IImageLoader.h 773 B

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  1. /*
  2. * IImageLoader.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class Point;
  13. VCMI_LIB_NAMESPACE_END
  14. class SDLImage;
  15. struct SDL_Color;
  16. class IImageLoader
  17. {
  18. public:
  19. //load size raw pixels from data
  20. virtual void load(size_t size, const ui8 * data) = 0;
  21. //set size pixels to color
  22. virtual void load(size_t size, ui8 color=0) = 0;
  23. virtual void endLine() = 0;
  24. //init image with these sizes and palette
  25. virtual void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal) = 0;
  26. virtual ~IImageLoader() = default;
  27. };