CMusicHandler.h 3.8 KB

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  1. /*
  2. * CMusicHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/CConfigHandler.h"
  12. #include "../lib/CSoundBase.h"
  13. class CSpell;
  14. struct _Mix_Music;
  15. struct SDL_RWops;
  16. typedef struct _Mix_Music Mix_Music;
  17. struct Mix_Chunk;
  18. class CAudioBase
  19. {
  20. protected:
  21. bool initialized;
  22. int volume; // from 0 (mute) to 100
  23. public:
  24. CAudioBase()
  25. : initialized(false), volume(0) {};
  26. virtual void init() = 0;
  27. virtual void release() = 0;
  28. virtual void setVolume(ui32 percent);
  29. ui32 getVolume() { return volume; };
  30. };
  31. class CSoundHandler : public CAudioBase
  32. {
  33. private:
  34. //soundBase::soundID getSoundID(const std::string &fileName);
  35. //update volume on configuration change
  36. SettingsListener listener;
  37. void onVolumeChange(const JsonNode & volumeNode);
  38. using CachedChunk = std::pair<Mix_Chunk *, std::unique_ptr<ui8[]>>;
  39. std::map<std::string, CachedChunk> soundChunks;
  40. Mix_Chunk * GetSoundChunk(std::string & sound, bool cache);
  41. //have entry for every currently active channel
  42. //std::function will be nullptr if callback was not set
  43. std::map<int, std::function<void()>> callbacks;
  44. public:
  45. CSoundHandler();
  46. void init() override;
  47. void release() override;
  48. void setVolume(ui32 percent) override;
  49. // Sounds
  50. int playSound(soundBase::soundID soundID, int repeats = 0);
  51. int playSound(std::string sound, int repeats = 0, bool cache = false);
  52. int playSoundFromSet(std::vector<soundBase::soundID> & sound_vec);
  53. void stopSound(int handler);
  54. void setCallback(int channel, std::function<void()> function);
  55. void soundFinishedCallback(int channel);
  56. // Sets
  57. std::vector<soundBase::soundID> pickupSounds;
  58. std::vector<soundBase::soundID> horseSounds;
  59. std::vector<soundBase::soundID> battleIntroSounds;
  60. };
  61. // Helper //now it looks somewhat useless
  62. #define battle_sound(creature, what_sound) creature->sounds.what_sound
  63. class CMusicHandler;
  64. //Class for handling one music file
  65. class MusicEntry
  66. {
  67. CMusicHandler * owner;
  68. Mix_Music * music;
  69. int loop; // -1 = indefinite
  70. //if not null - set from which music will be randomly selected
  71. std::string setName;
  72. std::string currentName;
  73. void load(std::string musicURI);
  74. public:
  75. bool isSet(std::string setName);
  76. bool isTrack(std::string trackName);
  77. MusicEntry(CMusicHandler * owner, std::string setName, std::string musicURI, bool looped);
  78. ~MusicEntry();
  79. bool play();
  80. bool stop(int fade_ms = 0);
  81. };
  82. class CMusicHandler : public CAudioBase
  83. {
  84. private:
  85. // Because we use the SDL music callback, our music variables must
  86. // be protected
  87. boost::mutex musicMutex;
  88. //update volume on configuration change
  89. SettingsListener listener;
  90. void onVolumeChange(const JsonNode & volumeNode);
  91. std::unique_ptr<MusicEntry> current;
  92. std::unique_ptr<MusicEntry> next;
  93. void queueNext(CMusicHandler * owner, std::string setName, std::string musicURI, bool looped);
  94. void queueNext(std::unique_ptr<MusicEntry> queued);
  95. std::map<std::string, std::map<int, std::string>> musicsSet;
  96. public:
  97. CMusicHandler();
  98. /// add entry with URI musicURI in set. Track will have ID musicID
  99. void addEntryToSet(std::string set, int musicID, std::string musicURI);
  100. void init() override;
  101. void release() override;
  102. void setVolume(ui32 percent) override;
  103. /// play track by URI, if loop = true music will be looped
  104. void playMusic(std::string musicURI, bool loop);
  105. /// play random track from this set
  106. void playMusicFromSet(std::string musicSet, bool loop);
  107. /// play specific track from set
  108. void playMusicFromSet(std::string musicSet, int entryID, bool loop);
  109. void stopMusic(int fade_ms = 1000);
  110. void musicFinishedCallback(void);
  111. friend class MusicEntry;
  112. };