BattleSpellMechanics.cpp 27 KB

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  1. /*
  2. * BattleSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../BattleState.h"
  14. #include "../mapObjects/CGHeroInstance.h"
  15. #include "../mapObjects/CGTownInstance.h"
  16. ///HealingSpellMechanics
  17. void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  18. {
  19. EHealLevel healLevel = getHealLevel(parameters.effectLevel);
  20. int hpGained = calculateHealedHP(env, parameters, ctx);
  21. StacksHealedOrResurrected shr;
  22. shr.lifeDrain = false;
  23. shr.tentHealing = false;
  24. const bool resurrect = (healLevel != EHealLevel::HEAL);
  25. for(auto & attackedCre : ctx.attackedCres)
  26. {
  27. StacksHealedOrResurrected::HealInfo hi;
  28. hi.stackID = (attackedCre)->ID;
  29. int stackHPgained = parameters.caster->getSpellBonus(owner, hpGained, attackedCre);
  30. hi.healedHP = attackedCre->calculateHealedHealthPoints(stackHPgained, resurrect);
  31. hi.lowLevelResurrection = (healLevel == EHealLevel::RESURRECT);
  32. shr.healedStacks.push_back(hi);
  33. }
  34. if(!shr.healedStacks.empty())
  35. env->sendAndApply(&shr);
  36. }
  37. int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  38. {
  39. return parameters.getEffectValue();
  40. }
  41. ///AntimagicMechanics
  42. void AntimagicMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  43. {
  44. DefaultSpellMechanics::applyBattle(battle, packet);
  45. doDispell(battle, packet, [this](const Bonus * b) -> bool
  46. {
  47. if(b->source == Bonus::SPELL_EFFECT)
  48. {
  49. return b->sid != owner->id; //effect from this spell
  50. }
  51. return false; //not a spell effect
  52. });
  53. }
  54. ///ChainLightningMechanics
  55. std::vector<const CStack *> ChainLightningMechanics::calculateAffectedStacks(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  56. {
  57. std::vector<const CStack *> res;
  58. std::set<BattleHex> possibleHexes;
  59. for(auto stack : cb->battleGetAllStacks())
  60. {
  61. if(stack->isValidTarget())
  62. {
  63. for(auto hex : stack->getHexes())
  64. {
  65. possibleHexes.insert (hex);
  66. }
  67. }
  68. }
  69. int targetsOnLevel[4] = {4, 4, 5, 5};
  70. BattleHex lightningHex = ctx.destination;
  71. for(int i = 0; i < targetsOnLevel[ctx.schoolLvl]; ++i)
  72. {
  73. auto stack = cb->battleGetStackByPos(lightningHex, true);
  74. if(!stack)
  75. break;
  76. res.push_back(stack);
  77. for(auto hex : stack->getHexes())
  78. {
  79. possibleHexes.erase(hex); //can't hit same stack twice
  80. }
  81. if(possibleHexes.empty()) //not enough targets
  82. break;
  83. lightningHex = BattleHex::getClosestTile(stack->attackerOwned, lightningHex, possibleHexes);
  84. }
  85. return res;
  86. }
  87. ///CloneMechanics
  88. void CloneMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  89. {
  90. const CStack * clonedStack = nullptr;
  91. if(ctx.attackedCres.size())
  92. clonedStack = *ctx.attackedCres.begin();
  93. if(!clonedStack)
  94. {
  95. env->complain ("No target stack to clone!");
  96. return;
  97. }
  98. const int attacker = !(bool)parameters.casterSide;
  99. BattleStackAdded bsa;
  100. bsa.creID = clonedStack->type->idNumber;
  101. bsa.attacker = attacker;
  102. bsa.summoned = true;
  103. bsa.pos = parameters.cb->getAvaliableHex(bsa.creID, attacker); //TODO: unify it
  104. bsa.amount = clonedStack->count;
  105. env->sendAndApply(&bsa);
  106. BattleSetStackProperty ssp;
  107. ssp.stackID = bsa.newStackID;//we know stack ID after apply
  108. ssp.which = BattleSetStackProperty::CLONED;
  109. ssp.val = 0;
  110. ssp.absolute = 1;
  111. env->sendAndApply(&ssp);
  112. ssp.stackID = clonedStack->ID;
  113. ssp.which = BattleSetStackProperty::HAS_CLONE;
  114. ssp.val = bsa.newStackID;
  115. ssp.absolute = 1;
  116. env->sendAndApply(&ssp);
  117. SetStackEffect sse;
  118. sse.stacks.push_back(bsa.newStackID);
  119. Bonus lifeTimeMarker(Bonus::N_TURNS, Bonus::NONE, Bonus::SPELL_EFFECT, 0, owner->id.num);
  120. lifeTimeMarker.turnsRemain = parameters.enchantPower;
  121. sse.effect.push_back(lifeTimeMarker);
  122. env->sendAndApply(&sse);
  123. }
  124. ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  125. {
  126. //can't clone already cloned creature
  127. if(vstd::contains(obj->state, EBattleStackState::CLONED))
  128. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  129. if(obj->cloneID != -1)
  130. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  131. ui8 schoolLevel;
  132. if(caster)
  133. {
  134. schoolLevel = caster->getEffectLevel(owner);
  135. }
  136. else
  137. {
  138. schoolLevel = 3;//todo: remove
  139. }
  140. if(schoolLevel < 3)
  141. {
  142. int maxLevel = (std::max(schoolLevel, (ui8)1) + 4);
  143. int creLevel = obj->getCreature()->level;
  144. if(maxLevel < creLevel) //tier 1-5 for basic, 1-6 for advanced, any level for expert
  145. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  146. }
  147. //use default algorithm only if there is no mechanics-related problem
  148. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  149. }
  150. ///CureMechanics
  151. void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  152. {
  153. DefaultSpellMechanics::applyBattle(battle, packet);
  154. doDispell(battle, packet, dispellSelector);
  155. }
  156. HealingSpellMechanics::EHealLevel CureMechanics::getHealLevel(int effectLevel) const
  157. {
  158. return EHealLevel::HEAL;
  159. }
  160. bool CureMechanics::dispellSelector(const Bonus * b)
  161. {
  162. if(b->source == Bonus::SPELL_EFFECT)
  163. {
  164. CSpell * sp = SpellID(b->sid).toSpell();
  165. return sp->isNegative();
  166. }
  167. return false; //not a spell effect
  168. }
  169. ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  170. {
  171. //Selector method name is ok as cashing string. --AVS
  172. if(!obj->canBeHealed() && !obj->hasBonus(dispellSelector, "CureMechanics::dispellSelector"))
  173. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  174. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  175. }
  176. ///DispellMechanics
  177. void DispellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  178. {
  179. DefaultSpellMechanics::applyBattle(battle, packet);
  180. doDispell(battle, packet, Selector::sourceType(Bonus::SPELL_EFFECT));
  181. }
  182. ESpellCastProblem::ESpellCastProblem DispellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  183. {
  184. {
  185. //just in case
  186. if(!obj->alive())
  187. return ESpellCastProblem::WRONG_SPELL_TARGET;
  188. }
  189. //DISPELL ignores all immunities, except specific absolute immunity
  190. {
  191. //SPELL_IMMUNITY absolute case
  192. std::stringstream cachingStr;
  193. cachingStr << "type_" << Bonus::SPELL_IMMUNITY << "subtype_" << owner->id.toEnum() << "addInfo_1";
  194. if(obj->hasBonus(Selector::typeSubtypeInfo(Bonus::SPELL_IMMUNITY, owner->id.toEnum(), 1), cachingStr.str()))
  195. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  196. }
  197. {
  198. std::stringstream cachingStr;
  199. cachingStr << "source_" << Bonus::SPELL_EFFECT;
  200. if(obj->hasBonus(Selector::sourceType(Bonus::SPELL_EFFECT), cachingStr.str()))
  201. {
  202. return ESpellCastProblem::OK;
  203. }
  204. }
  205. return ESpellCastProblem::WRONG_SPELL_TARGET;
  206. //any other immunities are ignored - do not execute default algorithm
  207. }
  208. void DispellMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  209. {
  210. if(parameters.spellLvl > 2)
  211. {
  212. //expert DISPELL also removes spell-created obstacles
  213. ObstaclesRemoved packet;
  214. for(const auto obstacle : parameters.cb->obstacles)
  215. {
  216. if(obstacle->obstacleType == CObstacleInstance::FIRE_WALL
  217. || obstacle->obstacleType == CObstacleInstance::FORCE_FIELD
  218. || obstacle->obstacleType == CObstacleInstance::LAND_MINE)
  219. packet.obstacles.insert(obstacle->uniqueID);
  220. }
  221. if(!packet.obstacles.empty())
  222. env->sendAndApply(&packet);
  223. }
  224. }
  225. ///EarthquakeMechanics
  226. void EarthquakeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  227. {
  228. if(nullptr == parameters.cb->battleGetDefendedTown())
  229. {
  230. env->complain("EarthquakeMechanics: not town siege");
  231. return;
  232. }
  233. if(CGTownInstance::NONE == parameters.cb->battleGetDefendedTown()->fortLevel())
  234. {
  235. env->complain("EarthquakeMechanics: town has no fort");
  236. return;
  237. }
  238. //start with all destructible parts
  239. std::set<EWallPart::EWallPart> possibleTargets =
  240. {
  241. EWallPart::KEEP,
  242. EWallPart::BOTTOM_TOWER,
  243. EWallPart::BOTTOM_WALL,
  244. EWallPart::BELOW_GATE,
  245. EWallPart::OVER_GATE,
  246. EWallPart::UPPER_WALL,
  247. EWallPart::UPPER_TOWER,
  248. EWallPart::GATE
  249. };
  250. assert(possibleTargets.size() == EWallPart::PARTS_COUNT);
  251. const int targetsToAttack = 2 + std::max<int>(parameters.spellLvl - 1, 0);
  252. CatapultAttack ca;
  253. ca.attacker = -1;
  254. for(int i = 0; i < targetsToAttack; i++)
  255. {
  256. //Any destructible part can be hit regardless of its HP. Multiple hit on same target is allowed.
  257. EWallPart::EWallPart target = *RandomGeneratorUtil::nextItem(possibleTargets, env->getRandomGenerator());
  258. auto & currentHP = parameters.cb->si.wallState;
  259. if(currentHP.at(target) == EWallState::DESTROYED || currentHP.at(target) == EWallState::NONE)
  260. continue;
  261. CatapultAttack::AttackInfo attackInfo;
  262. attackInfo.damageDealt = 1;
  263. attackInfo.attackedPart = target;
  264. attackInfo.destinationTile = parameters.cb->wallPartToBattleHex(target);
  265. ca.attackedParts.push_back(attackInfo);
  266. //removing creatures in turrets / keep if one is destroyed
  267. BattleHex posRemove;
  268. switch(target)
  269. {
  270. case EWallPart::KEEP:
  271. posRemove = -2;
  272. break;
  273. case EWallPart::BOTTOM_TOWER:
  274. posRemove = -3;
  275. break;
  276. case EWallPart::UPPER_TOWER:
  277. posRemove = -4;
  278. break;
  279. }
  280. if(posRemove != BattleHex::INVALID)
  281. {
  282. BattleStacksRemoved bsr;
  283. for(auto & elem : parameters.cb->stacks)
  284. {
  285. if(elem->position == posRemove)
  286. {
  287. bsr.stackIDs.insert(elem->ID);
  288. break;
  289. }
  290. }
  291. if(bsr.stackIDs.size() > 0)
  292. env->sendAndApply(&bsr);
  293. }
  294. };
  295. env->sendAndApply(&ca);
  296. }
  297. ESpellCastProblem::ESpellCastProblem EarthquakeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  298. {
  299. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  300. {
  301. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  302. return ESpellCastProblem::INVALID;
  303. }
  304. if(nullptr == cb->battleGetDefendedTown())
  305. {
  306. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  307. }
  308. if(CGTownInstance::NONE == cb->battleGetDefendedTown()->fortLevel())
  309. {
  310. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  311. }
  312. CSpell::TargetInfo ti(owner, caster->getSpellSchoolLevel(owner));
  313. if(ti.smart)
  314. {
  315. //if spell targeting is smart, then only attacker can use it
  316. if(cb->playerToSide(caster->getOwner()) != 0)
  317. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  318. }
  319. const auto attackableBattleHexes = cb->getAttackableBattleHexes();
  320. if(attackableBattleHexes.empty())
  321. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  322. return ESpellCastProblem::OK;
  323. }
  324. bool EarthquakeMechanics::requiresCreatureTarget() const
  325. {
  326. return false;
  327. }
  328. ///HypnotizeMechanics
  329. ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  330. {
  331. //todo: maybe do not resist on passive cast
  332. if(nullptr != caster)
  333. {
  334. //TODO: what with other creatures casting hypnotize, Faerie Dragons style?
  335. ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
  336. //apply 'damage' bonus for hypnotize, including hero specialty
  337. ui64 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
  338. if (subjectHealth > maxHealth)
  339. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  340. }
  341. return DefaultSpellMechanics::isImmuneByStack(caster, obj);
  342. }
  343. ///ObstacleMechanics
  344. ESpellCastProblem::ESpellCastProblem ObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  345. {
  346. ui8 side = cb->playerToSide(ctx.caster->getOwner());
  347. bool hexesOutsideBattlefield = false;
  348. auto tilesThatMustBeClear = owner->rangeInHexes(ctx.destination, ctx.schoolLvl, side, &hexesOutsideBattlefield);
  349. for(const BattleHex & hex : tilesThatMustBeClear)
  350. if(!isHexAviable(cb, hex, ctx.ti.clearAffected))
  351. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  352. if(hexesOutsideBattlefield)
  353. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  354. return ESpellCastProblem::OK;
  355. }
  356. bool ObstacleMechanics::isHexAviable(const CBattleInfoCallback * cb, const BattleHex & hex, const bool mustBeClear)
  357. {
  358. if(!hex.isAvailable())
  359. return false;
  360. if(!mustBeClear)
  361. return true;
  362. if(cb->battleGetStackByPos(hex, true) || !!cb->battleGetObstacleOnPos(hex, false))
  363. return false;
  364. if(nullptr != cb->battleGetDefendedTown() && CGTownInstance::NONE != cb->battleGetDefendedTown()->fortLevel())
  365. {
  366. EWallPart::EWallPart part = cb->battleHexToWallPart(hex);
  367. if(part != EWallPart::INVALID)
  368. {
  369. if(static_cast<int>(part) < 0)
  370. return false;//indestuctible part, cant be checked by battleGetWallState
  371. if(cb->battleGetWallState(part) != EWallState::DESTROYED && cb->battleGetWallState(part) != EWallState::NONE)
  372. return false;
  373. }
  374. }
  375. return true;
  376. }
  377. void ObstacleMechanics::placeObstacle(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, const BattleHex & pos) const
  378. {
  379. const int obstacleIdToGive = parameters.cb->obstacles.size()+1;
  380. auto obstacle = std::make_shared<SpellCreatedObstacle>();
  381. setupObstacle(obstacle.get());
  382. obstacle->pos = pos;
  383. obstacle->casterSide = parameters.casterSide;
  384. obstacle->ID = owner->id;
  385. obstacle->spellLevel = parameters.effectLevel;
  386. obstacle->casterSpellPower = parameters.effectPower;
  387. obstacle->uniqueID = obstacleIdToGive;
  388. BattleObstaclePlaced bop;
  389. bop.obstacle = obstacle;
  390. env->sendAndApply(&bop);
  391. }
  392. ///PatchObstacleMechanics
  393. void PatchObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  394. {
  395. std::vector<BattleHex> availableTiles;
  396. for(int i = 0; i < GameConstants::BFIELD_SIZE; i += 1)
  397. {
  398. BattleHex hex = i;
  399. if(isHexAviable(parameters.cb, hex, true))
  400. availableTiles.push_back(hex);
  401. }
  402. RandomGeneratorUtil::randomShuffle(availableTiles, env->getRandomGenerator());
  403. const int patchesForSkill[] = {4, 4, 6, 8};
  404. const int patchesToPut = std::min<int>(patchesForSkill[parameters.spellLvl], availableTiles.size());
  405. //land mines or quicksand patches are handled as spell created obstacles
  406. for (int i = 0; i < patchesToPut; i++)
  407. placeObstacle(env, parameters, availableTiles.at(i));
  408. }
  409. ///LandMineMechanics
  410. bool LandMineMechanics::requiresCreatureTarget() const
  411. {
  412. return true;
  413. }
  414. void LandMineMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  415. {
  416. obstacle->obstacleType = CObstacleInstance::LAND_MINE;
  417. obstacle->turnsRemaining = -1;
  418. obstacle->visibleForAnotherSide = false;
  419. }
  420. ///QuicksandMechanics
  421. bool QuicksandMechanics::requiresCreatureTarget() const
  422. {
  423. return false;
  424. }
  425. void QuicksandMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  426. {
  427. obstacle->obstacleType = CObstacleInstance::QUICKSAND;
  428. obstacle->turnsRemaining = -1;
  429. obstacle->visibleForAnotherSide = false;
  430. }
  431. ///WallMechanics
  432. std::vector<BattleHex> WallMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes) const
  433. {
  434. std::vector<BattleHex> ret;
  435. //Special case - shape of obstacle depends on caster's side
  436. //TODO make it possible through spell config
  437. BattleHex::EDir firstStep, secondStep;
  438. if(side)
  439. {
  440. firstStep = BattleHex::TOP_LEFT;
  441. secondStep = BattleHex::TOP_RIGHT;
  442. }
  443. else
  444. {
  445. firstStep = BattleHex::TOP_RIGHT;
  446. secondStep = BattleHex::TOP_LEFT;
  447. }
  448. //Adds hex to the ret if it's valid. Otherwise sets output arg flag if given.
  449. auto addIfValid = [&](BattleHex hex)
  450. {
  451. if(hex.isValid())
  452. ret.push_back(hex);
  453. else if(outDroppedHexes)
  454. *outDroppedHexes = true;
  455. };
  456. ret.push_back(centralHex);
  457. addIfValid(centralHex.moveInDir(firstStep, false));
  458. if(schoolLvl >= 2) //advanced versions of fire wall / force field cotnains of 3 hexes
  459. addIfValid(centralHex.moveInDir(secondStep, false)); //moveInDir function modifies subject hex
  460. return ret;
  461. }
  462. ///FireWallMechanics
  463. bool FireWallMechanics::requiresCreatureTarget() const
  464. {
  465. return true;
  466. }
  467. void FireWallMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  468. {
  469. const BattleHex destination = parameters.getFirstDestinationHex();
  470. if(!destination.isValid())
  471. {
  472. env->complain("Invalid destination for FIRE_WALL");
  473. return;
  474. }
  475. //firewall is build from multiple obstacles - one fire piece for each affected hex
  476. auto affectedHexes = owner->rangeInHexes(destination, parameters.spellLvl, parameters.casterSide);
  477. for(BattleHex hex : affectedHexes)
  478. placeObstacle(env, parameters, hex);
  479. }
  480. void FireWallMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  481. {
  482. obstacle->obstacleType = CObstacleInstance::FIRE_WALL;
  483. obstacle->turnsRemaining = 2;
  484. obstacle->visibleForAnotherSide = true;
  485. }
  486. ///ForceFieldMechanics
  487. bool ForceFieldMechanics::requiresCreatureTarget() const
  488. {
  489. return false;
  490. }
  491. void ForceFieldMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  492. {
  493. const BattleHex destination = parameters.getFirstDestinationHex();
  494. if(!destination.isValid())
  495. {
  496. env->complain("Invalid destination for FORCE_FIELD");
  497. return;
  498. }
  499. placeObstacle(env, parameters, destination);
  500. }
  501. void ForceFieldMechanics::setupObstacle(SpellCreatedObstacle * obstacle) const
  502. {
  503. obstacle->obstacleType = CObstacleInstance::FORCE_FIELD;
  504. obstacle->turnsRemaining = 2;
  505. obstacle->visibleForAnotherSide = true;
  506. }
  507. ///RemoveObstacleMechanics
  508. void RemoveObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  509. {
  510. if(auto obstacleToRemove = parameters.cb->battleGetObstacleOnPos(parameters.getFirstDestinationHex(), false))
  511. {
  512. if(canRemove(obstacleToRemove.get(), parameters.spellLvl))
  513. {
  514. ObstaclesRemoved obr;
  515. obr.obstacles.insert(obstacleToRemove->uniqueID);
  516. env->sendAndApply(&obr);
  517. }
  518. else
  519. {
  520. env->complain("Cant remove this obstacle!");
  521. }
  522. }
  523. else
  524. env->complain("There's no obstacle to remove!");
  525. }
  526. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  527. {
  528. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  529. {
  530. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  531. return ESpellCastProblem::INVALID;
  532. }
  533. const int spellLevel = caster->getSpellSchoolLevel(owner);
  534. for(auto obstacle : cb->battleGetAllObstacles())
  535. if(canRemove(obstacle.get(), spellLevel))
  536. return ESpellCastProblem::OK;
  537. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  538. }
  539. ESpellCastProblem::ESpellCastProblem RemoveObstacleMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  540. {
  541. if(auto obstacle = cb->battleGetObstacleOnPos(ctx.destination, false))
  542. if(canRemove(obstacle.get(), ctx.schoolLvl))
  543. return ESpellCastProblem::OK;
  544. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  545. }
  546. bool RemoveObstacleMechanics::canRemove(const CObstacleInstance * obstacle, const int spellLevel) const
  547. {
  548. switch (obstacle->obstacleType)
  549. {
  550. case CObstacleInstance::ABSOLUTE_OBSTACLE: //cliff-like obstacles can't be removed
  551. case CObstacleInstance::MOAT:
  552. return false;
  553. case CObstacleInstance::USUAL:
  554. return true;
  555. case CObstacleInstance::FIRE_WALL:
  556. if(spellLevel >= 2)
  557. return true;
  558. break;
  559. case CObstacleInstance::QUICKSAND:
  560. case CObstacleInstance::LAND_MINE:
  561. case CObstacleInstance::FORCE_FIELD:
  562. if(spellLevel >= 3)
  563. return true;
  564. break;
  565. default:
  566. break;
  567. }
  568. return false;
  569. }
  570. bool RemoveObstacleMechanics::requiresCreatureTarget() const
  571. {
  572. return false;
  573. }
  574. ///RisingSpellMechanics
  575. HealingSpellMechanics::EHealLevel RisingSpellMechanics::getHealLevel(int effectLevel) const
  576. {
  577. //this may be even distinct class
  578. if((effectLevel <= 1) && (owner->id == SpellID::RESURRECTION))
  579. return EHealLevel::RESURRECT;
  580. return EHealLevel::TRUE_RESURRECT;
  581. }
  582. ///SacrificeMechanics
  583. ESpellCastProblem::ESpellCastProblem SacrificeMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  584. {
  585. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  586. {
  587. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  588. return ESpellCastProblem::INVALID;
  589. }
  590. // for sacrifice we have to check for 2 targets (one dead to resurrect and one living to destroy)
  591. bool targetExists = false;
  592. bool targetToSacrificeExists = false;
  593. for(const CStack * stack : cb->battleGetAllStacks())
  594. {
  595. //using isImmuneBy directly as this mechanics does not have overridden immunity check
  596. //therefore we do not need to check caster and casting mode
  597. //TODO: check that we really should check immunity for both stacks
  598. ESpellCastProblem::ESpellCastProblem res = owner->internalIsImmune(caster, stack);
  599. const bool immune = ESpellCastProblem::OK != res && ESpellCastProblem::NOT_DECIDED != res;
  600. const bool casterStack = stack->owner == caster->getOwner();
  601. if(!immune && casterStack)
  602. {
  603. if(stack->alive())
  604. targetToSacrificeExists = true;
  605. else
  606. targetExists = true;
  607. if(targetExists && targetToSacrificeExists)
  608. break;
  609. }
  610. }
  611. if(targetExists && targetToSacrificeExists)
  612. return ESpellCastProblem::OK;
  613. else
  614. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  615. }
  616. void SacrificeMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  617. {
  618. const CStack * victim = nullptr;
  619. if(parameters.destinations.size() == 2)
  620. {
  621. victim = parameters.destinations[1].stackValue;
  622. }
  623. if(nullptr == victim)
  624. {
  625. env->complain("SacrificeMechanics: No stack to sacrifice");
  626. return;
  627. }
  628. //resurrect target after basic checks
  629. RisingSpellMechanics::applyBattleEffects(env, parameters, ctx);
  630. //it is safe to remove even active stack
  631. BattleStacksRemoved bsr;
  632. bsr.stackIDs.insert(victim->ID);
  633. env->sendAndApply(&bsr);
  634. }
  635. int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
  636. {
  637. const CStack * victim = nullptr;
  638. if(parameters.destinations.size() == 2)
  639. {
  640. victim = parameters.destinations[1].stackValue;
  641. }
  642. if(nullptr == victim)
  643. {
  644. env->complain("SacrificeMechanics: No stack to sacrifice");
  645. return 0;
  646. }
  647. return (parameters.effectPower + victim->MaxHealth() + owner->getPower(parameters.effectLevel)) * victim->count;
  648. }
  649. bool SacrificeMechanics::requiresCreatureTarget() const
  650. {
  651. return false;//canBeCast do all target existence checks
  652. }
  653. ///SpecialRisingSpellMechanics
  654. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::canBeCast(const CBattleInfoCallback * cb, const SpellTargetingContext & ctx) const
  655. {
  656. const CStack * stack = cb->getStackIf([ctx](const CStack * s)
  657. {
  658. const bool ownerMatches = !ctx.ti.smart || s->getOwner() == ctx.caster->getOwner();
  659. return ownerMatches && s->isValidTarget(!ctx.ti.onlyAlive) && s->coversPos(ctx.destination);
  660. });
  661. if(nullptr == stack)
  662. return ESpellCastProblem::NO_APPROPRIATE_TARGET;
  663. return ESpellCastProblem::OK;
  664. }
  665. ESpellCastProblem::ESpellCastProblem SpecialRisingSpellMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
  666. {
  667. // following does apply to resurrect and animate dead(?) only
  668. // for sacrifice health calculation and health limit check don't matter
  669. if(obj->count >= obj->baseAmount)
  670. return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  671. //FIXME: Archangels can cast immune stack and this should be applied for them and not hero
  672. // if(caster)
  673. // {
  674. // auto maxHealth = calculateHealedHP(caster, obj, nullptr);
  675. // if (maxHealth < obj->MaxHealth()) //must be able to rise at least one full creature
  676. // return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
  677. // }
  678. return DefaultSpellMechanics::isImmuneByStack(caster,obj);
  679. }
  680. ///SummonMechanics
  681. ESpellCastProblem::ESpellCastProblem SummonMechanics::canBeCast(const CBattleInfoCallback * cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  682. {
  683. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  684. {
  685. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  686. return ESpellCastProblem::INVALID;
  687. }
  688. //check if there are summoned elementals of other type
  689. auto otherSummoned = cb->battleGetStacksIf([caster, this](const CStack * st)
  690. {
  691. return (st->owner == caster->getOwner())
  692. && (vstd::contains(st->state, EBattleStackState::SUMMONED))
  693. && (!vstd::contains(st->state, EBattleStackState::CLONED))
  694. && (st->getCreature()->idNumber != creatureToSummon);
  695. });
  696. if(!otherSummoned.empty())
  697. return ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED;
  698. return ESpellCastProblem::OK;
  699. }
  700. void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  701. {
  702. BattleStackAdded bsa;
  703. bsa.creID = creatureToSummon;
  704. bsa.attacker = !(bool)parameters.casterSide;
  705. bsa.summoned = true;
  706. bsa.pos = parameters.cb->getAvaliableHex(creatureToSummon, !(bool)parameters.casterSide); //TODO: unify it
  707. //TODO stack casting -> probably power will be zero; set the proper number of creatures manually
  708. int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
  709. bsa.amount = parameters.effectPower
  710. * owner->getPower(parameters.spellLvl)
  711. * (100 + percentBonus) / 100.0; //new feature - percentage bonus
  712. if(bsa.amount)
  713. env->sendAndApply(&bsa);
  714. else
  715. env->complain("Summoning didn't summon any!");
  716. }
  717. bool SummonMechanics::requiresCreatureTarget() const
  718. {
  719. return false;
  720. }
  721. ///TeleportMechanics
  722. void TeleportMechanics::applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  723. {
  724. //todo: check legal teleport
  725. if(parameters.destinations.size() == 2)
  726. {
  727. //first destination hex to move to
  728. const BattleHex destination = parameters.destinations[0].hexValue;
  729. if(!destination.isValid())
  730. {
  731. env->complain("TeleportMechanics: invalid teleport destination");
  732. return;
  733. }
  734. //second destination creature to move
  735. const CStack * target = parameters.destinations[1].stackValue;
  736. if(nullptr == target)
  737. {
  738. env->complain("TeleportMechanics: no stack to teleport");
  739. return;
  740. }
  741. BattleStackMoved bsm;
  742. bsm.distance = -1;
  743. bsm.stack = target->ID;
  744. std::vector<BattleHex> tiles;
  745. tiles.push_back(destination);
  746. bsm.tilesToMove = tiles;
  747. bsm.teleporting = true;
  748. env->sendAndApply(&bsm);
  749. }
  750. else
  751. {
  752. env->complain("TeleportMechanics: 2 destinations required.");
  753. return;
  754. }
  755. }
  756. ESpellCastProblem::ESpellCastProblem TeleportMechanics::canBeCast(const CBattleInfoCallback* cb, const ECastingMode::ECastingMode mode, const ISpellCaster * caster) const
  757. {
  758. if(mode == ECastingMode::AFTER_ATTACK_CASTING || mode == ECastingMode::SPELL_LIKE_ATTACK || mode == ECastingMode::MAGIC_MIRROR)
  759. {
  760. logGlobal->warn("Invalid spell cast attempt: spell %s, mode %d", owner->name, mode); //should not even try to do it
  761. return ESpellCastProblem::INVALID;
  762. }
  763. return DefaultSpellMechanics::canBeCast(cb, mode, caster);
  764. }