CObjectWithReward.cpp 28 KB

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  1. /*
  2. * CObjectWithReward.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CObjectWithReward.h"
  12. #include "CHeroHandler.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "../client/CSoundBase.h"
  15. #include "NetPacks.h"
  16. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  17. {
  18. if (dayOfWeek != 0)
  19. {
  20. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  21. return false;
  22. }
  23. for (auto & reqStack : creatures)
  24. {
  25. size_t count = 0;
  26. for (auto slot : hero->Slots())
  27. {
  28. const CStackInstance * heroStack = slot.second;
  29. if (heroStack->type == reqStack.type)
  30. count += heroStack->count;
  31. }
  32. if (count < reqStack.count) //not enough creatures of this kind
  33. return false;
  34. }
  35. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  36. return false;
  37. if (minLevel > hero->level)
  38. return false;
  39. for (size_t i=0; i<primary.size(); i++)
  40. {
  41. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  42. return false;
  43. }
  44. for (auto & skill : secondary)
  45. {
  46. if (skill.second > hero->getSecSkillLevel(skill.first))
  47. return false;
  48. }
  49. for (auto & art : artifacts)
  50. {
  51. if (!hero->hasArt(art))
  52. return false;
  53. }
  54. return true;
  55. }
  56. std::vector<ui32> CObjectWithReward::getAvailableRewards(const CGHeroInstance * hero) const
  57. {
  58. std::vector<ui32> ret;
  59. for (size_t i=0; i<info.size(); i++)
  60. {
  61. const CVisitInfo & visit = info[i];
  62. if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))
  63. {
  64. ret.push_back(i);
  65. }
  66. }
  67. return ret;
  68. }
  69. void CObjectWithReward::onHeroVisit(const CGHeroInstance *h) const
  70. {
  71. auto grantRewardWithMessage = [&](int index) -> void
  72. {
  73. grantReward(index, h);
  74. InfoWindow iw;
  75. iw.player = h->tempOwner;
  76. iw.soundID = soundID;
  77. iw.text = info[index].message;
  78. info[index].reward.loadComponents(iw.components);
  79. cb->showInfoDialog(&iw);
  80. };
  81. if (!wasVisited(h))
  82. {
  83. auto rewards = getAvailableRewards(h);
  84. switch (rewards.size())
  85. {
  86. case 0: // no available rewards, e.g. empty flotsam
  87. {
  88. InfoWindow iw;
  89. iw.player = h->tempOwner;
  90. iw.soundID = soundID;
  91. iw.text = onEmpty;
  92. cb->showInfoDialog(&iw);
  93. onRewardGiven(h); // FIXME: dummy call to properly act on empty objects (e.g. Floatsam that must be removed after visit)
  94. break;
  95. }
  96. case 1: // one reward. Just give it with message
  97. {
  98. grantRewardWithMessage(rewards[0]);
  99. break;
  100. }
  101. default: // multiple rewards. Act according to select mode
  102. {
  103. switch (selectMode) {
  104. case SELECT_PLAYER: // player must select
  105. {
  106. BlockingDialog sd(canRefuse, true);
  107. sd.player = h->tempOwner;
  108. sd.soundID = soundID;
  109. sd.text = onSelect;
  110. for (auto index : rewards)
  111. sd.components.push_back(info[index].reward.getDisplayedComponent());
  112. cb->showBlockingDialog(&sd);
  113. break;
  114. }
  115. case SELECT_FIRST: // give first available
  116. grantRewardWithMessage(rewards[0]);
  117. break;
  118. case SELECT_RANDOM: // select one randomly
  119. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  120. break;
  121. }
  122. return;
  123. }
  124. }
  125. }
  126. else
  127. {
  128. InfoWindow iw;
  129. iw.player = h->tempOwner;
  130. iw.soundID = soundID;
  131. iw.text = onVisited;
  132. cb->showInfoDialog(&iw);
  133. }
  134. }
  135. void CObjectWithReward::heroLevelUpDone(const CGHeroInstance *hero) const
  136. {
  137. grantRewardAfterLevelup(info[selectedReward], hero);
  138. }
  139. void CObjectWithReward::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  140. {
  141. if (answer == 0)
  142. return; // player refused
  143. if (answer > 0 && answer-1 < info.size())
  144. {
  145. //NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog
  146. auto list = getAvailableRewards(hero);
  147. grantReward(list[answer - 1], hero);
  148. }
  149. else
  150. {
  151. throw std::runtime_error("Unhandled choice");
  152. }
  153. }
  154. void CObjectWithReward::onRewardGiven(const CGHeroInstance * hero) const
  155. {
  156. // no implementation, virtual function for overrides
  157. }
  158. void CObjectWithReward::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  159. {
  160. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  161. cb->sendAndApply(&cov);
  162. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  163. grantRewardBeforeLevelup(info[rewardID], hero);
  164. }
  165. void CObjectWithReward::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  166. {
  167. assert(hero);
  168. assert(hero->tempOwner.isValidPlayer());
  169. assert(stacks.empty());
  170. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  171. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  172. cb->giveResources(hero->tempOwner, info.reward.resources);
  173. for (auto & entry : info.reward.secondary)
  174. {
  175. int current = hero->getSecSkillLevel(entry.first);
  176. if( (current != 0 && current < entry.second) ||
  177. (hero->canLearnSkill() ))
  178. {
  179. cb->changeSecSkill(hero, entry.first, entry.second);
  180. }
  181. }
  182. for(int i=0; i< info.reward.primary.size(); i++)
  183. if(info.reward.primary[i] > 0)
  184. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  185. si64 expToGive = 0;
  186. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  187. expToGive += hero->calculateXp(info.reward.gainedExp);
  188. if (expToGive)
  189. {
  190. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  191. }
  192. else
  193. {
  194. grantRewardAfterLevelup(info, hero);
  195. }
  196. }
  197. void CObjectWithReward::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  198. {
  199. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  200. {
  201. si32 mana = hero->mana;
  202. if (info.reward.manaPercentage >= 0)
  203. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  204. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  205. }
  206. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  207. {
  208. SetMovePoints smp;
  209. smp.hid = hero->id;
  210. smp.val = hero->movement;
  211. if (info.reward.movePercentage >= 0) // percent from max
  212. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  213. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  214. cb->setMovePoints(&smp);
  215. }
  216. for (const Bonus & bonus : info.reward.bonuses)
  217. {
  218. GiveBonus gb;
  219. gb.bonus = bonus;
  220. gb.id = hero->id.getNum();
  221. cb->giveHeroBonus(&gb);
  222. }
  223. for (ArtifactID art : info.reward.artifacts)
  224. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  225. if (!info.reward.spells.empty())
  226. {
  227. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  228. cb->changeSpells(hero, true, spellsToGive);
  229. }
  230. if (!info.reward.creatures.empty())
  231. {
  232. CCreatureSet creatures;
  233. for (auto & crea : info.reward.creatures)
  234. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  235. cb->giveCreatures(this, hero, creatures, false);
  236. }
  237. onRewardGiven(hero);
  238. }
  239. bool CObjectWithReward::wasVisited (PlayerColor player) const
  240. {
  241. switch (visitMode)
  242. {
  243. case VISIT_UNLIMITED:
  244. return false;
  245. case VISIT_ONCE:
  246. for (auto & visit : info)
  247. {
  248. if (visit.numOfGrants != 0)
  249. return true;
  250. }
  251. case VISIT_HERO:
  252. return false;
  253. case VISIT_PLAYER:
  254. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));
  255. default:
  256. return false;
  257. }
  258. }
  259. bool CObjectWithReward::wasVisited (const CGHeroInstance * h) const
  260. {
  261. switch (visitMode)
  262. {
  263. case VISIT_HERO:
  264. return vstd::contains(h->visitedObjects, ObjectInstanceID(ID));
  265. default:
  266. return wasVisited(h->tempOwner);
  267. }
  268. }
  269. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  270. {
  271. for (size_t i=0; i<resources.size(); i++)
  272. {
  273. if (resources[i] !=0)
  274. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  275. }
  276. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  277. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  278. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  279. for (size_t i=0; i<primary.size(); i++)
  280. {
  281. if (primary[i] !=0)
  282. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  283. }
  284. for (auto & entry : secondary)
  285. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  286. for (auto & entry : artifacts)
  287. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  288. for (auto & entry : spells)
  289. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  290. for (auto & entry : creatures)
  291. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  292. }
  293. Component CRewardInfo::getDisplayedComponent() const
  294. {
  295. std::vector<Component> comps;
  296. loadComponents(comps);
  297. assert(!comps.empty());
  298. return comps.front();
  299. }
  300. // FIXME: copy-pasted from CObjectHandler
  301. static std::string & visitedTxt(const bool visited)
  302. {
  303. int id = visited ? 352 : 353;
  304. return VLC->generaltexth->allTexts[id];
  305. }
  306. const std::string & CObjectWithReward::getHoverText() const
  307. {
  308. const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
  309. hoverName = VLC->generaltexth->names[ID];
  310. if(visitMode != VISIT_UNLIMITED)
  311. {
  312. bool visited = wasVisited(cb->getCurrentPlayer());
  313. if (h)
  314. visited |= wasVisited(h) || h->hasBonusFrom(Bonus::OBJECT,ID);
  315. hoverName += " " + visitedTxt(visited);
  316. }
  317. return hoverName;
  318. }
  319. void CObjectWithReward::setPropertyDer(ui8 what, ui32 val)
  320. {
  321. switch (what)
  322. {
  323. case ObjProperty::REWARD_RESET:
  324. for (auto & visit : info)
  325. visit.numOfGrants = 0;
  326. break;
  327. case ObjProperty::REWARD_SELECT:
  328. selectedReward = val;
  329. info[val].numOfGrants++;
  330. break;
  331. }
  332. }
  333. void CObjectWithReward::newTurn() const
  334. {
  335. if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)
  336. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  337. }
  338. CObjectWithReward::CObjectWithReward():
  339. soundID(soundBase::invalid),
  340. selectMode(0),
  341. selectedReward(0),
  342. resetDuration(0),
  343. canRefuse(false)
  344. {}
  345. ///////////////////////////////////////////////////////////////////////////////////////////////////
  346. /// END OF CODE FOR COBJECTWITHREWARD AND RELATED CLASSES ///
  347. ///////////////////////////////////////////////////////////////////////////////////////////////////
  348. /// Helper, selects random art class based on weights
  349. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  350. {
  351. int total = treasure + minor + major + relic;
  352. assert(total != 0);
  353. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  354. if(hlp < treasure)
  355. return CArtifact::ART_TREASURE;
  356. if(hlp < treasure + minor)
  357. return CArtifact::ART_MINOR;
  358. if(hlp < treasure + minor + major)
  359. return CArtifact::ART_MAJOR;
  360. return CArtifact::ART_RELIC;
  361. }
  362. /// Helper, adds random artifact to reward selecting class based on weights
  363. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  364. {
  365. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  366. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  367. info.reward.artifacts.push_back(artID);
  368. }
  369. CGPickable::CGPickable()
  370. {
  371. visitMode = VISIT_ONCE;
  372. selectMode = SELECT_PLAYER;
  373. }
  374. void CGPickable::initObj()
  375. {
  376. blockVisit = true;
  377. switch(ID)
  378. {
  379. case Obj::CAMPFIRE:
  380. {
  381. soundID = soundBase::experience;
  382. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  383. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  384. info.resize(1);
  385. info[0].reward.resources[givenRes] = givenAmm;
  386. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  387. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  388. break;
  389. }
  390. case Obj::FLOTSAM:
  391. {
  392. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  393. soundID = soundBase::GENIE;
  394. switch(type)
  395. {
  396. case 0:
  397. onEmpty.addTxt(MetaString::ADVOB_TXT, 51);
  398. case 1:
  399. {
  400. info.resize(1);
  401. info[0].reward.resources[Res::WOOD] = 5;
  402. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  403. break;
  404. }
  405. case 2:
  406. {
  407. info.resize(1);
  408. info[0].reward.resources[Res::WOOD] = 5;
  409. info[0].reward.resources[Res::GOLD] = 200;
  410. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  411. break;
  412. }
  413. case 3:
  414. {
  415. info.resize(1);
  416. info[0].reward.resources[Res::WOOD] = 10;
  417. info[0].reward.resources[Res::GOLD] = 500;
  418. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  419. break;
  420. }
  421. }
  422. break;
  423. }
  424. case Obj::SEA_CHEST:
  425. {
  426. soundID = soundBase::chest;
  427. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  428. if(hlp < 20)
  429. {
  430. onEmpty.addTxt(MetaString::ADVOB_TXT, 116);
  431. }
  432. else if(hlp < 90)
  433. {
  434. info.resize(1);
  435. info[0].reward.resources[Res::GOLD] = 1500;
  436. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  437. }
  438. else
  439. {
  440. info.resize(1);
  441. loadRandomArtifact(info[0], 100, 0, 0, 0);
  442. info[0].reward.resources[Res::GOLD] = 1000;
  443. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  444. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  445. }
  446. }
  447. break;
  448. case Obj::SHIPWRECK_SURVIVOR:
  449. {
  450. soundID = soundBase::experience;
  451. info.resize(1);
  452. loadRandomArtifact(info[0], 55, 20, 20, 5);
  453. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  454. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  455. }
  456. break;
  457. case Obj::TREASURE_CHEST:
  458. {
  459. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  460. if(hlp >= 95)
  461. {
  462. soundID = soundBase::treasure;
  463. info.resize(1);
  464. loadRandomArtifact(info[0], 100, 0, 0, 0);
  465. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  466. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  467. return;
  468. }
  469. else if (hlp >= 65)
  470. {
  471. soundID = soundBase::chest;
  472. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  473. info.resize(2);
  474. info[0].reward.resources[Res::GOLD] = 2000;
  475. info[1].reward.gainedExp = 1500;
  476. }
  477. else if(hlp >= 33)
  478. {
  479. soundID = soundBase::chest;
  480. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  481. info.resize(2);
  482. info[0].reward.resources[Res::GOLD] = 1500;
  483. info[1].reward.gainedExp = 1000;
  484. }
  485. else
  486. {
  487. soundID = soundBase::chest;
  488. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  489. info.resize(2);
  490. info[0].reward.resources[Res::GOLD] = 1000;
  491. info[1].reward.gainedExp = 500;
  492. }
  493. }
  494. break;
  495. }
  496. }
  497. void CGPickable::onRewardGiven(const CGHeroInstance * hero) const
  498. {
  499. cb->removeObject(this);
  500. }
  501. ///////////////////////////////////////////////////////////////////////////////////////////////////
  502. CGBonusingObject::CGBonusingObject()
  503. {
  504. visitMode = VISIT_UNLIMITED;
  505. selectMode = SELECT_FIRST;
  506. }
  507. void CGBonusingObject::initObj()
  508. {
  509. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  510. {
  511. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  512. visit.reward.bonuses.push_back(b);
  513. };
  514. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  515. {
  516. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  517. };
  518. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  519. {
  520. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  521. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  522. soundID = sound;
  523. };
  524. if(ID == Obj::BUOY || ID == Obj::MERMAID)
  525. blockVisit = true;
  526. info.resize(1);
  527. CVisitInfo & visit = info[0];
  528. switch(ID)
  529. {
  530. case Obj::BUOY:
  531. configureMessage(visit, 21, 22, soundBase::MORALE);
  532. configureBonus(visit, Bonus::MORALE, +1, 94);
  533. break;
  534. case Obj::SWAN_POND:
  535. configureMessage(visit, 29, 30, soundBase::LUCK);
  536. configureBonus(visit, Bonus::LUCK, 2, 67);
  537. visit.reward.movePercentage = 0;
  538. break;
  539. case Obj::FAERIE_RING:
  540. configureMessage(visit, 49, 50, soundBase::LUCK);
  541. configureBonus(visit, Bonus::LUCK, 2, 71);
  542. break;
  543. case Obj::FOUNTAIN_OF_FORTUNE:
  544. selectMode = SELECT_RANDOM;
  545. configureMessage(visit, 55, 56, soundBase::LUCK);
  546. info.resize(5);
  547. for (int i=0; i<5; i++)
  548. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  549. break;
  550. case Obj::IDOL_OF_FORTUNE:
  551. configureMessage(visit, 62, 63, soundBase::experience);
  552. info.resize(7);
  553. for (int i=0; i<6; i++)
  554. {
  555. info[i].limiter.dayOfWeek = i+1;
  556. configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  557. }
  558. info.back().limiter.dayOfWeek = 7;
  559. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  560. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  561. break;
  562. case Obj::MERMAID:
  563. configureMessage(visit, 83, 82, soundBase::LUCK);
  564. configureBonus(visit, Bonus::LUCK, 1, 72);
  565. break;
  566. case Obj::RALLY_FLAG:
  567. configureMessage(visit, 111, 110, soundBase::MORALE);
  568. configureBonus(visit, Bonus::MORALE, 1, 102);
  569. configureBonus(visit, Bonus::LUCK, 1, 102);
  570. visit.reward.movePoints = 400;
  571. break;
  572. case Obj::OASIS:
  573. configureMessage(visit, 95, 94, soundBase::MORALE);
  574. configureBonus(visit, Bonus::MORALE, 1, 95);
  575. visit.reward.movePoints = 800;
  576. break;
  577. case Obj::TEMPLE:
  578. info[0].limiter.dayOfWeek = 7;
  579. info.resize(2);
  580. configureBonus(info[0], Bonus::MORALE, 2, 96);
  581. configureBonus(info[1], Bonus::MORALE, 1, 97);
  582. configureMessage(visit, 140, 141, soundBase::temple);
  583. configureMessage(info[1], 140, 141, soundBase::temple);
  584. break;
  585. case Obj::WATERING_HOLE:
  586. configureMessage(visit, 166, 167, soundBase::MORALE);
  587. configureBonus(visit, Bonus::MORALE, 1, 100);
  588. visit.reward.movePoints = 400;
  589. break;
  590. case Obj::FOUNTAIN_OF_YOUTH:
  591. configureMessage(visit, 57, 58, soundBase::MORALE);
  592. configureBonus(visit, Bonus::MORALE, 1, 103);
  593. visit.reward.movePoints = 400;
  594. break;
  595. case Obj::STABLES:
  596. configureMessage(visit, 137, 136, soundBase::STORE);
  597. configureBonusDuration(visit, Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  598. visit.reward.movePoints = 600;
  599. //TODO: upgrade champions to cavaliers
  600. /*
  601. bool someUpgradeDone = false;
  602. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  603. {
  604. if(i->second->type->idNumber == CreatureID::CAVALIER)
  605. {
  606. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  607. someUpgradeDone = true;
  608. }
  609. }
  610. if (someUpgradeDone)
  611. {
  612. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  613. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  614. }*/
  615. break;
  616. }
  617. }
  618. ///////////////////////////////////////////////////////////////////////////////////////////////////
  619. CGOnceVisitable::CGOnceVisitable()
  620. {
  621. visitMode = VISIT_ONCE;
  622. selectMode = SELECT_FIRST;
  623. }
  624. void CGOnceVisitable::initObj()
  625. {
  626. switch(ID)
  627. {
  628. case Obj::CORPSE:
  629. {
  630. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  631. soundID = soundBase::MYSTERY;
  632. blockVisit = true;
  633. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  634. {
  635. info.resize(1);
  636. loadRandomArtifact(info[0], 10, 10, 10, 0);
  637. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  638. }
  639. }
  640. break;
  641. case Obj::LEAN_TO:
  642. {
  643. soundID = soundBase::GENIE;
  644. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  645. info.resize(1);
  646. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  647. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  648. info[0].reward.resources[type] = value;
  649. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  650. }
  651. break;
  652. case Obj::WARRIORS_TOMB:
  653. {
  654. soundID = soundBase::GRAVEYARD;
  655. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  656. info.resize(2);
  657. loadRandomArtifact(info[0], 30, 50, 25, 5);
  658. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  659. info[0].reward.bonuses.push_back(bonus);
  660. info[1].reward.bonuses.push_back(bonus);
  661. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  662. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  663. }
  664. break;
  665. case Obj::WAGON:
  666. {
  667. soundID = soundBase::GENIE;
  668. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  669. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  670. if(hlp < 40) //minor or treasure art
  671. {
  672. info.resize(1);
  673. loadRandomArtifact(info[0], 10, 10, 0, 0);
  674. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  675. }
  676. else if(hlp < 90) //2 - 5 of non-gold resource
  677. {
  678. info.resize(1);
  679. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  680. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  681. info[0].reward.resources[type] = value;
  682. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  683. }
  684. // or nothing
  685. }
  686. break;
  687. }
  688. }
  689. ///////////////////////////////////////////////////////////////////////////////////////////////////
  690. CGVisitableOPH::CGVisitableOPH()
  691. {
  692. visitMode = VISIT_HERO;
  693. selectMode = SELECT_PLAYER;
  694. }
  695. void CGVisitableOPH::initObj()
  696. {
  697. switch(ID)
  698. {
  699. case Obj::ARENA:
  700. soundID = soundBase::NOMAD;
  701. info.resize(2);
  702. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  703. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  704. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  705. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  706. canRefuse = true;
  707. break;
  708. case Obj::MERCENARY_CAMP:
  709. info.resize(1);
  710. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  711. soundID = soundBase::NOMAD;
  712. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  713. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  714. break;
  715. case Obj::MARLETTO_TOWER:
  716. info.resize(1);
  717. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  718. soundID = soundBase::NOMAD;
  719. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  720. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  721. break;
  722. case Obj::STAR_AXIS:
  723. info.resize(1);
  724. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  725. soundID = soundBase::gazebo;
  726. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  727. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  728. break;
  729. case Obj::GARDEN_OF_REVELATION:
  730. info.resize(1);
  731. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  732. soundID = soundBase::GETPROTECTION;
  733. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  734. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  735. break;
  736. case Obj::LEARNING_STONE:
  737. info.resize(1);
  738. info[0].reward.gainedExp = 1000;
  739. soundID = soundBase::gazebo;
  740. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  741. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  742. break;
  743. case Obj::TREE_OF_KNOWLEDGE:
  744. soundID = soundBase::gazebo;
  745. info.resize(1);
  746. canRefuse = true;
  747. info[0].reward.gainedLevels = 1;
  748. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  749. info.resize(1);
  750. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  751. {
  752. case 0: // free
  753. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  754. break;
  755. case 1:
  756. info[0].limiter.resources[Res::GOLD] = 2000;
  757. info[0].reward.resources[Res::GOLD] = -2000;
  758. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  759. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  760. break;
  761. case 2:
  762. info[0].limiter.resources[Res::GEMS] = 10;
  763. info[0].reward.resources[Res::GEMS] = -10;
  764. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  765. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  766. break;
  767. }
  768. break;
  769. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  770. {
  771. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  772. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  773. // Don't like this one but don't see any easier approach
  774. CVisitInfo visit;
  775. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  776. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  777. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  778. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  779. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  780. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  781. {
  782. visit.limiter.minLevel = 10 - i * 2;
  783. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  784. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  785. info.push_back(visit);
  786. }
  787. soundID = soundBase::gazebo;
  788. break;
  789. }
  790. case Obj::SCHOOL_OF_MAGIC:
  791. info.resize(2);
  792. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  793. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  794. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  795. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  796. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  797. soundID = soundBase::faerie;
  798. canRefuse = true;
  799. break;
  800. case Obj::SCHOOL_OF_WAR:
  801. info.resize(2);
  802. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  803. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  804. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  805. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  806. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  807. soundID = soundBase::MILITARY;
  808. canRefuse = true;
  809. break;
  810. }
  811. }
  812. /*
  813. const std::string & CGVisitableOPH::getHoverText() const
  814. {
  815. int pom = -1;
  816. switch(ID)
  817. {
  818. case Obj::ARENA:
  819. pom = -1;
  820. break;
  821. case Obj::MERCENARY_CAMP:
  822. pom = 8;
  823. break;
  824. case Obj::MARLETTO_TOWER:
  825. pom = 7;
  826. break;
  827. case Obj::STAR_AXIS:
  828. pom = 11;
  829. break;
  830. case Obj::GARDEN_OF_REVELATION:
  831. pom = 4;
  832. break;
  833. case Obj::LEARNING_STONE:
  834. pom = 5;
  835. break;
  836. case Obj::TREE_OF_KNOWLEDGE:
  837. pom = 18;
  838. break;
  839. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  840. break;
  841. case Obj::SCHOOL_OF_MAGIC:
  842. pom = 9;
  843. break;
  844. case Obj::SCHOOL_OF_WAR:
  845. pom = 10;
  846. break;
  847. default:
  848. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  849. }
  850. hoverName = VLC->generaltexth->names[ID];
  851. if(pom >= 0)
  852. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  853. const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
  854. if(h)
  855. {
  856. hoverName += "\n\n";
  857. bool visited = vstd::contains (visitors, h->id);
  858. hoverName += visitedTxt (visited);
  859. }
  860. return hoverName;
  861. }
  862. */
  863. ///////////////////////////////////////////////////////////////////////////////////////////////////
  864. CGVisitableOPW::CGVisitableOPW()
  865. {
  866. visitMode = VISIT_ONCE;
  867. selectMode = SELECT_RANDOM;
  868. resetDuration = 7;
  869. }
  870. void CGVisitableOPW::initObj()
  871. {
  872. switch (ID)
  873. {
  874. case Obj::MYSTICAL_GARDEN:
  875. soundID = soundBase::experience;
  876. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  877. info.resize(2);
  878. info[0].reward.resources[Res::GEMS] = 5;
  879. info[1].reward.resources[Res::GOLD] = 500;
  880. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  881. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  882. break;
  883. case Obj::WINDMILL:
  884. soundID = soundBase::GENIE;
  885. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  886. // 3-6 of any resource but wood and gold
  887. // this is UGLY. TODO: find better way to describe this
  888. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  889. {
  890. for (int val = 3; val <=6; val++)
  891. {
  892. CVisitInfo visit;
  893. visit.reward.resources[resID] = val;
  894. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  895. info.push_back(visit);
  896. }
  897. }
  898. break;
  899. case Obj::WATER_WHEEL:
  900. soundID = soundBase::GENIE;
  901. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  902. info.resize(2);
  903. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  904. info[0].reward.resources[Res::GOLD] = 1000;
  905. info[1].reward.resources[Res::GOLD] = 500;
  906. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  907. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  908. break;
  909. }
  910. }
  911. ///////////////////////////////////////////////////////////////////////////////////////////////////
  912. void CGMagicSpring::initObj()
  913. {
  914. }
  915. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  916. {
  917. std::vector <int3> visitableTiles;
  918. for(int y = 0; y < 6; y++)
  919. for (int x = 0; x < 8; x++) //starting from left
  920. if (appearance.isVisitableAt(x, y))
  921. visitableTiles.push_back (int3(x, y , 0));
  922. return visitableTiles;
  923. }
  924. int3 CGMagicSpring::getVisitableOffset() const
  925. {
  926. auto visitableTiles = getVisitableOffsets();
  927. if (visitableTiles.size() != info.size())
  928. {
  929. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  930. return int3(-1,-1,-1);
  931. }
  932. for (size_t i=0; i<visitableTiles.size(); i++)
  933. {
  934. if (info[i].numOfGrants == 0)
  935. return visitableTiles[i];
  936. }
  937. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  938. }
  939. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  940. {
  941. auto tiles = getVisitableOffsets();
  942. for (size_t i=0; i<tiles.size(); i++)
  943. {
  944. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  945. {
  946. return std::vector<ui32>(1, i);
  947. }
  948. }
  949. // hero is either not on visitable tile (should not happen) or tile is already used
  950. return std::vector<ui32>();
  951. }