ChangeLog 53 KB

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  1. 0.99 -> 1.00
  2. GENERAL:
  3. * Spectator mode was implemented through command-line options
  4. * Some main menu settings get saved after returning to main menu - last selected map, save etc.
  5. * Restart scenario button should work correctly now
  6. * New bonuses:
  7. - SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
  8. - TRANSMUTATION - "WoG werewolf"-like ability
  9. - SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
  10. - CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
  11. - RANGED_RETALIATION - allows ranged counterattack
  12. - BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
  13. SPELLS:
  14. * Implemented cumulative effects for spells
  15. MODS:
  16. * Improve support for WoG commander artifacts and skill descriptions
  17. 0.98 -> 0.99
  18. GENERAL:
  19. * New Bonus NO_TERRAIN_PENALTY
  20. * Nomads will remove Sand movement penalty from army
  21. * Flying and water walking is now supported in pathfinder
  22. * New artifacts supported
  23. - Angel Wings
  24. - Boots of Levitation
  25. * Implemented rumors in tavern window
  26. * New cheat codes:
  27. - vcmiglaurung - gives 5000 crystal dragons into each slot
  28. - vcmiungoliant - conceal fog of war for current player
  29. * New console commands:
  30. - gosolo - AI take control over human players and vice versa
  31. - controlai - give control of one or all AIs to player
  32. - set hideSystemMessages on/off - supress server messages in chat
  33. BATTLES:
  34. * Drawbridge mechanics implemented (animation still missing)
  35. * Merging of town and visiting hero armies on siege implemented
  36. * Hero info tooltip for skills and mana implemented
  37. ADVENTURE AI:
  38. * Fixed AI trying to go through underground rock
  39. * Fixed several cases causing AI wandering aimlessly
  40. * AI can again pick best artifacts and exchange artifacts between heroes
  41. * AI heroes with patrol enabled won't leave patrol area anymore
  42. RANDOM MAP GENERATOR:
  43. * Changed fractalization algorithm so it can create cycles
  44. * Zones will not have straight paths anymore, they are totally random
  45. * Generated zones will have different size depending on template setting
  46. * Added Thieves Guild random object (1 per zone)
  47. * Added Seer Huts with quests that match OH3
  48. * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
  49. 0.97 -> 0.98
  50. GENERAL:
  51. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  52. ADVENTURE AI:
  53. * AI will try to use Monolith entrances for exploration
  54. * AI will now always revisit each exit of two way monolith if exit no longer visible
  55. * AI will eagerly pick guarded and blocked treasures
  56. ADVENTURE MAP:
  57. * Implemented world view
  58. * Added graphical fading effects
  59. SPELLS:
  60. * New spells handled:
  61. - Earthquake
  62. - View Air
  63. - View Earth
  64. - Visions
  65. - Disguise
  66. * Implemented CURE spell negative dispell effect
  67. * Added LOCATION target for spells castable on any hex with new target modifiers
  68. BATTLES:
  69. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  70. RANDOM MAP GENERATOR:
  71. * Underground tunnels are working now
  72. * Implemented "junction" zone type
  73. * Improved zone placing algorithm
  74. * More balanced distribution of treasure piles
  75. * More obstacles within zones
  76. 0.96 -> 0.97 (Nov 01 2014)
  77. GENERAL:
  78. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  79. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  80. * (linux)
  81. * Changes in used librries:
  82. - VCMI can now be compiled with SDL2
  83. - Movies will use ffmpeg library
  84. - change boost::bind to std::bind
  85. - removed boost::asign
  86. - Updated FuzzyLite to 5.0
  87. * Multiplayer load support was implemented through command-line options
  88. ADVENTURE AI:
  89. * Significantly optimized execution time, AI should be much faster now.
  90. ADVENTURE MAP:
  91. * Non-latin characters can now be entered in chat window or used for save names.
  92. * Implemented separate speed for owned heroes and heroes owned by other players
  93. GRAPHICS:
  94. * Better upscaling when running in fullscreen mode.
  95. * New creature/commader window
  96. * New resolutions and bonus icons are now part of a separate mod
  97. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  98. RANDOM MAP GENERATOR:
  99. * Random map generator now creates complete and playable maps, should match original RMG
  100. * All important features from original map templates are implemented
  101. * Fixed major crash on removing objects
  102. * Undeground zones will look just like surface zones
  103. LAUNCHER:
  104. * Implemented switch to disable intro movies in game
  105. 0.95 -> 0.96 (Jul 01 2014)
  106. GENERAL:
  107. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  108. ADVENTURE AI:
  109. * Optimized speed and removed various bottlenecks.
  110. ADVENTURE MAP:
  111. * Heroes auto-level primary and secondary skill levels according to experience
  112. BATTLES:
  113. * Wall hit/miss sound will be played when using catapult during siege
  114. SPELLS:
  115. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  116. RANDOM MAP GENERATOR
  117. * Towns from mods can be used
  118. * Reading connections, terrains, towns and mines from template
  119. * Zone placement
  120. * Zone borders and connections, fractalized paths inside zones
  121. * Guard generation
  122. * Treasue piles generation (so far only few removable objects)
  123. MODS:
  124. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  125. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  126. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  127. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  128. GENERAL:
  129. * Added configuring of heroes quantity per player allowed in game
  130. 0.94 -> 0.95 (Mar 01 2014)
  131. GENERAL:
  132. * Components of combined artifacts will now display info about entire set.
  133. * Implements level limit
  134. * Added WoG creature abilities by Kuririn
  135. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  136. * Added precompiled header compilation for CMake (can be enabled per flag)
  137. * VCMI will detect changes in text files using crc-32 checksum
  138. * Basic support for unicode. Internally vcmi always uses utf-8
  139. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  140. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  141. ADVENTURE AI:
  142. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  143. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  144. * AI will now use SectorMap to find a way to guarded / covered objects.
  145. * Significantly improved exploration algorithm.
  146. * Locked heroes now try to decompose their goals exhaustively.
  147. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  148. * Improvements for army exchange criteria.
  149. * GatherArmy may include building dwellings in town (experimental).
  150. * AI should now conquer map more aggressively and much faster
  151. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  152. CAMPAIGNS:
  153. * Implemented move heroes to next scenario
  154. * Support for non-standard victory conditions for H3 campaigns
  155. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  156. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  157. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  158. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  159. TOWNS:
  160. * Extended building dependencies support
  161. MODS:
  162. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  163. * Custom victory/loss conditions for maps or campaigns
  164. * 7 days without towns loss condition is no longer hardcoded
  165. * Only changed mods will be validated
  166. 0.93 -> 0.94 (Oct 01 2013)
  167. GENERAL:
  168. * New Launcher application, see
  169. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  170. * fixed "get txt" console command
  171. * command "extract" to extract file by name
  172. * command "def2bmp" to convert def into set of frames.
  173. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  174. * fixed duels, added no-GUI mode for automatic AI testing
  175. * Sir Mullich is available at the start of the game
  176. * Upgrade cost will never be negative.
  177. * support for Chinese fonts (GBK 2-byte encoding)
  178. ADVENTURE MAP
  179. * if Quick Combat option is turned on, battles will be resolved by AI
  180. * first hero is awakened on new turn
  181. * fixed 3000 gems reward in shipwreck
  182. BATTLES:
  183. * autofight implemented
  184. * most of the animations is time-based
  185. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  186. * synchronized attack/defence animation
  187. * spell animation speed uses game settings
  188. * fixed disrupting ray duration
  189. * added logging domain for battle animations
  190. * Fixed crashes on Land Mines / Fire Wall casting.
  191. * UI will be correctly greyed-out during opponent turn
  192. * fixed remaining issues with blit order
  193. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  194. * Fixed Remove Obstacle.
  195. *defeating hero will yield 500 XP
  196. * Added lots of missing spell immunities from Strategija
  197. * Added stone gaze immunity for Troglodytes (did you know about it?)
  198. * damage done by turrets is properly increased by built buldings
  199. * Wyverns will cast Poison instead of Stone Gaze.
  200. TOWN:
  201. * Fixed issue that allowed to build multiple boats in town.
  202. * fix for lookout tower
  203. 0.92 -> 0.93 (Jun 01 2013)
  204. GENERAL:
  205. * Support for SoD-only installations, WoG becomes optional addition
  206. * New logging framework
  207. * Negative luck support, disabled by default
  208. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  209. * Fixed stack artifact (and related buttons) not displaying in creature window.
  210. * Fixed crash at month of double population.
  211. MODS:
  212. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  213. * Improved json validation. Now it support most of features from latest json schema draft.
  214. * Icons use path to icon instead of image indexes.
  215. * It is possible to edit data of another mod or H3 data via mods.
  216. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  217. * Removed no longer needed field "projectile spins"
  218. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  219. BATTLES:
  220. * Fixed Death Stare of Commanders
  221. * Projectile blitting should be closer to original H3. But still not perfect.
  222. * Fixed missing Mirth effects
  223. * Stack affected by Berserk should not try to attack itself
  224. * Fixed several cases of incorrect positioning of creatures in battles
  225. * Fixed abilities of Efreet.
  226. * Fixed broken again palette in some battle backgrounds
  227. TOWN:
  228. * VCMI will not crash if building selection area is smaller than def
  229. * Detection of transparency on selection area is closer to H3
  230. * Improved handling buildings with mode "auto":
  231. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  232. - transitive dependencies are handled (A makes B build, and B makes C and D)
  233. SOUND:
  234. * Added missing WoG creature sounds (from Kuririn).
  235. * The Windows package comes with DLLs needed to play .ogg files
  236. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  237. * some missing sounds for battle effects
  238. ARTIFACTS:
  239. * Several fixes to combined artifacts added via mods.
  240. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  241. * Fixed incorrect components of Cornucopia.
  242. * Cheat code with grant all artifacts, including the ones added by mods
  243. 0.91 -> 0.92 (Mar 01 2013)
  244. GENERAL:
  245. * hero crossover between missions in campaigns
  246. * introduction before missions in campaigns
  247. MODS:
  248. * Added CREATURE_SPELL_POWER for commanders
  249. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  250. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  251. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  252. * Double growth creatures are configurable now
  253. * Drain Life now has % effect depending on bonus value
  254. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  255. * Moat damage configurable
  256. * More config options for spells:
  257. - mind immunity handled by config
  258. - direct damage immunity handled by config
  259. - immunity icon configurable
  260. - removed mind_spell flag
  261. * creature config use string ids now.
  262. * support for string subtype id in short bonus format
  263. * primary skill identifiers for bonuses
  264. 0.9 -> 0.91 (Feb 01 2013)
  265. GENERAL:
  266. * VCMI build on OS X is now supported
  267. * Completely removed autotools
  268. * Added RMG interace and ability to generate simplest working maps
  269. * Added loading screen
  270. MODS:
  271. - Simplified mod structure. Mods from 0.9 will not be compatible.
  272. * Mods can be turned on and off in config/modSettings.json file
  273. * Support for new factions, including:
  274. - New towns
  275. - New hero classes
  276. - New heroes
  277. - New town-related external dwellings
  278. * Support for new artifact, including combined, commander and stack artifacts
  279. * Extended configuration options
  280. - All game objects are referenced by string identifiers
  281. - Subtype resolution for bonuses
  282. BATTLES:
  283. * Support for "enchanted" WoG ability
  284. ADVENTURE AI:
  285. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  286. * Improved exploration algorithm
  287. * AI will prioritize dwellings and mines when there are no opponents visible
  288. 0.89 -> 0.9 (Oct 01 2012)
  289. GENERAL:
  290. * Provisional support creature-adding mods
  291. * New filesystem allowing easier resource adding/replacing
  292. * Reorganized package for better compatibility with HotA and not affecting the original game
  293. * Moved many hard-coded settings into text config files
  294. * Commander level-up dialog
  295. * New Quest Log window
  296. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  297. BATTLES
  298. * New graphics for Stack Queue
  299. * Death Stare works identically to H3
  300. * No explosion when catapult fails to damage the wall
  301. * Fixed crash when attacking stack dies before counterattack
  302. * Fixed crash when attacking stack dies in the Moat just before the attack
  303. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  304. * Fleeing hero won't lose artifacts.
  305. * Spellbook won't be captured.
  306. ADVENTURE AI
  307. * support for quests (Seer Huts, Quest Guardians, and so)
  308. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  309. * AI will now understand threat of Abandoned Mine.
  310. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  311. * Fixed strange case when AI found allied town extremely dangerous
  312. * Fixed crash when AI tried to "revisit" a Boat
  313. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  314. * Fixed a possible freeze when exchanging resources at marketplace
  315. BATTLE AI
  316. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  317. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  318. 0.88 -> 0.89 (Jun 01 2012)
  319. GENERAL
  320. * Mostly implemented Commanders feature (missing level-up dialog)
  321. * Support for stack artifacts
  322. * New creature window graphics contributed by fishkebab
  323. * Config file may have multiple upgrades for creatures
  324. * CTRL+T will open marketplace window
  325. * G will open thieves guild window if player owns at least one town with tavern
  326. * Implemented restart functionality. CTRL+R will trigger a quick restart
  327. * Save game screen and returning to main menu will work if game was started with --start option
  328. * Simple mechanism for detecting game desynchronization after init
  329. * 1280x800 resolution graphics, contributed by Topas
  330. ADVENTURE MAP
  331. * Fixed monsters regenerating casualties from battle at the start of new week.
  332. * T in adventure map will switch to next town
  333. BATTLES
  334. * It's possible to switch active creature during tacts phase by clicking on stack
  335. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  336. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  337. * Fixed crash when death stare or acid breath activated on stack that was just killed
  338. * First aid tent can heal only creatures that suffered damage
  339. * War machines can't be healed by tent
  340. * Creatures casting spells won't try to cast them during tactic phase
  341. * Console tooltips for first aid tent
  342. * Console tooltips for teleport spell
  343. * Cursor is reset to pointer when action is requested
  344. * Fixed a few other missing or wrong tooltips/cursors
  345. * Implemented opening creature window by l-clicking on stack
  346. * Fixed crash on attacking walls with Cyclop Kings
  347. * Fixed and simplified Teleport casting
  348. * Fixed Remove Obstacle spell
  349. * New spells supported:
  350. - Chain Lightning
  351. - Fire Wall
  352. - Force Field
  353. - Land Mine
  354. - Quicksands
  355. - Sacrifice
  356. TOWNS:
  357. * T in castle window will open a tavern window (if available)
  358. PREGAME
  359. * Pregame will use same resolution as main game
  360. * Support for scaling background image
  361. * Customization of graphics with config file.
  362. ADVENTURE AI
  363. * basic rule system for threat evaluation
  364. * new town development logic
  365. * AI can now use external dwellings
  366. * AI will weekly revisit dwellings & mills
  367. * AI will now always pick best stacks from towns
  368. * AI will recruit multiple heroes for exploration
  369. * AI won't try attacking its own heroes
  370. 0.87 -> 0.88 (Mar 01 2012)
  371. * added an initial version of new adventure AI: VCAI
  372. * system settings window allows to change default resolution
  373. * introduced unified JSON-based settings system
  374. * fixed all known localization issues
  375. * Creature Window can handle descriptions of spellcasting abilities
  376. * Support for the clone spell
  377. 0.86 -> 0.87 (Dec 01 2011)
  378. GENERAL:
  379. * Pathfinder can find way using ships and subterranean gates
  380. * Hero reminder & sleep button
  381. PREGAME:
  382. * Credits are implemented
  383. BATTLES
  384. * All attacked hexes will be highlighted
  385. * New combat abilities supported:
  386. - Spell Resistance aura
  387. - Random spellcaster (Genies)
  388. - Mana channeling
  389. - Daemon summoning
  390. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  391. - Fear
  392. - Fearless
  393. - No wall penalty
  394. - Enchanter
  395. - Bind
  396. - Dispell helpful spells
  397. 0.85 -> 0.86 (Sep 01 2011)
  398. GENERAL:
  399. * Reinstated music support
  400. * Bonus system optimizations (caching)
  401. * converted many config files to JSON
  402. * .tga file support
  403. * New artifacts supported
  404. - Admiral's Hat
  405. - Statue of Legion
  406. - Titan's Thunder
  407. BATTLES:
  408. * Correct handling of siege obstacles
  409. * Catapult animation
  410. * New combat abilities supported
  411. - Dragon Breath
  412. - Three-headed Attack
  413. - Attack all around
  414. - Death Cloud / Fireball area attack
  415. - Death Blow
  416. - Lightning Strike
  417. - Rebirth
  418. * New WoG abilities supported
  419. - Defense Bonus
  420. - Cast before attack
  421. - Immunity to direct damage spells
  422. * New spells supported
  423. - Magic Mirror
  424. - Titan's Lightning Bolt
  425. 0.84 -> 0.85 (Jun 01 2011)
  426. GENERAL:
  427. * Support for stack experience
  428. * Implemented original campaign selection screens
  429. * New artifacts supported:
  430. - Statesman's Medal
  431. - Diplomat's Ring
  432. - Ambassador's Sash
  433. TOWNS:
  434. * Implemented animation for new town buildings
  435. * It's possible to sell artifacts at Artifact Merchants
  436. BATTLES:
  437. * Neutral monsters will be split into multiple stacks
  438. * Hero can surrender battle to keep army
  439. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  440. * Partial support for Stone Gaze, Paralyze, Mana drain
  441. 0.83 -> 0.84 (Mar 01 2011)
  442. GENERAL:
  443. * Bonus system has been rewritten
  444. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  445. * New artifacts supported:
  446. - Angellic Alliance
  447. - Bird of Perception
  448. - Emblem of Cognizance
  449. - Spell Scroll
  450. - Stoic Watchman
  451. BATTLES:
  452. * Better animations handling
  453. * Defensive stance is supported
  454. HERO:
  455. * New secondary skills supported:
  456. - Artillery
  457. - Eagle Eye
  458. - Tactics
  459. AI PLAYER:
  460. * new AI leading neutral creatures in combat, slightly better then previous
  461. 0.82 -> 0.83 (Nov 01 2010)
  462. GENERAL:
  463. * Alliances support
  464. * Week of / Month of events
  465. * Mostly done pregame for MP games (temporarily only for local clients)
  466. * Support for 16bpp displays
  467. * Campaigns:
  468. - support for building bonus
  469. - moving to next map after victory
  470. * Town Portal supported
  471. * Vial of Dragon Blood and Statue of Legion supported
  472. HERO:
  473. * remaining specialities have been implemented
  474. TOWNS:
  475. * town events supported
  476. * Support for new town structures: Deiety of Fire and Escape Tunnel
  477. BATTLES:
  478. * blocked retreating from castle
  479. 0.81 -> 0.82 (Aug 01 2010)
  480. GENERAL:
  481. * Some of the starting bonuses in campaigns are supported
  482. * It's possible to select difficulty level of mission in campaign
  483. * new cheat codes:
  484. - vcmisilmaril - player wins
  485. - vcmimelkor - player loses
  486. ADVENTURE MAP:
  487. * Neutral armies growth implemented (10% weekly)
  488. * Power rating of neutral stacks
  489. * Favourable Winds reduce sailing cost
  490. HERO:
  491. * Learning secondary skill supported.
  492. * Most of hero specialities are supported, including:
  493. -Creature specialities (progressive, fixed, Sir Mullich)
  494. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  495. -Secondary skill bonuses
  496. -Creature Upgrades (Gelu)
  497. -Resorce generation
  498. -Starting Skill (Adrienne)
  499. TOWNS:
  500. * Support for new town structures:
  501. - Artifact Merchant
  502. - Aurora Borealis
  503. - Castle Gates
  504. - Magic University
  505. - Portal of Summoning
  506. - Skeleton transformer
  507. - Veil of Darkness
  508. OBJECTS:
  509. * Stables will now upgrade Cavaliers to Champions.
  510. New object supported:
  511. - Abandoned Mine
  512. - Altar of Sacrifice
  513. - Black Market
  514. - Cover of Darkness
  515. - Hill Fort
  516. - Refugee Camp
  517. - Sanctuary
  518. - Tavern
  519. - University
  520. - Whirlpool
  521. 0.8 -> 0.81 (Jun 01 2010)
  522. GENERAL:
  523. * It's possible to start campaign
  524. * Support for build grail victory condition
  525. * New artifacts supported:
  526. - Angel's Wings
  527. - Boots of levitation
  528. - Orb of Vulnerability
  529. - Ammo cart
  530. - Golden Bow
  531. - Hourglass of Evil Hour
  532. - Bow of Sharpshooter
  533. - Armor of the Damned
  534. ADVENTURE MAP:
  535. * Creatures now guard surrounding tiles
  536. * New adventura map spells supported:
  537. - Summon Boat
  538. - Scuttle Boat
  539. - Dimension Door
  540. - Fly
  541. - Water walk
  542. BATTLES:
  543. * A number of new creature abilities supported
  544. * First Aid Tent is functional
  545. * Support for distance/wall/melee penalties & no * penalty abilities
  546. * Reworked damage calculation to fit OH3 formula better
  547. * Luck support
  548. * Teleportation spell
  549. HERO:
  550. * First Aid secondary skill
  551. * Improved formula for necromancy to match better OH3
  552. TOWNS:
  553. * Sending resources to other players by marketplace
  554. * Support for new town structures:
  555. - Lighthouse
  556. - Colossus
  557. - Freelancer's Guild
  558. - Guardian Spirit
  559. - Necromancy Amplifier
  560. - Soul Prison
  561. OBJECTS:
  562. New object supported:
  563. - Freelancer's Guild
  564. - Trading Post
  565. - War Machine Factory
  566. 0.75 -> 0.8 (Mar 01 2010)
  567. GENERAL:
  568. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  569. * Implemented assembling and disassembling of combination artifacts.
  570. * Kingdom Overview screen is now available.
  571. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  572. * Replaced TTF fonts with original ones.
  573. ADVENTURE MAP:
  574. * Implemented rivers animations (thx to GrayFace).
  575. BATTLES:
  576. * Fire Shield spell (and creature ability) supported
  577. * affecting morale/luck and casting spell after attack creature abilities supported
  578. HERO:
  579. * Implementation of Scholar secondary skill
  580. TOWN:
  581. * New left-bottom info panel functionalities.
  582. TOWNS:
  583. * new town structures supported:
  584. - Ballista Yard
  585. - Blood Obelisk
  586. - Brimstone Clouds
  587. - Dwarven Treasury
  588. - Fountain of Fortune
  589. - Glyphs of Fear
  590. - Mystic Pond
  591. - Thieves Guild
  592. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  593. OBJECTS:
  594. New objects supported:
  595. - Border gate
  596. - Den of Thieves
  597. - Lighthouse
  598. - Obelisk
  599. - Quest Guard
  600. - Seer hut
  601. A lot of of various bugfixes and improvements:
  602. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  603. 0.74 -> 0.75 (Dec 01 2009)
  604. GENERAL:
  605. * Implemented "main menu" in-game option.
  606. * Hide the mouse cursor while displaying a popup window.
  607. * Better handling of huge and empty message boxes (still needs more changes)
  608. * Fixed several crashes when exiting.
  609. ADVENTURE INTERFACE:
  610. * Movement cursor shown for unguarded enemy towns.
  611. * Battle cursor shown for guarded enemy garrisons.
  612. * Clicking on the border no longer opens an empty info windows
  613. HERO WINDOW:
  614. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  615. TOWNS:
  616. * new special town structures supported:
  617. - Academy of Battle Scholars
  618. - Cage of Warlords
  619. - Mana Vortex
  620. - Stables
  621. - Skyship (revealing entire map only)
  622. OBJECTS:
  623. * External dwellings increase town growth
  624. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  625. * Scholar won't give unavaliable spells anymore.
  626. A lot of of various bugfixes and improvements:
  627. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  628. 0.73 -> 0.74 (Oct 01 2009)
  629. GENERAL:
  630. * Scenario Information window
  631. * Save Game window
  632. * VCMI window should start centered
  633. * support for Necromancy and Ballistics secondary skills
  634. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  635. * VCMI client has its own icon (thx for graphic to Dikamilo)
  636. * Ellipsis won't be split when breaking text on several lines
  637. * split button will be grayed out when no creature is selected
  638. * fixed issue when splitting stack to the hero with only one creatures
  639. * a few fixes for shipyard window
  640. ADVENTURE INTERFACE:
  641. * Cursor shows if tile is accesible and how many turns away
  642. * moving hero with arrow keys / numpad
  643. * fixed Next Hero button behaviour
  644. * fixed Surface/Underground switch button in higher resolutions
  645. BATTLES:
  646. * partial siege support
  647. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  648. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  649. * more creatures special abilities supported
  650. * battle settings will be stored
  651. * fixed crashes occurring on attacking two hex creatures from back
  652. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  653. * even large stack numbers will fit the boxes
  654. * when active stack is killed by spell, game behaves properly
  655. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  656. * ballista can shoot even if there's an enemy creature next to it
  657. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  658. * selecting attack directions works as in H3
  659. * estimating damage that will be dealt while choosing stack to be attacked
  660. * modified the positioning of battle effects, they should look about right now.
  661. * after selecting a spell during combat, l-click is locked for any action other than casting.
  662. * flying creatures will be blitted over all other creatures, obstacles and wall
  663. * obstacles and units should be printed in better order (not tested)
  664. * fixed armageddon animation
  665. * new spells supported:
  666. - Anti-Magic
  667. - Cure
  668. - Resurrection
  669. - Animate Dead
  670. - Counterstrike
  671. - Berserk
  672. - Hypnotize
  673. - Blind
  674. - Fire Elemental
  675. - Earth Elemental
  676. - Water Elemental
  677. - Air Elemental
  678. - Remove obstacle
  679. TOWNS:
  680. * enemy castle can be taken over
  681. * only one capitol per player allowed (additional ones will be lost)
  682. * garrisoned hero can buy a spellbook
  683. * heroes available in tavern should be always different
  684. * ship bought in town will be correctly placed
  685. * new special town structures supported:
  686. - Lookout Tower
  687. - Temple of Valhalla
  688. - Wall of Knowledge
  689. - Order of Fire
  690. HERO WINDOW:
  691. * war machines cannot be unequiped
  692. PREGAME:
  693. * sorting: a second click on the column header sorts in descending order.
  694. * advanced options tab: r-click popups for selected town, hero and bonus
  695. * starting scenario / game by double click
  696. * arrows in options tab are hidden when not available
  697. * subtitles for chosen hero/town/bonus in pregame
  698. OBJECTS:
  699. * fixed pairing Subterranean Gates
  700. New objects supported:
  701. - Borderguard & Keymaster Tent
  702. - Cartographer
  703. - Creature banks
  704. - Eye of the Magi & Hut of the Magi
  705. - Garrison
  706. - Stables
  707. - Pandora Box
  708. - Pyramid
  709. 0.72 -> 0.73 (Aug 01 2009)
  710. GENERAL:
  711. * infowindow popup will be completely on screen
  712. * fixed possible crash with in game console
  713. * fixed crash when gaining artifact after r-click on hero in tavern
  714. * Estates / hero bonuses won't give resources on first day.
  715. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  716. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  717. * 'T' hotkey opens marketplace window
  718. * giving starting spells for heroes
  719. * pressing enter or escape close spellbook
  720. * removed redundant quotation marks from skills description and artifact events texts
  721. * disabled autosaving on first turn
  722. * bonuses from bonus artifacts
  723. * increased char per line limit for subtitles under components
  724. * corrected some exp/level values
  725. * primary skills cannot be negative
  726. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  727. * fixed timed events reappearing
  728. * saving system options
  729. * saving hero direction
  730. * r-click popups on enemy heroes and towns
  731. * hero leveling formula matches the H3
  732. ADVENTURE INTERFACE:
  733. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  734. * The size of the frame around the map depends on the screen size.
  735. * spellbook shows adventure spells when opened on adventure map
  736. * erasing path after picking objects with last movement point
  737. BATTLES:
  738. * spell resistance supported (secondary skill, artifacts, creature skill)
  739. * corrected damage inflicted by spells and ballista
  740. * added some missing projectile infos
  741. * added native terrain bonuses in battles
  742. * number of units in stack in battle should better fit the box
  743. * non-living and undead creatures have now always 0 morale
  744. * displaying luck effect animation
  745. * support for battleground overlays:
  746. - cursed ground
  747. - magic plains
  748. - fiery fields
  749. - rock lands
  750. - magic clouds
  751. - lucid pools
  752. - holy ground
  753. - clover field
  754. - evil fog
  755. TOWNS:
  756. * fixes for horde buildings
  757. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  758. * capitol bar in town hall is grey (not red) if already one exists
  759. * fixed crash on entering hall when town was near map edge
  760. HERO WINDOW:
  761. * garrisoned heroes won't be shown on the list
  762. * artifacts will be present on morale/luck bonuses list
  763. PREGAME:
  764. * saves are sorted primary by map format, secondary by name
  765. * fixed displaying date of saved game (uses local time, removed square character)
  766. OBJECTS:
  767. * Fixed primary/secondary skill levels given by a scholar.
  768. * fixed problems with 3-tiles monoliths
  769. * fixed crash with flaggable building next to map edge
  770. * fixed some descriptions for events
  771. * New objects supported:
  772. - Buoy
  773. - Creature Generators
  774. - Flotsam
  775. - Mermaid
  776. - Ocean bottle
  777. - Sea Chest
  778. - Shipwreck Survivor
  779. - Shipyard
  780. - Sirens
  781. 0.71 -> 0.72 (Jun 1 2009)
  782. GENERAL:
  783. * many sound effects and music
  784. * autosave (to 5 subsequent files)
  785. * artifacts support (most of them)
  786. * added internal game console (activated on TAB)
  787. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  788. * improved randomization
  789. * fixed crash on closing application
  790. * VCMI won't always give all three stacks in the starting armies
  791. * fix for drawing starting army creatures count
  792. * Diplomacy secondary skill support
  793. * timed events won't cause resources amount to be negative
  794. * support for sorcery secondary skill
  795. * reduntant quotation marks from artifact descriptions are removed
  796. * no income at the first day
  797. ADVENTURE INTERFACE:
  798. * fixed crasbug occurring on revisiting objects (by pressing space)
  799. * always restoring default cursor when movng mouse out of the terrain
  800. * fixed map scrolling with ctrl+arrows when some windows are opened
  801. * clicking scrolling arrows in town/hero list won't open town/hero window
  802. * pathfinder will now look for a path going via printed positions of roads when it's possible
  803. * enter can be used to open window with selected hero/town
  804. BATTLES:
  805. * many creatures special skills implemented
  806. * battle will end when one side has only war machines
  807. * fixed some problems with handling obstacles info
  808. * fixed bug with defending / waiting while no stack is active
  809. * spellbook button is inactive when hero cannot cast any spell
  810. * obstacles will be placed more properly when resolution is different than 800x600
  811. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  812. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  813. * new spells:
  814. - frost ring
  815. - fireball
  816. - inferno
  817. - meteor shower
  818. - death ripple
  819. - destroy undead
  820. - dispel
  821. - armageddon
  822. - disrupting ray
  823. - protection from air
  824. - protection from fire
  825. - protection from water
  826. - protection from earth
  827. - precision
  828. - slayer
  829. TOWNS:
  830. * resting in town with mage guild will replenih all the mana points
  831. * fixed Blacksmith
  832. * the number of creatures at the beginning of game is their base growth
  833. * it's possible to enter Tavern via Brotherhood of Sword
  834. HERO WINDOW:
  835. * fixed mana limit info in the hero window
  836. * war machines can't be removed
  837. * fixed problems with removing artifacts when all visible slots in backpack are full
  838. PREGAME:
  839. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  840. * Fix position of maps names.
  841. * Made the slider cursor much more responsive. Speedup the map select screen.
  842. * Try to behave when no maps/saves are present.
  843. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  844. OBJECTS:
  845. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  846. * leaving guardians in flagged mines.
  847. * support for Scholar object
  848. * support for School of Magic
  849. * support for School of War
  850. * support for Pillar of Fire
  851. * support for Corpse
  852. * support for Lean To
  853. * support for Wagon
  854. * support for Warrior's Tomb
  855. * support for Event
  856. * Corpse (Skeleton) will be accessible from all directions
  857. 0.7 -> 0.71 (Apr 01 2009)
  858. GENERAL:
  859. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  860. * morale/luck system and corresponding sec. skills supported
  861. * fixed crash when hero get level and has less than two sec. skills to choose between
  862. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  863. * proper handling of custom portraits of heroes
  864. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  865. * fixed crash when there was no hero available to hire for some player
  866. * fixed problems with 1024x600 screen resolution
  867. * updating blockmap/visitmap of randomized objects
  868. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  869. * further fixes for leveling-up (stability and identical offered skills bug)
  870. * splitting window allows to rebalance two stack with the same creatures
  871. * support for numpad keyboard
  872. * support for timed events
  873. ADVENTURE INTERFACE:
  874. * added "Next hero" button functionality
  875. * added missing path arrows
  876. * corrected centering on hero's position
  877. * recalculating hero path after reselecting hero
  878. * further changes in pathfinder making it more like original one
  879. * orientation of hero can't be change if movement points are exhausted
  880. * campfire, borderguard, bordergate, questguard will be accessible from the top
  881. * new movement cost calculation algorithm
  882. * fixed sight radious calculation
  883. * it's possible to stop hero movement
  884. * faster minimap refreshing
  885. * provisional support for "Save" button in System Options Window
  886. * it's possible to revisit object under hero by pressing Space
  887. BATTLES:
  888. * partial support for battle obstacles
  889. * only one spell can be casted per turn
  890. * blocked opening sepllbook if hero doesn't have a one
  891. * spells not known by hero can't be casted
  892. * spell books won't be placed in War Machine slots after battle
  893. * attack is now possible when hex under cursor is not displayed
  894. * glowing effect of yellow border around creatures
  895. * blue glowing border around hovered creature
  896. * made animation on battlefield more smooth
  897. * standing stacks have more static animation
  898. * probably fixed problem with displaying corpses on battlefield
  899. * fixes for two-hex creatures actions
  900. * fixed hero casting spell animation
  901. * corrected stack death animation
  902. * battle settings will be remembered between battles
  903. * improved damage calculation formula
  904. * correct handling of flying creatures in battles
  905. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  906. * amounts of units taking actions / being an object of actions won't be shown until action ends
  907. * fixed positions of stack queue and battle result window when resolution is != 800x600
  908. * corrected duration of frenzy spell which was incorrect in certain cases
  909. * corrected hero spell casting animation
  910. * better support for battle backgrounds
  911. * blocked "save" command during battle
  912. * spellbook displays only spells known by Hero
  913. New spells supported:
  914. - Mirth
  915. - Sorrow
  916. - Fortune
  917. - Misfortune
  918. TOWN INTERFACE:
  919. * cannot build more than one capitol
  920. * cannot build shipyard if town is not near water
  921. * Rampart's Treasury requires Miner's Guild
  922. * minor improvements in Recruitment Window
  923. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  924. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  925. * fixed blinking resdatabar in town screen when buying (800x600)
  926. * fixed horde buildings displaying in town hall
  927. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  928. PREGAME:
  929. * added scrolling scenario list with mouse wheel
  930. * fixed mouse slow downs
  931. * cannot select heroes for computer player (pregame)
  932. * no crash if uses gives wrong resolution ID number
  933. * minor fixes
  934. OBJECTS:
  935. * windmill gives 500 gold only during first week ever (not every month)
  936. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  937. New objects supported:
  938. * Prison
  939. * Magic Well
  940. * Faerie Ring
  941. * Swan Pond
  942. * Idol of Fortune
  943. * Fountain of Fortune
  944. * Rally Flag
  945. * Oasis
  946. * Temple
  947. * Watering Hole
  948. * Fountain of Youth
  949. * support for Redwood Observatory
  950. * support for Shrine of Magic Incantation / Gesture / Thought
  951. * support for Sign / Ocean Bottle
  952. AI PLAYER:
  953. Minor improvements and fixes.
  954. 0.64 -> 0.7 (Feb 01 2009)
  955. GENERAL:
  956. * move some settings to the config/settings.txt file
  957. * partial support for new screen resolutions
  958. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  959. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  960. * fixed crashbug occurring when hero levelled above 15 level
  961. * support for non-standard screen resolutions
  962. * F4 toggles between full-screen and windowed mode
  963. * minor improvements in creature card window
  964. * splitting stacks with the shift+click
  965. * creature card window contains info about modified speed
  966. ADVENTURE INTERFACE:
  967. * added water animation
  968. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  969. * partial handling r-clicks on adventure map
  970. TOWN INTERFACE:
  971. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  972. * fixed cloning creatures bug in garrisons (and related issues)
  973. BATTLES
  974. * support for the Wait command
  975. * magic arrow *really* works
  976. * war machines support partially added
  977. * queue of stacks narrowed
  978. * spell effect animation displaying improvements
  979. * positive/negative spells cannot be cast on hostile/our stacks
  980. * showing spell effects affecting stack in creature info window
  981. * more appropriate coloring of stack amount box when stack is affected by a spell
  982. * battle console displays notifications about wait/defend commands
  983. * several reported bugs fixed
  984. * new spells supported:
  985. a) Haste
  986. b) lightning bolt
  987. c) ice bolt
  988. d) slow
  989. e) implosion
  990. f) forgetfulness
  991. g) shield
  992. h) air shield
  993. i) bless
  994. j) curse
  995. k) bloodlust
  996. l) weakness
  997. m) stone skin
  998. n) prayer
  999. o) frenzy
  1000. AI PLAYER:
  1001. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  1002. OBJECTS:
  1003. * Guardians property for resources is handled
  1004. * support for Witch Hut
  1005. * support for Arena
  1006. * support for Library of Enlightenment
  1007. And a lot of minor fixes
  1008. 0.63 -> 0.64 (Nov 01 2008)
  1009. GENERAL:
  1010. * sprites from /Sprites folder are handled correctly
  1011. * several fixes for pathfinder and path arrows
  1012. * better handling disposed/predefined heroes
  1013. * heroes regain 1 mana point each turn
  1014. * support for mistycisim and intelligence skills
  1015. * hero hiring possible
  1016. * added support for a number of hotkeys
  1017. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  1018. * many minor improvements
  1019. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  1020. a) woggaladriel -> vcmiainur
  1021. b) wogoliphaunt -> vcminoldor
  1022. c) wogshadowfax -> vcminahar
  1023. d) wogeyeofsauron -> vcmieagles
  1024. e) wogisengard -> vcmiformenos
  1025. f) wogsaruman -> vcmiistari
  1026. g) wogpathofthedead -> vcmiangband
  1027. h) woggandalfwhite -> vcmiglorfindel
  1028. ADVENTURE INTERFACE:
  1029. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  1030. * slowed map scrolling
  1031. * blocked scrolling adventure map with mouse when left ctrl is pressed
  1032. * blocked map scrolling when dialog window is opened
  1033. * scholar will be accessible from the top
  1034. TOWN INTERFACE:
  1035. * partially done tavern window (only hero hiring functionality)
  1036. BATTLES:
  1037. * water elemental will really be treated as 2 hex creature
  1038. * potential infinite loop in reverseCreature removed
  1039. * better handling of battle cursor
  1040. * fixed blocked shooter behavior
  1041. * it's possible in battles to check remeaining HP of neutral stacks
  1042. * partial support for Magic Arrow spell
  1043. * fixed bug with dying unit
  1044. * stack queue hotkey is now 'Q'
  1045. * added shots limit
  1046. 0.62 -> 0.63 (Oct 01 2008)
  1047. GENERAL:
  1048. * coloured console output, logging all info to txt files
  1049. * it's possible to use other port than 3030 by passing it as an additional argument
  1050. * removed some redundant warnings
  1051. * partially done spellbook
  1052. * Alt+F4 quits the game
  1053. * some crashbugs was fixed
  1054. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1055. * magical hero are given spellbook at the beginning
  1056. * added initial secondary skills for heroes
  1057. BATTLES:
  1058. * very significant optimization of battles
  1059. * battle summary window
  1060. * fixed crashbug occurring sometimes on exiting battle
  1061. * confirm window is shown before retreat
  1062. * graphic stack queue in battle (shows when 'c' key is pressed)
  1063. * it's possible to attack enemy hero
  1064. * neutral monster army disappears when defeated
  1065. * casualties among hero army and neutral creatures are saved
  1066. * better animation handling in battles
  1067. * directional attack in battles
  1068. * mostly done battle options (although they're not saved)
  1069. * added receiving exp (and leveling-up) after a won battle
  1070. * added support for archery, offence and armourer secondary abilities
  1071. * hero's primary skills accounted for damage dealt by creatures in battle
  1072. TOWNS:
  1073. * mostly done marketplace
  1074. * fixed crashbug with battles on swamps and rough terrain
  1075. * counterattacks
  1076. * heroes can learn new spells in towns
  1077. * working resource silo
  1078. * fixed bug with the mage guild when no spells available
  1079. * it's possible to build lighthouse
  1080. HERO WINDOW:
  1081. * setting army formation
  1082. * tooltips for artifacts in backpack
  1083. ADVENTURE INTERFACE:
  1084. * fixed bug with disappearing head of a hero in adventure map
  1085. * some objects are no longer accessible from the top
  1086. * no tooltips for objects under FoW
  1087. * events won't be shown
  1088. * working Subterranean Gates, Monoliths
  1089. * minimap shows all flaggable objects (towns, mines, etc.)
  1090. * artifacts we pick up go to the appropriate slot (if free)
  1091. 0.61 -> 0.62 (Sep 01 2008)
  1092. General:
  1093. * restructured to the server-client model
  1094. * support for heroes placed in towns
  1095. * upgrading creatures
  1096. * working gaining levels for heroes (including dialog with skill selection)
  1097. * added graphical cursor
  1098. * showing creature amount in the creature info window
  1099. * giving starting bonus
  1100. Castles:
  1101. * icon in infobox showing that there is hero in town garrison
  1102. * fort/citadel/castle screen
  1103. * taking last stack from the heroes army should be impossible (or at least harder)
  1104. * fixed reading forbidden structures
  1105. * randomizing spells in towns
  1106. * viewing hero window in the town screen
  1107. * possibility of moving hero into the garrison
  1108. * mage guild screen
  1109. * support for blacksmith
  1110. * if hero doesn't have a spell book, he can buy one in a mage guild
  1111. * it's possible to build glyph of fear in fortress
  1112. * creatures placeholders work properly
  1113. Adventure Interface:
  1114. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1115. Hero Window:
  1116. * bugfix: splitting stacks works in hero window
  1117. * removed bug causing significant increase of CPU consumption
  1118. Battles:
  1119. * shooting
  1120. * removed some displaying problems
  1121. * showing last group of frames in creature animation won't crash
  1122. * added start moving and end moving animations
  1123. * fixed moving two-hex creatures
  1124. * showing/hiding graphic cursor
  1125. * a part of using graphic cursor
  1126. * slightly optimized showing of battle interface
  1127. * animation of getting hit / death by shooting is displayed when it should be
  1128. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1129. * minor optimizations
  1130. PreGame:
  1131. * updates settings when selecting new map after changing sorting criteria
  1132. * if sorting not by name, name will be used as a secondary criteria
  1133. * when filter is applied a first available map is selected automatically
  1134. * slider position updated after sorting in pregame
  1135. Objects:
  1136. * support for the Tree of knowledge
  1137. * support for Campfires
  1138. * added event message when picking artifact
  1139. 0.6 -> 0.61 (Jun 15 2008)
  1140. Improvements:
  1141. * improved attacking in the battles
  1142. * it's possible to kill hostile stack
  1143. * animations won't go in the same phase
  1144. * Better pathfinder
  1145. * "%s" substitutions in Right-click information in town hall
  1146. * windmill won't give wood
  1147. * hover text for heroes
  1148. * support for ZSoft-style PCX files in /Data
  1149. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1150. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1151. * stack at the limit of unit's range can now be attacked
  1152. * range of unit is now properly displayed
  1153. * battle log is scrolled down when new event occurs
  1154. * console is closed when application exits
  1155. Bugfixes:
  1156. * stack at the limit of unit's range can now be attacked
  1157. * good background for the town hall screen in Stronghold
  1158. * fixed typo in hall.txt
  1159. * VCMI won't crash when r-click neutral stack during the battle
  1160. * water won't blink behind shipyard in the Castle
  1161. * fixed several memory leaks
  1162. * properly displaying two-hex creatures in recruit/split/info window
  1163. * corrupted map file won't cause crash on initializing main menu
  1164. 0.59 -> 0.6 (Jun 1 2008)
  1165. * partially done attacking in battles
  1166. * screen isn't now refreshed while blitting creature info window
  1167. * r-click creature info windows in battles
  1168. * no more division by 0 in slider
  1169. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1170. * fixed estate problems
  1171. * fixed blinking mana vortex
  1172. * grail increases creature growths
  1173. * new pathfinder
  1174. * several minor improvements
  1175. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1176. * fixed memory leak in battles
  1177. * blitting creature animations to rects in the recruitment window
  1178. * fixed wrong creatures def names
  1179. * better battle pathfinder and unit reversing
  1180. * improved slider ( #58 )
  1181. * fixed problems with horde buildings (won't block original dwellings)
  1182. * giving primary skill when hero get level (but there is still no dialog)
  1183. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1184. * creature levels not messed in Fortress
  1185. * war machines are added to the hero's inventory, not to the garrison
  1186. * support for H3-style PCX graphics in Data/
  1187. * VCMI won't crash when is unable to initialize audio system
  1188. * fixed displaying wrong town defs
  1189. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1190. * creature info window (only r-click)
  1191. * callback for buttons/lists based on boost::function
  1192. * a lot of minor improvements
  1193. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1194. Towns:
  1195. * recruiting creatures
  1196. * working creature growths (including castle and horde building influences)
  1197. * towns give income
  1198. * town hall screen
  1199. * building buildings (requirements and cost are handled)
  1200. * hints for structures
  1201. * updating town infobox
  1202. Garrisons:
  1203. * merging stacks
  1204. * splitting stacks
  1205. Battles:
  1206. * starting battles
  1207. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1208. * leaving battle by pressing flee button
  1209. * moving units in battles and displaying their ranges
  1210. * defend command for units
  1211. General:
  1212. * a number of minor fixes and improvements
  1213. 0.54 -> 0.55 (Feb 29 2008)
  1214. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1215. * randomization quantity of creatures on the map
  1216. * fix of Pandora's Box handling
  1217. * reading disposed/predefined heroes
  1218. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1219. * more detailed logs
  1220. * reported problems with hero flags resolved
  1221. * heroes cannot occupy the same tile
  1222. * hints for most of creature generators
  1223. * some minor stuff
  1224. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1225. * given hero is placed in the town entrance
  1226. * some objects such as river delta won't be blitted "on" hero
  1227. * tiles under FoW are inaccessible
  1228. * giving random hero on RoE maps
  1229. * improved protection against hero duplication
  1230. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1231. * right click popups with infoboxes for heroes/towns lists
  1232. * new interface coloring (many thanks to GrayFace ;])
  1233. * fixed bug in object flag's coloring
  1234. * added hints in town lists
  1235. * eliminated square from city hints
  1236. 0.53 - 0.53b (Feb 20 2008)
  1237. * added giving default buildings in towns
  1238. * town infobox won't crash on empty town
  1239. 0.52 - 0.53 (Feb 18 2008):
  1240. * hopefully the last bugfix of Pandora's Box
  1241. * fixed blockmaps of generated heroes
  1242. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1243. * fixed town randomization
  1244. * fixed hero randomization
  1245. * fixed displaying heroes in preGame
  1246. * fixed selecting/deselecting artifact slots in hero window
  1247. * much faster pathfinder
  1248. * memory usage and load time significantly decreased
  1249. * it's impossible to select empty artifact slot in hero window
  1250. * fixed problem with FoW displaying on minimap on L-sized maps
  1251. * fixed crashbug in hero list connected with heroes dismissing
  1252. * mostly done town infobox
  1253. * town daily income is properly calculated
  1254. 0.51 - 0.52 (Feb 7 2008):
  1255. * [feature] giving starting hero
  1256. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1257. * [feature] picked artifacts are added to hero's backpack
  1258. * [feature] possibility of choosing player to play
  1259. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1260. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1261. * [bugfix] improved randomization
  1262. * [bugfix] pathfinder can't be cheated (what caused errors)
  1263. 0.5 - 0.51 (Feb 3 2008):
  1264. * close button properly closes (same does 'q' key)
  1265. * two players can't have selected same hero
  1266. * double click on "Show Available Scenarios" won't reset options
  1267. * fixed possible crashbug in town/hero lists
  1268. * fixed crashbug in initializing game caused by wrong prisons handling
  1269. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1270. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1271. * fixed crashbug on reading blank Quest Guards
  1272. * better console messages
  1273. * map reading speed up (though it's still slow, especially on bigger maps)
  1274. to 0.5 (Feb 2 2008 - first closed release):
  1275. * Main menu and New game screens
  1276. * Scenario selection, part of advanced options support
  1277. * Partially done adventure map, town and hero interfaces
  1278. * Moving hero
  1279. * Interactions with several objects (mines, resources, mills, and others)