EntityIdentifiers.cpp 14 KB

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  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/Services.h>
  23. #include <vcmi/spells/Spell.h>
  24. #include <vcmi/spells/Service.h>
  25. #include "modding/IdentifierStorage.h"
  26. #include "modding/ModScope.h"
  27. #include "VCMI_Lib.h"
  28. #include "CHeroHandler.h"
  29. #include "CArtHandler.h"//todo: remove
  30. #include "CCreatureHandler.h"//todo: remove
  31. #include "spells/CSpellHandler.h" //todo: remove
  32. #include "CSkillHandler.h"//todo: remove
  33. #include "mapObjectConstructors/AObjectTypeHandler.h"
  34. #include "constants/StringConstants.h"
  35. #include "CGeneralTextHandler.h"
  36. #include "TerrainHandler.h" //TODO: remove
  37. #include "RiverHandler.h"
  38. #include "RoadHandler.h"
  39. #include "BattleFieldHandler.h"
  40. #include "ObstacleHandler.h"
  41. #include "CTownHandler.h"
  42. #include "mapObjectConstructors/CObjectClassesHandler.h"
  43. VCMI_LIB_NAMESPACE_BEGIN
  44. const CampaignScenarioID CampaignScenarioID::NONE(-1);
  45. const BattleID BattleID::NONE(-1);
  46. const QueryID QueryID::NONE(-1);
  47. const QueryID QueryID::CLIENT(-2);
  48. const HeroTypeID HeroTypeID::NONE(-1);
  49. const HeroTypeID HeroTypeID::RANDOM(-2);
  50. const HeroTypeID HeroTypeID::GEM(27);
  51. const HeroTypeID HeroTypeID::SOLMYR(45);
  52. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  53. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  54. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  55. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  56. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  57. const PlayerColor PlayerColor::SPECTATOR(-4);
  58. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  59. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  60. const PlayerColor PlayerColor::NEUTRAL(-1);
  61. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  62. const TeamID TeamID::NO_TEAM(-1);
  63. const SpellSchool SpellSchool::ANY(-1);
  64. const SpellSchool SpellSchool::AIR(0);
  65. const SpellSchool SpellSchool::FIRE(1);
  66. const SpellSchool SpellSchool::WATER(2);
  67. const SpellSchool SpellSchool::EARTH(3);
  68. const FactionID FactionID::NONE(-2);
  69. const FactionID FactionID::DEFAULT(-1);
  70. const FactionID FactionID::RANDOM(-1);
  71. const FactionID FactionID::ANY(-1);
  72. const FactionID FactionID::CASTLE(0);
  73. const FactionID FactionID::RAMPART(1);
  74. const FactionID FactionID::TOWER(2);
  75. const FactionID FactionID::INFERNO(3);
  76. const FactionID FactionID::NECROPOLIS(4);
  77. const FactionID FactionID::DUNGEON(5);
  78. const FactionID FactionID::STRONGHOLD(6);
  79. const FactionID FactionID::FORTRESS(7);
  80. const FactionID FactionID::CONFLUX(8);
  81. const FactionID FactionID::NEUTRAL(9);
  82. const PrimarySkill PrimarySkill::NONE(-1);
  83. const PrimarySkill PrimarySkill::ATTACK(0);
  84. const PrimarySkill PrimarySkill::DEFENSE(1);
  85. const PrimarySkill PrimarySkill::SPELL_POWER(2);
  86. const PrimarySkill PrimarySkill::KNOWLEDGE(3);
  87. const PrimarySkill PrimarySkill::BEGIN(0);
  88. const PrimarySkill PrimarySkill::END(4);
  89. const PrimarySkill PrimarySkill::EXPERIENCE(4);
  90. const BoatId BoatId::NONE(-1);
  91. const BoatId BoatId::NECROPOLIS(0);
  92. const BoatId BoatId::CASTLE(1);
  93. const BoatId BoatId::FORTRESS(2);
  94. const RiverId RiverId::NO_RIVER(0);
  95. const RiverId RiverId::WATER_RIVER(1);
  96. const RiverId RiverId::ICY_RIVER(2);
  97. const RiverId RiverId::MUD_RIVER(3);
  98. const RiverId RiverId::LAVA_RIVER(4);
  99. const RoadId RoadId::NO_ROAD(0);
  100. const RoadId RoadId::DIRT_ROAD(1);
  101. const RoadId RoadId::GRAVEL_ROAD(2);
  102. const RoadId RoadId::COBBLESTONE_ROAD(3);
  103. namespace GameConstants
  104. {
  105. #ifdef VCMI_NO_EXTRA_VERSION
  106. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  107. #else
  108. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  109. #endif
  110. }
  111. int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
  112. {
  113. if (identifier.empty())
  114. return -1;
  115. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
  116. if (rawId)
  117. return rawId.value();
  118. throw IdentifierResolutionException(identifier);
  119. }
  120. si32 HeroClassID::decode(const std::string & identifier)
  121. {
  122. return resolveIdentifier("heroClass", identifier);
  123. }
  124. std::string HeroClassID::encode(const si32 index)
  125. {
  126. if (index == -1)
  127. return "";
  128. return VLC->heroClasses()->getByIndex(index)->getJsonKey();
  129. }
  130. std::string HeroClassID::entityType()
  131. {
  132. return "heroClass";
  133. }
  134. const CHeroClass * HeroClassID::toHeroClass() const
  135. {
  136. return dynamic_cast<const CHeroClass*>(toEntity(VLC));
  137. }
  138. const HeroClass * HeroClassID::toEntity(const Services * services) const
  139. {
  140. return services->heroClasses()->getByIndex(num);
  141. }
  142. si32 ObjectInstanceID::decode(const std::string & identifier)
  143. {
  144. return std::stoi(identifier);
  145. }
  146. std::string ObjectInstanceID::encode(const si32 index)
  147. {
  148. return std::to_string(index);
  149. }
  150. si32 CampaignScenarioID::decode(const std::string & identifier)
  151. {
  152. return std::stoi(identifier);
  153. }
  154. std::string CampaignScenarioID::encode(const si32 index)
  155. {
  156. return std::to_string(index);
  157. }
  158. std::string MapObjectID::encode(int32_t index)
  159. {
  160. if (index == -1)
  161. return "";
  162. return VLC->objtypeh->getJsonKey(MapObjectID(index));
  163. }
  164. si32 MapObjectID::decode(const std::string & identifier)
  165. {
  166. return resolveIdentifier("object", identifier);
  167. }
  168. std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
  169. {
  170. if (index == -1)
  171. return "";
  172. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  173. return HeroTypeID::encode(index);
  174. if (primaryID == Obj::SPELL_SCROLL)
  175. return SpellID::encode(index);
  176. return VLC->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
  177. }
  178. si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
  179. {
  180. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  181. return HeroTypeID::decode(identifier);
  182. if (primaryID == Obj::SPELL_SCROLL)
  183. return SpellID::decode(identifier);
  184. return resolveIdentifier(VLC->objtypeh->getJsonKey(primaryID), identifier);
  185. }
  186. std::string BoatId::encode(int32_t index)
  187. {
  188. if (index == -1)
  189. return "";
  190. return VLC->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
  191. }
  192. si32 BoatId::decode(const std::string & identifier)
  193. {
  194. return resolveIdentifier("core:boat", identifier);
  195. }
  196. si32 HeroTypeID::decode(const std::string & identifier)
  197. {
  198. if (identifier == "random")
  199. return -2;
  200. return resolveIdentifier("hero", identifier);
  201. }
  202. std::string HeroTypeID::encode(const si32 index)
  203. {
  204. if (index == -1)
  205. return "";
  206. if (index == -2)
  207. return "random";
  208. return VLC->heroTypes()->getByIndex(index)->getJsonKey();
  209. }
  210. std::string HeroTypeID::entityType()
  211. {
  212. return "hero";
  213. }
  214. const CArtifact * ArtifactIDBase::toArtifact() const
  215. {
  216. return dynamic_cast<const CArtifact*>(toEntity(VLC));
  217. }
  218. const Artifact * ArtifactIDBase::toEntity(const Services * services) const
  219. {
  220. return services->artifacts()->getByIndex(num);
  221. }
  222. si32 ArtifactID::decode(const std::string & identifier)
  223. {
  224. return resolveIdentifier("artifact", identifier);
  225. }
  226. std::string ArtifactID::encode(const si32 index)
  227. {
  228. if (index == -1)
  229. return "";
  230. return VLC->artifacts()->getByIndex(index)->getJsonKey();
  231. }
  232. std::string ArtifactID::entityType()
  233. {
  234. return "artifact";
  235. }
  236. si32 SecondarySkill::decode(const std::string& identifier)
  237. {
  238. return resolveIdentifier("secondarySkill", identifier);
  239. }
  240. std::string SecondarySkill::encode(const si32 index)
  241. {
  242. if (index == -1)
  243. return "";
  244. return VLC->skills()->getById(SecondarySkill(index))->getJsonKey();
  245. }
  246. const CSkill * SecondarySkill::toSkill() const
  247. {
  248. return dynamic_cast<const CSkill *>(toEntity(VLC));
  249. }
  250. const Skill * SecondarySkill::toEntity(const Services * services) const
  251. {
  252. return services->skills()->getByIndex(num);
  253. }
  254. const CCreature * CreatureIDBase::toCreature() const
  255. {
  256. return dynamic_cast<const CCreature *>(toEntity(VLC));
  257. }
  258. const Creature * CreatureIDBase::toEntity(const Services * services) const
  259. {
  260. return toEntity(services->creatures());
  261. }
  262. const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
  263. {
  264. return creatures->getByIndex(num);
  265. }
  266. si32 CreatureID::decode(const std::string & identifier)
  267. {
  268. return resolveIdentifier("creature", identifier);
  269. }
  270. std::string CreatureID::encode(const si32 index)
  271. {
  272. if (index == -1)
  273. return "";
  274. return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
  275. }
  276. std::string CreatureID::entityType()
  277. {
  278. return "creature";
  279. }
  280. const CSpell * SpellIDBase::toSpell() const
  281. {
  282. return dynamic_cast<const CSpell*>(toEntity(VLC));
  283. }
  284. const spells::Spell * SpellIDBase::toEntity(const Services * services) const
  285. {
  286. return toEntity(services->spells());
  287. }
  288. const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
  289. {
  290. return service->getByIndex(num);
  291. }
  292. const CHero * HeroTypeID::toHeroType() const
  293. {
  294. return dynamic_cast<const CHero*>(toEntity(VLC));
  295. }
  296. const HeroType * HeroTypeID::toEntity(const Services * services) const
  297. {
  298. return services->heroTypes()->getByIndex(num);
  299. }
  300. si32 SpellID::decode(const std::string & identifier)
  301. {
  302. return resolveIdentifier("spell", identifier);
  303. }
  304. std::string SpellID::encode(const si32 index)
  305. {
  306. if (index == -1)
  307. return "";
  308. return VLC->spells()->getByIndex(index)->getJsonKey();
  309. }
  310. si32 BattleField::decode(const std::string & identifier)
  311. {
  312. return resolveIdentifier("battlefield", identifier);
  313. }
  314. std::string BattleField::encode(const si32 index)
  315. {
  316. return VLC->battlefields()->getByIndex(index)->getJsonKey();
  317. }
  318. std::string SpellID::entityType()
  319. {
  320. return "spell";
  321. }
  322. bool PlayerColor::isValidPlayer() const
  323. {
  324. return num >= 0 && num < PLAYER_LIMIT_I;
  325. }
  326. bool PlayerColor::isSpectator() const
  327. {
  328. return num == SPECTATOR.num;
  329. }
  330. std::string PlayerColor::toString() const
  331. {
  332. return encode(num);
  333. }
  334. si32 PlayerColor::decode(const std::string & identifier)
  335. {
  336. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  337. }
  338. std::string PlayerColor::encode(const si32 index)
  339. {
  340. if (index == -1)
  341. return "neutral";
  342. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  343. {
  344. assert(0);
  345. return "invalid";
  346. }
  347. return GameConstants::PLAYER_COLOR_NAMES[index];
  348. }
  349. std::string PlayerColor::entityType()
  350. {
  351. return "playerColor";
  352. }
  353. si32 PrimarySkill::decode(const std::string& identifier)
  354. {
  355. return resolveIdentifier(entityType(), identifier);
  356. }
  357. std::string PrimarySkill::encode(const si32 index)
  358. {
  359. return NPrimarySkill::names[index];
  360. }
  361. std::string PrimarySkill::entityType()
  362. {
  363. return "primarySkill";
  364. }
  365. si32 FactionID::decode(const std::string & identifier)
  366. {
  367. return resolveIdentifier(entityType(), identifier);
  368. }
  369. std::string FactionID::encode(const si32 index)
  370. {
  371. if (index == -1)
  372. return "";
  373. return VLC->factions()->getByIndex(index)->getJsonKey();
  374. }
  375. std::string FactionID::entityType()
  376. {
  377. return "faction";
  378. }
  379. const CFaction * FactionID::toFaction() const
  380. {
  381. return dynamic_cast<const CFaction*>(toEntity(VLC));
  382. }
  383. const Faction * FactionID::toEntity(const Services * service) const
  384. {
  385. return service->factions()->getByIndex(num);
  386. }
  387. si32 TerrainId::decode(const std::string & identifier)
  388. {
  389. if (identifier == "native")
  390. return TerrainId::NATIVE_TERRAIN;
  391. return resolveIdentifier(entityType(), identifier);
  392. }
  393. std::string TerrainId::encode(const si32 index)
  394. {
  395. if (index == TerrainId::NONE)
  396. return "";
  397. if (index == TerrainId::NATIVE_TERRAIN)
  398. return "native";
  399. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  400. }
  401. std::string TerrainId::entityType()
  402. {
  403. return "terrain";
  404. }
  405. si32 RoadId::decode(const std::string & identifier)
  406. {
  407. if (identifier.empty())
  408. return RoadId::NO_ROAD.getNum();
  409. return resolveIdentifier(entityType(), identifier);
  410. }
  411. std::string RoadId::encode(const si32 index)
  412. {
  413. if (index == RoadId::NO_ROAD.getNum())
  414. return "";
  415. return VLC->roadTypeHandler->getByIndex(index)->getJsonKey();
  416. }
  417. std::string RoadId::entityType()
  418. {
  419. return "road";
  420. }
  421. si32 RiverId::decode(const std::string & identifier)
  422. {
  423. if (identifier.empty())
  424. return RiverId::NO_RIVER.getNum();
  425. return resolveIdentifier(entityType(), identifier);
  426. }
  427. std::string RiverId::encode(const si32 index)
  428. {
  429. if (index == RiverId::NO_RIVER.getNum())
  430. return "";
  431. return VLC->riverTypeHandler->getByIndex(index)->getJsonKey();
  432. }
  433. std::string RiverId::entityType()
  434. {
  435. return "river";
  436. }
  437. const TerrainType * TerrainId::toEntity(const Services * service) const
  438. {
  439. return VLC->terrainTypeHandler->getByIndex(num);
  440. }
  441. const RoadType * RoadId::toEntity(const Services * service) const
  442. {
  443. return VLC->roadTypeHandler->getByIndex(num);
  444. }
  445. const RiverType * RiverId::toEntity(const Services * service) const
  446. {
  447. return VLC->riverTypeHandler->getByIndex(num);
  448. }
  449. const BattleField BattleField::NONE;
  450. const BattleFieldInfo * BattleField::getInfo() const
  451. {
  452. return VLC->battlefields()->getById(*this);
  453. }
  454. const ObstacleInfo * Obstacle::getInfo() const
  455. {
  456. return VLC->obstacles()->getById(*this);
  457. }
  458. si32 SpellSchool::decode(const std::string & identifier)
  459. {
  460. return resolveIdentifier(entityType(), identifier);
  461. }
  462. std::string SpellSchool::encode(const si32 index)
  463. {
  464. if (index == ANY.getNum())
  465. return "any";
  466. return SpellConfig::SCHOOL[index].jsonName;
  467. }
  468. std::string SpellSchool::entityType()
  469. {
  470. return "spellSchool";
  471. }
  472. si32 GameResID::decode(const std::string & identifier)
  473. {
  474. return resolveIdentifier(entityType(), identifier);
  475. }
  476. std::string GameResID::encode(const si32 index)
  477. {
  478. return GameConstants::RESOURCE_NAMES[index];
  479. }
  480. si32 BuildingTypeUniqueID::decode(const std::string & identifier)
  481. {
  482. assert(0); //TODO
  483. return -1;
  484. }
  485. std::string BuildingTypeUniqueID::encode(const si32 index)
  486. {
  487. assert(0); // TODO
  488. return "";
  489. }
  490. std::string GameResID::entityType()
  491. {
  492. return "resource";
  493. }
  494. const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
  495. {
  496. static const std::array allResources = {
  497. GameResID(WOOD),
  498. GameResID(MERCURY),
  499. GameResID(ORE),
  500. GameResID(SULFUR),
  501. GameResID(CRYSTAL),
  502. GameResID(GEMS),
  503. GameResID(GOLD)
  504. };
  505. return allResources;
  506. }
  507. std::string SecondarySkill::entityType()
  508. {
  509. return "secondarySkill";
  510. }
  511. std::string BuildingID::encode(int32_t index)
  512. {
  513. return std::to_string(index);
  514. }
  515. si32 BuildingID::decode(const std::string & identifier)
  516. {
  517. return std::stoi(identifier);
  518. }
  519. VCMI_LIB_NAMESPACE_END