PacksForLobby.h 7.8 KB

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  1. /*
  2. * PacksForLobby.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "StartInfo.h"
  12. #include "NetPacksBase.h"
  13. #include "../MetaString.h"
  14. #include "../serializer/ESerializationVersion.h"
  15. class CServerHandler;
  16. class CVCMIServer;
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class CampaignState;
  19. class CMapInfo;
  20. struct StartInfo;
  21. class CMapGenOptions;
  22. struct ClientPlayer;
  23. struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
  24. {
  25. };
  26. struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
  27. {
  28. bool isForServer() const override;
  29. };
  30. struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
  31. {
  32. // Set by client before sending pack to server
  33. std::string uuid;
  34. std::vector<std::string> names;
  35. EStartMode mode = EStartMode::INVALID;
  36. // Changed by server before announcing pack
  37. int clientId = -1;
  38. int hostClientId = -1;
  39. ESerializationVersion version = ESerializationVersion::CURRENT;
  40. void visitTyped(ICPackVisitor & visitor) override;
  41. template <typename Handler> void serialize(Handler & h)
  42. {
  43. h & uuid;
  44. h & names;
  45. h & mode;
  46. h & clientId;
  47. h & hostClientId;
  48. try
  49. {
  50. if (h.version >= Handler::Version::RELEASE_152)
  51. h & version;
  52. else
  53. version = ESerializationVersion::RELEASE_150;
  54. }
  55. catch (const std::runtime_error &)
  56. {
  57. version = ESerializationVersion::RELEASE_150;
  58. }
  59. }
  60. };
  61. struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
  62. {
  63. int clientId;
  64. bool shutdownServer = false;
  65. void visitTyped(ICPackVisitor & visitor) override;
  66. template <typename Handler> void serialize(Handler &h)
  67. {
  68. h & clientId;
  69. h & shutdownServer;
  70. }
  71. };
  72. struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
  73. {
  74. std::string playerName;
  75. MetaString message;
  76. void visitTyped(ICPackVisitor & visitor) override;
  77. template <typename Handler> void serialize(Handler &h)
  78. {
  79. h & playerName;
  80. h & message;
  81. }
  82. };
  83. struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
  84. {
  85. enum EAction : ui8 {
  86. NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS
  87. } action = NONE;
  88. void visitTyped(ICPackVisitor & visitor) override;
  89. template <typename Handler> void serialize(Handler &h)
  90. {
  91. h & action;
  92. }
  93. };
  94. struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
  95. {
  96. unsigned char progress;
  97. void visitTyped(ICPackVisitor & visitor) override;
  98. template <typename Handler> void serialize(Handler &h)
  99. {
  100. h & progress;
  101. }
  102. };
  103. struct DLL_LINKAGE LobbyRestartGame : public CLobbyPackToPropagate
  104. {
  105. void visitTyped(ICPackVisitor & visitor) override;
  106. template <typename Handler> void serialize(Handler &h)
  107. {
  108. }
  109. };
  110. struct DLL_LINKAGE LobbyPrepareStartGame : public CLobbyPackToPropagate
  111. {
  112. void visitTyped(ICPackVisitor & visitor) override;
  113. template <typename Handler> void serialize(Handler &h)
  114. {
  115. }
  116. };
  117. struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
  118. {
  119. // Set by server
  120. std::shared_ptr<StartInfo> initializedStartInfo = nullptr;
  121. CGameState * initializedGameState = nullptr;
  122. int clientId = -1; //-1 means to all clients
  123. void visitTyped(ICPackVisitor & visitor) override;
  124. template <typename Handler> void serialize(Handler &h)
  125. {
  126. h & clientId;
  127. h & initializedStartInfo;
  128. bool sps = h.smartPointerSerialization;
  129. h.smartPointerSerialization = true;
  130. h & initializedGameState;
  131. h.smartPointerSerialization = sps;
  132. }
  133. };
  134. struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
  135. {
  136. int newHostConnectionId = -1;
  137. void visitTyped(ICPackVisitor & visitor) override;
  138. template <typename Handler> void serialize(Handler & h)
  139. {
  140. h & newHostConnectionId;
  141. }
  142. };
  143. struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
  144. {
  145. LobbyState state;
  146. bool hostChanged = false; // Used on client-side only
  147. void visitTyped(ICPackVisitor & visitor) override;
  148. template <typename Handler> void serialize(Handler &h)
  149. {
  150. h & state;
  151. }
  152. };
  153. struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
  154. {
  155. std::shared_ptr<CMapInfo> mapInfo;
  156. std::shared_ptr<CMapGenOptions> mapGenOpts;
  157. LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
  158. void visitTyped(ICPackVisitor & visitor) override;
  159. template <typename Handler> void serialize(Handler &h)
  160. {
  161. h & mapInfo;
  162. h & mapGenOpts;
  163. }
  164. };
  165. struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
  166. {
  167. std::shared_ptr<CampaignState> ourCampaign;
  168. void visitTyped(ICPackVisitor & visitor) override;
  169. template <typename Handler> void serialize(Handler &h)
  170. {
  171. h & ourCampaign;
  172. }
  173. };
  174. struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
  175. {
  176. CampaignScenarioID mapId = CampaignScenarioID::NONE;
  177. void visitTyped(ICPackVisitor & visitor) override;
  178. template <typename Handler> void serialize(Handler &h)
  179. {
  180. h & mapId;
  181. }
  182. };
  183. struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
  184. {
  185. int bonusId = -1;
  186. void visitTyped(ICPackVisitor & visitor) override;
  187. template <typename Handler> void serialize(Handler &h)
  188. {
  189. h & bonusId;
  190. }
  191. };
  192. struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
  193. {
  194. enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
  195. ui8 what = UNKNOWN;
  196. int32_t value = 0;
  197. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  198. void visitTyped(ICPackVisitor & visitor) override;
  199. template <typename Handler> void serialize(Handler &h)
  200. {
  201. h & what;
  202. h & value;
  203. h & color;
  204. }
  205. };
  206. struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
  207. {
  208. PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
  209. void visitTyped(ICPackVisitor & visitor) override;
  210. template <typename Handler> void serialize(Handler &h)
  211. {
  212. h & clickedColor;
  213. }
  214. };
  215. struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
  216. {
  217. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  218. std::string name = "";
  219. void visitTyped(ICPackVisitor & visitor) override;
  220. template <typename Handler> void serialize(Handler &h)
  221. {
  222. h & color;
  223. h & name;
  224. }
  225. };
  226. struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
  227. {
  228. SimturnsInfo simturnsInfo;
  229. void visitTyped(ICPackVisitor & visitor) override;
  230. template <typename Handler> void serialize(Handler &h)
  231. {
  232. h & simturnsInfo;
  233. }
  234. };
  235. struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
  236. {
  237. TurnTimerInfo turnTimerInfo;
  238. void visitTyped(ICPackVisitor & visitor) override;
  239. template <typename Handler> void serialize(Handler &h)
  240. {
  241. h & turnTimerInfo;
  242. }
  243. };
  244. struct DLL_LINKAGE LobbySetExtraOptions : public CLobbyPackToServer
  245. {
  246. ExtraOptionsInfo extraOptionsInfo;
  247. void visitTyped(ICPackVisitor & visitor) override;
  248. template <typename Handler> void serialize(Handler &h)
  249. {
  250. h & extraOptionsInfo;
  251. }
  252. };
  253. struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
  254. {
  255. ui8 difficulty = 0;
  256. void visitTyped(ICPackVisitor & visitor) override;
  257. template <typename Handler> void serialize(Handler &h)
  258. {
  259. h & difficulty;
  260. }
  261. };
  262. struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
  263. {
  264. ui8 targetConnectedPlayer = -1;
  265. PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
  266. void visitTyped(ICPackVisitor & visitor) override;
  267. template <typename Handler> void serialize(Handler & h)
  268. {
  269. h & targetConnectedPlayer;
  270. h & targetPlayerColor;
  271. }
  272. };
  273. struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
  274. {
  275. MetaString message;
  276. void visitTyped(ICPackVisitor & visitor) override;
  277. template <typename Handler> void serialize(Handler & h)
  278. {
  279. h & message;
  280. }
  281. };
  282. struct DLL_LINKAGE LobbyPvPAction : public CLobbyPackToServer
  283. {
  284. enum EAction : ui8 {
  285. NONE, COIN, RANDOM_TOWN, RANDOM_TOWN_VS
  286. };
  287. EAction action = NONE;
  288. std::vector<FactionID> bannedTowns;
  289. void visitTyped(ICPackVisitor & visitor) override;
  290. template <typename Handler> void serialize(Handler &h)
  291. {
  292. h & action;
  293. h & bannedTowns;
  294. }
  295. };
  296. VCMI_LIB_NAMESPACE_END