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- 0.99 -> 1.00
- GENERAL:
- * Spectator mode was implemented through command-line options
- * Some main menu settings get saved after returning to main menu - last selected map, save etc.
- * Restart scenario button should work correctly now
- * New bonuses:
- - SOUL_STEAL - "WoG ghost" ability, should work somewhat same as in H3
- - TRANSMUTATION - "WoG werewolf"-like ability
- - SUMMON_GUARDIANS - "WoG santa gremlin"-like ability + two-hex unit extension
- - CATAPULT_EXTRA_SHOTS - defines number of extra wall attacks for units that can do so
- - RANGED_RETALIATION - allows ranged counterattack
- - BLOCKS_RANGED_RETALIATION - disallow enemy ranged counterattack
- SPELLS:
- * Implemented cumulative effects for spells
- MODS:
- * Improve support for WoG commander artifacts and skill descriptions
- 0.98 -> 0.99
- GENERAL:
- * New Bonus NO_TERRAIN_PENALTY
- * Nomads will remove Sand movement penalty from army
- * Flying and water walking is now supported in pathfinder
- * New artifacts supported
- - Angel Wings
- - Boots of Levitation
- * Implemented rumors in tavern window
- * New cheat codes:
- - vcmiglaurung - gives 5000 crystal dragons into each slot
- - vcmiungoliant - conceal fog of war for current player
- * New console commands:
- - gosolo - AI take control over human players and vice versa
- - controlai - give control of one or all AIs to player
- - set hideSystemMessages on/off - supress server messages in chat
- BATTLES:
- * Drawbridge mechanics implemented (animation still missing)
- * Merging of town and visiting hero armies on siege implemented
- * Hero info tooltip for skills and mana implemented
- ADVENTURE AI:
- * Fixed AI trying to go through underground rock
- * Fixed several cases causing AI wandering aimlessly
- * AI can again pick best artifacts and exchange artifacts between heroes
- * AI heroes with patrol enabled won't leave patrol area anymore
- RANDOM MAP GENERATOR:
- * Changed fractalization algorithm so it can create cycles
- * Zones will not have straight paths anymore, they are totally random
- * Generated zones will have different size depending on template setting
- * Added Thieves Guild random object (1 per zone)
- * Added Seer Huts with quests that match OH3
- * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
- 0.97 -> 0.98
- GENERAL:
- * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
- ADVENTURE AI:
- * AI will try to use Monolith entrances for exploration
- * AI will now always revisit each exit of two way monolith if exit no longer visible
- * AI will eagerly pick guarded and blocked treasures
- ADVENTURE MAP:
- * Implemented world view
- * Added graphical fading effects
- SPELLS:
- * New spells handled:
- - Earthquake
- - View Air
- - View Earth
- - Visions
- - Disguise
- * Implemented CURE spell negative dispell effect
- * Added LOCATION target for spells castable on any hex with new target modifiers
- BATTLES:
- * Implemented OH3 stack split / upgrade formulas according to AlexSpl
- RANDOM MAP GENERATOR:
- * Underground tunnels are working now
- * Implemented "junction" zone type
- * Improved zone placing algorithm
- * More balanced distribution of treasure piles
- * More obstacles within zones
- 0.96 -> 0.97 (Nov 01 2014)
- GENERAL:
- * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
- * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
- * (linux)
- * Changes in used librries:
- - VCMI can now be compiled with SDL2
- - Movies will use ffmpeg library
- - change boost::bind to std::bind
- - removed boost::asign
- - Updated FuzzyLite to 5.0
- * Multiplayer load support was implemented through command-line options
- ADVENTURE AI:
- * Significantly optimized execution time, AI should be much faster now.
- ADVENTURE MAP:
- * Non-latin characters can now be entered in chat window or used for save names.
- * Implemented separate speed for owned heroes and heroes owned by other players
- GRAPHICS:
- * Better upscaling when running in fullscreen mode.
- * New creature/commader window
- * New resolutions and bonus icons are now part of a separate mod
- * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
- RANDOM MAP GENERATOR:
- * Random map generator now creates complete and playable maps, should match original RMG
- * All important features from original map templates are implemented
- * Fixed major crash on removing objects
- * Undeground zones will look just like surface zones
- LAUNCHER:
- * Implemented switch to disable intro movies in game
- 0.95 -> 0.96 (Jul 01 2014)
- GENERAL:
- * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
- ADVENTURE AI:
- * Optimized speed and removed various bottlenecks.
- ADVENTURE MAP:
- * Heroes auto-level primary and secondary skill levels according to experience
- BATTLES:
- * Wall hit/miss sound will be played when using catapult during siege
- SPELLS:
- * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
- RANDOM MAP GENERATOR
- * Towns from mods can be used
- * Reading connections, terrains, towns and mines from template
- * Zone placement
- * Zone borders and connections, fractalized paths inside zones
- * Guard generation
- * Treasue piles generation (so far only few removable objects)
- MODS:
- * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
- * Mods may provide their own changelogs and screenshots that will be visible in Launcher
- * Mods can now add new (offensive, buffs, debuffs) spells and change existing
- * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
- GENERAL:
- * Added configuring of heroes quantity per player allowed in game
- 0.94 -> 0.95 (Mar 01 2014)
- GENERAL:
- * Components of combined artifacts will now display info about entire set.
- * Implements level limit
- * Added WoG creature abilities by Kuririn
- * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
- * Added precompiled header compilation for CMake (can be enabled per flag)
- * VCMI will detect changes in text files using crc-32 checksum
- * Basic support for unicode. Internally vcmi always uses utf-8
- * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
- * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
- ADVENTURE AI:
- More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
- * AI will use fuzzy logic to compare and choose multiple possible subgoals.
- * AI will now use SectorMap to find a way to guarded / covered objects.
- * Significantly improved exploration algorithm.
- * Locked heroes now try to decompose their goals exhaustively.
- * Fixed (common) issue when AI found neutral stacks infinitely strong.
- * Improvements for army exchange criteria.
- * GatherArmy may include building dwellings in town (experimental).
- * AI should now conquer map more aggressively and much faster
- * Fuzzy rules will be printed out at map launch (if AI log is enabled)
- CAMPAIGNS:
- * Implemented move heroes to next scenario
- * Support for non-standard victory conditions for H3 campaigns
- * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
- * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
- * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
- * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
- TOWNS:
- * Extended building dependencies support
- MODS:
- * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
- * Custom victory/loss conditions for maps or campaigns
- * 7 days without towns loss condition is no longer hardcoded
- * Only changed mods will be validated
- 0.93 -> 0.94 (Oct 01 2013)
- GENERAL:
- * New Launcher application, see
- * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
- * fixed "get txt" console command
- * command "extract" to extract file by name
- * command "def2bmp" to convert def into set of frames.
- * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
- * fixed duels, added no-GUI mode for automatic AI testing
- * Sir Mullich is available at the start of the game
- * Upgrade cost will never be negative.
- * support for Chinese fonts (GBK 2-byte encoding)
- ADVENTURE MAP
- * if Quick Combat option is turned on, battles will be resolved by AI
- * first hero is awakened on new turn
- * fixed 3000 gems reward in shipwreck
- BATTLES:
- * autofight implemented
- * most of the animations is time-based
- * simplified postioning of units in battle, should fix remaining issues with unit positioning
- * synchronized attack/defence animation
- * spell animation speed uses game settings
- * fixed disrupting ray duration
- * added logging domain for battle animations
- * Fixed crashes on Land Mines / Fire Wall casting.
- * UI will be correctly greyed-out during opponent turn
- * fixed remaining issues with blit order
- * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
- * Fixed Remove Obstacle.
- *defeating hero will yield 500 XP
- * Added lots of missing spell immunities from Strategija
- * Added stone gaze immunity for Troglodytes (did you know about it?)
- * damage done by turrets is properly increased by built buldings
- * Wyverns will cast Poison instead of Stone Gaze.
- TOWN:
- * Fixed issue that allowed to build multiple boats in town.
- * fix for lookout tower
- 0.92 -> 0.93 (Jun 01 2013)
- GENERAL:
- * Support for SoD-only installations, WoG becomes optional addition
- * New logging framework
- * Negative luck support, disabled by default
- * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
- * Fixed stack artifact (and related buttons) not displaying in creature window.
- * Fixed crash at month of double population.
- MODS:
- * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
- * Improved json validation. Now it support most of features from latest json schema draft.
- * Icons use path to icon instead of image indexes.
- * It is possible to edit data of another mod or H3 data via mods.
- * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- * Removed no longer needed field "projectile spins"
- * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
- BATTLES:
- * Fixed Death Stare of Commanders
- * Projectile blitting should be closer to original H3. But still not perfect.
- * Fixed missing Mirth effects
- * Stack affected by Berserk should not try to attack itself
- * Fixed several cases of incorrect positioning of creatures in battles
- * Fixed abilities of Efreet.
- * Fixed broken again palette in some battle backgrounds
- TOWN:
- * VCMI will not crash if building selection area is smaller than def
- * Detection of transparency on selection area is closer to H3
- * Improved handling buildings with mode "auto":
- - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
- - transitive dependencies are handled (A makes B build, and B makes C and D)
- SOUND:
- * Added missing WoG creature sounds (from Kuririn).
- * The Windows package comes with DLLs needed to play .ogg files
- * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
- * some missing sounds for battle effects
- ARTIFACTS:
- * Several fixes to combined artifacts added via mods.
- * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
- * Fixed incorrect components of Cornucopia.
- * Cheat code with grant all artifacts, including the ones added by mods
- 0.91 -> 0.92 (Mar 01 2013)
- GENERAL:
- * hero crossover between missions in campaigns
- * introduction before missions in campaigns
- MODS:
- * Added CREATURE_SPELL_POWER for commanders
- * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
- * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
- * Double growth creatures are configurable now
- * Drain Life now has % effect depending on bonus value
- * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
- * Moat damage configurable
- * More config options for spells:
- - mind immunity handled by config
- - direct damage immunity handled by config
- - immunity icon configurable
- - removed mind_spell flag
- * creature config use string ids now.
- * support for string subtype id in short bonus format
- * primary skill identifiers for bonuses
- 0.9 -> 0.91 (Feb 01 2013)
- GENERAL:
- * VCMI build on OS X is now supported
- * Completely removed autotools
- * Added RMG interace and ability to generate simplest working maps
- * Added loading screen
- MODS:
- - Simplified mod structure. Mods from 0.9 will not be compatible.
- * Mods can be turned on and off in config/modSettings.json file
- * Support for new factions, including:
- - New towns
- - New hero classes
- - New heroes
- - New town-related external dwellings
- * Support for new artifact, including combined, commander and stack artifacts
- * Extended configuration options
- - All game objects are referenced by string identifiers
- - Subtype resolution for bonuses
- BATTLES:
- * Support for "enchanted" WoG ability
- ADVENTURE AI:
- * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
- * Improved exploration algorithm
- * AI will prioritize dwellings and mines when there are no opponents visible
- 0.89 -> 0.9 (Oct 01 2012)
- GENERAL:
- * Provisional support creature-adding mods
- * New filesystem allowing easier resource adding/replacing
- * Reorganized package for better compatibility with HotA and not affecting the original game
- * Moved many hard-coded settings into text config files
- * Commander level-up dialog
- * New Quest Log window
- * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
- BATTLES
- * New graphics for Stack Queue
- * Death Stare works identically to H3
- * No explosion when catapult fails to damage the wall
- * Fixed crash when attacking stack dies before counterattack
- * Fixed crash when attacking stack dies in the Moat just before the attack
- * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
- * Fleeing hero won't lose artifacts.
- * Spellbook won't be captured.
- ADVENTURE AI
- * support for quests (Seer Huts, Quest Guardians, and so)
- * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
- * AI will now understand threat of Abandoned Mine.
- * AI can now exchange armies between heroes. By default, it will pass army to main hero.
- * Fixed strange case when AI found allied town extremely dangerous
- * Fixed crash when AI tried to "revisit" a Boat
- * Fixed crash when hero assigned to goal was lost when attempting realizing it
- * Fixed a possible freeze when exchanging resources at marketplace
- BATTLE AI
- * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
- * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
- 0.88 -> 0.89 (Jun 01 2012)
- GENERAL
- * Mostly implemented Commanders feature (missing level-up dialog)
- * Support for stack artifacts
- * New creature window graphics contributed by fishkebab
- * Config file may have multiple upgrades for creatures
- * CTRL+T will open marketplace window
- * G will open thieves guild window if player owns at least one town with tavern
- * Implemented restart functionality. CTRL+R will trigger a quick restart
- * Save game screen and returning to main menu will work if game was started with --start option
- * Simple mechanism for detecting game desynchronization after init
- * 1280x800 resolution graphics, contributed by Topas
- ADVENTURE MAP
- * Fixed monsters regenerating casualties from battle at the start of new week.
- * T in adventure map will switch to next town
- BATTLES
- * It's possible to switch active creature during tacts phase by clicking on stack
- * After battle artifacts of the defeated hero (and his army) will be taken by winner
- * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
- * Fixed crash when death stare or acid breath activated on stack that was just killed
- * First aid tent can heal only creatures that suffered damage
- * War machines can't be healed by tent
- * Creatures casting spells won't try to cast them during tactic phase
- * Console tooltips for first aid tent
- * Console tooltips for teleport spell
- * Cursor is reset to pointer when action is requested
- * Fixed a few other missing or wrong tooltips/cursors
- * Implemented opening creature window by l-clicking on stack
- * Fixed crash on attacking walls with Cyclop Kings
- * Fixed and simplified Teleport casting
- * Fixed Remove Obstacle spell
- * New spells supported:
- - Chain Lightning
- - Fire Wall
- - Force Field
- - Land Mine
- - Quicksands
- - Sacrifice
- TOWNS:
- * T in castle window will open a tavern window (if available)
- PREGAME
- * Pregame will use same resolution as main game
- * Support for scaling background image
- * Customization of graphics with config file.
- ADVENTURE AI
- * basic rule system for threat evaluation
- * new town development logic
- * AI can now use external dwellings
- * AI will weekly revisit dwellings & mills
- * AI will now always pick best stacks from towns
- * AI will recruit multiple heroes for exploration
- * AI won't try attacking its own heroes
- 0.87 -> 0.88 (Mar 01 2012)
- * added an initial version of new adventure AI: VCAI
- * system settings window allows to change default resolution
- * introduced unified JSON-based settings system
- * fixed all known localization issues
- * Creature Window can handle descriptions of spellcasting abilities
- * Support for the clone spell
- 0.86 -> 0.87 (Dec 01 2011)
- GENERAL:
- * Pathfinder can find way using ships and subterranean gates
- * Hero reminder & sleep button
- PREGAME:
- * Credits are implemented
- BATTLES
- * All attacked hexes will be highlighted
- * New combat abilities supported:
- - Spell Resistance aura
- - Random spellcaster (Genies)
- - Mana channeling
- - Daemon summoning
- - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
- - Fear
- - Fearless
- - No wall penalty
- - Enchanter
- - Bind
- - Dispell helpful spells
- 0.85 -> 0.86 (Sep 01 2011)
- GENERAL:
- * Reinstated music support
- * Bonus system optimizations (caching)
- * converted many config files to JSON
- * .tga file support
- * New artifacts supported
- - Admiral's Hat
- - Statue of Legion
- - Titan's Thunder
- BATTLES:
- * Correct handling of siege obstacles
- * Catapult animation
- * New combat abilities supported
- - Dragon Breath
- - Three-headed Attack
- - Attack all around
- - Death Cloud / Fireball area attack
- - Death Blow
- - Lightning Strike
- - Rebirth
- * New WoG abilities supported
- - Defense Bonus
- - Cast before attack
- - Immunity to direct damage spells
- * New spells supported
- - Magic Mirror
- - Titan's Lightning Bolt
- 0.84 -> 0.85 (Jun 01 2011)
- GENERAL:
- * Support for stack experience
- * Implemented original campaign selection screens
- * New artifacts supported:
- - Statesman's Medal
- - Diplomat's Ring
- - Ambassador's Sash
- TOWNS:
- * Implemented animation for new town buildings
- * It's possible to sell artifacts at Artifact Merchants
- BATTLES:
- * Neutral monsters will be split into multiple stacks
- * Hero can surrender battle to keep army
- * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
- * Partial support for Stone Gaze, Paralyze, Mana drain
- 0.83 -> 0.84 (Mar 01 2011)
- GENERAL:
- * Bonus system has been rewritten
- * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
- * New artifacts supported:
- - Angellic Alliance
- - Bird of Perception
- - Emblem of Cognizance
- - Spell Scroll
- - Stoic Watchman
- BATTLES:
- * Better animations handling
- * Defensive stance is supported
- HERO:
- * New secondary skills supported:
- - Artillery
- - Eagle Eye
- - Tactics
- AI PLAYER:
- * new AI leading neutral creatures in combat, slightly better then previous
- 0.82 -> 0.83 (Nov 01 2010)
- GENERAL:
- * Alliances support
- * Week of / Month of events
- * Mostly done pregame for MP games (temporarily only for local clients)
- * Support for 16bpp displays
- * Campaigns:
- - support for building bonus
- - moving to next map after victory
- * Town Portal supported
- * Vial of Dragon Blood and Statue of Legion supported
- HERO:
- * remaining specialities have been implemented
- TOWNS:
- * town events supported
- * Support for new town structures: Deiety of Fire and Escape Tunnel
- BATTLES:
- * blocked retreating from castle
- 0.81 -> 0.82 (Aug 01 2010)
- GENERAL:
- * Some of the starting bonuses in campaigns are supported
- * It's possible to select difficulty level of mission in campaign
- * new cheat codes:
- - vcmisilmaril - player wins
- - vcmimelkor - player loses
- ADVENTURE MAP:
- * Neutral armies growth implemented (10% weekly)
- * Power rating of neutral stacks
- * Favourable Winds reduce sailing cost
- HERO:
- * Learning secondary skill supported.
- * Most of hero specialities are supported, including:
- -Creature specialities (progressive, fixed, Sir Mullich)
- -Spell damage specialities (Deemer), fixed bonus (Ciele)
- -Secondary skill bonuses
- -Creature Upgrades (Gelu)
- -Resorce generation
- -Starting Skill (Adrienne)
- TOWNS:
- * Support for new town structures:
- - Artifact Merchant
- - Aurora Borealis
- - Castle Gates
- - Magic University
- - Portal of Summoning
- - Skeleton transformer
- - Veil of Darkness
- OBJECTS:
- * Stables will now upgrade Cavaliers to Champions.
- New object supported:
- - Abandoned Mine
- - Altar of Sacrifice
- - Black Market
- - Cover of Darkness
- - Hill Fort
- - Refugee Camp
- - Sanctuary
- - Tavern
- - University
- - Whirlpool
- 0.8 -> 0.81 (Jun 01 2010)
- GENERAL:
- * It's possible to start campaign
- * Support for build grail victory condition
- * New artifacts supported:
- - Angel's Wings
- - Boots of levitation
- - Orb of Vulnerability
- - Ammo cart
- - Golden Bow
- - Hourglass of Evil Hour
- - Bow of Sharpshooter
- - Armor of the Damned
- ADVENTURE MAP:
- * Creatures now guard surrounding tiles
- * New adventura map spells supported:
- - Summon Boat
- - Scuttle Boat
- - Dimension Door
- - Fly
- - Water walk
- BATTLES:
- * A number of new creature abilities supported
- * First Aid Tent is functional
- * Support for distance/wall/melee penalties & no * penalty abilities
- * Reworked damage calculation to fit OH3 formula better
- * Luck support
- * Teleportation spell
- HERO:
- * First Aid secondary skill
- * Improved formula for necromancy to match better OH3
- TOWNS:
- * Sending resources to other players by marketplace
- * Support for new town structures:
- - Lighthouse
- - Colossus
- - Freelancer's Guild
- - Guardian Spirit
- - Necromancy Amplifier
- - Soul Prison
- OBJECTS:
- New object supported:
- - Freelancer's Guild
- - Trading Post
- - War Machine Factory
- 0.75 -> 0.8 (Mar 01 2010)
- GENERAL:
- * Victory and loss conditions are supported. It's now possible to win or lose the game.
- * Implemented assembling and disassembling of combination artifacts.
- * Kingdom Overview screen is now available.
- * Implemented Grail (puzzle map, digging, constructing ultimate building)
- * Replaced TTF fonts with original ones.
- ADVENTURE MAP:
- * Implemented rivers animations (thx to GrayFace).
- BATTLES:
- * Fire Shield spell (and creature ability) supported
- * affecting morale/luck and casting spell after attack creature abilities supported
- HERO:
- * Implementation of Scholar secondary skill
- TOWN:
- * New left-bottom info panel functionalities.
- TOWNS:
- * new town structures supported:
- - Ballista Yard
- - Blood Obelisk
- - Brimstone Clouds
- - Dwarven Treasury
- - Fountain of Fortune
- - Glyphs of Fear
- - Mystic Pond
- - Thieves Guild
- - Special Grail functionalities for Dungeon, Stronghold and Fortress
- OBJECTS:
- New objects supported:
- - Border gate
- - Den of Thieves
- - Lighthouse
- - Obelisk
- - Quest Guard
- - Seer hut
- A lot of of various bugfixes and improvements:
- http://bugs.vcmi.eu/changelog_page.php?version_id=14
- 0.74 -> 0.75 (Dec 01 2009)
- GENERAL:
- * Implemented "main menu" in-game option.
- * Hide the mouse cursor while displaying a popup window.
- * Better handling of huge and empty message boxes (still needs more changes)
- * Fixed several crashes when exiting.
- ADVENTURE INTERFACE:
- * Movement cursor shown for unguarded enemy towns.
- * Battle cursor shown for guarded enemy garrisons.
- * Clicking on the border no longer opens an empty info windows
- HERO WINDOW:
- * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
- TOWNS:
- * new special town structures supported:
- - Academy of Battle Scholars
- - Cage of Warlords
- - Mana Vortex
- - Stables
- - Skyship (revealing entire map only)
- OBJECTS:
- * External dwellings increase town growth
- * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
- * Scholar won't give unavaliable spells anymore.
- A lot of of various bugfixes and improvements:
- http://bugs.vcmi.eu/changelog_page.php?version_id=2
- 0.73 -> 0.74 (Oct 01 2009)
- GENERAL:
- * Scenario Information window
- * Save Game window
- * VCMI window should start centered
- * support for Necromancy and Ballistics secondary skills
- * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
- * VCMI client has its own icon (thx for graphic to Dikamilo)
- * Ellipsis won't be split when breaking text on several lines
- * split button will be grayed out when no creature is selected
- * fixed issue when splitting stack to the hero with only one creatures
- * a few fixes for shipyard window
- ADVENTURE INTERFACE:
- * Cursor shows if tile is accesible and how many turns away
- * moving hero with arrow keys / numpad
- * fixed Next Hero button behaviour
- * fixed Surface/Underground switch button in higher resolutions
- BATTLES:
- * partial siege support
- * new stack queue for higher resolutions (graphics made by Dru, thx!)
- * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
- * more creatures special abilities supported
- * battle settings will be stored
- * fixed crashes occurring on attacking two hex creatures from back
- * fixed crash when clicking on enemy stack without moving mouse just after receiving action
- * even large stack numbers will fit the boxes
- * when active stack is killed by spell, game behaves properly
- * shooters attacking twice (like Grand Elves) won't attack twice in melee
- * ballista can shoot even if there's an enemy creature next to it
- * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
- * selecting attack directions works as in H3
- * estimating damage that will be dealt while choosing stack to be attacked
- * modified the positioning of battle effects, they should look about right now.
- * after selecting a spell during combat, l-click is locked for any action other than casting.
- * flying creatures will be blitted over all other creatures, obstacles and wall
- * obstacles and units should be printed in better order (not tested)
- * fixed armageddon animation
- * new spells supported:
- - Anti-Magic
- - Cure
- - Resurrection
- - Animate Dead
- - Counterstrike
- - Berserk
- - Hypnotize
- - Blind
- - Fire Elemental
- - Earth Elemental
- - Water Elemental
- - Air Elemental
- - Remove obstacle
- TOWNS:
- * enemy castle can be taken over
- * only one capitol per player allowed (additional ones will be lost)
- * garrisoned hero can buy a spellbook
- * heroes available in tavern should be always different
- * ship bought in town will be correctly placed
- * new special town structures supported:
- - Lookout Tower
- - Temple of Valhalla
- - Wall of Knowledge
- - Order of Fire
- HERO WINDOW:
- * war machines cannot be unequiped
- PREGAME:
- * sorting: a second click on the column header sorts in descending order.
- * advanced options tab: r-click popups for selected town, hero and bonus
- * starting scenario / game by double click
- * arrows in options tab are hidden when not available
- * subtitles for chosen hero/town/bonus in pregame
- OBJECTS:
- * fixed pairing Subterranean Gates
- New objects supported:
- - Borderguard & Keymaster Tent
- - Cartographer
- - Creature banks
- - Eye of the Magi & Hut of the Magi
- - Garrison
- - Stables
- - Pandora Box
- - Pyramid
- 0.72 -> 0.73 (Aug 01 2009)
- GENERAL:
- * infowindow popup will be completely on screen
- * fixed possible crash with in game console
- * fixed crash when gaining artifact after r-click on hero in tavern
- * Estates / hero bonuses won't give resources on first day.
- * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
- * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
- * 'T' hotkey opens marketplace window
- * giving starting spells for heroes
- * pressing enter or escape close spellbook
- * removed redundant quotation marks from skills description and artifact events texts
- * disabled autosaving on first turn
- * bonuses from bonus artifacts
- * increased char per line limit for subtitles under components
- * corrected some exp/level values
- * primary skills cannot be negative
- * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
- * fixed timed events reappearing
- * saving system options
- * saving hero direction
- * r-click popups on enemy heroes and towns
- * hero leveling formula matches the H3
- ADVENTURE INTERFACE:
- * Garrisoning, then removing hero from garrison move him at the end of the heroes list
- * The size of the frame around the map depends on the screen size.
- * spellbook shows adventure spells when opened on adventure map
- * erasing path after picking objects with last movement point
- BATTLES:
- * spell resistance supported (secondary skill, artifacts, creature skill)
- * corrected damage inflicted by spells and ballista
- * added some missing projectile infos
- * added native terrain bonuses in battles
- * number of units in stack in battle should better fit the box
- * non-living and undead creatures have now always 0 morale
- * displaying luck effect animation
- * support for battleground overlays:
- - cursed ground
- - magic plains
- - fiery fields
- - rock lands
- - magic clouds
- - lucid pools
- - holy ground
- - clover field
- - evil fog
- TOWNS:
- * fixes for horde buildings
- * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
- * capitol bar in town hall is grey (not red) if already one exists
- * fixed crash on entering hall when town was near map edge
- HERO WINDOW:
- * garrisoned heroes won't be shown on the list
- * artifacts will be present on morale/luck bonuses list
- PREGAME:
- * saves are sorted primary by map format, secondary by name
- * fixed displaying date of saved game (uses local time, removed square character)
- OBJECTS:
- * Fixed primary/secondary skill levels given by a scholar.
- * fixed problems with 3-tiles monoliths
- * fixed crash with flaggable building next to map edge
- * fixed some descriptions for events
- * New objects supported:
- - Buoy
- - Creature Generators
- - Flotsam
- - Mermaid
- - Ocean bottle
- - Sea Chest
- - Shipwreck Survivor
- - Shipyard
- - Sirens
- 0.71 -> 0.72 (Jun 1 2009)
- GENERAL:
- * many sound effects and music
- * autosave (to 5 subsequent files)
- * artifacts support (most of them)
- * added internal game console (activated on TAB)
- * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
- * improved randomization
- * fixed crash on closing application
- * VCMI won't always give all three stacks in the starting armies
- * fix for drawing starting army creatures count
- * Diplomacy secondary skill support
- * timed events won't cause resources amount to be negative
- * support for sorcery secondary skill
- * reduntant quotation marks from artifact descriptions are removed
- * no income at the first day
- ADVENTURE INTERFACE:
- * fixed crasbug occurring on revisiting objects (by pressing space)
- * always restoring default cursor when movng mouse out of the terrain
- * fixed map scrolling with ctrl+arrows when some windows are opened
- * clicking scrolling arrows in town/hero list won't open town/hero window
- * pathfinder will now look for a path going via printed positions of roads when it's possible
- * enter can be used to open window with selected hero/town
- BATTLES:
- * many creatures special skills implemented
- * battle will end when one side has only war machines
- * fixed some problems with handling obstacles info
- * fixed bug with defending / waiting while no stack is active
- * spellbook button is inactive when hero cannot cast any spell
- * obstacles will be placed more properly when resolution is different than 800x600
- * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
- * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
- * new spells:
- - frost ring
- - fireball
- - inferno
- - meteor shower
- - death ripple
- - destroy undead
- - dispel
- - armageddon
- - disrupting ray
- - protection from air
- - protection from fire
- - protection from water
- - protection from earth
- - precision
- - slayer
- TOWNS:
- * resting in town with mage guild will replenih all the mana points
- * fixed Blacksmith
- * the number of creatures at the beginning of game is their base growth
- * it's possible to enter Tavern via Brotherhood of Sword
- HERO WINDOW:
- * fixed mana limit info in the hero window
- * war machines can't be removed
- * fixed problems with removing artifacts when all visible slots in backpack are full
- PREGAME:
- * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
- * Fix position of maps names.
- * Made the slider cursor much more responsive. Speedup the map select screen.
- * Try to behave when no maps/saves are present.
- * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
- OBJECTS:
- * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
- * leaving guardians in flagged mines.
- * support for Scholar object
- * support for School of Magic
- * support for School of War
- * support for Pillar of Fire
- * support for Corpse
- * support for Lean To
- * support for Wagon
- * support for Warrior's Tomb
- * support for Event
- * Corpse (Skeleton) will be accessible from all directions
- 0.7 -> 0.71 (Apr 01 2009)
- GENERAL:
- * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
- * morale/luck system and corresponding sec. skills supported
- * fixed crash when hero get level and has less than two sec. skills to choose between
- * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
- * proper handling of custom portraits of heroes
- * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
- * fixed crash when there was no hero available to hire for some player
- * fixed problems with 1024x600 screen resolution
- * updating blockmap/visitmap of randomized objects
- * fixed crashes on loading maps with flag all mines/dwelling victory condition
- * further fixes for leveling-up (stability and identical offered skills bug)
- * splitting window allows to rebalance two stack with the same creatures
- * support for numpad keyboard
- * support for timed events
- ADVENTURE INTERFACE:
- * added "Next hero" button functionality
- * added missing path arrows
- * corrected centering on hero's position
- * recalculating hero path after reselecting hero
- * further changes in pathfinder making it more like original one
- * orientation of hero can't be change if movement points are exhausted
- * campfire, borderguard, bordergate, questguard will be accessible from the top
- * new movement cost calculation algorithm
- * fixed sight radious calculation
- * it's possible to stop hero movement
- * faster minimap refreshing
- * provisional support for "Save" button in System Options Window
- * it's possible to revisit object under hero by pressing Space
- BATTLES:
- * partial support for battle obstacles
- * only one spell can be casted per turn
- * blocked opening sepllbook if hero doesn't have a one
- * spells not known by hero can't be casted
- * spell books won't be placed in War Machine slots after battle
- * attack is now possible when hex under cursor is not displayed
- * glowing effect of yellow border around creatures
- * blue glowing border around hovered creature
- * made animation on battlefield more smooth
- * standing stacks have more static animation
- * probably fixed problem with displaying corpses on battlefield
- * fixes for two-hex creatures actions
- * fixed hero casting spell animation
- * corrected stack death animation
- * battle settings will be remembered between battles
- * improved damage calculation formula
- * correct handling of flying creatures in battles
- * a few tweaks in battle path/available hexes calculation (more of them is needed)
- * amounts of units taking actions / being an object of actions won't be shown until action ends
- * fixed positions of stack queue and battle result window when resolution is != 800x600
- * corrected duration of frenzy spell which was incorrect in certain cases
- * corrected hero spell casting animation
- * better support for battle backgrounds
- * blocked "save" command during battle
- * spellbook displays only spells known by Hero
- New spells supported:
- - Mirth
- - Sorrow
- - Fortune
- - Misfortune
- TOWN INTERFACE:
- * cannot build more than one capitol
- * cannot build shipyard if town is not near water
- * Rampart's Treasury requires Miner's Guild
- * minor improvements in Recruitment Window
- * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
- * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
- * fixed blinking resdatabar in town screen when buying (800x600)
- * fixed horde buildings displaying in town hall
- * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
- PREGAME:
- * added scrolling scenario list with mouse wheel
- * fixed mouse slow downs
- * cannot select heroes for computer player (pregame)
- * no crash if uses gives wrong resolution ID number
- * minor fixes
- OBJECTS:
- * windmill gives 500 gold only during first week ever (not every month)
- * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
- New objects supported:
- * Prison
- * Magic Well
- * Faerie Ring
- * Swan Pond
- * Idol of Fortune
- * Fountain of Fortune
- * Rally Flag
- * Oasis
- * Temple
- * Watering Hole
- * Fountain of Youth
- * support for Redwood Observatory
- * support for Shrine of Magic Incantation / Gesture / Thought
- * support for Sign / Ocean Bottle
-
- AI PLAYER:
- Minor improvements and fixes.
- 0.64 -> 0.7 (Feb 01 2009)
- GENERAL:
- * move some settings to the config/settings.txt file
- * partial support for new screen resolutions
- * it's possible to set game resolution in pregame (type 'resolution' in the console)
- * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
- * fixed crashbug occurring when hero levelled above 15 level
- * support for non-standard screen resolutions
- * F4 toggles between full-screen and windowed mode
- * minor improvements in creature card window
- * splitting stacks with the shift+click
- * creature card window contains info about modified speed
- ADVENTURE INTERFACE:
- * added water animation
- * speed of scrolling map and hero movement can be adjusted in the System Options Window
- * partial handling r-clicks on adventure map
- TOWN INTERFACE:
- * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
- * fixed cloning creatures bug in garrisons (and related issues)
- BATTLES
- * support for the Wait command
- * magic arrow *really* works
- * war machines support partially added
- * queue of stacks narrowed
- * spell effect animation displaying improvements
- * positive/negative spells cannot be cast on hostile/our stacks
- * showing spell effects affecting stack in creature info window
- * more appropriate coloring of stack amount box when stack is affected by a spell
- * battle console displays notifications about wait/defend commands
- * several reported bugs fixed
- * new spells supported:
- a) Haste
- b) lightning bolt
- c) ice bolt
- d) slow
- e) implosion
- f) forgetfulness
- g) shield
- h) air shield
- i) bless
- j) curse
- k) bloodlust
- l) weakness
- m) stone skin
- n) prayer
- o) frenzy
- AI PLAYER:
- * Genius AI (first VCMI AI) will control computer creatures during the combat.
- OBJECTS:
- * Guardians property for resources is handled
- * support for Witch Hut
- * support for Arena
- * support for Library of Enlightenment
- And a lot of minor fixes
- 0.63 -> 0.64 (Nov 01 2008)
- GENERAL:
- * sprites from /Sprites folder are handled correctly
- * several fixes for pathfinder and path arrows
- * better handling disposed/predefined heroes
- * heroes regain 1 mana point each turn
- * support for mistycisim and intelligence skills
- * hero hiring possible
- * added support for a number of hotkeys
- * it's not possible anymore to leave hero level-up window without selecting secondary skill
- * many minor improvements
- * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
- a) woggaladriel -> vcmiainur
- b) wogoliphaunt -> vcminoldor
- c) wogshadowfax -> vcminahar
- d) wogeyeofsauron -> vcmieagles
- e) wogisengard -> vcmiformenos
- f) wogsaruman -> vcmiistari
- g) wogpathofthedead -> vcmiangband
- h) woggandalfwhite -> vcmiglorfindel
- ADVENTURE INTERFACE:
- * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
- * slowed map scrolling
- * blocked scrolling adventure map with mouse when left ctrl is pressed
- * blocked map scrolling when dialog window is opened
- * scholar will be accessible from the top
- TOWN INTERFACE:
- * partially done tavern window (only hero hiring functionality)
- BATTLES:
- * water elemental will really be treated as 2 hex creature
- * potential infinite loop in reverseCreature removed
- * better handling of battle cursor
- * fixed blocked shooter behavior
- * it's possible in battles to check remeaining HP of neutral stacks
- * partial support for Magic Arrow spell
- * fixed bug with dying unit
- * stack queue hotkey is now 'Q'
- * added shots limit
- 0.62 -> 0.63 (Oct 01 2008)
- GENERAL:
- * coloured console output, logging all info to txt files
- * it's possible to use other port than 3030 by passing it as an additional argument
- * removed some redundant warnings
- * partially done spellbook
- * Alt+F4 quits the game
- * some crashbugs was fixed
- * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
- * magical hero are given spellbook at the beginning
- * added initial secondary skills for heroes
- BATTLES:
- * very significant optimization of battles
- * battle summary window
- * fixed crashbug occurring sometimes on exiting battle
- * confirm window is shown before retreat
- * graphic stack queue in battle (shows when 'c' key is pressed)
- * it's possible to attack enemy hero
- * neutral monster army disappears when defeated
- * casualties among hero army and neutral creatures are saved
- * better animation handling in battles
- * directional attack in battles
- * mostly done battle options (although they're not saved)
- * added receiving exp (and leveling-up) after a won battle
- * added support for archery, offence and armourer secondary abilities
- * hero's primary skills accounted for damage dealt by creatures in battle
- TOWNS:
- * mostly done marketplace
- * fixed crashbug with battles on swamps and rough terrain
- * counterattacks
- * heroes can learn new spells in towns
- * working resource silo
- * fixed bug with the mage guild when no spells available
- * it's possible to build lighthouse
- HERO WINDOW:
- * setting army formation
- * tooltips for artifacts in backpack
- ADVENTURE INTERFACE:
- * fixed bug with disappearing head of a hero in adventure map
- * some objects are no longer accessible from the top
- * no tooltips for objects under FoW
- * events won't be shown
- * working Subterranean Gates, Monoliths
- * minimap shows all flaggable objects (towns, mines, etc.)
- * artifacts we pick up go to the appropriate slot (if free)
- 0.61 -> 0.62 (Sep 01 2008)
- General:
- * restructured to the server-client model
- * support for heroes placed in towns
- * upgrading creatures
- * working gaining levels for heroes (including dialog with skill selection)
- * added graphical cursor
- * showing creature amount in the creature info window
- * giving starting bonus
- Castles:
- * icon in infobox showing that there is hero in town garrison
- * fort/citadel/castle screen
- * taking last stack from the heroes army should be impossible (or at least harder)
- * fixed reading forbidden structures
- * randomizing spells in towns
- * viewing hero window in the town screen
- * possibility of moving hero into the garrison
- * mage guild screen
- * support for blacksmith
- * if hero doesn't have a spell book, he can buy one in a mage guild
- * it's possible to build glyph of fear in fortress
- * creatures placeholders work properly
- Adventure Interface:
- * hopefully fixed problems with wrong town defs (village/fort/capitol)
- Hero Window:
- * bugfix: splitting stacks works in hero window
- * removed bug causing significant increase of CPU consumption
- Battles:
- * shooting
- * removed some displaying problems
- * showing last group of frames in creature animation won't crash
- * added start moving and end moving animations
- * fixed moving two-hex creatures
- * showing/hiding graphic cursor
- * a part of using graphic cursor
- * slightly optimized showing of battle interface
- * animation of getting hit / death by shooting is displayed when it should be
- * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
- * minor optimizations
- PreGame:
- * updates settings when selecting new map after changing sorting criteria
- * if sorting not by name, name will be used as a secondary criteria
- * when filter is applied a first available map is selected automatically
- * slider position updated after sorting in pregame
- Objects:
- * support for the Tree of knowledge
- * support for Campfires
- * added event message when picking artifact
- 0.6 -> 0.61 (Jun 15 2008)
- Improvements:
- * improved attacking in the battles
- * it's possible to kill hostile stack
- * animations won't go in the same phase
- * Better pathfinder
- * "%s" substitutions in Right-click information in town hall
- * windmill won't give wood
- * hover text for heroes
- * support for ZSoft-style PCX files in /Data
- * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
- * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
- * stack at the limit of unit's range can now be attacked
- * range of unit is now properly displayed
- * battle log is scrolled down when new event occurs
- * console is closed when application exits
- Bugfixes:
- * stack at the limit of unit's range can now be attacked
- * good background for the town hall screen in Stronghold
- * fixed typo in hall.txt
- * VCMI won't crash when r-click neutral stack during the battle
- * water won't blink behind shipyard in the Castle
- * fixed several memory leaks
- * properly displaying two-hex creatures in recruit/split/info window
- * corrupted map file won't cause crash on initializing main menu
- 0.59 -> 0.6 (Jun 1 2008)
- * partially done attacking in battles
- * screen isn't now refreshed while blitting creature info window
- * r-click creature info windows in battles
- * no more division by 0 in slider
- * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
- * fixed estate problems
- * fixed blinking mana vortex
- * grail increases creature growths
- * new pathfinder
- * several minor improvements
- 0.58 -> 0.59 (May 24 2008 - closed, test release)
- * fixed memory leak in battles
- * blitting creature animations to rects in the recruitment window
- * fixed wrong creatures def names
- * better battle pathfinder and unit reversing
- * improved slider ( #58 )
- * fixed problems with horde buildings (won't block original dwellings)
- * giving primary skill when hero get level (but there is still no dialog)
- * if an upgraded creature is available it'll be shown as the first in a recruitment window
- * creature levels not messed in Fortress
- * war machines are added to the hero's inventory, not to the garrison
- * support for H3-style PCX graphics in Data/
- * VCMI won't crash when is unable to initialize audio system
- * fixed displaying wrong town defs
- * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
- * creature info window (only r-click)
- * callback for buttons/lists based on boost::function
- * a lot of minor improvements
- 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
- Towns:
- * recruiting creatures
- * working creature growths (including castle and horde building influences)
- * towns give income
- * town hall screen
- * building buildings (requirements and cost are handled)
- * hints for structures
- * updating town infobox
- Garrisons:
- * merging stacks
- * splitting stacks
- Battles:
- * starting battles
- * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
- * leaving battle by pressing flee button
- * moving units in battles and displaying their ranges
- * defend command for units
- General:
- * a number of minor fixes and improvements
- 0.54 -> 0.55 (Feb 29 2008)
- * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
- * randomization quantity of creatures on the map
- * fix of Pandora's Box handling
- * reading disposed/predefined heroes
- * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
- * more detailed logs
- * reported problems with hero flags resolved
- * heroes cannot occupy the same tile
- * hints for most of creature generators
- * some minor stuff
- 0.53b -> 0.54 (Feb 23 2008 - first public release)
- * given hero is placed in the town entrance
- * some objects such as river delta won't be blitted "on" hero
- * tiles under FoW are inaccessible
- * giving random hero on RoE maps
- * improved protection against hero duplication
- * fixed starting values of primary abilities of random heroes on RoE/AB maps
- * right click popups with infoboxes for heroes/towns lists
- * new interface coloring (many thanks to GrayFace ;])
- * fixed bug in object flag's coloring
- * added hints in town lists
- * eliminated square from city hints
- 0.53 - 0.53b (Feb 20 2008)
- * added giving default buildings in towns
- * town infobox won't crash on empty town
- 0.52 - 0.53 (Feb 18 2008):
- * hopefully the last bugfix of Pandora's Box
- * fixed blockmaps of generated heroes
- * disposed hero cannot be chosen in scenario settings (unless he is in prison)
- * fixed town randomization
- * fixed hero randomization
- * fixed displaying heroes in preGame
- * fixed selecting/deselecting artifact slots in hero window
- * much faster pathfinder
- * memory usage and load time significantly decreased
- * it's impossible to select empty artifact slot in hero window
- * fixed problem with FoW displaying on minimap on L-sized maps
- * fixed crashbug in hero list connected with heroes dismissing
- * mostly done town infobox
- * town daily income is properly calculated
- 0.51 - 0.52 (Feb 7 2008):
- * [feature] giving starting hero
- * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
- * [feature] picked artifacts are added to hero's backpack
- * [feature] possibility of choosing player to play
- * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
- * [bugfix] fixed crashbug in reading defs with negativ left/right margins
- * [bugfix] improved randomization
- * [bugfix] pathfinder can't be cheated (what caused errors)
- 0.5 - 0.51 (Feb 3 2008):
- * close button properly closes (same does 'q' key)
- * two players can't have selected same hero
- * double click on "Show Available Scenarios" won't reset options
- * fixed possible crashbug in town/hero lists
- * fixed crashbug in initializing game caused by wrong prisons handling
- * fixed crashbug on reading hero's custom artifacts in RoE maps
- * fixed crashbug on reading custom Pandora's Box in RoE maps
- * fixed crashbug on reading blank Quest Guards
- * better console messages
- * map reading speed up (though it's still slow, especially on bigger maps)
- to 0.5 (Feb 2 2008 - first closed release):
- * Main menu and New game screens
- * Scenario selection, part of advanced options support
- * Partially done adventure map, town and hero interfaces
- * Moving hero
- * Interactions with several objects (mines, resources, mills, and others)
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