Terrain.cpp 12 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Terrain.h"
  12. #include "VCMI_Lib.h"
  13. #include "CModHandler.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. //regular expression to change id for string at config
  16. //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
  17. //\1"rock"\2
  18. TerrainTypeHandler::TerrainTypeHandler()
  19. {
  20. auto allConfigs = VLC->modh->getActiveMods();
  21. allConfigs.insert(allConfigs.begin(), "core");
  22. initRivers(allConfigs);
  23. recreateRiverMaps();
  24. initRoads(allConfigs);
  25. recreateRoadMaps();
  26. initTerrains(allConfigs); //maps will be populated inside
  27. }
  28. void TerrainTypeHandler::initTerrains(const std::vector<std::string> & allConfigs)
  29. {
  30. std::vector<std::function<void()>> resolveLater;
  31. objects.resize(Terrain::ORIGINAL_TERRAIN_COUNT); //make space for original terrains
  32. for(auto & mod : allConfigs)
  33. {
  34. if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/terrains.json")))
  35. continue;
  36. JsonNode terrs(mod, ResourceID("config/terrains.json"));
  37. for(auto & terr : terrs.Struct())
  38. {
  39. TerrainType info(terr.first); //set name
  40. info.moveCost = static_cast<int>(terr.second["moveCost"].Integer());
  41. const JsonVector &unblockedVec = terr.second["minimapUnblocked"].Vector();
  42. info.minimapUnblocked =
  43. {
  44. ui8(unblockedVec[0].Float()),
  45. ui8(unblockedVec[1].Float()),
  46. ui8(unblockedVec[2].Float())
  47. };
  48. const JsonVector &blockedVec = terr.second["minimapBlocked"].Vector();
  49. info.minimapBlocked =
  50. {
  51. ui8(blockedVec[0].Float()),
  52. ui8(blockedVec[1].Float()),
  53. ui8(blockedVec[2].Float())
  54. };
  55. info.musicFilename = terr.second["music"].String();
  56. info.tilesFilename = terr.second["tiles"].String();
  57. if(terr.second["type"].isNull())
  58. {
  59. info.passabilityType = TerrainType::PassabilityType::LAND | TerrainType::PassabilityType::SURFACE;
  60. }
  61. else if (terr.second["type"].getType() == JsonNode::JsonType::DATA_VECTOR)
  62. {
  63. for(const auto& node : terr.second["type"].Vector())
  64. {
  65. //Set bits
  66. auto s = node.String();
  67. if (s == "LAND") info.passabilityType |= TerrainType::PassabilityType::LAND;
  68. if (s == "WATER") info.passabilityType |= TerrainType::PassabilityType::WATER;
  69. if (s == "ROCK") info.passabilityType |= TerrainType::PassabilityType::ROCK;
  70. if (s == "SURFACE") info.passabilityType |= TerrainType::PassabilityType::SURFACE;
  71. if (s == "SUB") info.passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
  72. }
  73. }
  74. else //should be string - one option only
  75. {
  76. auto s = terr.second["type"].String();
  77. if (s == "LAND") info.passabilityType = TerrainType::PassabilityType::LAND;
  78. if (s == "WATER") info.passabilityType = TerrainType::PassabilityType::WATER;
  79. if (s == "ROCK") info.passabilityType = TerrainType::PassabilityType::ROCK;
  80. if (s == "SURFACE") info.passabilityType = TerrainType::PassabilityType::SURFACE;
  81. if (s == "SUB") info.passabilityType = TerrainType::PassabilityType::SUBTERRANEAN;
  82. }
  83. if(terr.second["river"].isNull())
  84. {
  85. info.river = River::NO_RIVER;
  86. }
  87. else
  88. {
  89. info.river = getRiverByCode(terr.second["river"].String())->id;
  90. }
  91. if(terr.second["horseSoundId"].isNull())
  92. {
  93. info.horseSoundId = Terrain::ROCK; //rock sound as default
  94. }
  95. else
  96. {
  97. info.horseSoundId = static_cast<int>(terr.second["horseSoundId"].Float());
  98. }
  99. if(!terr.second["text"].isNull())
  100. {
  101. info.terrainText = terr.second["text"].String();
  102. }
  103. if(terr.second["code"].isNull())
  104. {
  105. info.typeCode = terr.first.substr(0, 2);
  106. }
  107. else
  108. {
  109. info.typeCode = terr.second["code"].String();
  110. assert(info.typeCode.length() == 2);
  111. }
  112. if(!terr.second["battleFields"].isNull())
  113. {
  114. for(auto & t : terr.second["battleFields"].Vector())
  115. {
  116. info.battleFields.emplace_back(t.String());
  117. }
  118. }
  119. info.transitionRequired = false;
  120. if(!terr.second["transitionRequired"].isNull())
  121. {
  122. info.transitionRequired = terr.second["transitionRequired"].Bool();
  123. }
  124. info.terrainViewPatterns = "normal";
  125. if(!terr.second["terrainViewPatterns"].isNull())
  126. {
  127. info.terrainViewPatterns = terr.second["terrainViewPatterns"].String();
  128. }
  129. if(!terr.second["originalTerrainId"].isNull())
  130. {
  131. //place in reserved slot
  132. info.id = (TerrainId)(terr.second["originalTerrainId"].Float());
  133. objects[info.id] = info;
  134. }
  135. else
  136. {
  137. //append at the end
  138. info.id = static_cast<TerrainId>(objects.size());
  139. objects.push_back(info);
  140. }
  141. TerrainId id = info.id;
  142. //Update terrain with this id in the future, after all terrain types are populated
  143. if(!terr.second["prohibitTransitions"].isNull())
  144. {
  145. for(auto & t : terr.second["prohibitTransitions"].Vector())
  146. {
  147. std::string prohibitedTerrainName = t.String();
  148. resolveLater.push_back([this, prohibitedTerrainName, id]()
  149. {
  150. //FIXME: is that reference to the element in vector?
  151. objects[id].prohibitTransitions.emplace_back(getInfoByName(prohibitedTerrainName)->id);
  152. });
  153. }
  154. }
  155. if(terr.second["rockTerrain"].isNull())
  156. {
  157. objects[id].rockTerrain = Terrain::ROCK;
  158. }
  159. else
  160. {
  161. auto rockTerrainName = terr.second["rockTerrain"].String();
  162. resolveLater.push_back([this, rockTerrainName, id]()
  163. {
  164. //FIXME: is that reference to the element in vector?
  165. objects[id].rockTerrain = getInfoByName(rockTerrainName)->id;
  166. });
  167. }
  168. }
  169. }
  170. for(size_t i = Terrain::FIRST_REGULAR_TERRAIN; i < Terrain::ORIGINAL_TERRAIN_COUNT; i++)
  171. {
  172. //Make sure that original terrains are loaded
  173. assert(objects[i].id != Terrain::WRONG);
  174. }
  175. recreateTerrainMaps();
  176. for(auto& functor : resolveLater)
  177. {
  178. functor();
  179. }
  180. }
  181. void TerrainTypeHandler::initRivers(const std::vector<std::string> & allConfigs)
  182. {
  183. riverTypes.resize(River::ORIGINAL_RIVER_COUNT); //make space for original rivers
  184. //First object will be default NO_RIVER
  185. for(auto & mod : allConfigs)
  186. {
  187. if (!CResourceHandler::get(mod)->existsResource(ResourceID("config/rivers.json")))
  188. continue;
  189. JsonNode rivs(mod, ResourceID("config/rivers.json"));
  190. for(auto & river : rivs.Struct())
  191. {
  192. RiverType info;
  193. info.fileName = river.second["animation"].String();
  194. info.code = river.second["code"].String();
  195. info.deltaName = river.second["delta"].String();
  196. if (!river.second["originalRiverId"].isNull())
  197. {
  198. info.id = static_cast<RiverId>(river.second["originalRiverId"].Float());
  199. riverTypes[info.id] = info;
  200. }
  201. else
  202. {
  203. info.id = static_cast<RiverId>(riverTypes.size());
  204. riverTypes.push_back(info);
  205. }
  206. }
  207. }
  208. recreateRiverMaps();
  209. }
  210. void TerrainTypeHandler::initRoads(const std::vector<std::string> & allConfigs)
  211. {
  212. roadTypes.resize(Road::ORIGINAL_ROAD_COUNT); //make space for original rivers
  213. //first object will be default NO_ROAD
  214. for(auto & mod : allConfigs)
  215. {
  216. if (!CResourceHandler::get(mod)->existsResource(ResourceID("config/roads.json")))
  217. continue;
  218. JsonNode rds(mod, ResourceID("config/roads.json"));
  219. for(auto & road : rds.Struct())
  220. {
  221. RoadType info;
  222. info.fileName = road.second["animation"].String();
  223. info.code = road.second["code"].String();
  224. info.movementCost = static_cast<ui8>(road.second["moveCost"].Float());
  225. if (!road.second["originalRoadId"].isNull())
  226. {
  227. info.id = static_cast<RoadId>(road.second["originalRoadId"].Float());
  228. roadTypes[info.id] = info;
  229. }
  230. else
  231. {
  232. info.id = static_cast<RoadId>(roadTypes.size());
  233. roadTypes.push_back(info);
  234. }
  235. }
  236. }
  237. recreateRoadMaps();
  238. }
  239. void TerrainTypeHandler::recreateTerrainMaps()
  240. {
  241. //This assumes the vector will never be updated or reallocated in the future
  242. for(size_t i = 0; i < objects.size(); i++)
  243. {
  244. const auto * terrainInfo = &objects[i];
  245. terrainInfoByName[terrainInfo->name] = terrainInfo;
  246. terrainInfoByCode[terrainInfo->typeCode] = terrainInfo;
  247. terrainInfoById[terrainInfo->id] = terrainInfo;
  248. }
  249. }
  250. void TerrainTypeHandler::recreateRiverMaps()
  251. {
  252. for(size_t i = River::FIRST_REGULAR_RIVER ; i < riverTypes.size(); i++)
  253. {
  254. const auto * riverInfo = &riverTypes[i];
  255. riverInfoByName[riverInfo->fileName] = riverInfo;
  256. riverInfoByCode[riverInfo->code] = riverInfo;
  257. riverInfoById[riverInfo->id] = riverInfo;
  258. }
  259. }
  260. void TerrainTypeHandler::recreateRoadMaps()
  261. {
  262. for(size_t i = Road::FIRST_REGULAR_ROAD ; i < roadTypes.size(); i++)
  263. {
  264. const auto * roadInfo = &roadTypes[i];
  265. roadInfoByName[roadInfo->fileName] = roadInfo;
  266. roadInfoByCode[roadInfo->code] = roadInfo;
  267. roadInfoById[roadInfo->id] = roadInfo;
  268. }
  269. }
  270. const std::vector<TerrainType> & TerrainTypeHandler::terrains() const
  271. {
  272. //FIXME: somehow make it non-copyable? Pointers must point to original data and not its copy
  273. return objects;
  274. }
  275. const std::vector<RiverType>& TerrainTypeHandler::rivers() const
  276. {
  277. return riverTypes;
  278. }
  279. const std::vector<RoadType>& TerrainTypeHandler::roads() const
  280. {
  281. return roadTypes;
  282. }
  283. const TerrainType* TerrainTypeHandler::getInfoByName(const std::string& terrainName) const
  284. {
  285. return terrainInfoByName.at(terrainName);
  286. }
  287. const TerrainType* TerrainTypeHandler::getInfoByCode(const std::string& terrainCode) const
  288. {
  289. return terrainInfoByCode.at(terrainCode);
  290. }
  291. const TerrainType* TerrainTypeHandler::getInfoById(TerrainId id) const
  292. {
  293. return terrainInfoById.at(id);
  294. }
  295. const RiverType* TerrainTypeHandler::getRiverByName(const std::string& riverName) const
  296. {
  297. return riverInfoByName.at(riverName);
  298. }
  299. const RiverType* TerrainTypeHandler::getRiverByCode(const std::string& riverCode) const
  300. {
  301. return riverInfoByCode.at(riverCode);
  302. }
  303. const RiverType* TerrainTypeHandler::getRiverById(RiverId id) const
  304. {
  305. return riverInfoById.at(id);
  306. }
  307. const RoadType* TerrainTypeHandler::getRoadByName(const std::string& roadName) const
  308. {
  309. return roadInfoByName.at(roadName);
  310. }
  311. const RoadType* TerrainTypeHandler::getRoadByCode(const std::string& roadCode) const
  312. {
  313. return roadInfoByCode.at(roadCode);
  314. }
  315. const RoadType* TerrainTypeHandler::getRoadById(RoadId id) const
  316. {
  317. return roadInfoById.at(id);
  318. }
  319. std::ostream & operator<<(std::ostream & os, const TerrainType & terrainType)
  320. {
  321. return os << static_cast<const std::string &>(terrainType);
  322. }
  323. TerrainType::operator std::string() const
  324. {
  325. return name;
  326. }
  327. TerrainType::TerrainType(const std::string& _name):
  328. minimapBlocked({0,0,0}), //black
  329. minimapUnblocked({ 128,128,128 }), //grey
  330. name(_name),
  331. river(River::NO_RIVER),
  332. id(Terrain::WRONG),
  333. rockTerrain(Terrain::ROCK),
  334. moveCost(GameConstants::BASE_MOVEMENT_COST),
  335. horseSoundId(0),
  336. passabilityType(0),
  337. transitionRequired(false)
  338. {
  339. }
  340. bool TerrainType::operator==(const TerrainType& other)
  341. {
  342. return id == other.id;
  343. }
  344. bool TerrainType::operator!=(const TerrainType& other)
  345. {
  346. return id != other.id;
  347. }
  348. bool TerrainType::operator<(const TerrainType& other)
  349. {
  350. return id < other.id;
  351. }
  352. bool TerrainType::isLand() const
  353. {
  354. return !isWater();
  355. }
  356. bool TerrainType::isWater() const
  357. {
  358. return passabilityType & PassabilityType::WATER;
  359. }
  360. bool TerrainType::isPassable() const
  361. {
  362. return !(passabilityType & PassabilityType::ROCK);
  363. }
  364. bool TerrainType::isSurface() const
  365. {
  366. return passabilityType & PassabilityType::SURFACE;
  367. }
  368. bool TerrainType::isUnderground() const
  369. {
  370. return passabilityType & PassabilityType::SUBTERRANEAN;
  371. }
  372. bool TerrainType::isTransitionRequired() const
  373. {
  374. return transitionRequired;
  375. }
  376. RiverType::RiverType(const std::string & fileName, const std::string & code, RiverId id):
  377. fileName(fileName),
  378. code(code),
  379. id(id)
  380. {
  381. }
  382. RoadType::RoadType(const std::string& fileName, const std::string& code, RoadId id):
  383. fileName(fileName),
  384. code(code),
  385. id(id),
  386. movementCost(GameConstants::BASE_MOVEMENT_COST)
  387. {
  388. }
  389. VCMI_LIB_NAMESPACE_END