CRmgTemplateStorage.cpp 12 KB

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  1. /*
  2. * CRmgTemplateStorage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRmgTemplateStorage.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../JsonNode.h"
  14. #include "../mapping/CMap.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CModHandler.h"
  17. #include "../CTownHandler.h"
  18. #include "../GameConstants.h"
  19. #include "../StringConstants.h"
  20. const std::map<std::string, CRmgTemplate *> & CRmgTemplateStorage::getTemplates() const
  21. {
  22. return templates;
  23. }
  24. void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  25. {
  26. //unused
  27. loadObject(scope, name, data);
  28. }
  29. void CRmgTemplateStorage::loadObject(std::string scope, std::string name, const JsonNode & data)
  30. {
  31. auto tpl = new CRmgTemplate();
  32. try
  33. {
  34. const auto & templateNode = data;
  35. if(!templateNode["name"].isNull())
  36. tpl->setName(templateNode["name"].String()); //name can be customised. Allow duplicated names for different template versions.
  37. else
  38. tpl->setName(name); //identifier becomes default name
  39. // Parse main template data
  40. tpl->setMinSize(parseMapTemplateSize(templateNode["minSize"].String()));
  41. tpl->setMaxSize(parseMapTemplateSize(templateNode["maxSize"].String()));
  42. tpl->setPlayers(parsePlayers(templateNode["players"].String()));
  43. tpl->setCpuPlayers(parsePlayers(templateNode["cpu"].String()));
  44. // Parse zones
  45. std::map<TRmgTemplateZoneId, CRmgTemplateZone *> zones;
  46. for(const auto & zonePair : templateNode["zones"].Struct())
  47. {
  48. auto zone = new CRmgTemplateZone();
  49. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  50. zone->setId(zoneId);
  51. const auto & zoneNode = zonePair.second;
  52. zone->setType(parseZoneType(zoneNode["type"].String()));
  53. zone->setSize(zoneNode["size"].Float());
  54. if(!zoneNode["owner"].isNull())
  55. zone->setOwner(zoneNode["owner"].Float());
  56. zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
  57. zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
  58. if(!zoneNode["matchTerrainToTown"].isNull()) //default : true
  59. zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
  60. zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
  61. if(!zoneNode["townsAreSameType"].isNull()) //default : false
  62. zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
  63. for(int i = 0; i < 2; ++i)
  64. {
  65. std::set<TFaction> allowedTownTypes;
  66. if(i)
  67. {
  68. if(zoneNode["allowedTowns"].isNull())
  69. allowedTownTypes = zone->getDefaultTownTypes();
  70. }
  71. else
  72. {
  73. if(zoneNode["allowedMonsters"].isNull())
  74. allowedTownTypes = VLC->townh->getAllowedFactions(false);
  75. }
  76. if(allowedTownTypes.empty())
  77. {
  78. for(const JsonNode & allowedTown : zoneNode[i ? "allowedTowns" : "allowedMonsters"].Vector())
  79. {
  80. //complain if the town type is not present in our game
  81. if(auto id = VLC->modh->identifiers.getIdentifier("faction", allowedTown, false))
  82. allowedTownTypes.insert(id.get());
  83. }
  84. }
  85. if(!zoneNode[i ? "bannedTowns" : "bannedMonsters"].isNull())
  86. {
  87. for(const JsonNode & bannedTown : zoneNode[i ? "bannedTowns" : "bannedMonsters"].Vector())
  88. {
  89. //erase unindentified towns silently
  90. if(auto id = VLC->modh->identifiers.getIdentifier("faction", bannedTown, true))
  91. vstd::erase_if_present(allowedTownTypes, id.get());
  92. }
  93. }
  94. if(i)
  95. zone->setTownTypes(allowedTownTypes);
  96. else
  97. zone->setMonsterTypes(allowedTownTypes);
  98. }
  99. const std::string monsterStrength = zoneNode["monsters"].String();
  100. if(monsterStrength == "weak")
  101. zone->setMonsterStrength(EMonsterStrength::ZONE_WEAK);
  102. else if(monsterStrength == "normal")
  103. zone->setMonsterStrength(EMonsterStrength::ZONE_NORMAL);
  104. else if(monsterStrength == "strong")
  105. zone->setMonsterStrength(EMonsterStrength::ZONE_STRONG);
  106. else
  107. throw (rmgException("incorrect monster power"));
  108. if(!zoneNode["mines"].isNull())
  109. {
  110. auto mines = zoneNode["mines"].Struct();
  111. //FIXME: maybe there is a smarter way to parse it already?
  112. zone->setMinesAmount(Res::WOOD, mines["wood"].Float());
  113. zone->setMinesAmount(Res::ORE, mines["ore"].Float());
  114. zone->setMinesAmount(Res::GEMS, mines["gems"].Float());
  115. zone->setMinesAmount(Res::CRYSTAL, mines["crystal"].Float());
  116. zone->setMinesAmount(Res::SULFUR, mines["sulfur"].Float());
  117. zone->setMinesAmount(Res::MERCURY, mines["mercury"].Float());
  118. zone->setMinesAmount(Res::GOLD, mines["gold"].Float());
  119. //TODO: Mithril
  120. }
  121. //treasures
  122. if(!zoneNode["treasure"].isNull())
  123. {
  124. //TODO: parse vector of different treasure settings
  125. if(zoneNode["treasure"].getType() == JsonNode::DATA_STRUCT)
  126. {
  127. auto treasureInfo = zoneNode["treasure"].Struct();
  128. {
  129. CTreasureInfo ti;
  130. ti.min = treasureInfo["min"].Float();
  131. ti.max = treasureInfo["max"].Float();
  132. ti.density = treasureInfo["density"].Float(); //TODO: use me
  133. zone->addTreasureInfo(ti);
  134. }
  135. }
  136. else if(zoneNode["treasure"].getType() == JsonNode::DATA_VECTOR)
  137. {
  138. for(auto treasureInfo : zoneNode["treasure"].Vector())
  139. {
  140. CTreasureInfo ti;
  141. ti.min = treasureInfo["min"].Float();
  142. ti.max = treasureInfo["max"].Float();
  143. ti.density = treasureInfo["density"].Float();
  144. zone->addTreasureInfo(ti);
  145. }
  146. }
  147. }
  148. zones[zone->getId()] = zone;
  149. }
  150. //copy settings from already parsed zones
  151. for(const auto & zonePair : templateNode["zones"].Struct())
  152. {
  153. auto zoneId = boost::lexical_cast<TRmgTemplateZoneId>(zonePair.first);
  154. auto zone = zones[zoneId];
  155. const auto & zoneNode = zonePair.second;
  156. if(!zoneNode["terrainTypeLikeZone"].isNull())
  157. {
  158. int id = zoneNode["terrainTypeLikeZone"].Float();
  159. zone->setTerrainTypes(zones[id]->getTerrainTypes());
  160. zone->setMatchTerrainToTown(zones[id]->getMatchTerrainToTown());
  161. }
  162. if(!zoneNode["townTypeLikeZone"].isNull())
  163. zone->setTownTypes(zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
  164. if(!zoneNode["treasureLikeZone"].isNull())
  165. {
  166. for(auto treasureInfo : zones[zoneNode["treasureLikeZone"].Float()]->getTreasureInfo())
  167. {
  168. zone->addTreasureInfo(treasureInfo);
  169. }
  170. }
  171. if(!zoneNode["minesLikeZone"].isNull())
  172. {
  173. for(auto mineInfo : zones[zoneNode["minesLikeZone"].Float()]->getMinesInfo())
  174. {
  175. zone->setMinesAmount(mineInfo.first, mineInfo.second);
  176. }
  177. }
  178. }
  179. tpl->setZones(zones);
  180. // Parse connections
  181. std::list<CRmgTemplateZoneConnection> connections;
  182. for(const auto & connPair : templateNode["connections"].Vector())
  183. {
  184. CRmgTemplateZoneConnection conn;
  185. conn.setZoneA(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["a"].String()))->second);
  186. conn.setZoneB(zones.find(boost::lexical_cast<TRmgTemplateZoneId>(connPair["b"].String()))->second);
  187. conn.setGuardStrength(connPair["guard"].Float());
  188. connections.push_back(conn);
  189. }
  190. tpl->setConnections(connections);
  191. {
  192. auto zones = tpl->getZones();
  193. for(auto con : tpl->getConnections())
  194. {
  195. auto idA = con.getZoneA()->getId();
  196. auto idB = con.getZoneB()->getId();
  197. zones[idA]->addConnection(idB);
  198. zones[idB]->addConnection(idA);
  199. }
  200. }
  201. tpl->validate();
  202. templates[tpl->getName()] = tpl;
  203. }
  204. catch(const std::exception & e)
  205. {
  206. logGlobal->errorStream() << boost::format("Template %s has errors. Message: %s.") % tpl->getName() % std::string(e.what());
  207. }
  208. }
  209. CRmgTemplate::CSize CRmgTemplateStorage::parseMapTemplateSize(const std::string & text) const
  210. {
  211. CRmgTemplate::CSize size;
  212. if(text.empty())
  213. return size;
  214. std::vector<std::string> parts;
  215. boost::split(parts, text, boost::is_any_of("+"));
  216. static const std::map<std::string, int> mapSizeMapping =
  217. {
  218. {"s", CMapHeader::MAP_SIZE_SMALL},
  219. {"m", CMapHeader::MAP_SIZE_MIDDLE},
  220. {"l", CMapHeader::MAP_SIZE_LARGE},
  221. {"xl", CMapHeader::MAP_SIZE_XLARGE},
  222. };
  223. auto it = mapSizeMapping.find(parts[0]);
  224. if(it == mapSizeMapping.end())
  225. {
  226. // Map size is given as a number representation
  227. const std::string numericalRep = parts[0];
  228. parts.clear();
  229. boost::split(parts, numericalRep, boost::is_any_of("x"));
  230. assert(parts.size() == 3);
  231. size.setWidth(boost::lexical_cast<int>(parts[0]));
  232. size.setHeight(boost::lexical_cast<int>(parts[1]));
  233. size.setUnder(boost::lexical_cast<int>(parts[2]) == 1);
  234. }
  235. else
  236. {
  237. size.setWidth(it->second);
  238. size.setHeight(it->second);
  239. size.setUnder(parts.size() > 1 ? parts[1] == std::string("u") : false);
  240. }
  241. return size;
  242. }
  243. ETemplateZoneType::ETemplateZoneType CRmgTemplateStorage::parseZoneType(const std::string & type) const
  244. {
  245. static const std::map<std::string, ETemplateZoneType::ETemplateZoneType> zoneTypeMapping =
  246. {
  247. {"playerStart", ETemplateZoneType::PLAYER_START},
  248. {"cpuStart", ETemplateZoneType::CPU_START},
  249. {"treasure", ETemplateZoneType::TREASURE},
  250. {"junction", ETemplateZoneType::JUNCTION},
  251. };
  252. auto it = zoneTypeMapping.find(type);
  253. if(it == zoneTypeMapping.end())
  254. throw std::runtime_error("Zone type unknown.");
  255. return it->second;
  256. }
  257. CRmgTemplateZone::CTownInfo CRmgTemplateStorage::parseTemplateZoneTowns(const JsonNode & node) const
  258. {
  259. CRmgTemplateZone::CTownInfo towns;
  260. towns.setTownCount(node["towns"].Float());
  261. towns.setCastleCount(node["castles"].Float());
  262. towns.setTownDensity(node["townDensity"].Float());
  263. towns.setCastleDensity(node["castleDensity"].Float());
  264. return towns;
  265. }
  266. std::set<TFaction> CRmgTemplateStorage::parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const
  267. {
  268. std::set<TFaction> townTypes;
  269. for(const auto & townTypeNode : townTypesVector)
  270. {
  271. auto townTypeStr = townTypeNode.String();
  272. if(townTypeStr == "all")
  273. return defaultTownTypes;
  274. bool foundFaction = false;
  275. for(auto factionPtr : VLC->townh->factions)
  276. {
  277. if(factionPtr->town != nullptr && townTypeStr == factionPtr->name)
  278. {
  279. townTypes.insert(factionPtr->index);
  280. foundFaction = true;
  281. }
  282. }
  283. if(!foundFaction)
  284. throw std::runtime_error("Given faction is invalid.");
  285. }
  286. return townTypes;
  287. }
  288. std::set<ETerrainType> CRmgTemplateStorage::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
  289. {
  290. std::set<ETerrainType> terTypes;
  291. if(terTypeStrings.empty()) //nothing was specified
  292. return defaultTerrainTypes;
  293. for(const auto & node : terTypeStrings)
  294. {
  295. const auto & terTypeStr = node.String();
  296. if(terTypeStr == "all")
  297. return defaultTerrainTypes;
  298. auto pos = vstd::find_pos(GameConstants::TERRAIN_NAMES, terTypeStr);
  299. if(pos != -1)
  300. {
  301. terTypes.insert(ETerrainType(pos));
  302. }
  303. else
  304. {
  305. throw std::runtime_error("Terrain type is invalid.");
  306. }
  307. }
  308. return terTypes;
  309. }
  310. CRmgTemplate::CPlayerCountRange CRmgTemplateStorage::parsePlayers(const std::string & players) const
  311. {
  312. CRmgTemplate::CPlayerCountRange playerRange;
  313. if(players.empty())
  314. {
  315. playerRange.addNumber(0);
  316. return playerRange;
  317. }
  318. std::vector<std::string> commaParts;
  319. boost::split(commaParts, players, boost::is_any_of(","));
  320. for(const auto & commaPart : commaParts)
  321. {
  322. std::vector<std::string> rangeParts;
  323. boost::split(rangeParts, commaPart, boost::is_any_of("-"));
  324. if(rangeParts.size() == 2)
  325. {
  326. auto lower = boost::lexical_cast<int>(rangeParts[0]);
  327. auto upper = boost::lexical_cast<int>(rangeParts[1]);
  328. playerRange.addRange(lower, upper);
  329. }
  330. else if(rangeParts.size() == 1)
  331. {
  332. auto val = boost::lexical_cast<int>(rangeParts.front());
  333. playerRange.addNumber(val);
  334. }
  335. }
  336. return playerRange;
  337. }
  338. CRmgTemplateStorage::CRmgTemplateStorage()
  339. {
  340. //TODO: load all
  341. }
  342. CRmgTemplateStorage::~CRmgTemplateStorage()
  343. {
  344. for(auto & pair : templates)
  345. delete pair.second;
  346. }
  347. std::vector<bool> CRmgTemplateStorage::getDefaultAllowed() const
  348. {
  349. //all templates are allowed
  350. return std::vector<bool>();
  351. }
  352. std::vector<JsonNode> CRmgTemplateStorage::loadLegacyData(size_t dataSize)
  353. {
  354. return std::vector<JsonNode>();
  355. //it would be cool to load old rmg.txt files
  356. }