CMakeLists.txt 26 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
  4. cmake_minimum_required(VERSION 3.16.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # Vckpg:
  13. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  14. #
  15. # Other:
  16. # - Cleanup remove_directory copy_directory if performance will be a problem.
  17. # We can use some macro over copy_if_different since it's only work for single file.
  18. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  19. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  20. # - Try to get rid of FOLDER override with define_property
  21. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  22. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  23. if(APPLE)
  24. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  25. set(APPLE_MACOS 1)
  26. else()
  27. set(APPLE_IOS 1)
  28. endif()
  29. endif()
  30. ############################################
  31. # User-provided options #
  32. ############################################
  33. if(NOT CMAKE_BUILD_TYPE)
  34. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  35. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  36. FORCE)
  37. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  38. endif()
  39. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  40. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  41. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  42. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  43. option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
  44. option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
  45. if(APPLE_IOS)
  46. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  47. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  48. else()
  49. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  50. endif()
  51. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  52. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  53. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  54. option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
  55. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  56. option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" OFF)
  57. option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
  58. # Used for Snap packages and also useful for debugging
  59. if(NOT APPLE_IOS)
  60. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  61. endif()
  62. # Allow to pass package name from Travis CI
  63. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  64. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  65. if(APPLE_IOS AND NOT ENABLE_SINGLE_APP_BUILD)
  66. set(ENABLE_SINGLE_APP_BUILD ON)
  67. endif()
  68. # ERM depends on LUA implicitly
  69. if(ENABLE_ERM AND NOT ENABLE_LUA)
  70. set(ENABLE_LUA ON)
  71. endif()
  72. # We don't want to deploy assets into build directory for iOS build
  73. if(APPLE_IOS AND COPY_CONFIG_ON_BUILD)
  74. set(COPY_CONFIG_ON_BUILD OFF)
  75. endif()
  76. ############################################
  77. # Miscellaneous options #
  78. ############################################
  79. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  80. # Contains custom functions and macros, but don't altering any options
  81. include(VCMIUtils)
  82. include(VersionDefinition)
  83. vcmi_print_important_variables()
  84. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  85. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  86. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  87. # Make FOLDER property inheritable
  88. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  89. #
  90. # Important! This trick depend on undefined behavior since we override CMake own property.
  91. # In same time define_property documentation states it's function for custom properties.
  92. define_property(
  93. TARGET
  94. PROPERTY FOLDER
  95. INHERITED
  96. BRIEF_DOCS "Set the folder name."
  97. FULL_DOCS "Use to organize targets in an IDE."
  98. )
  99. # Generate Version.cpp
  100. if(ENABLE_GITVERSION)
  101. add_custom_target(update_version ALL
  102. BYPRODUCTS "Version.cpp"
  103. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  104. )
  105. else()
  106. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  107. endif(ENABLE_GITVERSION)
  108. # Precompiled header configuration
  109. if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 )
  110. set(ENABLE_PCH OFF) # broken
  111. endif()
  112. if(ENABLE_PCH)
  113. macro(enable_pch name)
  114. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  115. endmacro(enable_pch)
  116. else()
  117. macro(enable_pch ignore)
  118. endmacro(enable_pch)
  119. endif()
  120. ############################################
  121. # Documentation section #
  122. ############################################
  123. include(UseDoxygen OPTIONAL)
  124. ############################################
  125. # Compile and linking options #
  126. ############################################
  127. #Enable C++14 Globally
  128. set (CMAKE_CXX_STANDARD 14)
  129. #General visibility options
  130. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  131. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  132. #Global fallback mapping
  133. # RelWithDebInfo falls back to Release, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  134. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel None "")
  135. # MinSizeRel falls back to Release, then RelWithDebInfo, and then to None (tbb in 22.04 requires it)
  136. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo None "")
  137. # Release falls back to RelWithDebInfo, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  138. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel None "")
  139. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  140. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  141. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  142. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  143. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  144. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  145. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  146. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  147. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  148. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  149. if(ENABLE_LAUNCHER)
  150. add_definitions(-DENABLE_LAUNCHER)
  151. endif()
  152. if(ENABLE_EDITOR)
  153. add_definitions(-DENABLE_EDITOR)
  154. endif()
  155. if(ENABLE_SINGLE_APP_BUILD)
  156. add_definitions(-DSINGLE_PROCESS_APP=1)
  157. endif()
  158. if(APPLE_IOS)
  159. set(CMAKE_MACOSX_RPATH 1)
  160. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  161. if(NOT USING_CONAN)
  162. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  163. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  164. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  165. endif()
  166. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  167. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  168. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  169. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  170. endif()
  171. if(MINGW OR MSVC)
  172. # Windows Vista or newer for FuzzyLite 6 to compile
  173. add_definitions(-D_WIN32_WINNT=0x0600)
  174. #delete lib prefix for dlls (libvcmi -> vcmi)
  175. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  176. if(MSVC)
  177. add_definitions(-DBOOST_ALL_NO_LIB)
  178. add_definitions(-DBOOST_ALL_DYN_LINK)
  179. set(Boost_USE_STATIC_LIBS OFF)
  180. # Don't link with SDLMain
  181. if(ENABLE_DEBUG_CONSOLE)
  182. set(SDL2_BUILDING_LIBRARY ON)
  183. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  184. endif()
  185. # Suppress warnings
  186. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  187. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  188. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
  189. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
  190. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  191. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
  192. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
  193. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  194. #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
  195. if(ENABLE_STRICT_COMPILATION)
  196. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors
  197. endif()
  198. if(ENABLE_MULTI_PROCESS_BUILDS)
  199. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  200. endif()
  201. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  202. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  203. # Reported to Microsoft here:
  204. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  205. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  206. # Required at least for compatibility with Boost 1.68 on Vcpkg
  207. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  208. endif(MSVC)
  209. if(MINGW)
  210. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  211. # Check for iconv (may be needed for Boost.Locale)
  212. include(CheckLibraryExists)
  213. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  214. if(ICONV_FOUND)
  215. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  216. endif()
  217. # Prevent compiler issues when building Debug
  218. # Assembler might fail with "too many sections"
  219. # With big-obj or 64-bit build will take hours
  220. if(CMAKE_BUILD_TYPE MATCHES Debug)
  221. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  222. endif()
  223. endif(MINGW)
  224. endif(MINGW OR MSVC)
  225. if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32)
  226. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
  227. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
  228. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
  229. if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
  230. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
  231. endif()
  232. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
  233. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
  234. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
  235. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
  236. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
  237. if(ENABLE_STRICT_COMPILATION)
  238. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
  239. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
  240. endif()
  241. if(UNIX)
  242. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  243. endif()
  244. endif()
  245. # Check if some platform-specific libraries are needed for linking
  246. if(NOT WIN32 AND NOT APPLE_IOS)
  247. include(CheckLibraryExists)
  248. # Shared memory functions used by Boost.Interprocess
  249. # FindBoost handle linking with pthreads, but doesn't handle this
  250. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  251. if(HAVE_RT_LIB)
  252. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  253. endif()
  254. endif()
  255. if(ENABLE_LUA)
  256. add_definitions(-DSCRIPTING_ENABLED=1)
  257. endif()
  258. if(USING_CONAN AND (MINGW AND CMAKE_HOST_UNIX))
  259. # Hack for workaround https://github.com/conan-io/conan-center-index/issues/15405
  260. # Remove once it will be fixed
  261. execute_process(COMMAND
  262. bash -c "grep -rl Mf ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/Mf/mf/g'"
  263. )
  264. # Hack for workaround ffmpeg broken linking (conan ffmpeg forgots to link to ws2_32)
  265. # Remove once it will be fixed
  266. execute_process(COMMAND
  267. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32)/secur32 ws2_32)/g'"
  268. )
  269. execute_process(COMMAND
  270. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32 mfplat/secur32 ws2_32 mfplat/g'"
  271. )
  272. # Fixup tbb for cross-compiling on Conan
  273. # Remove once it will be fixed
  274. execute_process(COMMAND
  275. bash -c "grep -rl tbb12 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/tbb tbb12/tbb12/g'"
  276. )
  277. endif()
  278. ############################################
  279. # Finding packages #
  280. ############################################
  281. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  282. find_package(ZLIB REQUIRED)
  283. # Conan compatibility
  284. if(TARGET zlib::zlib)
  285. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  286. endif()
  287. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  288. if(APPLE_IOS AND NOT USING_CONAN)
  289. list(APPEND FFMPEG_COMPONENTS swresample)
  290. endif()
  291. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  292. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  293. if(NOT FORCE_BUNDLED_MINIZIP)
  294. find_package(minizip)
  295. if(TARGET minizip::minizip)
  296. add_definitions(-DUSE_SYSTEM_MINIZIP)
  297. endif()
  298. endif()
  299. find_package(SDL2 REQUIRED)
  300. find_package(SDL2_image REQUIRED)
  301. if(TARGET SDL2_image::SDL2_image)
  302. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  303. endif()
  304. find_package(SDL2_mixer REQUIRED)
  305. if(TARGET SDL2_mixer::SDL2_mixer)
  306. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  307. endif()
  308. find_package(SDL2_ttf REQUIRED)
  309. if(TARGET SDL2_ttf::SDL2_ttf)
  310. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  311. endif()
  312. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  313. # Widgets finds its own dependencies (QtGui and QtCore).
  314. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  315. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  316. if(ENABLE_TRANSLATIONS)
  317. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools)
  318. add_definitions(-DENABLE_QT_TRANSLATIONS)
  319. endif()
  320. endif()
  321. if(ENABLE_NULLKILLER_AI)
  322. find_package(TBB REQUIRED)
  323. endif()
  324. if(ENABLE_LUA)
  325. find_package(luajit)
  326. if(TARGET luajit::luajit)
  327. message(STATUS "Using LuaJIT provided by system")
  328. else()
  329. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  330. find_package(Lua REQUIRED)
  331. if(Lua_FOUND)
  332. add_library(luajit::luajit UNKNOWN IMPORTED)
  333. set_target_properties(luajit::luajit PROPERTIES
  334. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  335. set_target_properties(luajit::luajit PROPERTIES
  336. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  337. endif()
  338. endif()
  339. endif()
  340. ############################################
  341. # Output directories #
  342. ############################################
  343. if(WIN32) # on Win everything goes into H3 root directory
  344. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  345. set(LIB_DIR "." CACHE STRING "Where to install main library")
  346. set(DATA_DIR "." CACHE STRING "Where to install data files")
  347. elseif(APPLE)
  348. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  349. include(GNUInstallDirs)
  350. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  351. if(ENABLE_MONOLITHIC_INSTALL)
  352. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  353. set(LIB_DIR "." CACHE STRING "Where to install main library")
  354. set(DATA_DIR "." CACHE STRING "Where to install data files")
  355. else()
  356. if(APPLE_MACOS)
  357. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  358. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  359. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  360. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  361. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  362. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  363. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  364. else()
  365. set(LIB_DIR "Frameworks")
  366. set(DATA_DIR ".")
  367. endif()
  368. endif()
  369. else()
  370. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  371. include(GNUInstallDirs)
  372. if(ENABLE_MONOLITHIC_INSTALL)
  373. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  374. set(LIB_DIR "." CACHE STRING "Where to install main library")
  375. set(DATA_DIR "." CACHE STRING "Where to install data files")
  376. # following constants only used for platforms using XDG (Linux, BSD, etc)
  377. add_definitions(-DM_DATA_DIR="${DATA_DIR}")
  378. add_definitions(-DM_BIN_DIR="${BIN_DIR}")
  379. add_definitions(-DM_LIB_DIR="${LIB_DIR}")
  380. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  381. else()
  382. if(NOT BIN_DIR)
  383. set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
  384. endif()
  385. if(NOT LIB_DIR)
  386. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  387. endif()
  388. if(NOT DATA_DIR)
  389. set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
  390. endif()
  391. # following constants only used for platforms using XDG (Linux, BSD, etc)
  392. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  393. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  394. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  395. set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  396. endif()
  397. endif()
  398. # iOS has flat libs directory structure
  399. if(APPLE_IOS)
  400. set(AI_LIB_DIR "${LIB_DIR}")
  401. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  402. else()
  403. set(AI_LIB_DIR "${LIB_DIR}/AI")
  404. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  405. endif()
  406. #######################################
  407. # Add subdirectories #
  408. #######################################
  409. if(APPLE_IOS)
  410. add_subdirectory(ios)
  411. endif()
  412. include(VCMI_lib)
  413. add_subdirectory(lib)
  414. set(VCMI_LIB_TARGET vcmi)
  415. if(ENABLE_SINGLE_APP_BUILD)
  416. add_subdirectory(lib_server)
  417. endif()
  418. if(ENABLE_ERM)
  419. add_subdirectory(scripting/erm)
  420. endif()
  421. if(ENABLE_LUA)
  422. add_subdirectory(scripting/lua)
  423. endif()
  424. if(NOT TARGET minizip::minizip)
  425. add_subdirectory_with_folder("3rdparty" lib/minizip)
  426. add_library(minizip::minizip ALIAS minizip)
  427. endif()
  428. if(ENABLE_LAUNCHER)
  429. add_subdirectory(launcher)
  430. endif()
  431. if(ENABLE_EDITOR)
  432. add_subdirectory(mapeditor)
  433. endif()
  434. add_subdirectory(client)
  435. add_subdirectory(server)
  436. add_subdirectory_with_folder("AI" AI)
  437. if(ENABLE_TEST)
  438. enable_testing()
  439. add_subdirectory(test)
  440. endif()
  441. #######################################
  442. # Installation section #
  443. #######################################
  444. install(DIRECTORY config DESTINATION ${DATA_DIR})
  445. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  446. if(ENABLE_LUA)
  447. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  448. endif()
  449. # that script is useless for Windows and iOS
  450. if(NOT WIN32 AND NOT APPLE_IOS)
  451. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  452. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  453. GROUP_READ GROUP_EXECUTE
  454. WORLD_READ WORLD_EXECUTE)
  455. endif()
  456. if(WIN32)
  457. if(USING_CONAN)
  458. #Conan imports enabled
  459. vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
  460. file(GLOB dep_files
  461. ${dep_files}
  462. "${CMAKE_SYSROOT}/bin/*.dll"
  463. "${CMAKE_SYSROOT}/lib/*.dll"
  464. "${CONAN_SYSTEM_LIBRARY_LOCATION}/*.dll")
  465. else()
  466. file(GLOB dep_files
  467. ${dep_files}
  468. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  469. endif()
  470. if(CMAKE_BUILD_TYPE MATCHES Debug)
  471. # Copy debug versions of libraries if build type is debug
  472. set(debug_postfix d)
  473. endif()
  474. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  475. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  476. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  477. file(GLOB dep_files
  478. ${dep_files}
  479. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  480. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  481. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  482. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  483. ${Qtbin_folder}/icu*.dll)
  484. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  485. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  486. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  487. install(
  488. FILES ${integration_loc}
  489. DESTINATION ${BIN_DIR}/platforms
  490. )
  491. install(
  492. FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>"
  493. DESTINATION ${BIN_DIR}/styles)
  494. endif()
  495. endif()
  496. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  497. endif(WIN32)
  498. #######################################
  499. # Packaging section #
  500. #######################################
  501. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  502. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  503. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  504. # vcmi does not have "patch version" in version string
  505. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  506. #TODO: remove version from Global.h and use this one as define?
  507. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  508. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  509. set(CPACK_PACKAGE_NAME "VCMI")
  510. else()
  511. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  512. endif()
  513. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  514. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  515. else()
  516. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  517. endif()
  518. set(CPACK_PACKAGE_VENDOR "VCMI team")
  519. if(WIN32)
  520. # Note: due to NSI script generation process all of the backward slashes here are useful
  521. set(CPACK_MONOLITHIC_INSTALL 1)
  522. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  523. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  524. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  525. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  526. else()
  527. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  528. endif()
  529. if(CMAKE_SYSTEM_PROCESSOR MATCHES ".*64")
  530. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
  531. else()
  532. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  533. endif()
  534. if(ENABLE_LAUNCHER)
  535. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  536. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  537. else()
  538. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  539. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  540. endif()
  541. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  542. # Strip MinGW CPack target if build configuration without debug info
  543. if(MINGW)
  544. if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
  545. set(CPACK_STRIP_FILES ON)
  546. endif()
  547. endif()
  548. # set the install/unistall icon used for the installer itself
  549. # There is a bug in NSI that does not handle full unix paths properly.
  550. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  551. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  552. # set the package header icon for MUI
  553. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  554. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  555. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  556. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  557. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  558. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  559. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  560. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  561. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  562. # Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
  563. if(NOT (${CMAKE_CROSSCOMPILING}))
  564. add_subdirectory(win)
  565. endif()
  566. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  567. set(CPACK_MONOLITHIC_INSTALL 1)
  568. set(CPACK_GENERATOR "DragNDrop")
  569. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  570. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  571. # So we can keep both enabled and this shouldn't hurt
  572. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  573. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  574. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  575. # Otherwise DMG background image wouldn't work
  576. # Pre-generated DS_Store use absolute path to background image
  577. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  578. include(GetGitRevisionDescription)
  579. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  580. string(TIMESTAMP CURRENT_YEAR "%Y")
  581. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  582. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  583. set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
  584. set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
  585. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  586. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  587. if(ENABLE_LAUNCHER)
  588. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  589. else()
  590. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  591. endif()
  592. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  593. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  594. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  595. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  596. # Bundle fixing code must be in separate directory to be executed after all other install code
  597. add_subdirectory(osx)
  598. elseif(APPLE_IOS)
  599. set(CPACK_GENERATOR ZIP)
  600. set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
  601. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  602. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  603. else()
  604. set(CPACK_GENERATOR TGZ)
  605. endif()
  606. include(CPack)