IGameCallback.cpp 28 KB

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  1. #include "StdInc.h"
  2. #include "IGameCallback.h"
  3. #include <boost/random/linear_congruential.hpp>
  4. #include "CGameState.h"
  5. #include "Mapping/CMap.h"
  6. #include "CObjectHandler.h"
  7. #include "CHeroHandler.h"
  8. #include "StartInfo.h"
  9. #include "CArtHandler.h"
  10. #include "CSpellHandler.h"
  11. #include "VCMI_Lib.h"
  12. #include "CTownHandler.h"
  13. #include "BattleState.h"
  14. #include "NetPacks.h"
  15. #include "CBuildingHandler.h"
  16. #include "GameConstants.h"
  17. #include "CModHandler.h"
  18. /*
  19. * IGameCallback.cpp, part of VCMI engine
  20. *
  21. * Authors: listed in file AUTHORS in main folder
  22. *
  23. * License: GNU General Public License v2.0 or later
  24. * Full text of license available in license.txt file, in main folder
  25. *
  26. */
  27. //TODO make clean
  28. #define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
  29. #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
  30. #define ERROR_RET_IF(cond, txt) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return;}} while(0)
  31. #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
  32. extern boost::rand48 ran;
  33. CGameState * CPrivilagedInfoCallback::gameState ()
  34. {
  35. return gs;
  36. }
  37. int CGameInfoCallback::getOwner(int heroID) const
  38. {
  39. const CGObjectInstance *obj = getObj(heroID);
  40. ERROR_RET_VAL_IF(!obj, "No such object!", -1);
  41. return gs->map->objects[heroID]->tempOwner;
  42. }
  43. int CGameInfoCallback::getResource(TPlayerColor Player, Res::ERes which) const
  44. {
  45. const PlayerState *p = getPlayer(Player);
  46. ERROR_RET_VAL_IF(!p, "No player info!", -1);
  47. ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
  48. return p->resources[which];
  49. }
  50. const CGHeroInstance* CGameInfoCallback::getSelectedHero( TPlayerColor Player ) const
  51. {
  52. const PlayerState *p = getPlayer(Player);
  53. ERROR_RET_VAL_IF(!p, "No player info!", NULL);
  54. return getHero(p->currentSelection);
  55. }
  56. const CGHeroInstance* CGameInfoCallback::getSelectedHero() const
  57. {
  58. return getSelectedHero(gs->currentPlayer);
  59. }
  60. const PlayerSettings * CGameInfoCallback::getPlayerSettings(TPlayerColor color) const
  61. {
  62. return &gs->scenarioOps->getIthPlayersSettings(color);
  63. }
  64. void CPrivilagedInfoCallback::getTilesInRange( boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player/*=-1*/, int mode/*=0*/ ) const
  65. {
  66. if(player >= GameConstants::PLAYER_LIMIT)
  67. {
  68. tlog1 << "Illegal call to getTilesInRange!\n";
  69. return;
  70. }
  71. if (radious == -1) //reveal entire map
  72. getAllTiles (tiles, player, -1, 0);
  73. else
  74. {
  75. const TeamState * team = gs->getPlayerTeam(player);
  76. for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
  77. {
  78. for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
  79. {
  80. double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
  81. if(distance <= radious)
  82. {
  83. if(player < 0
  84. || (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
  85. || (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
  86. )
  87. tiles.insert(int3(xd,yd,pos.z));
  88. }
  89. }
  90. }
  91. }
  92. }
  93. void CPrivilagedInfoCallback::getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int Player/*=-1*/, int level, int surface ) const
  94. {
  95. if(Player >= GameConstants::PLAYER_LIMIT)
  96. {
  97. tlog1 << "Illegal call to getAllTiles !\n";
  98. return;
  99. }
  100. bool water = surface == 0 || surface == 2,
  101. land = surface == 0 || surface == 1;
  102. std::vector<int> floors;
  103. if(level == -1)
  104. {
  105. for(int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
  106. {
  107. floors.push_back(b);
  108. }
  109. }
  110. else
  111. floors.push_back(level);
  112. for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
  113. {
  114. register int zd = *i;
  115. for (int xd = 0; xd < gs->map->width; xd++)
  116. {
  117. for (int yd = 0; yd < gs->map->height; yd++)
  118. {
  119. if ((getTile (int3 (xd,yd,zd))->terType == 8 && water)
  120. || (getTile (int3 (xd,yd,zd))->terType != 8 && land))
  121. tiles.insert(int3(xd,yd,zd));
  122. }
  123. }
  124. }
  125. }
  126. void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
  127. {
  128. std::vector<int> floors;
  129. for (int b = 0; b < (gs->map->twoLevel ? 2 : 1); ++b)
  130. {
  131. floors.push_back(b);
  132. }
  133. const TerrainTile *tinfo;
  134. for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
  135. {
  136. register int zd = *i;
  137. for (int xd = 0; xd < gs->map->width; xd++)
  138. {
  139. for (int yd = 0; yd < gs->map->height; yd++)
  140. {
  141. tinfo = getTile(int3 (xd,yd,zd));
  142. if (tinfo->terType != 8 && !tinfo->blocked) //land and free
  143. tiles.push_back (int3 (xd,yd,zd));
  144. }
  145. }
  146. }
  147. }
  148. bool CGameInfoCallback::isAllowed( int type, int id )
  149. {
  150. switch(type)
  151. {
  152. case 0:
  153. return gs->map->allowedSpell[id];
  154. case 1:
  155. return gs->map->allowedArtifact[id];
  156. case 2:
  157. return gs->map->allowedAbilities[id];
  158. default:
  159. ERROR_RET_VAL_IF(1, "Wrong type!", false);
  160. }
  161. }
  162. void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
  163. {
  164. for (int j = 0; j < 3 ; j++)
  165. out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_TREASURE)]);
  166. for (int j = 0; j < 3 ; j++)
  167. out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MINOR)]);
  168. out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
  169. }
  170. ui16 CPrivilagedInfoCallback::getRandomArt (int flags)
  171. {
  172. return VLC->arth->getRandomArt(flags);
  173. }
  174. ui16 CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags)
  175. {
  176. return VLC->arth->getArtSync (rand, flags);
  177. }
  178. void CPrivilagedInfoCallback::erasePickedArt (si32 id)
  179. {
  180. VLC->arth->erasePickedArt(id);
  181. }
  182. void CPrivilagedInfoCallback::getAllowedSpells(std::vector<ui16> &out, ui16 level)
  183. {
  184. CSpell *spell;
  185. for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
  186. {
  187. spell = VLC->spellh->spells[i];
  188. if (isAllowed (0, spell->id) && spell->level == level)
  189. {
  190. out.push_back(spell->id);
  191. }
  192. }
  193. }
  194. inline TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
  195. {
  196. if(!gs->map->isInTheMap(pos))
  197. return NULL;
  198. return &gs->map->getTile(pos);
  199. }
  200. const PlayerState * CGameInfoCallback::getPlayer(TPlayerColor color, bool verbose) const
  201. {
  202. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", NULL);
  203. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", NULL);
  204. return &gs->players[color];
  205. }
  206. const CTown * CGameInfoCallback::getNativeTown(int color) const
  207. {
  208. const PlayerSettings *ps = getPlayerSettings(color);
  209. ERROR_RET_VAL_IF(!ps, "There is no such player!", NULL);
  210. return &VLC->townh->towns[ps->castle];
  211. }
  212. const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
  213. {
  214. ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", NULL);
  215. return getObj(gs->map->questIdentifierToId[identifier]);
  216. }
  217. /************************************************************************/
  218. /* */
  219. /************************************************************************/
  220. const CGObjectInstance* CGameInfoCallback::getObj(int objid, bool verbose) const
  221. {
  222. if(objid < 0 || objid >= gs->map->objects.size())
  223. {
  224. if(verbose)
  225. tlog1 << "Cannot get object with id " << objid << std::endl;
  226. return NULL;
  227. }
  228. const CGObjectInstance *ret = gs->map->objects[objid];
  229. if(!ret)
  230. {
  231. if(verbose)
  232. tlog1 << "Cannot get object with id " << objid << ". Object was removed.\n";
  233. return NULL;
  234. }
  235. if(!isVisible(ret, player))
  236. {
  237. if(verbose)
  238. tlog1 << "Cannot get object with id " << objid << ". Object is not visible.\n";
  239. return NULL;
  240. }
  241. return ret;
  242. }
  243. const CGHeroInstance* CGameInfoCallback::getHero(int objid) const
  244. {
  245. const CGObjectInstance *obj = getObj(objid, false);
  246. if(obj)
  247. return dynamic_cast<const CGHeroInstance*>(obj);
  248. else
  249. return NULL;
  250. }
  251. const CGTownInstance* CGameInfoCallback::getTown(int objid) const
  252. {
  253. const CGObjectInstance *obj = getObj(objid, false);
  254. if(obj)
  255. return dynamic_cast<const CGTownInstance*>(gs->map->objects[objid].get());
  256. else
  257. return NULL;
  258. }
  259. void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos, UpgradeInfo &out) const
  260. {
  261. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  262. ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
  263. ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
  264. out = gs->getUpgradeInfo(obj->getStack(stackPos));
  265. //return gs->getUpgradeInfo(obj->getStack(stackPos));
  266. }
  267. const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
  268. {
  269. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  270. if(beforeRandomization)
  271. return gs->initialOpts;
  272. else
  273. return gs->scenarioOps;
  274. }
  275. int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
  276. {
  277. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  278. ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
  279. //if there is a battle
  280. if(gs->curB)
  281. return gs->curB->battleGetSpellCost(sp, caster);
  282. //if there is no battle
  283. return caster->getSpellCost(sp);
  284. }
  285. int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
  286. {
  287. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  288. ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
  289. if(!gs->curB) //no battle
  290. {
  291. if (hero) //but we see hero's spellbook
  292. return gs->curB->calculateSpellDmg(
  293. sp, hero, NULL, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
  294. else
  295. return 0; //mage guild
  296. }
  297. //gs->getHero(gs->currentPlayer)
  298. //const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
  299. const CGHeroInstance * ourHero = hero;
  300. return gs->curB->calculateSpellDmg(
  301. sp, ourHero, NULL, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER));
  302. }
  303. void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
  304. {
  305. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  306. ERROR_RET_IF(!obj, "No guild object!");
  307. ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
  308. //TODO: advmap object -> check if they're visited by our hero
  309. if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
  310. {
  311. gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
  312. }
  313. else if(obj->ID == Obj::DEN_OF_THIEVES)
  314. {
  315. gs->obtainPlayersStats(thi, 20);
  316. }
  317. }
  318. int CGameInfoCallback::howManyTowns(int Player) const
  319. {
  320. ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
  321. return gs->players[Player].towns.size();
  322. }
  323. bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
  324. {
  325. ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
  326. bool detailed = hasAccess(town->tempOwner);
  327. //TODO vision support
  328. if(town->ID == Obj::TOWN)
  329. dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
  330. else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
  331. dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
  332. else
  333. return false;
  334. return true;
  335. }
  336. int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const
  337. {
  338. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
  339. return gs->guardingCreaturePosition(pos);
  340. }
  341. std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
  342. {
  343. ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
  344. std::vector<const CGObjectInstance*> ret;
  345. BOOST_FOREACH(auto cr, gs->guardingCreatures(pos))
  346. {
  347. ret.push_back(cr);
  348. }
  349. return ret;
  350. }
  351. bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
  352. {
  353. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
  354. ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
  355. ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
  356. //TODO vision support
  357. dest.initFromHero(h, hasAccess(h->tempOwner));
  358. return true;
  359. }
  360. int CGameInfoCallback::getDate(Date::EDateType mode) const
  361. {
  362. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  363. return gs->getDate(mode);
  364. }
  365. std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
  366. {
  367. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  368. std::vector<std::string> ret;
  369. const TerrainTile *t = getTile(pos);
  370. ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
  371. BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
  372. ret.push_back(obj->getHoverText());
  373. return ret;
  374. }
  375. bool CGameInfoCallback::isVisible(int3 pos, int Player) const
  376. {
  377. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  378. return gs->map->isInTheMap(pos) && (Player == -1 || gs->isVisible(pos, Player));
  379. }
  380. bool CGameInfoCallback::isVisible(int3 pos) const
  381. {
  382. return isVisible(pos,player);
  383. }
  384. bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, int Player ) const
  385. {
  386. return gs->isVisible(obj, Player);
  387. }
  388. bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
  389. {
  390. return isVisible(obj, player);
  391. }
  392. // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
  393. // {
  394. // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  395. // if()
  396. // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
  397. // if(!armi)
  398. // return NULL;
  399. // else
  400. // return armi;
  401. // }
  402. std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
  403. {
  404. std::vector<const CGObjectInstance *> ret;
  405. const TerrainTile *t = getTile(pos);
  406. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  407. BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
  408. ret.push_back(obj);
  409. return ret;
  410. }
  411. std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
  412. {
  413. std::vector<const CGObjectInstance *> ret;
  414. const TerrainTile *t = getTile(pos, verbose);
  415. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
  416. BOOST_FOREACH(const CGObjectInstance * obj, t->visitableObjects)
  417. {
  418. if(player < 0 || obj->ID != Obj::EVENT) //hide events from players
  419. ret.push_back(obj);
  420. }
  421. return ret;
  422. }
  423. std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
  424. {
  425. std::vector<const CGObjectInstance *> ret;
  426. const TerrainTile *t = getTile(pos);
  427. ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
  428. BOOST_FOREACH(const CGObjectInstance *obj, t->blockingObjects)
  429. if(obj->tempOwner != 254)
  430. ret.push_back(obj);
  431. // const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
  432. // for(size_t b=0; b<objs.size(); ++b)
  433. // {
  434. // if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
  435. // ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
  436. // }
  437. return ret;
  438. }
  439. int3 CGameInfoCallback::getMapSize() const
  440. {
  441. return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
  442. }
  443. std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
  444. {
  445. std::vector<const CGHeroInstance *> ret;
  446. //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
  447. //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
  448. ret.resize(gs->players[player].availableHeroes.size());
  449. std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
  450. return ret;
  451. }
  452. const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
  453. {
  454. ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", NULL);
  455. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  456. return &gs->map->getTile(tile);
  457. }
  458. EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, int ID )
  459. {
  460. ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
  461. CBuilding * pom = t->town->buildings[ID];
  462. if(!pom)
  463. return EBuildingState::BUILDING_ERROR;
  464. if(t->hasBuilt(ID)) //already built
  465. return EBuildingState::ALREADY_PRESENT;
  466. //can we build it?
  467. if(t->forbiddenBuildings.find(ID)!=t->forbiddenBuildings.end())
  468. return EBuildingState::FORBIDDEN; //forbidden
  469. //checking for requirements
  470. std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requirements
  471. bool notAllBuilt = false;
  472. for( std::set<int>::iterator ri = reqs.begin(); ri != reqs.end(); ri++ )
  473. {
  474. if(!t->hasBuilt(*ri)) //lack of requirements - cannot build
  475. {
  476. if(vstd::contains(t->forbiddenBuildings, *ri)) // not built requirement forbidden - same goes to this build
  477. return EBuildingState::FORBIDDEN;
  478. else
  479. notAllBuilt = true; // no return here - we need to check if any required builds are forbidden
  480. }
  481. }
  482. if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
  483. return EBuildingState::CANT_BUILD_TODAY; //building limit
  484. if (notAllBuilt)
  485. return EBuildingState::PREREQUIRES;
  486. if(ID == EBuilding::CAPITOL)
  487. {
  488. const PlayerState *ps = getPlayer(t->tempOwner);
  489. if(ps)
  490. {
  491. BOOST_FOREACH(const CGTownInstance *t, ps->towns)
  492. {
  493. if(t->hasBuilt(EBuilding::CAPITOL))
  494. {
  495. return EBuildingState::HAVE_CAPITAL; //no more than one capitol
  496. }
  497. }
  498. }
  499. }
  500. else if(ID == EBuilding::SHIPYARD)
  501. {
  502. const TerrainTile *tile = getTile(t->bestLocation(), false);
  503. if(!tile || tile->terType != ETerrainType::WATER)
  504. return EBuildingState::NO_WATER; //lack of water
  505. }
  506. //checking resources
  507. if(!pom->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
  508. return EBuildingState::NO_RESOURCES; //lack of res
  509. return EBuildingState::ALLOWED;
  510. }
  511. std::set<int> CGameInfoCallback::getBuildingRequiments( const CGTownInstance *t, int ID )
  512. {
  513. ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", std::set<int>());
  514. std::set<int> used;
  515. used.insert(ID);
  516. auto reqs = t->town->buildings[ID]->requirements;
  517. bool found;
  518. do
  519. {
  520. found = false;
  521. for(auto i=reqs.begin();i!=reqs.end();i++)
  522. {
  523. if(used.find(*i)==used.end()) //we haven't added requirements for this building
  524. {
  525. found = true;
  526. auto & requires = t->town->buildings[*i]->requirements;
  527. used.insert(*i);
  528. for(auto j = requires.begin(); j!= requires.end(); j++)
  529. reqs.insert(*j);//creating full list of requirements
  530. }
  531. }
  532. }
  533. while (found);
  534. return reqs;
  535. }
  536. const CMapHeader * CGameInfoCallback::getMapHeader() const
  537. {
  538. return gs->map;
  539. }
  540. bool CGameInfoCallback::hasAccess(int playerId) const
  541. {
  542. return player < 0 || gs->getPlayerRelations( playerId, player ) != PlayerRelations::ENEMIES;
  543. }
  544. EPlayerStatus::EStatus CGameInfoCallback::getPlayerStatus(TPlayerColor player) const
  545. {
  546. const PlayerState *ps = gs->getPlayer(player, false);
  547. ERROR_RET_VAL_IF(!ps, "No such player!", EPlayerStatus::WRONG);
  548. return ps->status;
  549. }
  550. std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
  551. {
  552. return "GOSSIP TEST";
  553. }
  554. PlayerRelations::PlayerRelations CGameInfoCallback::getPlayerRelations( TPlayerColor color1, TPlayerColor color2 ) const
  555. {
  556. return gs->getPlayerRelations(color1, color2);
  557. }
  558. bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
  559. {
  560. return !obj || hasAccess(obj->tempOwner);
  561. }
  562. int CGameInfoCallback::getHeroCount( int player, bool includeGarrisoned ) const
  563. {
  564. int ret = 0;
  565. const PlayerState *p = gs->getPlayer(player);
  566. ERROR_RET_VAL_IF(!p, "No such player!", -1);
  567. if(includeGarrisoned)
  568. return p->heroes.size();
  569. else
  570. for(ui32 i = 0; i < p->heroes.size(); i++)
  571. if(!p->heroes[i]->inTownGarrison)
  572. ret++;
  573. return ret;
  574. }
  575. bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
  576. {
  577. if(canGetFullInfo(obj))
  578. return true;
  579. const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
  580. const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
  581. return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
  582. }
  583. int CGameInfoCallback::getCurrentPlayer() const
  584. {
  585. return gs->currentPlayer;
  586. }
  587. CGameInfoCallback::CGameInfoCallback()
  588. {
  589. }
  590. CGameInfoCallback::CGameInfoCallback(CGameState *GS, int Player)
  591. {
  592. gs = GS;
  593. player = Player;
  594. }
  595. const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
  596. {
  597. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  598. return gs->getPlayerTeam(player)->fogOfWarMap;
  599. }
  600. int CPlayerSpecificInfoCallback::howManyTowns() const
  601. {
  602. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  603. ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
  604. return CGameInfoCallback::howManyTowns(player);
  605. }
  606. std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
  607. {
  608. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  609. std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
  610. for ( auto i=gs->players.begin() ; i!=gs->players.end();i++)
  611. {
  612. for (size_t j = 0; j < (*i).second.towns.size(); ++j)
  613. {
  614. if ((*i).first==player
  615. || (isVisible((*i).second.towns[j],player) && !onlyOur))
  616. {
  617. ret.push_back((*i).second.towns[j]);
  618. }
  619. }
  620. } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
  621. return ret;
  622. }
  623. std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
  624. {
  625. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  626. std::vector < const CGHeroInstance *> ret;
  627. for(size_t i=0;i<gs->map->heroes.size();i++)
  628. {
  629. if( (gs->map->heroes[i]->tempOwner==player) ||
  630. (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
  631. {
  632. ret.push_back(gs->map->heroes[i]);
  633. }
  634. }
  635. return ret;
  636. }
  637. int CPlayerSpecificInfoCallback::getMyColor() const
  638. {
  639. return player;
  640. }
  641. int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
  642. {
  643. if (hero->inTownGarrison && !includeGarrisoned)
  644. return -1;
  645. size_t index = 0;
  646. auto & heroes = gs->players[player].heroes;
  647. for (auto curHero= heroes.begin(); curHero!=heroes.end(); curHero++)
  648. {
  649. if (includeGarrisoned || !(*curHero)->inTownGarrison)
  650. index++;
  651. if (*curHero == hero)
  652. return index;
  653. }
  654. return -1;
  655. }
  656. int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
  657. {
  658. if (CGObelisk::obeliskCount == 0)
  659. {
  660. outKnownRatio = 0.0;
  661. }
  662. else
  663. {
  664. outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(player)->id]) / CGObelisk::obeliskCount;
  665. }
  666. return gs->map->grailPos;
  667. }
  668. std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
  669. {
  670. std::vector < const CGObjectInstance * > ret;
  671. BOOST_FOREACH(const CGObjectInstance * obj, gs->map->objects)
  672. {
  673. if(obj && obj->tempOwner == player)
  674. ret.push_back(obj);
  675. }
  676. return ret;
  677. }
  678. std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
  679. {
  680. std::vector < const CGDwelling * > ret;
  681. BOOST_FOREACH(CGDwelling * dw, gs->getPlayer(player)->dwellings)
  682. {
  683. ret.push_back(dw);
  684. }
  685. return ret;
  686. }
  687. std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
  688. {
  689. std::vector <QuestInfo> ret;
  690. BOOST_FOREACH (auto quest, gs->getPlayer(player)->quests)
  691. {
  692. ret.push_back (quest);
  693. }
  694. return ret;
  695. }
  696. int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
  697. {
  698. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  699. ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
  700. return getHeroCount(player,includeGarrisoned);
  701. }
  702. const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
  703. {
  704. const PlayerState *p = getPlayer(player);
  705. ERROR_RET_VAL_IF(!p, "No player info", NULL);
  706. if (!includeGarrisoned)
  707. {
  708. for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
  709. if(p->heroes[i]->inTownGarrison)
  710. serialId++;
  711. }
  712. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", NULL);
  713. return p->heroes[serialId];
  714. }
  715. const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
  716. {
  717. const PlayerState *p = getPlayer(player);
  718. ERROR_RET_VAL_IF(!p, "No player info", NULL);
  719. ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", NULL);
  720. return p->towns[serialId];
  721. }
  722. int CPlayerSpecificInfoCallback::getResourceAmount(Res::ERes type) const
  723. {
  724. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  725. ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
  726. return getResource(player, type);
  727. }
  728. TResources CPlayerSpecificInfoCallback::getResourceAmount() const
  729. {
  730. //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
  731. ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", TResources());
  732. return gs->players[player].resources;
  733. }
  734. CGHeroInstance *CNonConstInfoCallback::getHero(int objid)
  735. {
  736. return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
  737. }
  738. CGTownInstance *CNonConstInfoCallback::getTown(int objid)
  739. {
  740. return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
  741. }
  742. TeamState *CNonConstInfoCallback::getTeam(ui8 teamID)
  743. {
  744. return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
  745. }
  746. TeamState *CNonConstInfoCallback::getPlayerTeam(TPlayerColor color)
  747. {
  748. return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
  749. }
  750. PlayerState * CNonConstInfoCallback::getPlayer( TPlayerColor color, bool verbose )
  751. {
  752. return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
  753. }
  754. const TeamState * CGameInfoCallback::getTeam( ui8 teamID ) const
  755. {
  756. ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << int(teamID), NULL);
  757. const TeamState *ret = &gs->teams[teamID];
  758. ERROR_RET_VAL_IF(player != -1 && !vstd::contains(ret->players, player), "Illegal attempt to access team data!", NULL);
  759. return ret;
  760. }
  761. const TeamState * CGameInfoCallback::getPlayerTeam( ui8 teamID ) const
  762. {
  763. const PlayerState * ps = getPlayer(teamID);
  764. if (ps)
  765. return getTeam(ps->team);
  766. return NULL;
  767. }
  768. const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
  769. {
  770. BOOST_FOREACH(const CGHeroInstance *h, gs->map->heroes)
  771. if(h->subID == subid)
  772. return h;
  773. return NULL;
  774. }
  775. int CGameInfoCallback::getLocalPlayer() const
  776. {
  777. return getCurrentPlayer();
  778. }
  779. bool CGameInfoCallback::isInTheMap(const int3 &pos) const
  780. {
  781. return gs->map->isInTheMap(pos);
  782. }
  783. void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
  784. {
  785. commitPackage(iw);
  786. }
  787. void IGameEventRealizer::showInfoDialog(const std::string &msg, int player)
  788. {
  789. InfoWindow iw;
  790. iw.player = player;
  791. iw.text << msg;
  792. showInfoDialog(&iw);
  793. }
  794. void IGameEventRealizer::setObjProperty(int objid, int prop, si64 val)
  795. {
  796. SetObjectProperty sob;
  797. sob.id = objid;
  798. sob.what = prop;
  799. sob.val = static_cast<ui32>(val);
  800. commitPackage(&sob);
  801. }
  802. const CGObjectInstance * IGameCallback::putNewObject(Obj::Obj ID, int subID, int3 pos)
  803. {
  804. NewObject no;
  805. no.ID = ID; //creature
  806. no.subID= subID;
  807. no.pos = pos;
  808. commitPackage(&no);
  809. return getObj(no.id); //id field will be filled during applying on gs
  810. }
  811. const CGCreature * IGameCallback::putNewMonster(int creID, int count, int3 pos)
  812. {
  813. const CGObjectInstance *m = putNewObject(Obj::MONSTER, creID, pos);
  814. setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
  815. setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
  816. return dynamic_cast<const CGCreature*>(m);
  817. }