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- /*
- * CBonusSystemNode.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CBonusSystemNode.h"
- #include "Limiters.h"
- #include "Updaters.h"
- #include "Propagators.h"
- VCMI_LIB_NAMESPACE_BEGIN
- std::atomic<int64_t> CBonusSystemNode::treeChanged(1);
- constexpr bool CBonusSystemNode::cachingEnabled = true;
- std::shared_ptr<Bonus> CBonusSystemNode::getLocalBonus(const CSelector & selector)
- {
- auto ret = bonuses.getFirst(selector);
- if(ret)
- return ret;
- return nullptr;
- }
- std::shared_ptr<const Bonus> CBonusSystemNode::getFirstBonus(const CSelector & selector) const
- {
- auto ret = bonuses.getFirst(selector);
- if(ret)
- return ret;
- TCNodes lparents;
- getParents(lparents);
- for(const CBonusSystemNode *pname : lparents)
- {
- ret = pname->getFirstBonus(selector);
- if (ret)
- return ret;
- }
- return nullptr;
- }
- void CBonusSystemNode::getParents(TCNodes & out) const /*retrieves list of parent nodes (nodes to inherit bonuses from) */
- {
- for(const auto * elem : parentsToInherit)
- out.insert(elem);
- }
- void CBonusSystemNode::getAllParents(TCNodes & out) const //retrieves list of parent nodes (nodes to inherit bonuses from)
- {
- for(auto * parent : parentsToInherit)
- {
- out.insert(parent);
- parent->getAllParents(out);
- }
- }
- void CBonusSystemNode::getAllBonusesRec(BonusList &out, const CSelector & selector) const
- {
- //out has been reserved sufficient capacity at getAllBonuses() call
- BonusList beforeUpdate;
- TCNodes lparents;
- getAllParents(lparents);
- if(!lparents.empty())
- {
- //estimate on how many bonuses are missing yet - must be positive
- beforeUpdate.reserve(std::max(out.capacity() - out.size(), bonuses.size()));
- }
- else
- {
- beforeUpdate.reserve(bonuses.size()); //at most all local bonuses
- }
- for(const auto * parent : lparents)
- {
- parent->getAllBonusesRec(beforeUpdate, selector);
- }
- bonuses.getAllBonuses(beforeUpdate);
- for(const auto & b : beforeUpdate)
- {
- //We should not run updaters on non-selected bonuses
- auto updated = selector(b.get()) && b->updater
- ? getUpdatedBonus(b, b->updater)
- : b;
- //do not add bonus with updater
- bool bonusExists = false;
- for(const auto & bonus : out)
- {
- if (bonus == updated)
- bonusExists = true;
- if (bonus->updater && bonus->updater == updated->updater)
- bonusExists = true;
- }
- if (!bonusExists)
- out.push_back(updated);
- }
- }
- TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root, const std::string &cachingStr) const
- {
- bool limitOnUs = (!root || root == this); //caching won't work when we want to limit bonuses against an external node
- if (CBonusSystemNode::cachingEnabled && limitOnUs)
- {
- // Exclusive access for one thread
- boost::lock_guard<boost::mutex> lock(sync);
- // If the bonus system tree changes(state of a single node or the relations to each other) then
- // cache all bonus objects. Selector objects doesn't matter.
- if (cachedLast != treeChanged)
- {
- BonusList allBonuses;
- allBonuses.reserve(cachedBonuses.capacity()); //we assume we'll get about the same number of bonuses
- cachedBonuses.clear();
- cachedRequests.clear();
- getAllBonusesRec(allBonuses, Selector::all);
- limitBonuses(allBonuses, cachedBonuses);
- cachedBonuses.stackBonuses();
- cachedLast = treeChanged;
- }
- // If a bonus system request comes with a caching string then look up in the map if there are any
- // pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
- if(!cachingStr.empty())
- {
- auto it = cachedRequests.find(cachingStr);
- if(it != cachedRequests.end())
- {
- //Cached list contains bonuses for our query with applied limiters
- return it->second;
- }
- }
- //We still don't have the bonuses (didn't returned them from cache)
- //Perform bonus selection
- auto ret = std::make_shared<BonusList>();
- cachedBonuses.getBonuses(*ret, selector, limit);
- // Save the results in the cache
- if(!cachingStr.empty())
- cachedRequests[cachingStr] = ret;
- return ret;
- }
- else
- {
- return getAllBonusesWithoutCaching(selector, limit, root);
- }
- }
- TConstBonusListPtr CBonusSystemNode::getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root) const
- {
- auto ret = std::make_shared<BonusList>();
- // Get bonus results without caching enabled.
- BonusList beforeLimiting;
- BonusList afterLimiting;
- getAllBonusesRec(beforeLimiting, selector);
- if(!root || root == this)
- {
- limitBonuses(beforeLimiting, afterLimiting);
- }
- else if(root)
- {
- //We want to limit our query against an external node. We get all its bonuses,
- // add the ones we're considering and see if they're cut out by limiters
- BonusList rootBonuses;
- BonusList limitedRootBonuses;
- getAllBonusesRec(rootBonuses, selector);
- for(const auto & b : beforeLimiting)
- rootBonuses.push_back(b);
- root->limitBonuses(rootBonuses, limitedRootBonuses);
- for(const auto & b : beforeLimiting)
- if(vstd::contains(limitedRootBonuses, b))
- afterLimiting.push_back(b);
- }
- afterLimiting.getBonuses(*ret, selector, limit);
- ret->stackBonuses();
- return ret;
- }
- std::shared_ptr<Bonus> CBonusSystemNode::getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const
- {
- assert(updater);
- return updater->createUpdatedBonus(b, * this);
- }
- CBonusSystemNode::CBonusSystemNode(bool isHypotetic):
- bonuses(true),
- exportedBonuses(true),
- nodeType(UNKNOWN),
- cachedLast(0),
- isHypotheticNode(isHypotetic)
- {
- }
- CBonusSystemNode::CBonusSystemNode(ENodeTypes NodeType):
- bonuses(true),
- exportedBonuses(true),
- nodeType(NodeType),
- cachedLast(0),
- isHypotheticNode(false)
- {
- }
- CBonusSystemNode::~CBonusSystemNode()
- {
- detachFromAll();
- if(!children.empty())
- {
- while(!children.empty())
- children.front()->detachFrom(*this);
- }
- }
- void CBonusSystemNode::attachTo(CBonusSystemNode & parent)
- {
- assert(!vstd::contains(parentsToPropagate, &parent));
- parentsToPropagate.push_back(&parent);
- attachToSource(parent);
- if(!isHypothetic())
- {
- if(!parent.actsAsBonusSourceOnly())
- newRedDescendant(parent);
- parent.newChildAttached(*this);
- }
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::attachToSource(const CBonusSystemNode & parent)
- {
- assert(!vstd::contains(parentsToInherit, &parent));
- parentsToInherit.push_back(&parent);
- if(!isHypothetic())
- {
- if(parent.actsAsBonusSourceOnly())
- parent.newRedDescendant(*this);
- }
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::detachFrom(CBonusSystemNode & parent)
- {
- assert(vstd::contains(parentsToPropagate, &parent));
- if(!isHypothetic())
- {
- if(!parent.actsAsBonusSourceOnly())
- removedRedDescendant(parent);
- }
- detachFromSource(parent);
- if (vstd::contains(parentsToPropagate, &parent))
- {
- parentsToPropagate -= &parent;
- }
- else
- {
- logBonus->error("Error on Detach. Node %s (nodeType=%d) has not parent %s (nodeType=%d)"
- , nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
- }
- if(!isHypothetic())
- {
- parent.childDetached(*this);
- }
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::detachFromSource(const CBonusSystemNode & parent)
- {
- assert(vstd::contains(parentsToInherit, &parent));
- if(!isHypothetic())
- {
- if(parent.actsAsBonusSourceOnly())
- parent.removedRedDescendant(*this);
- }
- if (vstd::contains(parentsToInherit, &parent))
- {
- parentsToInherit -= &parent;
- }
- else
- {
- logBonus->error("Error on Detach. Node %s (nodeType=%d) has not parent %s (nodeType=%d)"
- , nodeShortInfo(), nodeType, parent.nodeShortInfo(), parent.nodeType);
- }
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::removeBonusesRecursive(const CSelector & s)
- {
- removeBonuses(s);
- for(CBonusSystemNode * child : children)
- child->removeBonusesRecursive(s);
- }
- void CBonusSystemNode::reduceBonusDurations(const CSelector &s)
- {
- BonusList bl;
- exportedBonuses.getBonuses(bl, s, Selector::all);
- for(const auto & b : bl)
- {
- b->turnsRemain--;
- if(b->turnsRemain <= 0)
- removeBonus(b);
- }
- for(CBonusSystemNode *child : children)
- child->reduceBonusDurations(s);
- }
- void CBonusSystemNode::addNewBonus(const std::shared_ptr<Bonus>& b)
- {
- //turnsRemain shouldn't be zero for following durations
- if(Bonus::NTurns(b.get()) || Bonus::NDays(b.get()) || Bonus::OneWeek(b.get()))
- {
- assert(b->turnsRemain);
- }
- assert(!vstd::contains(exportedBonuses, b));
- exportedBonuses.push_back(b);
- exportBonus(b);
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::accumulateBonus(const std::shared_ptr<Bonus>& b)
- {
- auto bonus = exportedBonuses.getFirst(Selector::typeSubtypeValueType(b->type, b->subtype, b->valType)); //only local bonuses are interesting
- if(bonus)
- bonus->val += b->val;
- else
- addNewBonus(std::make_shared<Bonus>(*b)); //duplicate needed, original may get destroyed
- }
- void CBonusSystemNode::removeBonus(const std::shared_ptr<Bonus>& b)
- {
- exportedBonuses -= b;
- if(b->propagator)
- unpropagateBonus(b);
- else
- bonuses -= b;
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::removeBonuses(const CSelector & selector)
- {
- BonusList toRemove;
- exportedBonuses.getBonuses(toRemove, selector, Selector::all);
- for(const auto & bonus : toRemove)
- removeBonus(bonus);
- }
- bool CBonusSystemNode::actsAsBonusSourceOnly() const
- {
- switch(nodeType)
- {
- case CREATURE:
- case ARTIFACT:
- case ARTIFACT_INSTANCE:
- return true;
- default:
- return false;
- }
- }
- void CBonusSystemNode::propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source)
- {
- if(b->propagator->shouldBeAttached(this))
- {
- auto propagated = b->propagationUpdater
- ? source.getUpdatedBonus(b, b->propagationUpdater)
- : b;
- bonuses.push_back(propagated);
- logBonus->trace("#$# %s #propagated to# %s", propagated->Description(), nodeName());
- }
- TNodes lchildren;
- getRedChildren(lchildren);
- for(CBonusSystemNode *pname : lchildren)
- pname->propagateBonus(b, source);
- }
- void CBonusSystemNode::unpropagateBonus(const std::shared_ptr<Bonus> & b)
- {
- if(b->propagator->shouldBeAttached(this))
- {
- bonuses -= b;
- logBonus->trace("#$# %s #is no longer propagated to# %s", b->Description(), nodeName());
- }
- TNodes lchildren;
- getRedChildren(lchildren);
- for(CBonusSystemNode *pname : lchildren)
- pname->unpropagateBonus(b);
- }
- void CBonusSystemNode::newChildAttached(CBonusSystemNode & child)
- {
- assert(!vstd::contains(children, &child));
- children.push_back(&child);
- }
- void CBonusSystemNode::childDetached(CBonusSystemNode & child)
- {
- if(vstd::contains(children, &child))
- children -= &child;
- else
- {
- logBonus->error("Error on Detach. Node %s (nodeType=%d) is not a child of %s (nodeType=%d)"
- , child.nodeShortInfo(), child.nodeType, nodeShortInfo(), nodeType);
- }
- }
- void CBonusSystemNode::detachFromAll()
- {
- while(!parentsToPropagate.empty())
- detachFrom(*parentsToPropagate.front());
- while(!parentsToInherit.empty())
- detachFromSource(*parentsToInherit.front());
- }
- bool CBonusSystemNode::isIndependentNode() const
- {
- return parentsToInherit.empty() && parentsToPropagate.empty() && children.empty();
- }
- std::string CBonusSystemNode::nodeName() const
- {
- return std::string("Bonus system node of type ") + typeid(*this).name();
- }
- std::string CBonusSystemNode::nodeShortInfo() const
- {
- std::ostringstream str;
- str << "'" << typeid(* this).name() << "'";
- return str.str();
- }
- void CBonusSystemNode::deserializationFix()
- {
- exportBonuses();
- }
- void CBonusSystemNode::getRedParents(TCNodes & out) const
- {
- TCNodes lparents;
- getParents(lparents);
- for(const CBonusSystemNode *pname : lparents)
- {
- if(pname->actsAsBonusSourceOnly())
- {
- out.insert(pname);
- }
- }
- if(!actsAsBonusSourceOnly())
- {
- for(const CBonusSystemNode *child : children)
- {
- out.insert(child);
- }
- }
- }
- void CBonusSystemNode::getRedChildren(TNodes &out)
- {
- for(CBonusSystemNode *pname : parentsToPropagate)
- {
- if(!pname->actsAsBonusSourceOnly())
- {
- out.insert(pname);
- }
- }
- if(actsAsBonusSourceOnly())
- {
- for(CBonusSystemNode *child : children)
- {
- out.insert(child);
- }
- }
- }
- void CBonusSystemNode::newRedDescendant(CBonusSystemNode & descendant) const
- {
- for(const auto & b : exportedBonuses)
- {
- if(b->propagator)
- descendant.propagateBonus(b, *this);
- }
- TCNodes redParents;
- getRedAncestors(redParents); //get all red parents recursively
- for(const auto * parent : redParents)
- {
- for(const auto & b : parent->exportedBonuses)
- {
- if(b->propagator)
- descendant.propagateBonus(b, *this);
- }
- }
- }
- void CBonusSystemNode::removedRedDescendant(CBonusSystemNode & descendant) const
- {
- for(const auto & b : exportedBonuses)
- if(b->propagator)
- descendant.unpropagateBonus(b);
- TCNodes redParents;
- getRedAncestors(redParents); //get all red parents recursively
- for(auto * parent : redParents)
- {
- for(const auto & b : parent->exportedBonuses)
- if(b->propagator)
- descendant.unpropagateBonus(b);
- }
- }
- void CBonusSystemNode::getRedAncestors(TCNodes &out) const
- {
- getRedParents(out);
- TCNodes redParents;
- getRedParents(redParents);
- for(const CBonusSystemNode * parent : redParents)
- parent->getRedAncestors(out);
- }
- void CBonusSystemNode::exportBonus(const std::shared_ptr<Bonus> & b)
- {
- if(b->propagator)
- propagateBonus(b, *this);
- else
- bonuses.push_back(b);
- CBonusSystemNode::treeHasChanged();
- }
- void CBonusSystemNode::exportBonuses()
- {
- for(const auto & b : exportedBonuses)
- exportBonus(b);
- }
- CBonusSystemNode::ENodeTypes CBonusSystemNode::getNodeType() const
- {
- return nodeType;
- }
- const TCNodesVector& CBonusSystemNode::getParentNodes() const
- {
- return parentsToInherit;
- }
- void CBonusSystemNode::setNodeType(CBonusSystemNode::ENodeTypes type)
- {
- nodeType = type;
- }
- BonusList & CBonusSystemNode::getExportedBonusList()
- {
- return exportedBonuses;
- }
- const BonusList & CBonusSystemNode::getExportedBonusList() const
- {
- return exportedBonuses;
- }
- void CBonusSystemNode::limitBonuses(const BonusList &allBonuses, BonusList &out) const
- {
- assert(&allBonuses != &out); //todo should it work in-place?
- BonusList undecided = allBonuses;
- BonusList & accepted = out;
- while(true)
- {
- int undecidedCount = static_cast<int>(undecided.size());
- for(int i = 0; i < undecided.size(); i++)
- {
- auto b = undecided[i];
- BonusLimitationContext context = {*b, *this, out, undecided};
- auto decision = b->limiter ? b->limiter->limit(context) : ILimiter::EDecision::ACCEPT; //bonuses without limiters will be accepted by default
- if(decision == ILimiter::EDecision::DISCARD)
- {
- undecided.erase(i);
- i--; continue;
- }
- else if(decision == ILimiter::EDecision::ACCEPT)
- {
- accepted.push_back(b);
- undecided.erase(i);
- i--; continue;
- }
- else
- assert(decision == ILimiter::EDecision::NOT_SURE);
- }
- if(undecided.size() == undecidedCount) //we haven't moved a single bonus -> limiters reached a stable state
- return;
- }
- }
- TBonusListPtr CBonusSystemNode::limitBonuses(const BonusList &allBonuses) const
- {
- auto ret = std::make_shared<BonusList>();
- limitBonuses(allBonuses, *ret);
- return ret;
- }
- void CBonusSystemNode::treeHasChanged()
- {
- treeChanged++;
- }
- int64_t CBonusSystemNode::getTreeVersion() const
- {
- return treeChanged;
- }
- VCMI_LIB_NAMESPACE_END
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