CAnimation.h 4.4 KB

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  1. /*
  2. * CAnimation.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/vcmi_endian.h"
  12. #include "Geometries.h"
  13. #include "../../lib/GameConstants.h"
  14. struct SDL_Surface;
  15. class JsonNode;
  16. class CDefFile;
  17. /*
  18. * Base class for images, can be used for non-animation pictures as well
  19. */
  20. class IImage
  21. {
  22. int refCount;
  23. public:
  24. //draws image on surface "where" at position
  25. virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, Rect * src = nullptr, ui8 alpha = 255) const = 0;
  26. virtual void draw(SDL_Surface * where, SDL_Rect * dest, SDL_Rect * src, ui8 alpha = 255) const = 0;
  27. virtual std::unique_ptr<IImage> scaleFast(float scale) const = 0;
  28. virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
  29. //decrease ref count, returns true if image can be deleted (refCount <= 0)
  30. bool decreaseRef();
  31. void increaseRef();
  32. //Change palette to specific player
  33. virtual void playerColored(PlayerColor player) = 0;
  34. //set special color for flag
  35. virtual void setFlagColor(PlayerColor player) = 0;
  36. virtual int width() const = 0;
  37. virtual int height() const = 0;
  38. //only indexed bitmaps, 16 colors maximum
  39. virtual void shiftPalette(int from, int howMany) = 0;
  40. virtual void horizontalFlip() = 0;
  41. virtual void verticalFlip() = 0;
  42. IImage();
  43. virtual ~IImage() {};
  44. };
  45. /// Class for handling animation
  46. class CAnimation
  47. {
  48. private:
  49. //source[group][position] - file with this frame, if string is empty - image located in def file
  50. std::map<size_t, std::vector<JsonNode>> source;
  51. //bitmap[group][position], store objects with loaded bitmaps
  52. std::map<size_t, std::map<size_t, IImage *>> images;
  53. //animation file name
  54. std::string name;
  55. //if true all frames will be stored in compressed (RLE) state
  56. const bool compressed;
  57. bool preloaded;
  58. //loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
  59. bool loadFrame(CDefFile * file, size_t frame, size_t group);
  60. //unloadFrame, returns true if image has been unloaded ( either deleted or decreased refCount)
  61. bool unloadFrame(size_t frame, size_t group);
  62. //initialize animation from file
  63. void initFromJson(const JsonNode & input);
  64. void init(CDefFile * file);
  65. //try to open def file
  66. CDefFile * getFile() const;
  67. //to get rid of copy-pasting error message :]
  68. void printError(size_t frame, size_t group, std::string type) const;
  69. //not a very nice method to get image from another def file
  70. //TODO: remove after implementing resource manager
  71. IImage * getFromExtraDef(std::string filename);
  72. public:
  73. CAnimation(std::string Name, bool Compressed = false);
  74. CAnimation();
  75. ~CAnimation();
  76. //duplicates frame at [sourceGroup, sourceFrame] as last frame in targetGroup
  77. //and loads it if animation is preloaded
  78. void duplicateImage(const size_t sourceGroup, const size_t sourceFrame, const size_t targetGroup);
  79. //add custom surface to the selected position.
  80. void setCustom(std::string filename, size_t frame, size_t group = 0);
  81. //get pointer to image from specific group, nullptr if not found
  82. IImage * getImage(size_t frame, size_t group = 0, bool verbose = true) const;
  83. void exportBitmaps(const boost::filesystem::path & path) const;
  84. //all available frames
  85. void load();
  86. void unload();
  87. void preload();
  88. //all frames from group
  89. void loadGroup(size_t group);
  90. void unloadGroup(size_t group);
  91. //single image
  92. void load(size_t frame, size_t group = 0);
  93. void unload(size_t frame, size_t group = 0);
  94. //total count of frames in group (including not loaded)
  95. size_t size(size_t group = 0) const;
  96. };
  97. const float DEFAULT_DELTA = 0.05f;
  98. class CFadeAnimation
  99. {
  100. public:
  101. enum class EMode
  102. {
  103. NONE,
  104. IN,
  105. OUT
  106. };
  107. private:
  108. float delta;
  109. SDL_Surface * fadingSurface;
  110. bool fading;
  111. float fadingCounter;
  112. bool shouldFreeSurface;
  113. float initialCounter() const;
  114. bool isFinished() const;
  115. public:
  116. EMode fadingMode;
  117. CFadeAnimation();
  118. ~CFadeAnimation();
  119. void init(EMode mode, SDL_Surface * sourceSurface, bool freeSurfaceAtEnd = false, float animDelta = DEFAULT_DELTA);
  120. void update();
  121. void draw(SDL_Surface * targetSurface, const SDL_Rect * sourceRect, SDL_Rect * destRect);
  122. bool isFading() const { return fading; }
  123. };