CMapGenerator.h 3.5 KB

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  1. /*
  2. * CMapGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../CRandomGenerator.h"
  13. #include "CMapGenOptions.h"
  14. #include "CRmgTemplateZone.h"
  15. #include "../int3.h"
  16. #include "CRmgTemplate.h" //for CRmgTemplateZoneConnection
  17. class CMap;
  18. class CRmgTemplate;
  19. class CRmgTemplateZone;
  20. class CMapGenOptions;
  21. class CTerrainViewPatternConfig;
  22. class CMapEditManager;
  23. class JsonNode;
  24. class CMapGenerator;
  25. class CTileInfo;
  26. typedef std::vector<JsonNode> JsonVector;
  27. class rmgException : std::exception
  28. {
  29. std::string msg;
  30. public:
  31. explicit rmgException(const std::string & _Message)
  32. : msg(_Message)
  33. {
  34. }
  35. virtual ~rmgException() throw ()
  36. {
  37. };
  38. const char * what() const throw ()override
  39. {
  40. return msg.c_str();
  41. }
  42. };
  43. /// The map generator creates a map randomly.
  44. class DLL_LINKAGE CMapGenerator
  45. {
  46. public:
  47. explicit CMapGenerator();
  48. ~CMapGenerator(); // required due to std::unique_ptr
  49. std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int RandomSeed = std::time(nullptr));
  50. CMapGenOptions * mapGenOptions;
  51. std::unique_ptr<CMap> map;
  52. CRandomGenerator rand;
  53. int randomSeed;
  54. CMapEditManager * editManager;
  55. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> getZones() const;
  56. void createDirectConnections();
  57. void createConnections2();
  58. void findZonesForQuestArts();
  59. void foreach_neighbour(const int3 & pos, std::function<void(int3 & pos)> foo);
  60. void foreachDirectNeighbour(const int3 & pos, std::function<void(int3 & pos)> foo);
  61. void foreachDiagonaltNeighbour(const int3 & pos, std::function<void(int3 & pos)> foo);
  62. bool isBlocked(const int3 & tile) const;
  63. bool shouldBeBlocked(const int3 & tile) const;
  64. bool isPossible(const int3 & tile) const;
  65. bool isFree(const int3 & tile) const;
  66. bool isUsed(const int3 & tile) const;
  67. bool isRoad(const int3 & tile) const;
  68. void setOccupied(const int3 & tile, ETileType::ETileType state);
  69. void setRoad(const int3 & tile, ERoadType::ERoadType roadType);
  70. CTileInfo getTile(const int3 & tile) const;
  71. bool isAllowedSpell(SpellID sid) const;
  72. float getNearestObjectDistance(const int3 & tile) const;
  73. void setNearestObjectDistance(int3 & tile, float value);
  74. int getNextMonlithIndex();
  75. int getPrisonsRemaning() const;
  76. void decreasePrisonsRemaining();
  77. std::vector<ArtifactID> getQuestArtsRemaning() const;
  78. void banQuestArt(ArtifactID id);
  79. void registerZone(TFaction faction);
  80. ui32 getZoneCount(TFaction faction);
  81. ui32 getTotalZoneCount() const;
  82. TRmgTemplateZoneId getZoneID(const int3 & tile) const;
  83. void setZoneID(const int3 & tile, TRmgTemplateZoneId zid);
  84. private:
  85. std::list<CRmgTemplateZoneConnection> connectionsLeft;
  86. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
  87. std::map<TFaction, ui32> zonesPerFaction;
  88. ui32 zonesTotal; //zones that have their main town only
  89. CTileInfo * * * tiles;
  90. boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[z][x][y]
  91. int prisonsRemaining;
  92. //int questArtsRemaining;
  93. int monolithIndex;
  94. std::vector<ArtifactID> questArtifacts;
  95. void checkIsOnMap(const int3 & tile) const; //throws
  96. /// Generation methods
  97. std::string getMapDescription() const;
  98. void initPrisonsRemaining();
  99. void initQuestArtsRemaining();
  100. void addPlayerInfo();
  101. void addHeaderInfo();
  102. void initTiles();
  103. void genZones();
  104. void fillZones();
  105. void createObstaclesCommon1();
  106. void createObstaclesCommon2();
  107. };