CMakeLists.txt 7.8 KB

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  1. set(client_SRCS
  2. StdInc.cpp
  3. ../CCallback.cpp
  4. battle/CBattleAnimations.cpp
  5. battle/CBattleInterfaceClasses.cpp
  6. battle/CBattleInterface.cpp
  7. battle/CCreatureAnimation.cpp
  8. gui/CAnimation.cpp
  9. gui/CCursorHandler.cpp
  10. gui/CGuiHandler.cpp
  11. gui/CIntObject.cpp
  12. gui/Fonts.cpp
  13. gui/Geometries.cpp
  14. gui/SDL_Extensions.cpp
  15. gui/NotificationHandler.cpp
  16. widgets/AdventureMapClasses.cpp
  17. widgets/Buttons.cpp
  18. widgets/CArtifactHolder.cpp
  19. widgets/CComponent.cpp
  20. widgets/CGarrisonInt.cpp
  21. widgets/Images.cpp
  22. widgets/MiscWidgets.cpp
  23. widgets/ObjectLists.cpp
  24. widgets/TextControls.cpp
  25. windows/CAdvmapInterface.cpp
  26. windows/CCastleInterface.cpp
  27. windows/CCreatureWindow.cpp
  28. windows/CreaturePurchaseCard.cpp
  29. windows/CHeroWindow.cpp
  30. windows/CKingdomInterface.cpp
  31. windows/CQuestLog.cpp
  32. windows/CSpellWindow.cpp
  33. windows/CTradeWindow.cpp
  34. windows/CWindowObject.cpp
  35. windows/GUIClasses.cpp
  36. windows/InfoWindows.cpp
  37. windows/QuickRecruitmentWindow.cpp
  38. mainmenu/CMainMenu.cpp
  39. mainmenu/CCampaignScreen.cpp
  40. mainmenu/CreditsScreen.cpp
  41. mainmenu/CPrologEpilogVideo.cpp
  42. lobby/CBonusSelection.cpp
  43. lobby/CSelectionBase.cpp
  44. lobby/CLobbyScreen.cpp
  45. lobby/CSavingScreen.cpp
  46. lobby/CScenarioInfoScreen.cpp
  47. lobby/CCampaignInfoScreen.cpp
  48. lobby/OptionsTab.cpp
  49. lobby/RandomMapTab.cpp
  50. lobby/SelectionTab.cpp
  51. CBitmapHandler.cpp
  52. CreatureCostBox.cpp
  53. CGameInfo.cpp
  54. Client.cpp
  55. CMessage.cpp
  56. CMT.cpp
  57. CMusicHandler.cpp
  58. CPlayerInterface.cpp
  59. CVideoHandler.cpp
  60. CServerHandler.cpp
  61. Graphics.cpp
  62. mapHandler.cpp
  63. NetPacksClient.cpp
  64. NetPacksLobbyClient.cpp
  65. SDLRWwrapper.cpp
  66. )
  67. set(client_HEADERS
  68. StdInc.h
  69. battle/CBattleAnimations.h
  70. battle/CBattleInterfaceClasses.h
  71. battle/CBattleInterface.h
  72. battle/CCreatureAnimation.h
  73. gui/CAnimation.h
  74. gui/CCursorHandler.h
  75. gui/CGuiHandler.h
  76. gui/CIntObject.h
  77. gui/Fonts.h
  78. gui/Geometries.h
  79. gui/SDL_Compat.h
  80. gui/SDL_Extensions.h
  81. gui/SDL_Pixels.h
  82. gui/NotificationHandler.h
  83. widgets/AdventureMapClasses.h
  84. widgets/Buttons.h
  85. widgets/CArtifactHolder.h
  86. widgets/CComponent.h
  87. widgets/CGarrisonInt.h
  88. widgets/Images.h
  89. widgets/MiscWidgets.h
  90. widgets/ObjectLists.h
  91. widgets/TextControls.h
  92. windows/CAdvmapInterface.h
  93. windows/CCastleInterface.h
  94. windows/CCreatureWindow.h
  95. windows/CreaturePurchaseCard.h
  96. windows/CHeroWindow.h
  97. windows/CKingdomInterface.h
  98. windows/CQuestLog.h
  99. windows/CSpellWindow.h
  100. windows/CTradeWindow.h
  101. windows/CWindowObject.h
  102. windows/GUIClasses.h
  103. windows/InfoWindows.h
  104. windows/QuickRecruitmentWindow.h
  105. mainmenu/CMainMenu.h
  106. mainmenu/CCampaignScreen.h
  107. mainmenu/CreditsScreen.h
  108. mainmenu/CPrologEpilogVideo.h
  109. lobby/CBonusSelection.h
  110. lobby/CSelectionBase.h
  111. lobby/CLobbyScreen.h
  112. lobby/CSavingScreen.h
  113. lobby/CScenarioInfoScreen.h
  114. lobby/CCampaignInfoScreen.h
  115. lobby/OptionsTab.h
  116. lobby/RandomMapTab.h
  117. lobby/SelectionTab.h
  118. CBitmapHandler.h
  119. CreatureCostBox.h
  120. CGameInfo.h
  121. Client.h
  122. CMessage.h
  123. CMT.h
  124. CMusicHandler.h
  125. CPlayerInterface.h
  126. CVideoHandler.h
  127. CServerHandler.h
  128. Graphics.h
  129. mapHandler.h
  130. resource.h
  131. SDLRWwrapper.h
  132. )
  133. if(APPLE_IOS)
  134. set(client_SRCS ${client_SRCS}
  135. CFocusableHelper.cpp
  136. ios/GameChatKeyboardHandler.m
  137. ios/main.m
  138. ios/startSDL.mm
  139. ios/utils.mm
  140. )
  141. set(client_HEADERS ${client_HEADERS}
  142. CFocusableHelper.h
  143. ios/GameChatKeyboardHandler.h
  144. ios/startSDL.h
  145. ios/utils.h
  146. )
  147. endif()
  148. assign_source_group(${client_SRCS} ${client_HEADERS} VCMI_client.rc)
  149. if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
  150. return()
  151. endif()
  152. if(WIN32)
  153. set(client_ICON "VCMI_client.rc")
  154. endif()
  155. if(ENABLE_DEBUG_CONSOLE)
  156. add_executable(vcmiclient ${client_SRCS} ${client_HEADERS} ${client_ICON})
  157. else()
  158. add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS} ${client_ICON})
  159. endif(ENABLE_DEBUG_CONSOLE)
  160. add_dependencies(vcmiclient vcmiserver BattleAI StupidAI VCAI Nullkiller)
  161. if(APPLE_IOS)
  162. if(ENABLE_ERM)
  163. add_dependencies(vcmiclient vcmiERM)
  164. endif()
  165. if(ENABLE_LUA)
  166. add_dependencies(vcmiclient vcmiLua)
  167. endif()
  168. endif()
  169. if(WIN32)
  170. set_target_properties(vcmiclient
  171. PROPERTIES
  172. OUTPUT_NAME "VCMI_client"
  173. PROJECT_LABEL "VCMI_client"
  174. )
  175. set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient)
  176. if(NOT ENABLE_DEBUG_CONSOLE)
  177. target_link_libraries(vcmiclient SDL2::SDL2main)
  178. endif()
  179. target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
  180. # TODO: very hacky, find proper solution to copy AI dlls into bin dir
  181. if(MSVC)
  182. add_custom_command(TARGET vcmiclient POST_BUILD
  183. WORKING_DIRECTORY "$<TARGET_FILE_DIR:vcmiclient>"
  184. COMMAND ${CMAKE_COMMAND} -E rename AI/fuzzylite.dll fuzzylite.dll
  185. COMMAND ${CMAKE_COMMAND} -E rename AI/tbb.dll tbb.dll
  186. )
  187. endif()
  188. elseif(APPLE_IOS)
  189. target_link_libraries(vcmiclient PRIVATE
  190. iOS_utils
  191. # FFmpeg
  192. bz2
  193. iconv
  194. z
  195. "-framework AudioToolbox"
  196. "-framework AVFoundation"
  197. "-framework CoreMedia"
  198. "-framework VideoToolbox"
  199. )
  200. set_target_properties(vcmiclient PROPERTIES
  201. MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist"
  202. XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks"
  203. XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "$(CODE_SIGNING_ALLOWED_FOR_APPS)"
  204. XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon
  205. )
  206. foreach(XCODE_RESOURCE LaunchScreen.storyboard Images.xcassets Settings.bundle vcmi_logo.png)
  207. set(XCODE_RESOURCE_PATH ios/${XCODE_RESOURCE})
  208. target_sources(vcmiclient PRIVATE ${XCODE_RESOURCE_PATH})
  209. set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  210. # workaround to prevent CMAKE_SKIP_PRECOMPILE_HEADERS being added as compile flag
  211. # add max version condition when https://gitlab.kitware.com/cmake/cmake/-/merge_requests/7562 is merged
  212. if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.22.0")
  213. set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES LANGUAGE CXX)
  214. endif()
  215. endforeach()
  216. set(CMAKE_EXE_LINKER_FLAGS "-Wl,-e,_client_main")
  217. endif()
  218. if(BUILD_SINGLE_APP)
  219. target_link_libraries(vcmiclient PRIVATE vcmiserver)
  220. if(ENABLE_LAUNCHER)
  221. target_link_libraries(vcmiclient PRIVATE vcmilauncher)
  222. endif()
  223. endif()
  224. target_link_libraries(vcmiclient PRIVATE
  225. ${VCMI_LIB_TARGET} SDL2::SDL2 SDL2::Image SDL2::Mixer SDL2::TTF
  226. )
  227. if(ffmpeg_LIBRARIES)
  228. target_link_libraries(vcmiclient PRIVATE
  229. ${ffmpeg_LIBRARIES}
  230. )
  231. else()
  232. target_compile_definitions(vcmiclient PRIVATE DISABLE_VIDEO)
  233. endif()
  234. target_include_directories(vcmiclient
  235. PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
  236. vcmi_set_output_dir(vcmiclient "")
  237. enable_pch(vcmiclient)
  238. if(APPLE_IOS)
  239. add_custom_command(TARGET vcmiclient POST_BUILD
  240. COMMAND ios/set_build_version.sh "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
  241. COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --component "${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}" --config "$<CONFIG>" --prefix "$<TARGET_BUNDLE_CONTENT_DIR:vcmiclient>"
  242. COMMAND ios/codesign.sh
  243. WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
  244. )
  245. install(TARGETS vcmiclient DESTINATION Payload COMPONENT app) # for ipa generation with cpack
  246. else()
  247. install(TARGETS vcmiclient DESTINATION ${BIN_DIR})
  248. endif()
  249. #install icons and desktop file on Linux
  250. if(NOT WIN32 AND NOT APPLE)
  251. #FIXME: move to client makefile?
  252. install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
  253. install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmiclient.png)
  254. install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png)
  255. install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png)
  256. install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications)
  257. endif()