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- /*
- * CCursorHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- class CAnimImage;
- struct SDL_Surface;
- namespace ECursor
- {
- enum ECursorTypes
- {
- ADVENTURE,
- COMBAT,
- DEFAULT,
- SPELLBOOK
- };
- enum EBattleCursors
- {
- COMBAT_BLOCKED,
- COMBAT_MOVE,
- COMBAT_FLY,
- COMBAT_SHOOT,
- COMBAT_HERO,
- COMBAT_QUERY,
- COMBAT_POINTER,
- //various attack frames
- COMBAT_SHOOT_PENALTY = 15,
- COMBAT_SHOOT_CATAPULT,
- COMBAT_HEAL,
- COMBAT_SACRIFICE,
- COMBAT_TELEPORT
- };
- }
- /// handles mouse cursor
- class CCursorHandler
- {
- SDL_Surface * help;
- CAnimImage * currentCursor;
- CAnimImage * dndObject; //if set, overrides currentCursor
- bool showing;
- /// Draw cursor preserving original image below cursor
- void drawWithScreenRestore();
- /// Restore original image below cursor
- void drawRestored();
- /// Simple draw cursor
- void draw(SDL_Surface * to);
- public:
- /// position of cursor
- int xpos, ypos;
- /// Current cursor
- ECursor::ECursorTypes type;
- size_t frame;
- /// inits cursorHandler - run only once, it's not memleak-proof (rev 1333)
- void initCursor();
- /// changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame index (not used for type 3)
- void changeGraphic(ECursor::ECursorTypes type, int index);
- /**
- * Replaces the cursor with a custom image.
- *
- * @param image Image to replace cursor with or nullptr to use the normal
- * cursor. CursorHandler takes ownership of object
- */
- void dragAndDropCursor(CAnimImage * image);
- void render();
- void shiftPos(int & x, int & y);
- void hide() { showing = 0; };
- void show() { showing = 1; };
- /// change cursor's positions to (x, y)
- void cursorMove(const int & x, const int & y);
- /// Move cursor to screen center
- void centerCursor();
- ~CCursorHandler();
- };
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