CSaveFile.cpp 1.2 KB

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  1. /*
  2. * CSaveFile.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSaveFile.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. CSaveFile::CSaveFile()
  14. : serializer(this)
  15. {
  16. saveData.reserve(128*1024);
  17. static const char * SAVE_HEADER = "VCMI";
  18. write(reinterpret_cast<const std::byte*>(SAVE_HEADER), 4); //write magic identifier
  19. serializer & ESerializationVersion::CURRENT; //write format version
  20. write(reinterpret_cast<const std::byte*>(SAVEGAME_MAGIC.c_str()), SAVEGAME_MAGIC.length());
  21. }
  22. void CSaveFile::write(const boost::filesystem::path & fileName)
  23. {
  24. std::ofstream sfile(fileName.c_str(), std::ios::out | std::ios::binary);
  25. sfile.exceptions(std::ifstream::failbit | std::ifstream::badbit); //we throw a lot anyway
  26. if(!sfile)
  27. throw std::runtime_error("Error: cannot open file '" + fileName.string() + "' for writing!");
  28. sfile.write(reinterpret_cast<const char *>(saveData.data()), saveData.size());
  29. }
  30. int CSaveFile::write(const std::byte * data, unsigned size)
  31. {
  32. saveData.insert(saveData.end(), data, data + size);
  33. return size;
  34. }
  35. VCMI_LIB_NAMESPACE_END