RegisterTypes.h 18 KB

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  1. /*
  2. * RegisterTypes.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../NetPacks.h"
  12. #include "../VCMI_Lib.h"
  13. #include "../CArtHandler.h"
  14. #include "../CPlayerState.h"
  15. #include "../CHeroHandler.h"
  16. #include "../CTownHandler.h"
  17. #include "../CModHandler.h" //needed?
  18. #include "../mapObjects/CObjectClassesHandler.h"
  19. #include "../mapObjects/CRewardableConstructor.h"
  20. #include "../mapObjects/CommonConstructors.h"
  21. #include "../mapObjects/MapObjects.h"
  22. #include "../battle/CObstacleInstance.h"
  23. class BinarySerializer;
  24. class BinaryDeserializer;
  25. class CTypeList;
  26. template<typename Serializer>
  27. void registerTypesMapObjects1(Serializer & s)
  28. {
  29. //////////////////////////////////////////////////////////////////////////
  30. // Adventure map objects
  31. //////////////////////////////////////////////////////////////////////////
  32. s.template registerType<IObjectInterface, CGObjectInstance>();
  33. // Non-armed objects
  34. s.template registerType<CGObjectInstance, CGTeleport>();
  35. s.template registerType<CGTeleport, CGMonolith>();
  36. s.template registerType<CGMonolith, CGSubterraneanGate>();
  37. s.template registerType<CGMonolith, CGWhirlpool>();
  38. s.template registerType<CGObjectInstance, CGSignBottle>();
  39. s.template registerType<CGObjectInstance, CGScholar>();
  40. s.template registerType<CGObjectInstance, CGMagicWell>();
  41. s.template registerType<CGObjectInstance, CGObservatory>();
  42. s.template registerType<CGObjectInstance, CGKeys>();
  43. s.template registerType<CGKeys, CGKeymasterTent>();
  44. s.template registerType<CGKeys, CGBorderGuard>();
  45. s.template registerType<IQuestObject, CGBorderGuard>();
  46. s.template registerType<CGBorderGuard, CGBorderGate>();
  47. s.template registerType<CGObjectInstance, CGBoat>();
  48. s.template registerType<CGObjectInstance, CGMagi>();
  49. s.template registerType<CGObjectInstance, CGSirens>();
  50. s.template registerType<CGObjectInstance, CGShipyard>();
  51. s.template registerType<IShipyard, CGShipyard>();
  52. s.template registerType<CGObjectInstance, CGDenOfthieves>();
  53. s.template registerType<CGObjectInstance, CGLighthouse>();
  54. s.template registerType<CGObjectInstance, CGMarket>();
  55. s.template registerType<IMarket, CGMarket>();
  56. s.template registerType<CGMarket, CGBlackMarket>();
  57. s.template registerType<CGMarket, CGUniversity>();
  58. s.template registerType<CGObjectInstance, CGHeroPlaceholder>();
  59. s.template registerType<CGObjectInstance, CArmedInstance>();
  60. s.template registerType<CBonusSystemNode, CArmedInstance>();
  61. s.template registerType<CCreatureSet, CArmedInstance>();
  62. // Armed objects
  63. s.template registerType<CArmedInstance, CGHeroInstance>();
  64. s.template registerType<IBoatGenerator, CGHeroInstance>();
  65. s.template registerType<CArtifactSet, CGHeroInstance>();
  66. s.template registerType<CArmedInstance, CGDwelling>();
  67. s.template registerType<CGDwelling, CGTownInstance>();
  68. s.template registerType<IShipyard, CGTownInstance>();
  69. s.template registerType<IMarket, CGTownInstance>();
  70. s.template registerType<CArmedInstance, CGPandoraBox>();
  71. s.template registerType<CGPandoraBox, CGEvent>();
  72. s.template registerType<CArmedInstance, CGCreature>();
  73. s.template registerType<CArmedInstance, CGGarrison>();
  74. s.template registerType<CArmedInstance, CGArtifact>();
  75. s.template registerType<CArmedInstance, CGResource>();
  76. s.template registerType<CArmedInstance, CGMine>();
  77. s.template registerType<CArmedInstance, CBank>();
  78. s.template registerType<CArmedInstance, CGSeerHut>();
  79. s.template registerType<IQuestObject, CGSeerHut>();
  80. s.template registerType<CGSeerHut, CGQuestGuard>();
  81. }
  82. template<typename Serializer>
  83. void registerTypesMapObjectTypes(Serializer & s)
  84. {
  85. s.template registerType<AObjectTypeHandler, CRewardableConstructor>();
  86. s.template registerType<AObjectTypeHandler, CHeroInstanceConstructor>();
  87. s.template registerType<AObjectTypeHandler, CTownInstanceConstructor>();
  88. s.template registerType<AObjectTypeHandler, CDwellingInstanceConstructor>();
  89. s.template registerType<AObjectTypeHandler, CBankInstanceConstructor>();
  90. s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
  91. #define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME>>()
  92. REGISTER_GENERIC_HANDLER(CGObjectInstance);
  93. REGISTER_GENERIC_HANDLER(CGMarket);
  94. REGISTER_GENERIC_HANDLER(CCartographer);
  95. REGISTER_GENERIC_HANDLER(CGArtifact);
  96. REGISTER_GENERIC_HANDLER(CGBlackMarket);
  97. REGISTER_GENERIC_HANDLER(CGBoat);
  98. REGISTER_GENERIC_HANDLER(CGBonusingObject);
  99. REGISTER_GENERIC_HANDLER(CGBorderGate);
  100. REGISTER_GENERIC_HANDLER(CGBorderGuard);
  101. REGISTER_GENERIC_HANDLER(CGCreature);
  102. REGISTER_GENERIC_HANDLER(CGDenOfthieves);
  103. REGISTER_GENERIC_HANDLER(CGDwelling);
  104. REGISTER_GENERIC_HANDLER(CGEvent);
  105. REGISTER_GENERIC_HANDLER(CGGarrison);
  106. REGISTER_GENERIC_HANDLER(CGHeroPlaceholder);
  107. REGISTER_GENERIC_HANDLER(CGHeroInstance);
  108. REGISTER_GENERIC_HANDLER(CGKeymasterTent);
  109. REGISTER_GENERIC_HANDLER(CGLighthouse);
  110. REGISTER_GENERIC_HANDLER(CGMagi);
  111. REGISTER_GENERIC_HANDLER(CGMagicSpring);
  112. REGISTER_GENERIC_HANDLER(CGMagicWell);
  113. REGISTER_GENERIC_HANDLER(CGMarket);
  114. REGISTER_GENERIC_HANDLER(CGMine);
  115. REGISTER_GENERIC_HANDLER(CGObelisk);
  116. REGISTER_GENERIC_HANDLER(CGObservatory);
  117. REGISTER_GENERIC_HANDLER(CGOnceVisitable);
  118. REGISTER_GENERIC_HANDLER(CGPandoraBox);
  119. REGISTER_GENERIC_HANDLER(CGPickable);
  120. REGISTER_GENERIC_HANDLER(CGQuestGuard);
  121. REGISTER_GENERIC_HANDLER(CGResource);
  122. REGISTER_GENERIC_HANDLER(CGScholar);
  123. REGISTER_GENERIC_HANDLER(CGSeerHut);
  124. REGISTER_GENERIC_HANDLER(CGShipyard);
  125. REGISTER_GENERIC_HANDLER(CGShrine);
  126. REGISTER_GENERIC_HANDLER(CGSignBottle);
  127. REGISTER_GENERIC_HANDLER(CGSirens);
  128. REGISTER_GENERIC_HANDLER(CGMonolith);
  129. REGISTER_GENERIC_HANDLER(CGSubterraneanGate);
  130. REGISTER_GENERIC_HANDLER(CGWhirlpool);
  131. REGISTER_GENERIC_HANDLER(CGTownInstance);
  132. REGISTER_GENERIC_HANDLER(CGUniversity);
  133. REGISTER_GENERIC_HANDLER(CGVisitableOPH);
  134. REGISTER_GENERIC_HANDLER(CGVisitableOPW);
  135. REGISTER_GENERIC_HANDLER(CGWitchHut);
  136. #undef REGISTER_GENERIC_HANDLER
  137. }
  138. template<typename Serializer>
  139. void registerTypesMapObjects2(Serializer & s)
  140. {
  141. //Other object-related
  142. s.template registerType<IObjectInterface, CGTownBuilding>();
  143. s.template registerType<CGTownBuilding, CTownBonus>();
  144. s.template registerType<CGTownBuilding, COPWBonus>();
  145. s.template registerType<CGObjectInstance, CRewardableObject>();
  146. s.template registerType<CRewardableObject, CGPickable>();
  147. s.template registerType<CRewardableObject, CGBonusingObject>();
  148. s.template registerType<CRewardableObject, CGVisitableOPH>();
  149. s.template registerType<CRewardableObject, CGVisitableOPW>();
  150. s.template registerType<CRewardableObject, CGOnceVisitable>();
  151. s.template registerType<CGVisitableOPW, CGMagicSpring>();
  152. s.template registerType<CGObjectInstance, CTeamVisited>();
  153. s.template registerType<CTeamVisited, CGWitchHut>();
  154. s.template registerType<CTeamVisited, CGShrine>();
  155. s.template registerType<CTeamVisited, CCartographer>();
  156. s.template registerType<CTeamVisited, CGObelisk>();
  157. //s.template registerType<CQuest>();
  158. //s.template registerType<IQuestObject>();
  159. //end of objects
  160. //////////////////////////////////////////////////////////////////////////
  161. // Bonus system
  162. //////////////////////////////////////////////////////////////////////////
  163. //s.template registerType<IPropagator>();
  164. s.template registerType<IPropagator, CPropagatorNodeType>();
  165. // Limiters
  166. //s.template registerType<ILimiter>();
  167. s.template registerType<ILimiter, LimiterList>();
  168. s.template registerType<ILimiter, CCreatureTypeLimiter>();
  169. s.template registerType<ILimiter, HasAnotherBonusLimiter>();
  170. s.template registerType<ILimiter, CreatureNativeTerrainLimiter>();
  171. s.template registerType<ILimiter, CreatureFactionLimiter>();
  172. s.template registerType<ILimiter, CreatureAlignmentLimiter>();
  173. s.template registerType<ILimiter, RankRangeLimiter>();
  174. s.template registerType<ILimiter, StackOwnerLimiter>();
  175. // s.template registerType<CBonusSystemNode>();
  176. s.template registerType<CBonusSystemNode, CArtifact>();
  177. s.template registerType<CArtifact, CGrowingArtifact>();
  178. s.template registerType<CBonusSystemNode, CCreature>();
  179. s.template registerType<CBonusSystemNode, CStackInstance>();
  180. s.template registerType<CStackInstance, CCommanderInstance>();
  181. s.template registerType<CBonusSystemNode, PlayerState>();
  182. s.template registerType<CBonusSystemNode, TeamState>();
  183. //s.template registerType<CGameState>(); //TODO
  184. s.template registerType<CBonusSystemNode, CGHeroInstance::HeroSpecial>();
  185. //s.template registerType<CArmedInstance>();
  186. s.template registerType<CBonusSystemNode, CStack>();
  187. s.template registerType<CBonusSystemNode, BattleInfo>();
  188. //s.template registerType<QuestInfo>();
  189. s.template registerType<CBonusSystemNode, CArtifactInstance>();
  190. s.template registerType<CArtifactInstance, CCombinedArtifactInstance>();
  191. //s.template registerType<CObstacleInstance>();
  192. s.template registerType<CObstacleInstance, MoatObstacle>();
  193. s.template registerType<CObstacleInstance, SpellCreatedObstacle>();
  194. }
  195. template<typename Serializer>
  196. void registerTypesClientPacks1(Serializer & s)
  197. {
  198. s.template registerType<CPack, CPackForClient>();
  199. s.template registerType<CPackForClient, PackageApplied>();
  200. s.template registerType<CPackForClient, SystemMessage>();
  201. s.template registerType<CPackForClient, PlayerBlocked>();
  202. s.template registerType<CPackForClient, PlayerCheated>();
  203. s.template registerType<CPackForClient, YourTurn>();
  204. s.template registerType<CPackForClient, SetResources>();
  205. s.template registerType<CPackForClient, SetPrimSkill>();
  206. s.template registerType<CPackForClient, SetSecSkill>();
  207. s.template registerType<CPackForClient, HeroVisitCastle>();
  208. s.template registerType<CPackForClient, ChangeSpells>();
  209. s.template registerType<CPackForClient, SetMana>();
  210. s.template registerType<CPackForClient, SetMovePoints>();
  211. s.template registerType<CPackForClient, FoWChange>();
  212. s.template registerType<CPackForClient, SetAvailableHeroes>();
  213. s.template registerType<CPackForClient, GiveBonus>();
  214. s.template registerType<CPackForClient, ChangeObjPos>();
  215. s.template registerType<CPackForClient, PlayerEndsGame>();
  216. s.template registerType<CPackForClient, RemoveBonus>();
  217. s.template registerType<CPackForClient, UpdateCampaignState>();
  218. s.template registerType<CPackForClient, PrepareForAdvancingCampaign>();
  219. s.template registerType<CPackForClient, UpdateArtHandlerLists>();
  220. s.template registerType<CPackForClient, UpdateMapEvents>();
  221. s.template registerType<CPackForClient, UpdateCastleEvents>();
  222. s.template registerType<CPackForClient, ChangeFormation>();
  223. s.template registerType<CPackForClient, RemoveObject>();
  224. s.template registerType<CPackForClient, TryMoveHero>();
  225. s.template registerType<CPackForClient, NewStructures>();
  226. s.template registerType<CPackForClient, RazeStructures>();
  227. s.template registerType<CPackForClient, SetAvailableCreatures>();
  228. s.template registerType<CPackForClient, SetHeroesInTown>();
  229. s.template registerType<CPackForClient, HeroRecruited>();
  230. s.template registerType<CPackForClient, GiveHero>();
  231. s.template registerType<CPackForClient, NewTurn>();
  232. s.template registerType<CPackForClient, InfoWindow>();
  233. s.template registerType<CPackForClient, SetObjectProperty>();
  234. s.template registerType<CPackForClient, ShowInInfobox>();
  235. s.template registerType<CPackForClient, AdvmapSpellCast>();
  236. s.template registerType<CPackForClient, OpenWindow>();
  237. s.template registerType<CPackForClient, NewObject>();
  238. s.template registerType<CPackForClient, NewArtifact>();
  239. s.template registerType<CPackForClient, AddQuest>();
  240. s.template registerType<CPackForClient, SetAvailableArtifacts>();
  241. s.template registerType<CPackForClient, CenterView>();
  242. s.template registerType<CPackForClient, HeroVisit>();
  243. s.template registerType<CPackForClient, SetCommanderProperty>();
  244. s.template registerType<CPackForClient, ChangeObjectVisitors>();
  245. s.template registerType<CPackForClient, ShowWorldViewEx>();
  246. s.template registerType<CPackForClient, PrepareHeroLevelUp>();
  247. }
  248. template<typename Serializer>
  249. void registerTypesClientPacks2(Serializer & s)
  250. {
  251. s.template registerType<CPackForClient, BattleStart>();
  252. s.template registerType<CPackForClient, BattleNextRound>();
  253. s.template registerType<CPackForClient, BattleSetActiveStack>();
  254. s.template registerType<CPackForClient, BattleResult>();
  255. s.template registerType<CPackForClient, BattleStackMoved>();
  256. s.template registerType<CPackForClient, BattleStackAttacked>();
  257. s.template registerType<CPackForClient, BattleAttack>();
  258. s.template registerType<CPackForClient, StartAction>();
  259. s.template registerType<CPackForClient, EndAction>();
  260. s.template registerType<CPackForClient, BattleSpellCast>();
  261. s.template registerType<CPackForClient, SetStackEffect>();
  262. s.template registerType<CPackForClient, BattleTriggerEffect>();
  263. s.template registerType<CPackForClient, BattleObstaclePlaced>();
  264. s.template registerType<CPackForClient, BattleUpdateGateState>();
  265. s.template registerType<CPackForClient, BattleSetStackProperty>();
  266. s.template registerType<CPackForClient, StacksInjured>();
  267. s.template registerType<CPackForClient, BattleResultsApplied>();
  268. s.template registerType<CPackForClient, StacksHealedOrResurrected>();
  269. s.template registerType<CPackForClient, ObstaclesRemoved>();
  270. s.template registerType<CPackForClient, CatapultAttack>();
  271. s.template registerType<CPackForClient, BattleStacksRemoved>();
  272. s.template registerType<CPackForClient, BattleStackAdded>();
  273. s.template registerType<CPackForClient, Query>();
  274. s.template registerType<Query, HeroLevelUp>();
  275. s.template registerType<Query, CommanderLevelUp>();
  276. s.template registerType<Query, BlockingDialog>();
  277. s.template registerType<Query, GarrisonDialog>();
  278. s.template registerType<Query, ExchangeDialog>();
  279. s.template registerType<Query, TeleportDialog>();
  280. s.template registerType<Query, MapObjectSelectDialog>();
  281. s.template registerType<CPackForClient, CGarrisonOperationPack>();
  282. s.template registerType<CGarrisonOperationPack, ChangeStackCount>();
  283. s.template registerType<CGarrisonOperationPack, SetStackType>();
  284. s.template registerType<CGarrisonOperationPack, EraseStack>();
  285. s.template registerType<CGarrisonOperationPack, SwapStacks>();
  286. s.template registerType<CGarrisonOperationPack, InsertNewStack>();
  287. s.template registerType<CGarrisonOperationPack, RebalanceStacks>();
  288. s.template registerType<CPackForClient, CArtifactOperationPack>();
  289. s.template registerType<CArtifactOperationPack, PutArtifact>();
  290. s.template registerType<CArtifactOperationPack, EraseArtifact>();
  291. s.template registerType<CArtifactOperationPack, MoveArtifact>();
  292. s.template registerType<CArtifactOperationPack, AssembledArtifact>();
  293. s.template registerType<CArtifactOperationPack, DisassembledArtifact>();
  294. s.template registerType<CPackForClient, SaveGame>();
  295. s.template registerType<CPackForClient, PlayerMessage>();
  296. }
  297. template<typename Serializer>
  298. void registerTypesServerPacks(Serializer & s)
  299. {
  300. s.template registerType<CPack, CPackForServer>();
  301. s.template registerType<CPackForServer, CloseServer>();
  302. s.template registerType<CPackForServer, LeaveGame>();
  303. s.template registerType<CPackForServer, EndTurn>();
  304. s.template registerType<CPackForServer, DismissHero>();
  305. s.template registerType<CPackForServer, MoveHero>();
  306. s.template registerType<CPackForServer, ArrangeStacks>();
  307. s.template registerType<CPackForServer, DisbandCreature>();
  308. s.template registerType<CPackForServer, BuildStructure>();
  309. s.template registerType<CPackForServer, RecruitCreatures>();
  310. s.template registerType<CPackForServer, UpgradeCreature>();
  311. s.template registerType<CPackForServer, GarrisonHeroSwap>();
  312. s.template registerType<CPackForServer, ExchangeArtifacts>();
  313. s.template registerType<CPackForServer, AssembleArtifacts>();
  314. s.template registerType<CPackForServer, BuyArtifact>();
  315. s.template registerType<CPackForServer, TradeOnMarketplace>();
  316. s.template registerType<CPackForServer, SetFormation>();
  317. s.template registerType<CPackForServer, HireHero>();
  318. s.template registerType<CPackForServer, BuildBoat>();
  319. s.template registerType<CPackForServer, QueryReply>();
  320. s.template registerType<CPackForServer, MakeAction>();
  321. s.template registerType<CPackForServer, MakeCustomAction>();
  322. s.template registerType<CPackForServer, DigWithHero>();
  323. s.template registerType<CPackForServer, CastAdvSpell>();
  324. s.template registerType<CPackForServer, CastleTeleportHero>();
  325. s.template registerType<CPackForServer, CommitPackage>();
  326. s.template registerType<CPackForServer, SaveGame>();
  327. s.template registerType<CPackForServer, PlayerMessage>();
  328. }
  329. template<typename Serializer>
  330. void registerTypesPregamePacks(Serializer & s)
  331. {
  332. s.template registerType<CPack, CPackForSelectionScreen>();
  333. s.template registerType<CPackForSelectionScreen, CPregamePackToPropagate>();
  334. s.template registerType<CPackForSelectionScreen, CPregamePackToHost>();
  335. s.template registerType<CPregamePackToPropagate, ChatMessage>();
  336. s.template registerType<CPregamePackToPropagate, QuitMenuWithoutStarting>();
  337. s.template registerType<CPregamePackToPropagate, SelectMap>();
  338. s.template registerType<CPregamePackToPropagate, UpdateStartOptions>();
  339. s.template registerType<CPregamePackToPropagate, PregameGuiAction>();
  340. s.template registerType<CPregamePackToPropagate, PlayerLeft>();
  341. s.template registerType<CPregamePackToPropagate, PlayersNames>();
  342. s.template registerType<CPregamePackToPropagate, StartWithCurrentSettings>();
  343. s.template registerType<CPregamePackToHost, PlayerJoined>();
  344. s.template registerType<CPregamePackToHost, RequestOptionsChange>();
  345. }
  346. template<typename Serializer>
  347. void registerTypes(Serializer & s)
  348. {
  349. registerTypesMapObjects1(s);
  350. registerTypesMapObjects2(s);
  351. registerTypesMapObjectTypes(s);
  352. registerTypesClientPacks1(s);
  353. registerTypesClientPacks2(s);
  354. registerTypesServerPacks(s);
  355. registerTypesPregamePacks(s);
  356. }
  357. #ifndef INSTANTIATE_REGISTER_TYPES_HERE
  358. extern template DLL_LINKAGE void registerTypes<BinaryDeserializer>(BinaryDeserializer & s);
  359. extern template DLL_LINKAGE void registerTypes<BinarySerializer>(BinarySerializer & s);
  360. extern template DLL_LINKAGE void registerTypes<CTypeList>(CTypeList & s);
  361. #endif