert(nativeTile);
  236. }
  237. }
  238. positions.erase(centerPos);
  239. }
  240. }
  241. }
  242. void CDrawTerrainOperation::updateTerrainViews()
  243. {
  244. for(const auto & pos : invalidatedTerViews)
  245. {
  246. const auto & patterns = LIBRARY->terviewh->getTerrainViewPatterns(map->getTile(pos).getTerrainID());
  247. // Detect a pattern which fits best
  248. int bestPattern = -1;
  249. ValidationResult valRslt(false);
  250. for(int k = 0; k < patterns.size(); ++k)
  251. {
  252. const auto & pattern = patterns[k];
  253. //(ETerrainGroup::ETerrainGroup terGroup, const std::string & id)
  254. valRslt = validateTerrainView(pos, &pattern);
  255. if (valRslt.result)
  256. {
  257. bestPattern = k;
  258. break;
  259. }
  260. }
  261. //assert(bestPattern != -1);
  262. if(bestPattern == -1)
  263. {
  264. // This shouldn't be the case
  265. logGlobal->warn("No pattern detected at pos '%s'.", pos.toString());
  266. CTerrainViewPatternUtils::printDebuggingInfoAboutTile(map, pos);
  267. continue;
  268. }
  269. // Get mapping
  270. const TerrainViewPattern& pattern = patterns[bestPattern][valRslt.flip];
  271. std::pair<int, int> mapping;
  272. mapping = pattern.mapping[0];
  273. if(pattern.decoration)
  274. {
  275. if (pattern.mapping.size() < 2 || gen->nextInt(100) > decorationsPercentage)
  276. mapping = pattern.mapping[0];
  277. else
  278. mapping = pattern.mapping[1];
  279. }
  280. if (!valRslt.transitionReplacement.empty())
  281. mapping = valRslt.transitionReplacement == TerrainViewPattern::RULE_DIRT ? pattern.mapping[0] : pattern.mapping[1];
  282. // Set terrain view
  283. auto & tile = map->getTile(pos);
  284. if(!pattern.diffImages)
  285. {
  286. tile.terView = gen->nextInt(mapping.first, mapping.second);
  287. tile.extTileFlags = (tile.extTileFlags & 0b11111100) | valRslt.flip;
  288. }
  289. else
  290. {
  291. const int framesPerRot = (mapping.second - mapping.first + 1) / pattern.rotationTypesCount;
  292. int flip = (pattern.rotationTypesCount == 2 && valRslt.flip == 2) ? 1 : valRslt.flip;
  293. int firstFrame = mapping.first + flip * framesPerRot;
  294. tile.terView = gen->nextInt(firstFrame, firstFrame + framesPerRot - 1);
  295. tile.extTileFlags = 0;
  296. }
  297. }
  298. }
  299. CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainView(const int3& pos, const std::vector<TerrainViewPattern>* pattern, int recDepth) const
  300. {
  301. for(int flip = 0; flip < 4; ++flip)
  302. {
  303. auto valRslt = validateTerrainViewInner(pos, pattern->at(flip), recDepth);
  304. if(valRslt.result)
  305. {
  306. valRslt.flip = flip;
  307. return valRslt;
  308. }
  309. }
  310. return ValidationResult(false);
  311. }
  312. CDrawTerrainOperation::ValidationResult CDrawTerrainOperation::validateTerrainViewInner(const int3& pos, const TerrainViewPattern& pattern, int recDepth) const
  313. {
  314. const auto * centerTerType = map->getTile(pos).getTerrain();
  315. int totalPoints = 0;
  316. std::string transitionReplacement;
  317. for(int i = 0; i < 9; ++i)
  318. {
  319. // The center, middle cell can be skipped
  320. if(i == 4)
  321. {
  322. continue;
  323. }
  324. // Get terrain group of the current cell
  325. int cx = pos.x + (i % 3) - 1;
  326. int cy = pos.y + (i / 3) - 1;
  327. int3 currentPos(cx, cy, pos.z);
  328. bool isAlien = false;
  329. const TerrainType * terType = nullptr;
  330. if(!map->isInTheMap(currentPos))
  331. {
  332. // position is not in the map, so take the ter type from the neighbor tile
  333. bool widthTooHigh = currentPos.x >= map->width;
  334. bool widthTooLess = currentPos.x < 0;
  335. bool heightTooHigh = currentPos.y >= map->height;
  336. bool heightTooLess = currentPos.y < 0;
  337. if((widthTooHigh && heightTooHigh) || (widthTooHigh && heightTooLess) || (widthTooLess && heightTooHigh) || (widthTooLess && heightTooLess))
  338. {
  339. terType = centerTerType;
  340. }
  341. else if(widthTooHigh)
  342. {
  343. terType = map->getTile(int3(currentPos.x - 1, currentPos.y, currentPos.z)).getTerrain();
  344. }
  345. else if(heightTooHigh)
  346. {
  347. terType = map->getTile(int3(currentPos.x, currentPos.y - 1, currentPos.z)).getTerrain();
  348. }
  349. else if(widthTooLess)
  350. {
  351. terType = map->getTile(int3(currentPos.x + 1, currentPos.y, currentPos.z)).getTerrain();
  352. }
  353. else if(heightTooLess)
  354. {
  355. terType = map->getTile(int3(currentPos.x, currentPos.y + 1, currentPos.z)).getTerrain();
  356. }
  357. }
  358. else
  359. {
  360. terType = map->getTile(currentPos).getTerrain();
  361. if(terType != centerTerType && (terType->isPassable() || centerTerType->isPassable()))
  362. {
  363. isAlien = true;
  364. }
  365. }
  366. // Validate all rules per cell
  367. int topPoints = -1;
  368. for(const auto & elem : pattern.data[i])
  369. {
  370. TerrainViewPattern::WeightedRule rule = elem;
  371. if(!rule.isStandardRule())
  372. {
  373. if(recDepth == 0 && map->isInTheMap(currentPos))
  374. {
  375. if(centerTerType->getId() == terType->getId() || (centerTerType->getId() == ETerrainId::DIRT && !terType->isTransitionRequired()))
  376. {
  377. const auto patternForRule = LIBRARY->terviewh->getTerrainViewPatternsById(terType->getId(), rule.name);
  378. if(auto p = patternForRule)
  379. {
  380. auto rslt = validateTerrainView(currentPos, &(p->get()), 1);
  381. if(rslt.result) topPoints = std::max(topPoints, rule.points);
  382. }
  383. }
  384. continue;
  385. }
  386. else
  387. {
  388. rule.setNative();
  389. }
  390. }
  391. auto applyValidationRslt = [&](bool rslt)
  392. {
  393. if(rslt)
  394. {
  395. topPoints = std::max(topPoints, rule.points);
  396. }
  397. };
  398. // Validate cell with the ruleset of the pattern
  399. bool nativeTestOk = false;
  400. bool nativeTestStrongOk = false;
  401. nativeTestOk = nativeTestStrongOk = (rule.isNativeStrong() || rule.isNativeRule()) && !isAlien;
  402. if(centerTerType->getId() == ETerrainId::DIRT)
  403. {
  404. nativeTestOk = rule.isNativeRule() && !terType->isTransitionRequired();
  405. bool sandTestOk = (rule.isSandRule() || rule.isTransition())
  406. && terType->isTransitionRequired();
  407. applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk || nativeTestStrongOk);
  408. }
  409. else if(centerTerType->getId() == ETerrainId::SAND)
  410. {
  411. applyValidationRslt(true);
  412. }
  413. else if(centerTerType->isTransitionRequired()) //water, rock and some special terrains require sand transition
  414. {
  415. bool sandTestOk = (rule.isSandRule() || rule.isTransition())
  416. && isAlien;
  417. applyValidationRslt(rule.isAnyRule() || sandTestOk || nativeTestOk);
  418. }
  419. else
  420. {
  421. bool dirtTestOk = (rule.isDirtRule() || rule.isTransition())
  422. && isAlien && !terType->isTransitionRequired();
  423. bool sandTestOk = (rule.isSandRule() || rule.isTransition())
  424. && terType->isTransitionRequired();
  425. if(transitionReplacement.empty() && rule.isTransition()
  426. && (dirtTestOk || sandTestOk))
  427. {
  428. transitionReplacement = dirtTestOk ? TerrainViewPattern::RULE_DIRT : TerrainViewPattern::RULE_SAND;
  429. }
  430. if(rule.isTransition())
  431. {
  432. applyValidationRslt((dirtTestOk && transitionReplacement != TerrainViewPattern::RULE_SAND) ||
  433. (sandTestOk && transitionReplacement != TerrainViewPattern::RULE_DIRT));
  434. }
  435. else
  436. {
  437. applyValidationRslt(rule.isAnyRule() || dirtTestOk || sandTestOk || nativeTestOk);
  438. }
  439. }
  440. }
  441. if(topPoints == -1)
  442. {
  443. return ValidationResult(false);
  444. }
  445. else
  446. {
  447. totalPoints += topPoints;
  448. }
  449. }
  450. if(totalPoints >= pattern.minPoints && totalPoints <= pattern.maxPoints)
  451. {
  452. return ValidationResult(true, transitionReplacement);
  453. }
  454. else
  455. {
  456. return ValidationResult(false);
  457. }
  458. }
  459. void CDrawTerrainOperation::invalidateTerrainViews(const int3& centerPos)
  460. {
  461. auto rect = extendTileAroundSafely(centerPos);
  462. rect.forEach([&](const int3& pos)
  463. {
  464. invalidatedTerViews.insert(pos);
  465. });
  466. }
  467. CDrawTerrainOperation::InvalidTiles CDrawTerrainOperation::getInvalidTiles(const int3& centerPos) const
  468. {
  469. //TODO: this is very expensive function for RMG, needs optimization
  470. InvalidTiles tiles;
  471. const auto * centerTerType = map->getTile(centerPos).getTerrain();
  472. auto rect = extendTileAround(centerPos);
  473. rect.forEach([&](const int3& pos)
  474. {
  475. if(map->isInTheMap(pos))
  476. {
  477. const auto * terType = map->getTile(pos).getTerrain();
  478. auto valid = validateTerrainView(pos, LIBRARY->terviewh->getTerrainTypePatternById("n1")).result;
  479. // Special validity check for rock & water
  480. if(valid && (terType->isWater() || !terType->isPassable()))
  481. {
  482. static const std::string patternIds[] = { "s1", "s2" };
  483. for(const auto & patternId : patternIds)
  484. {
  485. valid = !validateTerrainView(pos, LIBRARY->terviewh->getTerrainTypePatternById(patternId)).result;
  486. if(!valid) break;
  487. }
  488. }
  489. // Additional validity check for non rock OR water
  490. else if(!valid && (terType->isLand() && terType->isPassable()))
  491. {
  492. static const std::string patternIds[] = { "n2", "n3" };
  493. for(const auto & patternId : patternIds)
  494. {
  495. valid = validateTerrainView(pos, LIBRARY->terviewh->getTerrainTypePatternById(patternId)).result;
  496. if(valid) break;
  497. }
  498. }
  499. if(!valid)
  500. {
  501. if(terType == centerTerType) tiles.nativeTiles.insert(pos);
  502. else tiles.foreignTiles.insert(pos);
  503. }
  504. else if(centerPos == pos)
  505. {
  506. tiles.centerPosValid = true;
  507. }
  508. }
  509. });
  510. return tiles;
  511. }
  512. CDrawTerrainOperation::ValidationResult::ValidationResult(bool result, std::string transitionReplacement)
  513. : result(result)
  514. , transitionReplacement(std::move(transitionReplacement))
  515. , flip(0)
  516. {
  517. }
  518. CClearTerrainOperation::CClearTerrainOperation(CMap* map, vstd::RNG* gen) : CComposedOperation(map)
  519. {
  520. for (int i = 0; i < map->mapLevels; i++)
  521. {
  522. CTerrainSelection terrainSel(map);
  523. terrainSel.selectRange(MapRect(int3(0, 0, i), map->width, map->height));
  524. addOperation(std::make_unique<CDrawTerrainOperation>(map, terrainSel, i == 1 ? ETerrainId::ROCK : ETerrainId::WATER, 0, gen));
  525. }
  526. }
  527. std::string CClearTerrainOperation::getLabel() const
  528. {
  529. return "Clear Terrain";
  530. }
  531. CInsertObjectOperation::CInsertObjectOperation(CMap* map, std::shared_ptr<CGObjectInstance> obj)
  532. : CMapOperation(map), obj(obj)
  533. {
  534. }
  535. void CInsertObjectOperation::execute()
  536. {
  537. map->generateUniqueInstanceName(obj.get());
  538. map->addNewObject(obj);
  539. }
  540. void CInsertObjectOperation::undo()
  541. {
  542. map->removeObject(obj->id);
  543. }
  544. void CInsertObjectOperation::redo()
  545. {
  546. execute();
  547. }
  548. std::string CInsertObjectOperation::getLabel() const
  549. {
  550. return "Insert Object";
  551. }
  552. CMoveObjectOperation::CMoveObjectOperation(CMap* map, CGObjectInstance * obj, const int3& targetPosition)
  553. : CMapOperation(map),
  554. obj(obj),
  555. initialPos(obj->anchorPos()),
  556. targetPos(targetPosition)
  557. {
  558. }
  559. void CMoveObjectOperation::execute()
  560. {
  561. map->moveObject(obj->id, targetPos);
  562. }
  563. void CMoveObjectOperation::undo()
  564. {
  565. map->moveObject(obj->id, initialPos);
  566. }
  567. void CMoveObjectOperation::redo()
  568. {
  569. execute();
  570. }
  571. std::string CMoveObjectOperation::getLabel() const
  572. {
  573. return "Move Object";
  574. }
  575. CRemoveObjectOperation::CRemoveObjectOperation(CMap* map, CGObjectInstance * obj)
  576. : CMapOperation(map), targetedObject(obj)
  577. {
  578. }
  579. void CRemoveObjectOperation::execute()
  580. {
  581. removedObject = map->removeObject(targetedObject->id);
  582. }
  583. void CRemoveObjectOperation::undo()
  584. {
  585. assert(removedObject != nullptr);
  586. map->addNewObject(removedObject);
  587. }
  588. void CRemoveObjectOperation::redo()
  589. {
  590. execute();
  591. }
  592. std::string CRemoveObjectOperation::getLabel() const
  593. {
  594. return "Remove Object";
  595. }
  596. VCMI_LIB_NAMESPACE_END