PacksForClient.h 29 KB

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  1. /*
  2. * PacksForClient.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ArtifactLocation.h"
  12. #include "Component.h"
  13. #include "EInfoWindowMode.h"
  14. #include "EOpenWindowMode.h"
  15. #include "EntityChanges.h"
  16. #include "NetPacksBase.h"
  17. #include "ObjProperty.h"
  18. #include "../CCreatureSet.h"
  19. #include "../ResourceSet.h"
  20. #include "../TurnTimerInfo.h"
  21. #include "../gameState/EVictoryLossCheckResult.h"
  22. #include "../gameState/RumorState.h"
  23. #include "../gameState/QuestInfo.h"
  24. #include "../gameState/TavernSlot.h"
  25. #include "../gameState/GameStatistics.h"
  26. #include "../int3.h"
  27. #include "../mapping/CMapDefines.h"
  28. #include "../spells/ViewSpellInt.h"
  29. class CClient;
  30. class CGameHandler;
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. class CGameState;
  33. class CArtifact;
  34. class CGObjectInstance;
  35. class CArtifactInstance;
  36. struct StackLocation;
  37. struct ArtSlotInfo;
  38. struct QuestInfo;
  39. class IBattleState;
  40. class BattleInfo;
  41. // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
  42. // For now it's will be there till teleports code refactored and moved into own file
  43. using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
  44. /***********************************************************************************************************/
  45. struct DLL_LINKAGE PackageApplied : public CPackForClient
  46. {
  47. PackageApplied() = default;
  48. explicit PackageApplied(ui8 Result)
  49. : result(Result)
  50. {
  51. }
  52. void visitTyped(ICPackVisitor & visitor) override;
  53. ui8 result = 0; //0 - something went wrong, request hasn't been realized; 1 - OK
  54. ui32 packType = 0; //type id of applied package
  55. ui32 requestID = 0; //an ID given by client to the request that was applied
  56. PlayerColor player;
  57. template <typename Handler> void serialize(Handler & h)
  58. {
  59. h & result;
  60. h & packType;
  61. h & requestID;
  62. h & player;
  63. }
  64. };
  65. struct DLL_LINKAGE SystemMessage : public CPackForClient
  66. {
  67. explicit SystemMessage(MetaString Text)
  68. : text(std::move(Text))
  69. {
  70. }
  71. SystemMessage() = default;
  72. void visitTyped(ICPackVisitor & visitor) override;
  73. MetaString text;
  74. template <typename Handler> void serialize(Handler & h)
  75. {
  76. h & text;
  77. }
  78. };
  79. struct DLL_LINKAGE PlayerBlocked : public CPackForClient
  80. {
  81. enum EReason { UPCOMING_BATTLE, ONGOING_MOVEMENT };
  82. enum EMode { BLOCKADE_STARTED, BLOCKADE_ENDED };
  83. EReason reason = UPCOMING_BATTLE;
  84. EMode startOrEnd = BLOCKADE_STARTED;
  85. PlayerColor player;
  86. void visitTyped(ICPackVisitor & visitor) override;
  87. template <typename Handler> void serialize(Handler & h)
  88. {
  89. h & reason;
  90. h & startOrEnd;
  91. h & player;
  92. }
  93. };
  94. struct DLL_LINKAGE PlayerCheated : public CPackForClient
  95. {
  96. PlayerColor player;
  97. bool localOnlyCheat = false;
  98. bool losingCheatCode = false;
  99. bool winningCheatCode = false;
  100. ColorScheme colorScheme = ColorScheme::KEEP;
  101. void visitTyped(ICPackVisitor & visitor) override;
  102. template <typename Handler> void serialize(Handler & h)
  103. {
  104. h & player;
  105. if (h.version >= Handler::Version::COLOR_FILTER)
  106. h & localOnlyCheat;
  107. h & losingCheatCode;
  108. h & winningCheatCode;
  109. if (h.version >= Handler::Version::COLOR_FILTER)
  110. h & colorScheme;
  111. }
  112. };
  113. struct DLL_LINKAGE TurnTimeUpdate : public CPackForClient
  114. {
  115. PlayerColor player;
  116. TurnTimerInfo turnTimer;
  117. template <typename Handler> void serialize(Handler & h)
  118. {
  119. h & player;
  120. h & turnTimer;
  121. }
  122. };
  123. struct DLL_LINKAGE PlayerStartsTurn : public Query
  124. {
  125. PlayerColor player;
  126. void visitTyped(ICPackVisitor & visitor) override;
  127. template <typename Handler> void serialize(Handler & h)
  128. {
  129. h & queryID;
  130. h & player;
  131. }
  132. };
  133. struct DLL_LINKAGE DaysWithoutTown : public CPackForClient
  134. {
  135. PlayerColor player;
  136. std::optional<int32_t> daysWithoutCastle;
  137. void visitTyped(ICPackVisitor & visitor) override;
  138. template <typename Handler> void serialize(Handler & h)
  139. {
  140. h & player;
  141. h & daysWithoutCastle;
  142. }
  143. };
  144. struct DLL_LINKAGE EntitiesChanged : public CPackForClient
  145. {
  146. std::vector<EntityChanges> changes;
  147. void visitTyped(ICPackVisitor & visitor) override;
  148. template <typename Handler> void serialize(Handler & h)
  149. {
  150. h & changes;
  151. }
  152. };
  153. struct DLL_LINKAGE SetResources : public CPackForClient
  154. {
  155. void visitTyped(ICPackVisitor & visitor) override;
  156. bool abs = true; //false - changes by value; 1 - sets to value
  157. PlayerColor player;
  158. ResourceSet res; //res[resid] => res amount
  159. template <typename Handler> void serialize(Handler & h)
  160. {
  161. h & abs;
  162. h & player;
  163. h & res;
  164. }
  165. };
  166. struct DLL_LINKAGE SetPrimSkill : public CPackForClient
  167. {
  168. void visitTyped(ICPackVisitor & visitor) override;
  169. ui8 abs = 0; //0 - changes by value; 1 - sets to value
  170. ObjectInstanceID id;
  171. PrimarySkill which = PrimarySkill::ATTACK;
  172. si64 val = 0;
  173. template <typename Handler> void serialize(Handler & h)
  174. {
  175. h & abs;
  176. h & id;
  177. h & which;
  178. h & val;
  179. }
  180. };
  181. struct DLL_LINKAGE SetSecSkill : public CPackForClient
  182. {
  183. void visitTyped(ICPackVisitor & visitor) override;
  184. ui8 abs = 0; //0 - changes by value; 1 - sets to value
  185. ObjectInstanceID id;
  186. SecondarySkill which;
  187. ui16 val = 0;
  188. template <typename Handler> void serialize(Handler & h)
  189. {
  190. h & abs;
  191. h & id;
  192. h & which;
  193. h & val;
  194. }
  195. };
  196. struct DLL_LINKAGE HeroVisitCastle : public CPackForClient
  197. {
  198. void visitTyped(ICPackVisitor & visitor) override;
  199. ui8 flags = 0; //1 - start
  200. ObjectInstanceID tid;
  201. ObjectInstanceID hid;
  202. bool start() const //if hero is entering castle (if false - leaving)
  203. {
  204. return flags & 1;
  205. }
  206. template <typename Handler> void serialize(Handler & h)
  207. {
  208. h & flags;
  209. h & tid;
  210. h & hid;
  211. }
  212. };
  213. struct DLL_LINKAGE ChangeSpells : public CPackForClient
  214. {
  215. void visitTyped(ICPackVisitor & visitor) override;
  216. ui8 learn = 1; //1 - gives spell, 0 - takes
  217. ObjectInstanceID hid;
  218. std::set<SpellID> spells;
  219. template <typename Handler> void serialize(Handler & h)
  220. {
  221. h & learn;
  222. h & hid;
  223. h & spells;
  224. }
  225. };
  226. struct DLL_LINKAGE SetResearchedSpells : public CPackForClient
  227. {
  228. void visitTyped(ICPackVisitor & visitor) override;
  229. ui8 level = 0;
  230. ObjectInstanceID tid;
  231. std::vector<SpellID> spells;
  232. bool accepted;
  233. template <typename Handler> void serialize(Handler & h)
  234. {
  235. h & level;
  236. h & tid;
  237. h & spells;
  238. h & accepted;
  239. }
  240. };
  241. struct DLL_LINKAGE SetMana : public CPackForClient
  242. {
  243. void visitTyped(ICPackVisitor & visitor) override;
  244. SetMana() = default;
  245. SetMana(ObjectInstanceID hid, si32 val, bool absolute)
  246. : hid(hid)
  247. , val(val)
  248. , absolute(absolute)
  249. {}
  250. ObjectInstanceID hid;
  251. si32 val = 0;
  252. bool absolute = true;
  253. template <typename Handler> void serialize(Handler & h)
  254. {
  255. h & val;
  256. h & hid;
  257. h & absolute;
  258. }
  259. };
  260. struct DLL_LINKAGE SetMovePoints : public CPackForClient
  261. {
  262. SetMovePoints() = default;
  263. SetMovePoints(ObjectInstanceID hid, si32 val, bool absolute)
  264. : hid(hid)
  265. , val(val)
  266. , absolute(absolute)
  267. {}
  268. ObjectInstanceID hid;
  269. si32 val = 0;
  270. bool absolute = true;
  271. void visitTyped(ICPackVisitor & visitor) override;
  272. template <typename Handler> void serialize(Handler & h)
  273. {
  274. h & val;
  275. h & hid;
  276. h & absolute;
  277. }
  278. };
  279. struct DLL_LINKAGE FoWChange : public CPackForClient
  280. {
  281. std::unordered_set<int3> tiles;
  282. PlayerColor player;
  283. ETileVisibility mode;
  284. bool waitForDialogs = false;
  285. void visitTyped(ICPackVisitor & visitor) override;
  286. template <typename Handler> void serialize(Handler & h)
  287. {
  288. h & tiles;
  289. h & player;
  290. h & mode;
  291. h & waitForDialogs;
  292. }
  293. };
  294. struct DLL_LINKAGE SetAvailableHero : public CPackForClient
  295. {
  296. SetAvailableHero()
  297. {
  298. army.clearSlots();
  299. }
  300. TavernHeroSlot slotID;
  301. TavernSlotRole roleID;
  302. PlayerColor player;
  303. HeroTypeID hid; //HeroTypeID::NONE if no hero
  304. CSimpleArmy army;
  305. bool replenishPoints;
  306. void visitTyped(ICPackVisitor & visitor) override;
  307. template <typename Handler> void serialize(Handler & h)
  308. {
  309. h & slotID;
  310. h & roleID;
  311. h & player;
  312. h & hid;
  313. h & army;
  314. h & replenishPoints;
  315. }
  316. };
  317. struct DLL_LINKAGE GiveBonus : public CPackForClient
  318. {
  319. using VariantType = VariantIdentifier<ObjectInstanceID, PlayerColor, BattleID>;
  320. enum class ETarget : int8_t
  321. {
  322. OBJECT,
  323. PLAYER,
  324. BATTLE,
  325. HERO_COMMANDER
  326. };
  327. explicit GiveBonus(ETarget Who = ETarget::OBJECT)
  328. :who(Who)
  329. {
  330. }
  331. GiveBonus(ETarget who, const VariantType & id, const Bonus & bonus)
  332. : who(who)
  333. , id(id)
  334. , bonus(bonus)
  335. {
  336. }
  337. ETarget who = ETarget::OBJECT;
  338. VariantType id;
  339. Bonus bonus;
  340. void visitTyped(ICPackVisitor & visitor) override;
  341. template <typename Handler> void serialize(Handler & h)
  342. {
  343. h & bonus;
  344. h & id;
  345. h & who;
  346. assert(id.getNum() != -1);
  347. }
  348. };
  349. struct DLL_LINKAGE ChangeObjPos : public CPackForClient
  350. {
  351. /// Object to move
  352. ObjectInstanceID objid;
  353. /// New position of visitable tile of an object
  354. int3 nPos;
  355. /// Player that initiated this action, if any
  356. PlayerColor initiator;
  357. void visitTyped(ICPackVisitor & visitor) override;
  358. template <typename Handler> void serialize(Handler & h)
  359. {
  360. h & objid;
  361. h & nPos;
  362. h & initiator;
  363. }
  364. };
  365. struct DLL_LINKAGE PlayerEndsTurn : public CPackForClient
  366. {
  367. PlayerColor player;
  368. void visitTyped(ICPackVisitor & visitor) override;
  369. template <typename Handler> void serialize(Handler & h)
  370. {
  371. h & player;
  372. }
  373. };
  374. struct DLL_LINKAGE PlayerEndsGame : public CPackForClient
  375. {
  376. PlayerColor player;
  377. EVictoryLossCheckResult victoryLossCheckResult;
  378. StatisticDataSet statistic;
  379. void visitTyped(ICPackVisitor & visitor) override;
  380. template <typename Handler> void serialize(Handler & h)
  381. {
  382. h & player;
  383. h & victoryLossCheckResult;
  384. h & statistic;
  385. }
  386. };
  387. struct DLL_LINKAGE PlayerReinitInterface : public CPackForClient
  388. {
  389. std::vector<PlayerColor> players;
  390. ui8 playerConnectionId; //PLAYER_AI for AI player
  391. void visitTyped(ICPackVisitor & visitor) override;
  392. template <typename Handler> void serialize(Handler & h)
  393. {
  394. h & players;
  395. h & playerConnectionId;
  396. }
  397. };
  398. struct DLL_LINKAGE RemoveBonus : public CPackForClient
  399. {
  400. explicit RemoveBonus(GiveBonus::ETarget Who = GiveBonus::ETarget::OBJECT)
  401. :who(Who)
  402. {
  403. }
  404. GiveBonus::ETarget who; //who receives bonus
  405. VariantIdentifier<HeroTypeID, PlayerColor, BattleID, ObjectInstanceID> whoID;
  406. //vars to identify bonus: its source
  407. BonusSource source;
  408. BonusSourceID id; //source id
  409. //used locally: copy of removed bonus
  410. Bonus bonus;
  411. void visitTyped(ICPackVisitor & visitor) override;
  412. template <typename Handler> void serialize(Handler & h)
  413. {
  414. h & source;
  415. h & id;
  416. h & who;
  417. h & whoID;
  418. }
  419. };
  420. struct DLL_LINKAGE SetCommanderProperty : public CPackForClient
  421. {
  422. enum ECommanderProperty { ALIVE, BONUS, SECONDARY_SKILL, EXPERIENCE, SPECIAL_SKILL };
  423. ObjectInstanceID heroid;
  424. ECommanderProperty which = ALIVE;
  425. TExpType amount = 0; //0 for dead, >0 for alive
  426. si32 additionalInfo = 0; //for secondary skills choice
  427. Bonus accumulatedBonus;
  428. void visitTyped(ICPackVisitor & visitor) override;
  429. template <typename Handler> void serialize(Handler & h)
  430. {
  431. h & heroid;
  432. h & which;
  433. h & amount;
  434. h & additionalInfo;
  435. h & accumulatedBonus;
  436. }
  437. };
  438. struct DLL_LINKAGE AddQuest : public CPackForClient
  439. {
  440. PlayerColor player;
  441. QuestInfo quest;
  442. void visitTyped(ICPackVisitor & visitor) override;
  443. template <typename Handler> void serialize(Handler & h)
  444. {
  445. h & player;
  446. h & quest;
  447. }
  448. };
  449. struct DLL_LINKAGE UpdateArtHandlerLists : public CPackForClient
  450. {
  451. std::map<ArtifactID, int> allocatedArtifacts;
  452. void visitTyped(ICPackVisitor & visitor) override;
  453. template <typename Handler> void serialize(Handler & h)
  454. {
  455. h & allocatedArtifacts;
  456. }
  457. };
  458. struct DLL_LINKAGE ChangeFormation : public CPackForClient
  459. {
  460. ObjectInstanceID hid;
  461. EArmyFormation formation{};
  462. void visitTyped(ICPackVisitor & visitor) override;
  463. template <typename Handler> void serialize(Handler & h)
  464. {
  465. h & hid;
  466. h & formation;
  467. }
  468. };
  469. struct DLL_LINKAGE RemoveObject : public CPackForClient
  470. {
  471. RemoveObject() = default;
  472. RemoveObject(const ObjectInstanceID & objectID, const PlayerColor & initiator)
  473. : objectID(objectID)
  474. , initiator(initiator)
  475. {
  476. }
  477. void visitTyped(ICPackVisitor & visitor) override;
  478. /// ID of removed object
  479. ObjectInstanceID objectID;
  480. /// Player that initiated this action, if any
  481. PlayerColor initiator;
  482. template <typename Handler> void serialize(Handler & h)
  483. {
  484. h & objectID;
  485. h & initiator;
  486. }
  487. };
  488. struct DLL_LINKAGE TryMoveHero : public CPackForClient
  489. {
  490. enum EResult
  491. {
  492. FAILED,
  493. SUCCESS,
  494. TELEPORTATION,
  495. BLOCKING_VISIT,
  496. EMBARK,
  497. DISEMBARK
  498. };
  499. /// ID of moved hero
  500. ObjectInstanceID id;
  501. /// Movement points that hero will have after movement
  502. ui32 movePoints = 0;
  503. /// Result of movement attempt. FAILED should generally never happen unless client requested invalid operation
  504. EResult result = FAILED;
  505. /// Hero anchor position from which hero moves
  506. int3 start;
  507. /// Hero anchor position to which hero moves
  508. int3 end;
  509. /// Tiles that were revealed by this move
  510. std::unordered_set<int3> fowRevealed;
  511. /// If hero moves on guarded tile, this field will be set to visitable pos of attacked wandering monster
  512. int3 attackedFrom;
  513. void visitTyped(ICPackVisitor & visitor) override;
  514. bool stopMovement() const
  515. {
  516. return result != SUCCESS && result != EMBARK && result != DISEMBARK && result != TELEPORTATION;
  517. }
  518. template <typename Handler> void serialize(Handler & h)
  519. {
  520. h & id;
  521. h & result;
  522. h & start;
  523. h & end;
  524. h & movePoints;
  525. h & fowRevealed;
  526. h & attackedFrom;
  527. }
  528. };
  529. struct DLL_LINKAGE NewStructures : public CPackForClient
  530. {
  531. ObjectInstanceID tid;
  532. std::set<BuildingID> bid;
  533. si16 built = 0;
  534. void visitTyped(ICPackVisitor & visitor) override;
  535. template <typename Handler> void serialize(Handler & h)
  536. {
  537. h & tid;
  538. h & bid;
  539. h & built;
  540. }
  541. };
  542. struct DLL_LINKAGE RazeStructures : public CPackForClient
  543. {
  544. ObjectInstanceID tid;
  545. std::set<BuildingID> bid;
  546. si16 destroyed = 0;
  547. void visitTyped(ICPackVisitor & visitor) override;
  548. template <typename Handler> void serialize(Handler & h)
  549. {
  550. h & tid;
  551. h & bid;
  552. h & destroyed;
  553. }
  554. };
  555. struct DLL_LINKAGE SetAvailableCreatures : public CPackForClient
  556. {
  557. ObjectInstanceID tid;
  558. std::vector<std::pair<ui32, std::vector<CreatureID> > > creatures;
  559. void visitTyped(ICPackVisitor & visitor) override;
  560. template <typename Handler> void serialize(Handler & h)
  561. {
  562. h & tid;
  563. h & creatures;
  564. }
  565. };
  566. struct DLL_LINKAGE SetHeroesInTown : public CPackForClient
  567. {
  568. ObjectInstanceID tid; //id of town
  569. ObjectInstanceID visiting; //id of visiting hero
  570. ObjectInstanceID garrison; //id of hero in garrison
  571. void visitTyped(ICPackVisitor & visitor) override;
  572. template <typename Handler> void serialize(Handler & h)
  573. {
  574. h & tid;
  575. h & visiting;
  576. h & garrison;
  577. }
  578. };
  579. struct DLL_LINKAGE HeroRecruited : public CPackForClient
  580. {
  581. HeroTypeID hid; //subID of hero
  582. ObjectInstanceID tid;
  583. ObjectInstanceID boatId;
  584. int3 tile;
  585. PlayerColor player;
  586. void visitTyped(ICPackVisitor & visitor) override;
  587. template <typename Handler> void serialize(Handler & h)
  588. {
  589. h & hid;
  590. h & tid;
  591. h & boatId;
  592. h & tile;
  593. h & player;
  594. }
  595. };
  596. struct DLL_LINKAGE GiveHero : public CPackForClient
  597. {
  598. ObjectInstanceID id; //object id
  599. ObjectInstanceID boatId;
  600. PlayerColor player;
  601. void visitTyped(ICPackVisitor & visitor) override;
  602. template <typename Handler> void serialize(Handler & h)
  603. {
  604. h & id;
  605. h & boatId;
  606. h & player;
  607. }
  608. };
  609. struct DLL_LINKAGE OpenWindow : public Query
  610. {
  611. EOpenWindowMode window;
  612. ObjectInstanceID object;
  613. ObjectInstanceID visitor;
  614. void visitTyped(ICPackVisitor & visitor) override;
  615. template <typename Handler> void serialize(Handler & h)
  616. {
  617. h & queryID;
  618. h & window;
  619. h & object;
  620. h & visitor;
  621. }
  622. };
  623. struct DLL_LINKAGE NewObject : public CPackForClient
  624. {
  625. /// Object ID to create
  626. std::shared_ptr<CGObjectInstance> newObject;
  627. /// Which player initiated creation of this object
  628. PlayerColor initiator;
  629. void visitTyped(ICPackVisitor & visitor) override;
  630. template <typename Handler> void serialize(Handler & h)
  631. {
  632. h & newObject;
  633. h & initiator;
  634. }
  635. };
  636. struct DLL_LINKAGE SetAvailableArtifacts : public CPackForClient
  637. {
  638. //two variants: id < 0: set artifact pool for Artifact Merchants in towns; id >= 0: set pool for adv. map Black Market (id is the id of Black Market instance then)
  639. ObjectInstanceID id;
  640. std::vector<ArtifactID> arts;
  641. void visitTyped(ICPackVisitor & visitor) override;
  642. template <typename Handler> void serialize(Handler & h)
  643. {
  644. h & id;
  645. h & arts;
  646. }
  647. };
  648. struct DLL_LINKAGE CGarrisonOperationPack : CPackForClient
  649. {
  650. };
  651. struct DLL_LINKAGE ChangeStackCount : CGarrisonOperationPack
  652. {
  653. ObjectInstanceID army;
  654. SlotID slot;
  655. TQuantity count;
  656. bool absoluteValue; //if not -> count will be added (or subtracted if negative)
  657. void visitTyped(ICPackVisitor & visitor) override;
  658. template <typename Handler> void serialize(Handler & h)
  659. {
  660. h & army;
  661. h & slot;
  662. h & count;
  663. h & absoluteValue;
  664. }
  665. };
  666. struct DLL_LINKAGE SetStackType : CGarrisonOperationPack
  667. {
  668. ObjectInstanceID army;
  669. SlotID slot;
  670. CreatureID type;
  671. void visitTyped(ICPackVisitor & visitor) override;
  672. template <typename Handler> void serialize(Handler & h)
  673. {
  674. h & army;
  675. h & slot;
  676. h & type;
  677. }
  678. };
  679. struct DLL_LINKAGE EraseStack : CGarrisonOperationPack
  680. {
  681. ObjectInstanceID army;
  682. SlotID slot;
  683. void visitTyped(ICPackVisitor & visitor) override;
  684. template <typename Handler> void serialize(Handler & h)
  685. {
  686. h & army;
  687. h & slot;
  688. }
  689. };
  690. struct DLL_LINKAGE SwapStacks : CGarrisonOperationPack
  691. {
  692. ObjectInstanceID srcArmy;
  693. ObjectInstanceID dstArmy;
  694. SlotID srcSlot;
  695. SlotID dstSlot;
  696. void visitTyped(ICPackVisitor & visitor) override;
  697. template <typename Handler> void serialize(Handler & h)
  698. {
  699. h & srcArmy;
  700. h & dstArmy;
  701. h & srcSlot;
  702. h & dstSlot;
  703. }
  704. };
  705. struct DLL_LINKAGE InsertNewStack : CGarrisonOperationPack
  706. {
  707. ObjectInstanceID army;
  708. SlotID slot;
  709. CreatureID type;
  710. TQuantity count = 0;
  711. void visitTyped(ICPackVisitor & visitor) override;
  712. template <typename Handler> void serialize(Handler & h)
  713. {
  714. h & army;
  715. h & slot;
  716. h & type;
  717. h & count;
  718. }
  719. };
  720. ///moves creatures from src stack to dst slot, may be used for merging/splittint/moving stacks
  721. struct DLL_LINKAGE RebalanceStacks : CGarrisonOperationPack
  722. {
  723. ObjectInstanceID srcArmy;
  724. ObjectInstanceID dstArmy;
  725. SlotID srcSlot;
  726. SlotID dstSlot;
  727. TQuantity count;
  728. void visitTyped(ICPackVisitor & visitor) override;
  729. template <typename Handler> void serialize(Handler & h)
  730. {
  731. h & srcArmy;
  732. h & dstArmy;
  733. h & srcSlot;
  734. h & dstSlot;
  735. h & count;
  736. }
  737. };
  738. struct DLL_LINKAGE BulkRebalanceStacks : CGarrisonOperationPack
  739. {
  740. std::vector<RebalanceStacks> moves;
  741. void visitTyped(ICPackVisitor & visitor) override;
  742. template <typename Handler>
  743. void serialize(Handler & h)
  744. {
  745. h & moves;
  746. }
  747. };
  748. struct DLL_LINKAGE CArtifactOperationPack : CPackForClient
  749. {
  750. };
  751. struct DLL_LINKAGE PutArtifact : CArtifactOperationPack
  752. {
  753. PutArtifact() = default;
  754. explicit PutArtifact(const ArtifactInstanceID & id, const ArtifactLocation & dst, bool askAssemble = true)
  755. : al(dst), askAssemble(askAssemble), id(id)
  756. {
  757. }
  758. ArtifactLocation al;
  759. bool askAssemble;
  760. ArtifactInstanceID id;
  761. void visitTyped(ICPackVisitor & visitor) override;
  762. template <typename Handler> void serialize(Handler & h)
  763. {
  764. h & al;
  765. h & askAssemble;
  766. h & id;
  767. }
  768. };
  769. struct DLL_LINKAGE NewArtifact : public CArtifactOperationPack
  770. {
  771. ObjectInstanceID artHolder;
  772. ArtifactID artId;
  773. SpellID spellId;
  774. ArtifactPosition pos;
  775. void visitTyped(ICPackVisitor & visitor) override;
  776. template <typename Handler> void serialize(Handler & h)
  777. {
  778. h & artHolder;
  779. h & artId;
  780. h & spellId;
  781. h & pos;
  782. }
  783. };
  784. struct DLL_LINKAGE BulkEraseArtifacts : CArtifactOperationPack
  785. {
  786. ObjectInstanceID artHolder;
  787. std::vector<ArtifactPosition> posPack;
  788. std::optional<SlotID> creature;
  789. void visitTyped(ICPackVisitor & visitor) override;
  790. template <typename Handler> void serialize(Handler & h)
  791. {
  792. h & artHolder;
  793. h & posPack;
  794. h & creature;
  795. }
  796. };
  797. struct DLL_LINKAGE BulkMoveArtifacts : CArtifactOperationPack
  798. {
  799. PlayerColor interfaceOwner;
  800. ObjectInstanceID srcArtHolder;
  801. ObjectInstanceID dstArtHolder;
  802. std::optional<SlotID> srcCreature;
  803. std::optional<SlotID> dstCreature;
  804. BulkMoveArtifacts()
  805. : interfaceOwner(PlayerColor::NEUTRAL)
  806. , srcArtHolder(ObjectInstanceID::NONE)
  807. , dstArtHolder(ObjectInstanceID::NONE)
  808. , srcCreature(std::nullopt)
  809. , dstCreature(std::nullopt)
  810. {
  811. }
  812. BulkMoveArtifacts(const PlayerColor & interfaceOwner, const ObjectInstanceID srcArtHolder, const ObjectInstanceID dstArtHolder, bool swap)
  813. : interfaceOwner(interfaceOwner)
  814. , srcArtHolder(srcArtHolder)
  815. , dstArtHolder(dstArtHolder)
  816. , srcCreature(std::nullopt)
  817. , dstCreature(std::nullopt)
  818. {
  819. }
  820. std::vector<MoveArtifactInfo> artsPack0;
  821. std::vector<MoveArtifactInfo> artsPack1;
  822. void visitTyped(ICPackVisitor & visitor) override;
  823. template <typename Handler> void serialize(Handler & h)
  824. {
  825. h & interfaceOwner;
  826. h & artsPack0;
  827. h & artsPack1;
  828. h & srcArtHolder;
  829. h & dstArtHolder;
  830. h & srcCreature;
  831. h & dstCreature;
  832. }
  833. };
  834. struct DLL_LINKAGE AssembledArtifact : CArtifactOperationPack
  835. {
  836. ArtifactLocation al;
  837. ArtifactID artId;
  838. void visitTyped(ICPackVisitor & visitor) override;
  839. template <typename Handler> void serialize(Handler & h)
  840. {
  841. h & al;
  842. h & artId;
  843. }
  844. };
  845. struct DLL_LINKAGE DisassembledArtifact : CArtifactOperationPack
  846. {
  847. ArtifactLocation al;
  848. void visitTyped(ICPackVisitor & visitor) override;
  849. template <typename Handler> void serialize(Handler & h)
  850. {
  851. h & al;
  852. }
  853. };
  854. struct DLL_LINKAGE HeroVisit : public CPackForClient
  855. {
  856. PlayerColor player;
  857. ObjectInstanceID heroId;
  858. ObjectInstanceID objId;
  859. bool starting; //false -> ending
  860. void visitTyped(ICPackVisitor & visitor) override;
  861. template <typename Handler> void serialize(Handler & h)
  862. {
  863. h & player;
  864. h & heroId;
  865. h & objId;
  866. h & starting;
  867. }
  868. };
  869. struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
  870. {
  871. EInfoWindowMode type = EInfoWindowMode::MODAL;
  872. MetaString text;
  873. std::vector<Component> components;
  874. PlayerColor player;
  875. ui16 soundID = 0;
  876. void visitTyped(ICPackVisitor & visitor) override;
  877. template <typename Handler> void serialize(Handler & h)
  878. {
  879. h & type;
  880. h & text;
  881. h & components;
  882. h & player;
  883. h & soundID;
  884. }
  885. InfoWindow() = default;
  886. };
  887. struct DLL_LINKAGE NewTurn : public CPackForClient
  888. {
  889. void visitTyped(ICPackVisitor & visitor) override;
  890. ui32 day = 0;
  891. CreatureID creatureid; //for creature weeks
  892. EWeekType specialWeek = EWeekType::NORMAL;
  893. std::vector<SetMovePoints> heroesMovement;
  894. std::vector<SetMana> heroesMana;
  895. std::vector<SetAvailableCreatures> availableCreatures;
  896. std::map<PlayerColor, ResourceSet> playerIncome;
  897. std::optional<RumorState> newRumor; // only on new weeks
  898. std::optional<InfoWindow> newWeekNotification; // only on new week
  899. NewTurn() = default;
  900. template <typename Handler> void serialize(Handler & h)
  901. {
  902. h & day;
  903. h & creatureid;
  904. h & specialWeek;
  905. h & heroesMovement;
  906. h & heroesMana;
  907. h & availableCreatures;
  908. h & playerIncome;
  909. h & newRumor;
  910. h & newWeekNotification;
  911. }
  912. };
  913. struct DLL_LINKAGE SetObjectProperty : public CPackForClient
  914. {
  915. ObjectInstanceID id;
  916. ObjProperty what{};
  917. ObjPropertyID identifier;
  918. SetObjectProperty() = default;
  919. void visitTyped(ICPackVisitor & visitor) override;
  920. template <typename Handler> void serialize(Handler & h)
  921. {
  922. h & id;
  923. h & what;
  924. h & identifier;
  925. }
  926. };
  927. struct DLL_LINKAGE ChangeObjectVisitors : public CPackForClient
  928. {
  929. enum VisitMode
  930. {
  931. VISITOR_ADD_HERO, // mark hero as one that have visited this object
  932. VISITOR_ADD_PLAYER, // mark player as one that have visited this object instance
  933. VISITOR_SCOUTED, // marks targeted team as having scouted this object
  934. VISITOR_CLEAR, // clear all visitors from this object (object reset)
  935. };
  936. VisitMode mode = VISITOR_CLEAR; // uses VisitMode enum
  937. ObjectInstanceID object;
  938. ObjectInstanceID hero; // note: hero owner will be also marked as "visited" this object
  939. void visitTyped(ICPackVisitor & visitor) override;
  940. ChangeObjectVisitors() = default;
  941. ChangeObjectVisitors(VisitMode mode, const ObjectInstanceID & object, const ObjectInstanceID & heroID = ObjectInstanceID(-1))
  942. : mode(mode)
  943. , object(object)
  944. , hero(heroID)
  945. {
  946. }
  947. template <typename Handler> void serialize(Handler & h)
  948. {
  949. h & object;
  950. h & hero;
  951. h & mode;
  952. }
  953. };
  954. struct DLL_LINKAGE ChangeArtifactsCostume : public CPackForClient
  955. {
  956. std::map<ArtifactPosition, ArtifactID> costumeSet;
  957. uint32_t costumeIdx = 0;
  958. const PlayerColor player = PlayerColor::NEUTRAL;
  959. void visitTyped(ICPackVisitor & visitor) override;
  960. ChangeArtifactsCostume() = default;
  961. ChangeArtifactsCostume(const PlayerColor & player, const uint32_t costumeIdx)
  962. : costumeIdx(costumeIdx)
  963. , player(player)
  964. {
  965. }
  966. template <typename Handler> void serialize(Handler & h)
  967. {
  968. h & costumeSet;
  969. h & costumeIdx;
  970. h & player;
  971. }
  972. };
  973. struct DLL_LINKAGE HeroLevelUp : public Query
  974. {
  975. PlayerColor player;
  976. ObjectInstanceID heroId;
  977. PrimarySkill primskill = PrimarySkill::ATTACK;
  978. std::vector<SecondarySkill> skills;
  979. void visitTyped(ICPackVisitor & visitor) override;
  980. template <typename Handler> void serialize(Handler & h)
  981. {
  982. h & queryID;
  983. h & player;
  984. h & heroId;
  985. h & primskill;
  986. h & skills;
  987. }
  988. };
  989. struct DLL_LINKAGE CommanderLevelUp : public Query
  990. {
  991. PlayerColor player;
  992. ObjectInstanceID heroId;
  993. std::vector<ui32> skills; //0-5 - secondary skills, val-100 - special skill
  994. void visitTyped(ICPackVisitor & visitor) override;
  995. template <typename Handler> void serialize(Handler & h)
  996. {
  997. h & queryID;
  998. h & player;
  999. h & heroId;
  1000. h & skills;
  1001. }
  1002. };
  1003. //A dialog that requires making decision by player - it may contain components to choose between or has yes/no options
  1004. //Client responds with QueryReply, where answer: 0 - cancel pressed, choice doesn't matter; 1/2/... - first/second/... component selected and OK pressed
  1005. //Until sending reply player won't be allowed to take any actions
  1006. struct DLL_LINKAGE BlockingDialog : public Query
  1007. {
  1008. enum { ALLOW_CANCEL = 1, SELECTION = 2, SAFE_TO_AUTOACCEPT = 4 };
  1009. MetaString text;
  1010. std::vector<Component> components;
  1011. PlayerColor player;
  1012. ui8 flags = 0;
  1013. ui16 soundID = 0;
  1014. bool cancel() const
  1015. {
  1016. return flags & ALLOW_CANCEL;
  1017. }
  1018. bool selection() const
  1019. {
  1020. return flags & SELECTION;
  1021. }
  1022. bool safeToAutoaccept() const
  1023. {
  1024. return flags & SAFE_TO_AUTOACCEPT;
  1025. }
  1026. BlockingDialog(bool yesno, bool Selection)
  1027. {
  1028. if(yesno) flags |= ALLOW_CANCEL;
  1029. if(Selection) flags |= SELECTION;
  1030. }
  1031. BlockingDialog() = default;
  1032. void visitTyped(ICPackVisitor & visitor) override;
  1033. template <typename Handler> void serialize(Handler & h)
  1034. {
  1035. h & queryID;
  1036. h & text;
  1037. h & components;
  1038. h & player;
  1039. h & flags;
  1040. h & soundID;
  1041. }
  1042. };
  1043. struct DLL_LINKAGE GarrisonDialog : public Query
  1044. {
  1045. ObjectInstanceID objid;
  1046. ObjectInstanceID hid;
  1047. bool removableUnits = false;
  1048. void visitTyped(ICPackVisitor & visitor) override;
  1049. template <typename Handler> void serialize(Handler & h)
  1050. {
  1051. h & queryID;
  1052. h & objid;
  1053. h & hid;
  1054. h & removableUnits;
  1055. }
  1056. };
  1057. struct DLL_LINKAGE ExchangeDialog : public Query
  1058. {
  1059. PlayerColor player;
  1060. ObjectInstanceID hero1;
  1061. ObjectInstanceID hero2;
  1062. void visitTyped(ICPackVisitor & visitor) override;
  1063. template <typename Handler> void serialize(Handler & h)
  1064. {
  1065. h & queryID;
  1066. h & player;
  1067. h & hero1;
  1068. h & hero2;
  1069. }
  1070. };
  1071. struct DLL_LINKAGE TeleportDialog : public Query
  1072. {
  1073. TeleportDialog() = default;
  1074. TeleportDialog(const ObjectInstanceID & hero, const TeleportChannelID & Channel)
  1075. : hero(hero)
  1076. , channel(Channel)
  1077. {
  1078. }
  1079. ObjectInstanceID hero;
  1080. TeleportChannelID channel;
  1081. TTeleportExitsList exits;
  1082. bool impassable = false;
  1083. void visitTyped(ICPackVisitor & visitor) override;
  1084. template <typename Handler> void serialize(Handler & h)
  1085. {
  1086. h & queryID;
  1087. h & hero;
  1088. h & channel;
  1089. h & exits;
  1090. h & impassable;
  1091. }
  1092. };
  1093. struct DLL_LINKAGE MapObjectSelectDialog : public Query
  1094. {
  1095. PlayerColor player;
  1096. Component icon;
  1097. MetaString title;
  1098. MetaString description;
  1099. std::vector<ObjectInstanceID> objects;
  1100. void visitTyped(ICPackVisitor & visitor) override;
  1101. template <typename Handler> void serialize(Handler & h)
  1102. {
  1103. h & queryID;
  1104. h & player;
  1105. h & icon;
  1106. h & title;
  1107. h & description;
  1108. h & objects;
  1109. }
  1110. };
  1111. struct DLL_LINKAGE AdvmapSpellCast : public CPackForClient
  1112. {
  1113. ObjectInstanceID casterID;
  1114. SpellID spellID;
  1115. template <typename Handler> void serialize(Handler & h)
  1116. {
  1117. h & casterID;
  1118. h & spellID;
  1119. }
  1120. protected:
  1121. void visitTyped(ICPackVisitor & visitor) override;
  1122. };
  1123. struct DLL_LINKAGE ShowWorldViewEx : public CPackForClient
  1124. {
  1125. PlayerColor player;
  1126. bool showTerrain; // TODO: send terrain state
  1127. std::vector<ObjectPosInfo> objectPositions;
  1128. template <typename Handler> void serialize(Handler & h)
  1129. {
  1130. h & player;
  1131. h & showTerrain;
  1132. h & objectPositions;
  1133. }
  1134. protected:
  1135. void visitTyped(ICPackVisitor & visitor) override;
  1136. };
  1137. struct DLL_LINKAGE PlayerMessageClient : public CPackForClient
  1138. {
  1139. PlayerMessageClient() = default;
  1140. PlayerMessageClient(const PlayerColor & Player, std::string Text)
  1141. : player(Player)
  1142. , text(std::move(Text))
  1143. {
  1144. }
  1145. void visitTyped(ICPackVisitor & visitor) override;
  1146. PlayerColor player;
  1147. std::string text;
  1148. template <typename Handler> void serialize(Handler & h)
  1149. {
  1150. h & player;
  1151. h & text;
  1152. }
  1153. };
  1154. struct DLL_LINKAGE CenterView : public CPackForClient
  1155. {
  1156. PlayerColor player;
  1157. int3 pos;
  1158. ui32 focusTime = 0; //ms
  1159. void visitTyped(ICPackVisitor & visitor) override;
  1160. template <typename Handler> void serialize(Handler & h)
  1161. {
  1162. h & pos;
  1163. h & player;
  1164. h & focusTime;
  1165. }
  1166. };
  1167. VCMI_LIB_NAMESPACE_END