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- /*
- * CMT.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include <SDL_render.h>
- #include "../lib/CondSh.h"
- extern SDL_Texture * screenTexture;
- extern SDL_Window * mainWindow;
- extern SDL_Renderer * mainRenderer;
- extern SDL_Surface * screen; // main screen surface
- extern SDL_Surface * screen2; // and hlp surface (used to store not-active interfaces layer)
- extern SDL_Surface * screenBuf; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
- extern CondSh<bool> serverAlive; //used to prevent game start from executing if server is already running
- void removeGUI();
- void handleQuit(bool ask = true);
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