CMakeLists.txt 28 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.16.0 is used since it's used by our currently oldest suppored system: Ubuntu-20.04
  4. cmake_minimum_required(VERSION 3.16.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # Vckpg:
  13. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  14. #
  15. # Other:
  16. # - Cleanup remove_directory copy_directory if performance will be a problem.
  17. # We can use some macro over copy_if_different since it's only work for single file.
  18. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  19. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  20. # - Try to get rid of FOLDER override with define_property
  21. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  22. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  23. if(APPLE)
  24. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  25. set(APPLE_MACOS 1)
  26. else()
  27. set(APPLE_IOS 1)
  28. endif()
  29. endif()
  30. ############################################
  31. # User-provided options #
  32. ############################################
  33. if(NOT CMAKE_BUILD_TYPE)
  34. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  35. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  36. FORCE)
  37. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  38. endif()
  39. set(singleProcess OFF)
  40. set(staticAI OFF)
  41. if(ANDROID)
  42. set(staticAI ON)
  43. set(singleProcess ON)
  44. endif()
  45. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  46. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  47. if(NOT ANDROID)
  48. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  49. option(ENABLE_EDITOR "Enable compilation of map editor" ON)
  50. endif()
  51. option(ENABLE_TRANSLATIONS "Enable generation of translations for launcher and editor" ON)
  52. option(ENABLE_NULLKILLER_AI "Enable compilation of Nullkiller AI library" ON)
  53. if(APPLE_IOS)
  54. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  55. set(APP_DISPLAY_NAME "VCMI" CACHE STRING "App name on the home screen")
  56. set(ENABLE_SINGLE_APP_BUILD ON)
  57. else()
  58. option(ENABLE_TEST "Enable compilation of unit tests" OFF)
  59. option(ENABLE_SINGLE_APP_BUILD "Builds client and server as single executable" ${singleProcess})
  60. endif()
  61. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  62. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  63. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  64. option(ENABLE_STRICT_COMPILATION "Treat all compiler warnings as errors" OFF)
  65. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  66. option(COPY_CONFIG_ON_BUILD "Copies config folder into output directory at building phase" ON)
  67. option(ENABLE_STATIC_AI_LIBS "Add AI code into VCMI lib directly" ${staticAI})
  68. # Used for Snap packages and also useful for debugging
  69. if(NOT APPLE_IOS AND NOT ANDROID)
  70. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  71. endif()
  72. # Allow to pass package name from Travis CI
  73. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  74. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  75. # ERM depends on LUA implicitly
  76. if(ENABLE_ERM AND NOT ENABLE_LUA)
  77. set(ENABLE_LUA ON)
  78. endif()
  79. # We don't want to deploy assets into build directory for android/iOS build
  80. if((APPLE_IOS OR ANDROID) AND COPY_CONFIG_ON_BUILD)
  81. set(COPY_CONFIG_ON_BUILD OFF)
  82. endif()
  83. ############################################
  84. # Miscellaneous options #
  85. ############################################
  86. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  87. # Contains custom functions and macros, but don't altering any options
  88. include(VCMIUtils)
  89. include(VersionDefinition)
  90. if(ANDROID)
  91. set(VCMI_VERSION "${APP_SHORT_VERSION}")
  92. configure_file("android/GeneratedVersion.java.in" "${CMAKE_SOURCE_DIR}/android/vcmi-app/src/main/java/eu/vcmi/vcmi/util/GeneratedVersion.java" @ONLY)
  93. endif()
  94. vcmi_print_important_variables()
  95. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  96. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  97. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  98. # Make FOLDER property inheritable
  99. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  100. #
  101. # Important! This trick depend on undefined behavior since we override CMake own property.
  102. # In same time define_property documentation states it's function for custom properties.
  103. define_property(
  104. TARGET
  105. PROPERTY FOLDER
  106. INHERITED
  107. BRIEF_DOCS "Set the folder name."
  108. FULL_DOCS "Use to organize targets in an IDE."
  109. )
  110. # Generate Version.cpp
  111. if(ENABLE_GITVERSION)
  112. add_custom_target(update_version ALL
  113. BYPRODUCTS "Version.cpp"
  114. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  115. )
  116. else()
  117. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  118. endif(ENABLE_GITVERSION)
  119. # Precompiled header configuration
  120. if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 6.0 )
  121. set(ENABLE_PCH OFF) # broken
  122. endif()
  123. if(ENABLE_PCH)
  124. macro(enable_pch name)
  125. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  126. endmacro(enable_pch)
  127. else()
  128. macro(enable_pch ignore)
  129. endmacro(enable_pch)
  130. endif()
  131. ############################################
  132. # Documentation section #
  133. ############################################
  134. include(UseDoxygen OPTIONAL)
  135. ############################################
  136. # Compile and linking options #
  137. ############################################
  138. #Enable C++17 Globally
  139. set (CMAKE_CXX_STANDARD 17)
  140. #General visibility options
  141. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  142. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  143. #Global fallback mapping
  144. # RelWithDebInfo falls back to Release, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  145. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel None "")
  146. # MinSizeRel falls back to Release, then RelWithDebInfo, and then to None (tbb in 22.04 requires it)
  147. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo None "")
  148. # Release falls back to RelWithDebInfo, then MinSizeRel, and then to None (tbb in 22.04 requires it)
  149. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel None "")
  150. set(CMAKE_XCODE_ATTRIBUTE_APP_DISPLAY_NAME ${APP_DISPLAY_NAME})
  151. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  152. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  153. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  154. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS NO)
  155. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_NS_ASSERTIONS[variant=Debug] YES)
  156. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  157. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  158. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  159. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  160. #Check for endian
  161. if(${CMAKE_VERSION} VERSION_LESS "3.20.0")
  162. include(TestBigEndian)
  163. test_big_endian(VCMI_ENDIAN_BIG)
  164. if(VCMI_ENDIAN_BIG)
  165. add_definitions(-DVCMI_ENDIAN_BIG)
  166. endif()
  167. elseif(${CMAKE_CXX_BYTE_ORDER} EQUAL "BIG_ENDIAN")
  168. add_definitions(-DVCMI_ENDIAN_BIG)
  169. endif()
  170. if(ENABLE_LAUNCHER)
  171. add_definitions(-DENABLE_LAUNCHER)
  172. endif()
  173. if(ENABLE_EDITOR)
  174. add_definitions(-DENABLE_EDITOR)
  175. endif()
  176. if(ENABLE_SINGLE_APP_BUILD)
  177. add_definitions(-DSINGLE_PROCESS_APP=1)
  178. endif()
  179. if(APPLE_IOS)
  180. set(CMAKE_MACOSX_RPATH 1)
  181. set(CMAKE_OSX_DEPLOYMENT_TARGET 12.0)
  182. if(NOT USING_CONAN)
  183. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  184. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  185. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  186. endif()
  187. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  188. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  189. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  190. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  191. endif()
  192. if(APPLE_MACOS)
  193. # Not supported by standard library of our current minimal target - macOS 10.14 or newer required
  194. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-aligned-allocation")
  195. endif()
  196. if(MINGW OR MSVC)
  197. # Windows Vista or newer for FuzzyLite 6 to compile
  198. add_definitions(-D_WIN32_WINNT=0x0600)
  199. #delete lib prefix for dlls (libvcmi -> vcmi)
  200. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  201. if(MSVC)
  202. add_definitions(-DBOOST_ALL_NO_LIB)
  203. add_definitions(-DBOOST_ALL_DYN_LINK)
  204. set(Boost_USE_STATIC_LIBS OFF)
  205. # Don't link with SDLMain
  206. if(ENABLE_DEBUG_CONSOLE)
  207. set(SDL2_BUILDING_LIBRARY ON)
  208. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  209. endif()
  210. # Suppress warnings
  211. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  212. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  213. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /utf-8")
  214. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
  215. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4250") # 4250: 'class1' : inherits 'class2::member' via dominance
  216. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4251") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  217. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4244") # 4244: conversion from 'xxx' to 'yyy', possible loss of data
  218. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4267") # 4267: conversion from 'xxx' to 'yyy', possible loss of data
  219. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4275") # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  220. #set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4800") # 4800: implicit conversion from 'xxx' to bool. Possible information loss
  221. if(ENABLE_STRICT_COMPILATION)
  222. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /WX") # Treats all compiler warnings as errors
  223. endif()
  224. if(ENABLE_MULTI_PROCESS_BUILDS)
  225. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  226. endif()
  227. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  228. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  229. # Reported to Microsoft here:
  230. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  231. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  232. # Required at least for compatibility with Boost 1.68 on Vcpkg
  233. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  234. endif(MSVC)
  235. if(MINGW)
  236. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  237. # Check for iconv (may be needed for Boost.Locale)
  238. include(CheckLibraryExists)
  239. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  240. if(ICONV_FOUND)
  241. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  242. endif()
  243. # Prevent compiler issues when building Debug
  244. # Assembler might fail with "too many sections"
  245. # With big-obj or 64-bit build will take hours
  246. if(CMAKE_BUILD_TYPE MATCHES Debug)
  247. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  248. endif()
  249. endif(MINGW)
  250. endif(MINGW OR MSVC)
  251. if(ANDROID)
  252. if(ANDROID_NDK_MAJOR LESS 23 AND ANDROID_ABI MATCHES "^armeabi")
  253. # libunwind must come before other shared libs:
  254. # https://android.googlesource.com/platform/ndk/+/master/docs/BuildSystemMaintainers.md#Unwinding
  255. list(APPEND SYSTEM_LIBS unwind)
  256. endif()
  257. list(APPEND SYSTEM_LIBS log)
  258. endif()
  259. if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR NOT WIN32)
  260. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra")
  261. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wpointer-arith")
  262. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wuninitialized")
  263. if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0 OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
  264. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wmismatched-tags")
  265. endif()
  266. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter") # low chance of valid reports, a lot of emitted warnings
  267. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch") # large number of false-positives, disabled
  268. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder") # large number of noise, low chance of any significant issues
  269. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-sign-compare") # low chance of any significant issues
  270. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # emitted in fuzzylite headers, disabled
  271. if(ENABLE_STRICT_COMPILATION)
  272. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
  273. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-error=array-bounds") # false positives in boost::multiarray during release build, keep as warning-only
  274. endif()
  275. # Fix string inspection with lldb
  276. # https://stackoverflow.com/questions/58578615/cannot-inspect-a-stdstring-variable-in-lldb
  277. if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
  278. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fstandalone-debug")
  279. endif()
  280. if(UNIX)
  281. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  282. endif()
  283. endif()
  284. # Check if some platform-specific libraries are needed for linking
  285. if(NOT WIN32 AND NOT APPLE_IOS)
  286. include(CheckLibraryExists)
  287. # Shared memory functions used by Boost.Interprocess
  288. # FindBoost handle linking with pthreads, but doesn't handle this
  289. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  290. if(HAVE_RT_LIB)
  291. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  292. endif()
  293. if(HAIKU)
  294. set(SYSTEM_LIBS ${SYSTEM_LIBS} network)
  295. endif()
  296. endif()
  297. if(ENABLE_LUA)
  298. add_definitions(-DSCRIPTING_ENABLED=1)
  299. endif()
  300. if(USING_CONAN AND (MINGW AND CMAKE_HOST_UNIX))
  301. # Hack for workaround https://github.com/conan-io/conan-center-index/issues/15405
  302. # Remove once it will be fixed
  303. execute_process(COMMAND
  304. bash -c "grep -rl Mf ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/Mf/mf/g'"
  305. )
  306. # Hack for workaround ffmpeg broken linking (conan ffmpeg forgots to link to ws2_32)
  307. # Remove once it will be fixed
  308. execute_process(COMMAND
  309. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32)/secur32 ws2_32)/g'"
  310. )
  311. execute_process(COMMAND
  312. bash -c "grep -rl secur32 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/secur32 mfplat/secur32 ws2_32 mfplat/g'"
  313. )
  314. # Fixup tbb for cross-compiling on Conan
  315. # Remove once it will be fixed
  316. execute_process(COMMAND
  317. bash -c "grep -rl tbb12 ${CONAN_INSTALL_FOLDER} | xargs sed -i 's/tbb tbb12/tbb12/g'"
  318. )
  319. endif()
  320. ############################################
  321. # Finding packages #
  322. ############################################
  323. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  324. find_package(ZLIB REQUIRED)
  325. # Conan compatibility
  326. if(TARGET zlib::zlib)
  327. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  328. endif()
  329. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  330. if(APPLE_IOS AND NOT USING_CONAN)
  331. list(APPEND FFMPEG_COMPONENTS swresample)
  332. endif()
  333. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  334. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  335. if(NOT FORCE_BUNDLED_MINIZIP)
  336. find_package(minizip)
  337. if(TARGET minizip::minizip)
  338. add_definitions(-DUSE_SYSTEM_MINIZIP)
  339. endif()
  340. endif()
  341. find_package(SDL2 REQUIRED)
  342. find_package(SDL2_image REQUIRED)
  343. if(TARGET SDL2_image::SDL2_image)
  344. add_library(SDL2::Image ALIAS SDL2_image::SDL2_image)
  345. endif()
  346. find_package(SDL2_mixer REQUIRED)
  347. if(TARGET SDL2_mixer::SDL2_mixer)
  348. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  349. endif()
  350. find_package(SDL2_ttf REQUIRED)
  351. if(TARGET SDL2_ttf::SDL2_ttf)
  352. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  353. endif()
  354. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  355. # Widgets finds its own dependencies (QtGui and QtCore).
  356. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  357. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  358. if(ENABLE_TRANSLATIONS)
  359. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS LinguistTools)
  360. add_definitions(-DENABLE_QT_TRANSLATIONS)
  361. endif()
  362. endif()
  363. if(ENABLE_NULLKILLER_AI)
  364. find_package(TBB REQUIRED)
  365. endif()
  366. if(ENABLE_LUA)
  367. find_package(luajit)
  368. if(TARGET luajit::luajit)
  369. message(STATUS "Using LuaJIT provided by system")
  370. else()
  371. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  372. find_package(Lua REQUIRED)
  373. if(Lua_FOUND)
  374. add_library(luajit::luajit UNKNOWN IMPORTED)
  375. set_target_properties(luajit::luajit PROPERTIES
  376. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  377. set_target_properties(luajit::luajit PROPERTIES
  378. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  379. endif()
  380. endif()
  381. endif()
  382. ############################################
  383. # Output directories #
  384. ############################################
  385. if(WIN32) # on Win everything goes into H3 root directory
  386. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  387. set(LIB_DIR "." CACHE STRING "Where to install main library")
  388. set(DATA_DIR "." CACHE STRING "Where to install data files")
  389. elseif(APPLE)
  390. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  391. include(GNUInstallDirs)
  392. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  393. if(ENABLE_MONOLITHIC_INSTALL)
  394. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  395. set(LIB_DIR "." CACHE STRING "Where to install main library")
  396. set(DATA_DIR "." CACHE STRING "Where to install data files")
  397. else()
  398. if(APPLE_MACOS)
  399. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  400. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  401. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  402. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  403. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  404. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  405. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  406. else()
  407. set(LIB_DIR "Frameworks")
  408. set(DATA_DIR ".")
  409. endif()
  410. endif()
  411. elseif(ANDROID)
  412. include(GNUInstallDirs)
  413. set(LIB_DIR "jniLibs/${ANDROID_ABI}")
  414. set(DATA_DIR "assets")
  415. else()
  416. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  417. include(GNUInstallDirs)
  418. if(ENABLE_MONOLITHIC_INSTALL)
  419. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  420. set(LIB_DIR "." CACHE STRING "Where to install main library")
  421. set(DATA_DIR "." CACHE STRING "Where to install data files")
  422. # following constants only used for platforms using XDG (Linux, BSD, etc)
  423. add_definitions(-DM_DATA_DIR="${DATA_DIR}")
  424. add_definitions(-DM_BIN_DIR="${BIN_DIR}")
  425. add_definitions(-DM_LIB_DIR="${LIB_DIR}")
  426. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  427. else()
  428. if(NOT BIN_DIR)
  429. set(BIN_DIR "${CMAKE_INSTALL_BINDIR}" CACHE STRING "Where to install binaries")
  430. endif()
  431. if(NOT LIB_DIR)
  432. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  433. endif()
  434. if(NOT DATA_DIR)
  435. set(DATA_DIR "${CMAKE_INSTALL_DATAROOTDIR}/vcmi" CACHE STRING "Where to install data files")
  436. endif()
  437. # following constants only used for platforms using XDG (Linux, BSD, etc)
  438. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  439. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  440. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  441. set(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  442. endif()
  443. endif()
  444. # iOS/Android have flat libs directory structure
  445. if(APPLE_IOS OR ANDROID)
  446. set(AI_LIB_DIR "${LIB_DIR}")
  447. set(SCRIPTING_LIB_DIR "${LIB_DIR}")
  448. else()
  449. set(AI_LIB_DIR "${LIB_DIR}/AI")
  450. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  451. endif()
  452. #######################################
  453. # Add subdirectories #
  454. #######################################
  455. if(APPLE_IOS)
  456. add_subdirectory(ios)
  457. endif()
  458. set(VCMI_LIB_TARGET vcmi)
  459. add_subdirectory_with_folder("AI" AI)
  460. include(VCMI_lib)
  461. add_subdirectory(lib)
  462. if(ENABLE_SINGLE_APP_BUILD)
  463. add_subdirectory(lib_server)
  464. endif()
  465. if(ENABLE_ERM)
  466. add_subdirectory(scripting/erm)
  467. endif()
  468. if(ENABLE_LUA)
  469. add_subdirectory(scripting/lua)
  470. endif()
  471. if(NOT TARGET minizip::minizip)
  472. add_subdirectory_with_folder("3rdparty" lib/minizip)
  473. add_library(minizip::minizip ALIAS minizip)
  474. endif()
  475. if(ENABLE_LAUNCHER)
  476. add_subdirectory(launcher)
  477. endif()
  478. if(ENABLE_EDITOR)
  479. add_subdirectory(mapeditor)
  480. endif()
  481. add_subdirectory(client)
  482. add_subdirectory(server)
  483. if(ENABLE_TEST)
  484. enable_testing()
  485. add_subdirectory(test)
  486. endif()
  487. #######################################
  488. # Installation section #
  489. #######################################
  490. if(ANDROID)
  491. if(ANDROID_STL MATCHES "_shared$")
  492. set(stlLibName "${CMAKE_SHARED_LIBRARY_PREFIX}${ANDROID_STL}${CMAKE_SHARED_LIBRARY_SUFFIX}")
  493. install(FILES "${CMAKE_SYSROOT}/usr/lib/${ANDROID_SYSROOT_LIB_SUBDIR}/${stlLibName}"
  494. DESTINATION ${LIB_DIR}
  495. )
  496. endif()
  497. install(FILES AUTHORS
  498. DESTINATION res/raw
  499. RENAME authors.txt
  500. )
  501. # zip internal assets - 'config' and 'Mods' dirs, save md5 of the zip
  502. install(CODE "
  503. cmake_path(ABSOLUTE_PATH CMAKE_INSTALL_PREFIX
  504. OUTPUT_VARIABLE absolute_install_prefix
  505. )
  506. set(absolute_data_dir \"\${absolute_install_prefix}/${DATA_DIR}\")
  507. file(MAKE_DIRECTORY \"\${absolute_data_dir}\")
  508. set(internal_data_zip \"\${absolute_data_dir}/internalData.zip\")
  509. execute_process(COMMAND
  510. \"${CMAKE_COMMAND}\" -E tar c \"\${internal_data_zip}\" --format=zip -- config Mods
  511. WORKING_DIRECTORY \"${CMAKE_SOURCE_DIR}\"
  512. )
  513. file(MD5 \"\${internal_data_zip}\" internal_data_zip_md5)
  514. file(WRITE \"\${absolute_data_dir}/internalDataHash.txt\"
  515. \${internal_data_zip_md5}
  516. )
  517. ")
  518. else()
  519. install(DIRECTORY config DESTINATION ${DATA_DIR})
  520. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  521. endif()
  522. if(ENABLE_LUA)
  523. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  524. endif()
  525. # that script is useless for Windows / iOS / Android
  526. if(NOT WIN32 AND NOT APPLE_IOS AND NOT ANDROID)
  527. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  528. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  529. GROUP_READ GROUP_EXECUTE
  530. WORLD_READ WORLD_EXECUTE)
  531. endif()
  532. if(WIN32)
  533. if(USING_CONAN)
  534. #Conan imports enabled
  535. vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
  536. file(GLOB dep_files
  537. ${dep_files}
  538. "${CMAKE_SYSROOT}/bin/*.dll"
  539. "${CMAKE_SYSROOT}/lib/*.dll"
  540. "${CONAN_SYSTEM_LIBRARY_LOCATION}/*.dll")
  541. else()
  542. file(GLOB dep_files
  543. ${dep_files}
  544. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  545. endif()
  546. if(CMAKE_BUILD_TYPE MATCHES Debug)
  547. # Copy debug versions of libraries if build type is debug
  548. set(debug_postfix d)
  549. endif()
  550. if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
  551. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  552. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  553. file(GLOB dep_files
  554. ${dep_files}
  555. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  556. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  557. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  558. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  559. ${Qtbin_folder}/icu*.dll)
  560. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  561. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  562. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  563. install(
  564. FILES ${integration_loc}
  565. DESTINATION ${BIN_DIR}/platforms
  566. )
  567. install(
  568. FILES "$<TARGET_FILE:Qt${QT_VERSION_MAJOR}::QWindowsVistaStylePlugin>"
  569. DESTINATION ${BIN_DIR}/styles)
  570. endif()
  571. endif()
  572. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  573. endif(WIN32)
  574. #######################################
  575. # Packaging section #
  576. #######################################
  577. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  578. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  579. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  580. # vcmi does not have "patch version" in version string
  581. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  582. #TODO: remove version from Global.h and use this one as define?
  583. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  584. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  585. set(CPACK_PACKAGE_NAME "VCMI")
  586. else()
  587. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  588. endif()
  589. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  590. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  591. else()
  592. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  593. endif()
  594. set(CPACK_PACKAGE_VENDOR "VCMI team")
  595. if(WIN32)
  596. # Note: due to NSI script generation process all of the backward slashes here are useful
  597. set(CPACK_MONOLITHIC_INSTALL 1)
  598. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  599. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  600. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  601. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  602. else()
  603. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  604. endif()
  605. if(CMAKE_SYSTEM_PROCESSOR MATCHES ".*64")
  606. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
  607. else()
  608. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  609. endif()
  610. if(ENABLE_LAUNCHER)
  611. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  612. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  613. else()
  614. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  615. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  616. endif()
  617. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  618. # Strip MinGW CPack target if build configuration without debug info
  619. if(MINGW)
  620. if(NOT (CMAKE_BUILD_TYPE STREQUAL "Debug") OR (CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
  621. set(CPACK_STRIP_FILES ON)
  622. endif()
  623. endif()
  624. # set the install/unistall icon used for the installer itself
  625. # There is a bug in NSI that does not handle full unix paths properly.
  626. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  627. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  628. # set the package header icon for MUI
  629. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  630. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  631. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  632. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  633. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  634. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  635. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  636. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  637. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  638. # Use BundleUtilities to fix build when Vcpkg is used and disable it for mingw
  639. if(NOT (${CMAKE_CROSSCOMPILING}))
  640. add_subdirectory(win)
  641. endif()
  642. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  643. set(CPACK_MONOLITHIC_INSTALL 1)
  644. set(CPACK_GENERATOR "DragNDrop")
  645. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  646. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  647. # So we can keep both enabled and this shouldn't hurt
  648. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  649. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  650. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  651. # Otherwise DMG background image wouldn't work
  652. # Pre-generated DS_Store use absolute path to background image
  653. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  654. include(GetGitRevisionDescription)
  655. get_git_head_revision(GIT_REFSPEC GIT_SHA1)
  656. string(TIMESTAMP CURRENT_YEAR "%Y")
  657. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  658. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  659. set(MACOSX_BUNDLE_COPYRIGHT "Copyright © 2007-${CURRENT_YEAR} VCMI team")
  660. set(MACOSX_BUNDLE_GUI_IDENTIFIER "eu.vcmi.vcmi")
  661. set(MACOSX_BUNDLE_BUNDLE_VERSION ${GIT_SHA1})
  662. set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${APP_SHORT_VERSION})
  663. if(ENABLE_LAUNCHER)
  664. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  665. else()
  666. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  667. endif()
  668. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  669. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  670. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  671. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  672. # Bundle fixing code must be in separate directory to be executed after all other install code
  673. add_subdirectory(osx)
  674. elseif(APPLE_IOS)
  675. set(CPACK_GENERATOR ZIP)
  676. set(CPACK_ARCHIVE_FILE_EXTENSION ipa)
  677. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  678. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  679. else()
  680. set(CPACK_GENERATOR TGZ)
  681. endif()
  682. include(CPack)