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- /*
- * NetPacksServer.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "../lib/NetPacks.h"
- #include "CGameHandler.h"
- #include "../lib/IGameCallback.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/CGameState.h"
- #include "../lib/CStack.h"
- #include "../lib/battle/BattleInfo.h"
- #include "../lib/battle/BattleAction.h"
- #include "../lib/serializer/Connection.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/spells/ISpellMechanics.h"
- #define PLAYER_OWNS(id) (gh->getPlayerAt(c) == gh->getOwner(id))
- #define ERROR_AND_RETURN \
- do { if(c) { \
- SystemMessage temp_message("You are not allowed to perform this action!"); \
- boost::unique_lock<boost::mutex> lock(* c->wmx); \
- * c << & temp_message; \
- } \
- logNetwork->error("Player is not allowed to perform this action!"); \
- return false;} while(0)
- #define WRONG_PLAYER_MSG(expectedplayer) do {std::ostringstream oss; \
- oss << "You were identified as player " << gh->getPlayerAt(c) << " while expecting " << expectedplayer; \
- logNetwork->error(oss.str()); \
- if(c) { SystemMessage temp_message(oss.str()); boost::unique_lock<boost::mutex> lock(* c->wmx); * c << & temp_message; } } while(0)
- #define ERROR_IF_NOT_OWNS(id) do {if(!PLAYER_OWNS(id)) {WRONG_PLAYER_MSG(gh->getOwner(id)); ERROR_AND_RETURN; }} while(0)
- #define ERROR_IF_NOT(player) do {if(player != gh->getPlayerAt(c)) {WRONG_PLAYER_MSG(player); ERROR_AND_RETURN; }} while(0)
- #define COMPLAIN_AND_RETURN(txt) { gh->complain(txt); ERROR_AND_RETURN; }
- CGameState * CPackForServer::GS(CGameHandler * gh)
- {
- return gh->gs;
- }
- bool SaveGame::applyGh(CGameHandler * gh)
- {
- gh->save(fname);
- logGlobal->info("Game has been saved as %s", fname);
- return true;
- }
- bool CommitPackage::applyGh(CGameHandler * gh)
- {
- gh->sendAndApply(packToCommit);
- return true;
- }
- bool CloseServer::applyGh(CGameHandler * gh)
- {
- gh->close();
- return true;
- }
- bool LeaveGame::applyGh(CGameHandler * gh)
- {
- gh->playerLeftGame(c->connectionID);
- return true;
- }
- bool EndTurn::applyGh(CGameHandler * gh)
- {
- PlayerColor player = GS(gh)->currentPlayer;
- ERROR_IF_NOT(player);
- if(gh->queries.topQuery(player))
- COMPLAIN_AND_RETURN("Cannot end turn before resolving queries!");
- gh->states.setFlag(GS(gh)->currentPlayer, &PlayerStatus::makingTurn, false);
- return true;
- }
- bool DismissHero::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(hid);
- return gh->removeObject(gh->getObj(hid));
- }
- bool MoveHero::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(hid);
- return gh->moveHero(hid, dest, 0, transit, gh->getPlayerAt(c));
- }
- bool CastleTeleportHero::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(hid);
- return gh->teleportHero(hid, dest, source, gh->getPlayerAt(c));
- }
- bool ArrangeStacks::applyGh(CGameHandler * gh)
- {
- //checks for owning in the gh func
- return gh->arrangeStacks(id1, id2, what, p1, p2, val, gh->getPlayerAt(c));
- }
- bool DisbandCreature::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(id);
- return gh->disbandCreature(id, pos);
- }
- bool BuildStructure::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(tid);
- return gh->buildStructure(tid, bid);
- }
- bool RecruitCreatures::applyGh(CGameHandler * gh)
- {
- return gh->recruitCreatures(tid, dst, crid, amount, level);
- }
- bool UpgradeCreature::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(id);
- return gh->upgradeCreature(id, pos, cid);
- }
- bool GarrisonHeroSwap::applyGh(CGameHandler * gh)
- {
- const CGTownInstance * town = gh->getTown(tid);
- if(!PLAYER_OWNS(tid) && !(town->garrisonHero && PLAYER_OWNS(town->garrisonHero->id)))
- ERROR_AND_RETURN; //neither town nor garrisoned hero (if present) is ours
- return gh->garrisonSwap(tid);
- }
- bool ExchangeArtifacts::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT(src.owningPlayer()); //second hero can be ally
- return gh->moveArtifact(src, dst);
- }
- bool AssembleArtifacts::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(heroID);
- return gh->assembleArtifacts(heroID, artifactSlot, assemble, assembleTo);
- }
- bool BuyArtifact::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(hid);
- return gh->buyArtifact(hid, aid);
- }
- bool TradeOnMarketplace::applyGh(CGameHandler * gh)
- {
- //market must be owned or visited
- const IMarket * m = IMarket::castFrom(market);
- if(!m)
- COMPLAIN_AND_RETURN("market is not-a-market! :/");
- PlayerColor player = market->tempOwner;
- if(player >= PlayerColor::PLAYER_LIMIT)
- player = gh->getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
- if(player >= PlayerColor::PLAYER_LIMIT)
- COMPLAIN_AND_RETURN("No player can use this market!");
- if(hero && (player != hero->tempOwner || hero->visitablePos() != market->visitablePos()))
- COMPLAIN_AND_RETURN("This hero can't use this marketplace!");
- ERROR_IF_NOT(player);
- switch(mode)
- {
- case EMarketMode::RESOURCE_RESOURCE:
- return gh->tradeResources(m, val, player, r1, r2);
- case EMarketMode::RESOURCE_PLAYER:
- return gh->sendResources(val, player, static_cast<Res::ERes>(r1), PlayerColor(r2));
- case EMarketMode::CREATURE_RESOURCE:
- return gh->sellCreatures(val, m, hero, SlotID(r1), static_cast<Res::ERes>(r2));
- case EMarketMode::RESOURCE_ARTIFACT:
- return gh->buyArtifact(m, hero, static_cast<Res::ERes>(r1), ArtifactID(r2));
- case EMarketMode::ARTIFACT_RESOURCE:
- return gh->sellArtifact(m, hero, ArtifactInstanceID(r1), static_cast<Res::ERes>(r2));
- case EMarketMode::CREATURE_UNDEAD:
- return gh->transformInUndead(m, hero, SlotID(r1));
- case EMarketMode::RESOURCE_SKILL:
- return gh->buySecSkill(m, hero, SecondarySkill(r2));
- case EMarketMode::CREATURE_EXP:
- return gh->sacrificeCreatures(m, hero, SlotID(r1), val);
- case EMarketMode::ARTIFACT_EXP:
- return gh->sacrificeArtifact(m, hero, ArtifactPosition(r1));
- default:
- COMPLAIN_AND_RETURN("Unknown exchange mode!");
- }
- }
- bool SetFormation::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(hid);
- return gh->setFormation(hid, formation);
- }
- bool HireHero::applyGh(CGameHandler * gh)
- {
- const CGObjectInstance * obj = gh->getObj(tid);
- const CGTownInstance * town = dynamic_ptr_cast<CGTownInstance>(obj);
- if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c)))
- COMPLAIN_AND_RETURN("Can't buy hero in enemy town!");
- return gh->hireHero(obj, hid, player);
- }
- bool BuildBoat::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(objid);
- return gh->buildBoat(objid);
- }
- bool QueryReply::applyGh(CGameHandler * gh)
- {
- auto playerToConnection = gh->connections.find(player);
- if(playerToConnection == gh->connections.end())
- COMPLAIN_AND_RETURN("No such player!");
- if(playerToConnection->second != c)
- COMPLAIN_AND_RETURN("Message came from wrong connection!");
- if(qid == QueryID(-1))
- COMPLAIN_AND_RETURN("Cannot answer the query with id -1!");
- assert(vstd::contains(gh->states.players, player));
- return gh->queryReply(qid, reply, player);
- }
- bool MakeAction::applyGh(CGameHandler * gh)
- {
- const BattleInfo * b = GS(gh)->curB;
- if(!b)
- ERROR_AND_RETURN;
- if(b->tacticDistance)
- {
- if(ba.actionType != Battle::WALK && ba.actionType != Battle::END_TACTIC_PHASE
- && ba.actionType != Battle::RETREAT && ba.actionType != Battle::SURRENDER)
- ERROR_AND_RETURN;
- if(gh->connections[b->sides[b->tacticsSide].color] != c)
- ERROR_AND_RETURN;
- }
- else if(gh->connections[b->battleGetStackByID(b->activeStack)->owner] != c)
- ERROR_AND_RETURN;
- return gh->makeBattleAction(ba);
- }
- bool MakeCustomAction::applyGh(CGameHandler * gh)
- {
- const BattleInfo * b = GS(gh)->curB;
- if(!b)
- ERROR_AND_RETURN;
- if(b->tacticDistance)
- ERROR_AND_RETURN;
- const CStack * active = GS(gh)->curB->battleGetStackByID(GS(gh)->curB->activeStack);
- if(!active)
- ERROR_AND_RETURN;
- if(gh->connections[active->owner] != c)
- ERROR_AND_RETURN;
- if(ba.actionType != Battle::HERO_SPELL)
- ERROR_AND_RETURN;
- return gh->makeCustomAction(ba);
- }
- bool DigWithHero::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(id);
- return gh->dig(gh->getHero(id));
- }
- bool CastAdvSpell::applyGh(CGameHandler * gh)
- {
- ERROR_IF_NOT_OWNS(hid);
- const CSpell * s = sid.toSpell();
- if(!s)
- ERROR_AND_RETURN;
- const CGHeroInstance * h = gh->getHero(hid);
- if(!h)
- ERROR_AND_RETURN;
- AdventureSpellCastParameters p;
- p.caster = h;
- p.pos = pos;
- return s->adventureCast(gh->spellEnv, p);
- }
- bool PlayerMessage::applyGh(CGameHandler * gh)
- {
- if(!player.isSpectator()) // TODO: clearly not a great way to verify permissions
- {
- ERROR_IF_NOT(player);
- if(gh->getPlayerAt(c) != player)
- ERROR_AND_RETURN;
- }
- gh->playerMessage(player, text, currObj);
- return true;
- }
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