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- #include "../stdafx.h"
- #include "CAdvmapInterface.h"
- #include "CBattleInterface.h"
- #include "../CCallback.h"
- #include "CCastleInterface.h"
- #include "CCursorHandler.h"
- #include "CGameInfo.h"
- #include "CHeroWindow.h"
- #include "CMessage.h"
- #include "CPlayerInterface.h"
- //#include "SDL_Extensions.h"
- #include "SDL_Extensions.h"
- //#include "SDL_framerate.h"
- #include "SDL_framerate.h"
- #include "CConfigHandler.h"
- #include "CCreatureAnimation.h"
- #include "Graphics.h"
- #include "../hch/CArtHandler.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../hch/CLodHandler.h"
- #include "../hch/CObjectHandler.h"
- #include "../lib/Connection.h"
- #include "../hch/CSpellHandler.h"
- #include "../hch/CTownHandler.h"
- #include "../lib/CondSh.h"
- #include "../lib/NetPacks.h"
- #include "../lib/map.h"
- #include "../mapHandler.h"
- #include "../timeHandler.h"
- #include <boost/lexical_cast.hpp>
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include <boost/assign/std/vector.hpp>
- #include <boost/assign/list_of.hpp>
- #include <boost/date_time/posix_time/posix_time.hpp>
- #include <boost/thread.hpp>
- #include <cmath>
- #include <queue>
- #include <sstream>
- #ifdef min
- #undef min
- #endif
- #ifdef max
- #undef max
- #endif
- /*
- * CPlayerInterface.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- using namespace boost::assign;
- using namespace CSDL_Ext;
- void processCommand(const std::string &message, CClient *&client);
- extern std::queue<SDL_Event*> events;
- extern boost::mutex eventsM;
- CPlayerInterface * LOCPLINT;
- enum EMoveState {STOP_MOVE, WAITING_MOVE, CONTINUE_MOVE, DURING_MOVE};
- CondSh<EMoveState> stillMoveHero; //used during hero movement
- struct OCM_HLP_CGIN
- {
- bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
- {
- return (*a.first)<(*b.first);
- }
- } ocmptwo_cgin ;
- CPlayerInterface::CPlayerInterface(int Player, int serial)
- {
- LOCPLINT = this;
- curAction = NULL;
- playerID=Player;
- serialID=serial;
- human=true;
- castleInt = NULL;
- adventureInt = NULL;
- battleInt = NULL;
- pim = new boost::recursive_mutex;
- makingTurn = false;
- showingDialog = new CondSh<bool>(false);
- sysOpts = GDefaultOptions;
- //initializing framerate keeper
- mainFPSmng = new FPSmanager;
- SDL_initFramerate(mainFPSmng);
- SDL_setFramerate(mainFPSmng, 48);
- //framerate keeper initialized
- cingconsole = new CInGameConsole;
- }
- CPlayerInterface::~CPlayerInterface()
- {
- delete pim;
- delete showingDialog;
- delete mainFPSmng;
- delete adventureInt;
- delete cingconsole;
- for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!= graphics->heroWins.end(); i++)
- SDL_FreeSurface(i->second);
- for(std::map<int,SDL_Surface*>::iterator i=graphics->townWins.begin(); i!= graphics->townWins.end(); i++)
- SDL_FreeSurface(i->second);
- }
- void CPlayerInterface::init(ICallback * CB)
- {
- cb = dynamic_cast<CCallback*>(CB);
- adventureInt = new CAdvMapInt(playerID);
- std::vector<const CGTownInstance*> tt = cb->getTownsInfo(false);
- for(int i=0;i<tt.size();i++)
- {
- SDL_Surface * pom = infoWin(tt[i]);
- graphics->townWins.insert(std::pair<int,SDL_Surface*>(tt[i]->id,pom));
- }
- recreateWanderingHeroes();
- }
- void CPlayerInterface::yourTurn()
- {
- try
- {
- LOCPLINT = this;
- makingTurn = true;
- static bool firstCall = true;
- static int autosaveCount = 0;
- if(firstCall)
- firstCall = false;
- else
- LOCPLINT->cb->save("Autosave_" + boost::lexical_cast<std::string>(autosaveCount++ + 1));
- autosaveCount %= 5;
- for(std::map<int,SDL_Surface*>::iterator i=graphics->heroWins.begin(); i!=graphics->heroWins.end();i++) //redraw hero infoboxes
- SDL_FreeSurface(i->second);
- graphics->heroWins.clear();
- std::vector <const CGHeroInstance *> hh = cb->getHeroesInfo(false);
- for(int i=0;i<hh.size();i++)
- {
- SDL_Surface * pom = infoWin(hh[i]);
- graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hh[i]->subID,pom));
- }
- /* TODO: This isn't quite right. First day in game should play
- * NEWDAY. And we don't play NEWMONTH. */
- int day = cb->getDate(1);
- if (day != 1)
- CGI->soundh->playSound(soundBase::newDay);
- else
- CGI->soundh->playSound(soundBase::newWeek);
- adventureInt->infoBar.newDay(day);
- //select first hero if available.
- //TODO: check if hero is slept
- if(wanderingHeroes.size())
- adventureInt->select(wanderingHeroes[0]);
- else
- adventureInt->select(adventureInt->townList.items[0]);
- adventureInt->showAll(screen);
- pushInt(adventureInt);
- adventureInt->KeyInterested::activate();
- timeHandler th;
- th.getDif();
- while(makingTurn) // main loop
- {
- updateWater();
- pim->lock();
- //if there are any waiting dialogs, show them
- if(dialogs.size() && !showingDialog->get())
- {
- showingDialog->set(true);
- pushInt(dialogs.front());
- dialogs.pop_front();
- }
- int tv = th.getDif();
- std::list<TimeInterested*> hlp = timeinterested;
- for (std::list<TimeInterested*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(timeinterested,*i)) continue;
- if ((*i)->toNextTick>=0)
- (*i)->toNextTick-=tv;
- if ((*i)->toNextTick<0)
- (*i)->tick();
- }
- while(true)
- {
- SDL_Event *ev = NULL;
- {
- boost::unique_lock<boost::mutex> lock(eventsM);
- if(!events.size())
- {
- break;
- }
- else
- {
- ev = events.front();
- events.pop();
- }
- }
- handleEvent(ev);
- delete ev;
- }
- if(!adventureInt->active && adventureInt->scrollingDir) //player force map scrolling though interface is disabled
- {
- totalRedraw();
- }
- else
- {
- //update only top interface and draw background
- if(objsToBlit.size() > 1)
- blitAt(screen2,0,0,screen); //blit background
- objsToBlit.back()->show(screen); //blit active interface/window
- }
- CGI->curh->draw1();
- CSDL_Ext::update(screen);
- CGI->curh->draw2();
- pim->unlock();
- SDL_framerateDelay(mainFPSmng);
- }
- adventureInt->KeyInterested::deactivate();
- popInt(adventureInt);
- cb->endTurn();
- } HANDLE_EXCEPTION
- }
- inline void subRect(const int & x, const int & y, const int & z, const SDL_Rect & r, const int & hid)
- {
- TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
- for(int h=0; h<hlp.objects.size(); ++h)
- if(hlp.objects[h].first->id==hid)
- {
- hlp.objects[h].second = r;
- return;
- }
- }
- inline void delObjRect(const int & x, const int & y, const int & z, const int & hid)
- {
- TerrainTile2 & hlp = CGI->mh->ttiles[x][y][z];
- for(int h=0; h<hlp.objects.size(); ++h)
- if(hlp.objects[h].first->id==hid)
- {
- hlp.objects.erase(hlp.objects.begin()+h);
- return;
- }
- }
- void CPlayerInterface::heroMoved(const TryMoveHero & details)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- const CGHeroInstance * ho = cb->getHeroInfo(details.id); //object representing this hero
- adventureInt->centerOn(ho->pos); //actualizing screen pos
- adventureInt->minimap.draw(screen2);
- adventureInt->heroList.draw(screen2);
- if(details.result == TryMoveHero::TELEPORTATION || details.start == details.end)
- return;
- int3 hp = details.start;
- if(makingTurn && ho->tempOwner == playerID) //we are moving our hero
- {
- if (details.result != TryMoveHero::SUCCESS && details.result != TryMoveHero::FAILED) //hero didn't change tile but visit succeeded
- {
- adventureInt->paths.erase(ho);
- adventureInt->terrain.currentPath = NULL;
- }
- else if(adventureInt->terrain.currentPath) //&& hero is moving
- {
- //remove one node from the path (the one we went)
- adventureInt->terrain.currentPath->nodes.erase(adventureInt->terrain.currentPath->nodes.end()-1);
- if(!adventureInt->terrain.currentPath->nodes.size()) //if it was the last one, remove entire path
- {
- adventureInt->paths.erase(ho);
- adventureInt->terrain.currentPath = NULL;
- }
- }
- }
- if (details.result != TryMoveHero::SUCCESS) //hero failed to move
- {
- ho->isStanding = true;
- stillMoveHero.setn(STOP_MOVE);
- LOCPLINT->totalRedraw();
- return;
- }
- //initializing objects and performing first step of move
- if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
- {
- //ho->moveDir = 1;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -31)));
- CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, -31)));
- CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, -31)));
- CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, -31)));
- CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 1)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 1), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 33)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 33), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
- {
- //ho->moveDir = 2;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, -31)));
- CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, -31)));
- CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, -31)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
- {
- //ho->moveDir = 3;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, -31)));
- CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, -31)));
- CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, -31)));
- CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -31)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 1), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 1)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 33), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 33), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
- {
- //ho->moveDir = 4;
- ho->isStanding = false;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, 0), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 0)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
- {
- //ho->moveDir = 5;
- ho->isStanding = false;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1, -1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31, -1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63, -1), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, -1)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1, 31), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31, 31), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 31), ho->id);
- CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 31)));
- CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -1, 63)));
- CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 31, 63)));
- CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
- CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
- {
- //ho->moveDir = 6;
- ho->isStanding = false;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31), ho->id);
- CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 0, 63)));
- CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
- CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
- {
- //ho->moveDir = 7;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, -1)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, -1), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, -1), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, -1), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 31)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 31), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 31), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 31), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 63)));
- CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 1, 63)));
- CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
- CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
- }
- else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
- {
- //ho->moveDir = 8;
- ho->isStanding = false;
- CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 0)));
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65, 0), ho->id);
- CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, -31, 32)));
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
- }
- //first initializing done
- SDL_framerateDelay(mainFPSmng); // after first move
- //main moving
- for(int i=1; i<32; i+=2*sysOpts.heroMoveSpeed)
- {
- if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
- {
- //setting advmap shift
- adventureInt->terrain.moveX = i-32;
- adventureInt->terrain.moveY = i-32;
- subRect(hp.x-3, hp.y-2, hp.z, genRect(32, 32, -31+i, -31+i), ho->id);
- subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 1+i, -31+i), ho->id);
- subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 33+i, -31+i), ho->id);
- subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 65+i, -31+i), ho->id);
- subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 1+i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 1+i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 1+i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 1+i), ho->id);
- subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 33+i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 33+i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 33+i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 33+i), ho->id);
- }
- else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
- {
- //setting advmap shift
- adventureInt->terrain.moveY = i-32;
- subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, 0, -31+i), ho->id);
- subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 32, -31+i), ho->id);
- subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 64, -31+i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, 1+i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, 1+i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, 1+i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 33+i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33+i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33+i), ho->id);
- }
- else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
- {
- //setting advmap shift
- adventureInt->terrain.moveX = -i+32;
- adventureInt->terrain.moveY = i-32;
- subRect(hp.x-2, hp.y-2, hp.z, genRect(32, 32, -1-i, -31+i), ho->id);
- subRect(hp.x-1, hp.y-2, hp.z, genRect(32, 32, 31-i, -31+i), ho->id);
- subRect(hp.x, hp.y-2, hp.z, genRect(32, 32, 63-i, -31+i), ho->id);
- subRect(hp.x+1, hp.y-2, hp.z, genRect(32, 32, 95-i, -31+i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 1+i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 1+i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 1+i), ho->id);
- subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 1+i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 33+i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 33+i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 33+i), ho->id);
- subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 33+i), ho->id);
- }
- else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
- {
- //setting advmap shift
- adventureInt->terrain.moveX = -i+32;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, 0), ho->id);
- subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, 0), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 32), ho->id);
- subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 32), ho->id);
- }
- else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
- {
-
- //setting advmap shift
- adventureInt->terrain.moveX = -i+32;
- adventureInt->terrain.moveY = -i+32;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, -1-i, -1-i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 31-i, -1-i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 63-i, -1-i), ho->id);
- subRect(hp.x+1, hp.y-1, hp.z, genRect(32, 32, 95-i, -1-i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, -1-i, 31-i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 31-i, 31-i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63-i, 31-i), ho->id);
- subRect(hp.x+1, hp.y, hp.z, genRect(32, 32, 95-i, 31-i), ho->id);
- subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, -1-i, 63-i), ho->id);
- subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 31-i, 63-i), ho->id);
- subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 63-i, 63-i), ho->id);
- subRect(hp.x+1, hp.y+1, hp.z, genRect(32, 32, 95-i, 63-i), ho->id);
- }
- else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
- {
- //setting advmap shift
- adventureInt->terrain.moveY = -i+32;
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 0, -1-i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 32, -1-i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 64, -1-i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 0, 31-i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 31-i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 31-i), ho->id);
- subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 0, 63-i), ho->id);
- subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 32, 63-i), ho->id);
- subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 64, 63-i), ho->id);
- }
- else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
- {
- //setting advmap shift
- adventureInt->terrain.moveX = i-32;
- adventureInt->terrain.moveY = -i+32;
- subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, -1-i), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, -1-i), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, -1-i), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, -1-i), ho->id);
- subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 31-i), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 31-i), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 31-i), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 31-i), ho->id);
- subRect(hp.x-3, hp.y+1, hp.z, genRect(32, 32, -31+i, 63-i), ho->id);
- subRect(hp.x-2, hp.y+1, hp.z, genRect(32, 32, 1+i, 63-i), ho->id);
- subRect(hp.x-1, hp.y+1, hp.z, genRect(32, 32, 33+i, 63-i), ho->id);
- subRect(hp.x, hp.y+1, hp.z, genRect(32, 32, 65+i, 63-i), ho->id);
- }
- else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
- {
- //setting advmap shift
- adventureInt->terrain.moveX = i-32;
- subRect(hp.x-3, hp.y-1, hp.z, genRect(32, 32, -31+i, 0), ho->id);
- subRect(hp.x-2, hp.y-1, hp.z, genRect(32, 32, 1+i, 0), ho->id);
- subRect(hp.x-1, hp.y-1, hp.z, genRect(32, 32, 33+i, 0), ho->id);
- subRect(hp.x, hp.y-1, hp.z, genRect(32, 32, 65+i, 0), ho->id);
- subRect(hp.x-3, hp.y, hp.z, genRect(32, 32, -31+i, 32), ho->id);
- subRect(hp.x-2, hp.y, hp.z, genRect(32, 32, 1+i, 32), ho->id);
- subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33+i, 32), ho->id);
- subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65+i, 32), ho->id);
- }
- adventureInt->updateScreen = true;
- adventureInt->show(screen);
- //LOCPLINT->adventureInt->show(); //updating screen
- CSDL_Ext::update(screen);
- SDL_Delay(5);
- SDL_framerateDelay(mainFPSmng); //for animation purposes
- } //for(int i=1; i<32; i+=4)
- //main moving done
- //finishing move
- //restoring adventureInt->terrain.move*
- adventureInt->terrain.moveX = adventureInt->terrain.moveY = 0;
- if(details.end.x+1 == details.start.x && details.end.y+1 == details.start.y) //tl
- {
- delObjRect(hp.x, hp.y-2, hp.z, ho->id);
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- delObjRect(hp.x-3, hp.y, hp.z, ho->id);
- }
- else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
- {
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- }
- else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
- {
- delObjRect(hp.x-2, hp.y-2, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x+1, hp.y, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- }
- else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
- {
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- }
- else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
- {
- delObjRect(hp.x-2, hp.y+1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y, hp.z, ho->id);
- delObjRect(hp.x+1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- }
- else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
- {
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- }
- else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
- {
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-1, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-2, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x-3, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- delObjRect(hp.x, hp.y+1, hp.z, ho->id);
- }
- else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
- {
- delObjRect(hp.x, hp.y-1, hp.z, ho->id);
- delObjRect(hp.x, hp.y, hp.z, ho->id);
- }
- //restoring good rects
- subRect(details.end.x-2, details.end.y-1, details.end.z, genRect(32, 32, 0, 0), ho->id);
- subRect(details.end.x-1, details.end.y-1, details.end.z, genRect(32, 32, 32, 0), ho->id);
- subRect(details.end.x, details.end.y-1, details.end.z, genRect(32, 32, 64, 0), ho->id);
- subRect(details.end.x-2, details.end.y, details.end.z, genRect(32, 32, 0, 32), ho->id);
- subRect(details.end.x-1, details.end.y, details.end.z, genRect(32, 32, 32, 32), ho->id);
- subRect(details.end.x, details.end.y, details.end.z, genRect(32, 32, 64, 32), ho->id);
- //restoring good order of objects
- std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
- std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
- ho->isStanding = true;
- //move finished
- adventureInt->minimap.draw(screen2);
- adventureInt->heroList.updateMove(ho);
- //check if user cancelled movement
- {
- boost::unique_lock<boost::mutex> un(eventsM);
- while(events.size())
- {
- SDL_Event *ev = events.front();
- events.pop();
- switch(ev->type)
- {
- case SDL_MOUSEBUTTONDOWN:
- stillMoveHero.setn(STOP_MOVE);
- break;
- case SDL_KEYDOWN:
- if(ev->key.keysym.sym < SDLK_F1 || ev->key.keysym.sym > SDLK_F15)
- stillMoveHero.setn(STOP_MOVE);
- break;
- }
- delete ev;
- }
- }
- if(stillMoveHero.get() == 1)
- stillMoveHero.setn(DURING_MOVE);
- }
- void CPlayerInterface::heroKilled(const CGHeroInstance* hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- graphics->heroWins.erase(hero->ID);
- wanderingHeroes -= hero;
- adventureInt->heroList.updateHList(hero);
- }
- void CPlayerInterface::heroCreated(const CGHeroInstance * hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- if(graphics->heroWins.find(hero->subID)==graphics->heroWins.end())
- graphics->heroWins.insert(std::pair<int,SDL_Surface*>(hero->subID,infoWin(hero)));
- wanderingHeroes.push_back(hero);
- adventureInt->heroList.updateHList();
- }
- void CPlayerInterface::openTownWindow(const CGTownInstance * town)
- {
- castleInt = new CCastleInterface(town);
- LOCPLINT->pushInt(castleInt);
- }
- SDL_Surface * CPlayerInterface::infoWin(const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
- {
- if (specific)
- {
- switch (specific->ID)
- {
- case HEROI_TYPE:
- return graphics->drawHeroInfoWin(dynamic_cast<const CGHeroInstance*>(specific));
- break;
- case TOWNI_TYPE:
- return graphics->drawTownInfoWin(dynamic_cast<const CGTownInstance*>(specific));
- break;
- default:
- return NULL;
- break;
- }
- }
- else
- {
- switch (adventureInt->selection->ID)
- {
- case HEROI_TYPE:
- {
- const CGHeroInstance * curh = (const CGHeroInstance *)adventureInt->selection;
- return graphics->drawHeroInfoWin(curh);
- }
- case TOWNI_TYPE:
- {
- return graphics->drawTownInfoWin((const CGTownInstance *)adventureInt->selection);
- }
- default:
- tlog1 << "Strange... selection is neither hero nor town\n";
- return NULL;
- }
- }
- }
- void CPlayerInterface::handleMouseMotion(SDL_Event *sEvent)
- {
- //sending active, hovered hoverable objects hover() call
- std::vector<Hoverable*> hlp;
- for(std::list<Hoverable*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
- {
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- if (!(*i)->hovered)
- hlp.push_back((*i));
- }
- else if ((*i)->hovered)
- {
- (*i)->hover(false);
- }
- }
- for(int i=0; i<hlp.size();i++)
- hlp[i]->hover(true);
- //sending active, MotionInterested objects mouseMoved() call
- std::list<MotionInterested*> miCopy = motioninterested;
- for(std::list<MotionInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
- {
- if ((*i)->strongInterest || isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->mouseMoved(sEvent->motion);
- }
- }
- //adventure map scrolling with mouse
- if(!SDL_GetKeyState(NULL)[SDLK_LCTRL] && adventureInt->active)
- {
- if(sEvent->motion.x<15)
- {
- adventureInt->scrollingDir |= CAdvMapInt::LEFT;
- }
- else
- {
- adventureInt->scrollingDir &= ~CAdvMapInt::LEFT;
- }
- if(sEvent->motion.x>screen->w-15)
- {
- adventureInt->scrollingDir |= CAdvMapInt::RIGHT;
- }
- else
- {
- adventureInt->scrollingDir &= ~CAdvMapInt::RIGHT;
- }
- if(sEvent->motion.y<15)
- {
- adventureInt->scrollingDir |= CAdvMapInt::UP;
- }
- else
- {
- adventureInt->scrollingDir &= ~CAdvMapInt::UP;
- }
- if(sEvent->motion.y>screen->h-15)
- {
- adventureInt->scrollingDir |= CAdvMapInt::DOWN;
- }
- else
- {
- adventureInt->scrollingDir &= ~CAdvMapInt::DOWN;
- }
- }
- }
- void CPlayerInterface::handleEvent(SDL_Event *sEvent)
- {
- current = sEvent;
- if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
- {
- SDL_KeyboardEvent key = sEvent->key;
- //translate numpad keys
- if (key.keysym.sym >= SDLK_KP0 && key.keysym.sym <= SDLK_KP9)
- {
- key.keysym.sym = (SDLKey) (key.keysym.sym - SDLK_KP0 + SDLK_0);
- }
- else if(key.keysym.sym == SDLK_KP_ENTER)
- {
- key.keysym.sym = (SDLKey)SDLK_RETURN;
- }
- bool keysCaptured = false;
- for(std::list<KeyInterested*>::iterator i=keyinterested.begin(); i != keyinterested.end();i++)
- {
- if((*i)->captureAllKeys)
- {
- keysCaptured = true;
- break;
- }
- }
- std::list<KeyInterested*> miCopy = keyinterested;
- for(std::list<KeyInterested*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
- if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
- (**i).keyPressed(key);
- }
- else if(sEvent->type==SDL_MOUSEMOTION)
- {
- CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
- handleMouseMotion(sEvent);
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_LEFT))
- {
- std::list<ClickableL*> hlp = lclickable;
- for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(lclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickLeft(true);
- }
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
- {
- std::list<ClickableL*> hlp = lclickable;
- for(std::list<ClickableL*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(lclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickLeft(false);
- }
- else
- (*i)->clickLeft(boost::logic::indeterminate);
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONDOWN) && (sEvent->button.button == SDL_BUTTON_RIGHT))
- {
- std::list<ClickableR*> hlp = rclickable;
- for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(rclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickRight(true);
- }
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
- {
- std::list<ClickableR*> hlp = rclickable;
- for(std::list<ClickableR*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(rclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickRight(false);
- }
- else
- (*i)->clickRight(boost::logic::indeterminate);
- }
- }
- current = NULL;
- } //event end
- int3 CPlayerInterface::repairScreenPos(int3 pos)
- {
- if(pos.x<-CGI->mh->frameW)
- pos.x = -CGI->mh->frameW;
- if(pos.y<-CGI->mh->frameH)
- pos.y = -CGI->mh->frameH;
- if(pos.x>CGI->mh->map->width - this->adventureInt->terrain.tilesw + CGI->mh->frameW)
- pos.x = CGI->mh->map->width - this->adventureInt->terrain.tilesw + CGI->mh->frameW;
- if(pos.y>CGI->mh->map->height - this->adventureInt->terrain.tilesh + CGI->mh->frameH)
- pos.y = CGI->mh->map->height - this->adventureInt->terrain.tilesh + CGI->mh->frameH;
- return pos;
- }
- void CPlayerInterface::heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val)
- {
- if(which >= PRIMARY_SKILLS) //no need to redraw infowin if this is experience (exp is treated as prim skill with id==4)
- return;
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- redrawHeroWin(hero);
- }
- void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- redrawHeroWin(hero);
- }
- void CPlayerInterface::heroMovePointsChanged(const CGHeroInstance * hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- //adventureInt->heroList.draw();
- }
- void CPlayerInterface::receivedResource(int type, int val)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- LOCPLINT->totalRedraw();
- }
- void CPlayerInterface::heroGotLevel(const CGHeroInstance *hero, int pskill, std::vector<ui16>& skills, boost::function<void(ui32)> &callback)
- {
- waitWhileDialog();
- CGI->soundh->playSound(soundBase::heroNewLevel);
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- CLevelWindow *lw = new CLevelWindow(hero,pskill,skills,callback);
- LOCPLINT->pushInt(lw);
- }
- void CPlayerInterface::heroInGarrisonChange(const CGTownInstance *town)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- //redraw infowindow
- SDL_FreeSurface(graphics->townWins[town->id]);
- graphics->townWins[town->id] = infoWin(town);
- if(town->garrisonHero && vstd::contains(wanderingHeroes,town->garrisonHero)) //wandering hero moved to the garrison
- {
- CGI->mh->hideObject(town->garrisonHero);
- wanderingHeroes -= town->garrisonHero;
- }
- if(town->visitingHero && !vstd::contains(wanderingHeroes,town->visitingHero)) //hero leaves garrison
- {
- CGI->mh->printObject(town->visitingHero);
- wanderingHeroes.push_back(town->visitingHero);
- }
- //adventureInt->heroList.updateHList();
- CCastleInterface *c = castleInt;
- if(c)
- {
- c->garr->highlighted = NULL;
- c->hslotup.hero = town->garrisonHero;
- c->garr->odown = c->hslotdown.hero = town->visitingHero;
- c->garr->set2 = town->visitingHero ? &town->visitingHero->army : NULL;
- c->garr->recreateSlots();
- }
- LOCPLINT->totalRedraw();
- }
- void CPlayerInterface::heroVisitsTown(const CGHeroInstance* hero, const CGTownInstance * town)
- {
- if(hero->tempOwner != town->tempOwner)
- return;
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- openTownWindow(town);
- }
- void CPlayerInterface::garrisonChanged(const CGObjectInstance * obj)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- if(obj->ID == HEROI_TYPE) //hero
- {
- const CGHeroInstance * hh;
- if(hh = dynamic_cast<const CGHeroInstance*>(obj))
- {
- SDL_FreeSurface(graphics->heroWins[hh->subID]);
- graphics->heroWins[hh->subID] = infoWin(hh);
- }
- }
- else if (obj->ID == TOWNI_TYPE) //town
- {
- const CGTownInstance * tt;
- if(tt = static_cast<const CGTownInstance*>(obj))
- {
- SDL_FreeSurface(graphics->townWins[tt->id]);
- graphics->townWins[tt->id] = infoWin(tt);
- }
- if(tt->visitingHero)
- {
- SDL_FreeSurface(graphics->heroWins[tt->visitingHero->subID]);
- graphics->heroWins[tt->visitingHero->subID] = infoWin(tt->visitingHero);
- }
- }
- bool wasGarrison = false;
- for(std::list<IShowActivable*>::iterator i = listInt.begin(); i != listInt.end(); i++)
- {
- if((*i)->type & IShowActivable::WITH_GARRISON)
- {
- CWindowWithGarrison *wwg = static_cast<CWindowWithGarrison*>(*i);
- wwg->garr->recreateSlots();
- wasGarrison = true;
- }
- }
- LOCPLINT->totalRedraw();
- }
- void CPlayerInterface::buildChanged(const CGTownInstance *town, int buildingID, int what) //what: 1 - built, 2 - demolished
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- switch (buildingID)
- {
- case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 15:
- {
- SDL_FreeSurface(graphics->townWins[town->id]);
- graphics->townWins[town->id] = infoWin(town);
- break;
- }
- }
- if(!castleInt)
- return;
- if(castleInt->town!=town)
- return;
- switch(what)
- {
- case 1:
- CGI->soundh->playSound(soundBase::newBuilding);
- castleInt->addBuilding(buildingID);
- break;
- case 2:
- castleInt->removeBuilding(buildingID);
- break;
- }
- }
- void CPlayerInterface::battleStart(CCreatureSet *army1, CCreatureSet *army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2, bool side) //called by engine when battle starts; side=0 - left, side=1 - right
- {
- while(showingDialog->get())
- SDL_Delay(20);
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt = new CBattleInterface(army1, army2, hero1, hero2, genRect(600, 800, (conf.cc.resx - 800)/2, (conf.cc.resy - 600)/2));
- CGI->musich->playMusicFromSet(CGI->musich->battleMusics, -1);
- pushInt(battleInt);
- }
- void CPlayerInterface::battlefieldPrepared(int battlefieldType, std::vector<CObstacle*> obstacles) //called when battlefield is prepared, prior the battle beginning
- {
- }
- void CPlayerInterface::battleNewRound(int round) //called at the beggining of each turn, round=-1 is the tactic phase, round=0 is the first "normal" turn
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt->newRound(round);
- }
- void CPlayerInterface::actionStarted(const BattleAction* action)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- curAction = new BattleAction(*action);
- if( (action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber))) )
- {
- battleInt->moveStarted = true;
- if(battleInt->creAnims[action->stackNumber]->framesInGroup(20))
- {
- battleInt->creAnims[action->stackNumber]->setType(20);
- }
- }
- battleInt->deactivate();
- CStack *stack = cb->battleGetStackByID(action->stackNumber);
- char txt[400];
- if(action->actionType == 1)
- {
- if(action->side)
- battleInt->defendingHero->setPhase(4);
- else
- battleInt->attackingHero->setPhase(4);
- return;
- }
- if(!stack)
- {
- tlog1<<"Something wrong with stackNumber in actionStarted. Stack number: "<<action->stackNumber<<std::endl;
- return;
- }
- int txtid = 0;
- switch(action->actionType)
- {
- case 3: //defend
- txtid = 120;
- break;
- case 8: //wait
- txtid = 136;
- break;
- case 11: //bad morale
- txtid = -34; //negative -> no separate singular/plural form
- battleInt->displayEffect(30,stack->position);
- break;
- }
- if(txtid > 0 && stack->amount != 1)
- txtid++; //move to plural text
- else if(txtid < 0)
- txtid = -txtid;
- if(txtid)
- {
- sprintf(txt, CGI->generaltexth->allTexts[txtid].c_str(), (stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str(), 0);
- LOCPLINT->battleInt->console->addText(txt);
- }
- }
- void CPlayerInterface::actionFinished(const BattleAction* action)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- delete curAction;
- curAction = NULL;
- //if((action->actionType==2 || (action->actionType==6 && action->destinationTile!=cb->battleGetPos(action->stackNumber)))) //activating interface when move is finished
- {
- battleInt->activate();
- }
- if(action->actionType == 1)
- {
- if(action->side)
- battleInt->defendingHero->setPhase(0);
- else
- battleInt->attackingHero->setPhase(0);
- }
- }
- BattleAction CPlayerInterface::activeStack(int stackID) //called when it's turn of that stack
- {
- CBattleInterface *b = battleInt;
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- CStack *stack = cb->battleGetStackByID(stackID);
- if(vstd::contains(stack->state,MOVED)) //this stack has moved and makes second action -> high morale
- {
- std::string hlp = CGI->generaltexth->allTexts[33];
- boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl : stack->creature->nameSing);
- battleInt->displayEffect(20,stack->position);
- battleInt->console->addText(hlp);
- }
- b->stackActivated(stackID);
- }
- //wait till BattleInterface sets its command
- boost::unique_lock<boost::mutex> lock(b->givenCommand->mx);
- while(!b->givenCommand->data)
- b->givenCommand->cond.wait(lock);
- //tidy up
- BattleAction ret = *(b->givenCommand->data);
- delete b->givenCommand->data;
- b->givenCommand->data = NULL;
- //return command
- return ret;
- }
- void CPlayerInterface::battleEnd(BattleResult *br)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt->battleFinished(*br);
- }
- void CPlayerInterface::battleStackMoved(int ID, int dest, int distance, bool end)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt->stackMoved(ID, dest, end, distance);
- }
- void CPlayerInterface::battleSpellCast(SpellCast *sc)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt->spellCast(sc);
- }
- void CPlayerInterface::battleStacksEffectsSet(SetStackEffect & sse)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- battleInt->battleStacksEffectsSet(sse);
- }
- void CPlayerInterface::battleStacksAttacked(std::set<BattleStackAttacked> & bsa)
- {
- tlog5 << "CPlayerInterface::battleStackAttacked - locking...";
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- tlog5 << "done!\n";
- std::vector<CBattleInterface::SStackAttackedInfo> arg;
- for(std::set<BattleStackAttacked>::iterator i = bsa.begin(); i != bsa.end(); i++)
- {
- if(i->isEffect() && i->effect != 12) //and not armageddon
- {
- battleInt->displayEffect(i->effect, cb->battleGetStackByID(i->stackAttacked)->position);
- }
- CBattleInterface::SStackAttackedInfo to_put = {i->stackAttacked, i->damageAmount, i->killedAmount, LOCPLINT->curAction->stackNumber, LOCPLINT->curAction->actionType==7, i->killed()};
- arg.push_back(to_put);
- }
- if(bsa.begin()->isEffect() && bsa.begin()->effect == 12) //for armageddon - I hope this condition is enough
- {
- battleInt->displayEffect(bsa.begin()->effect, -1);
- }
- battleInt->stacksAreAttacked(arg);
- }
- void CPlayerInterface::battleAttack(BattleAttack *ba)
- {
- tlog5 << "CPlayerInterface::battleAttack - locking...";
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- tlog5 << "done!\n";
- assert(curAction);
- if(ba->lucky()) //lucky hit
- {
- CStack *stack = cb->battleGetStackByID(ba->stackAttacking);
- std::string hlp = CGI->generaltexth->allTexts[45];
- boost::algorithm::replace_first(hlp,"%s",(stack->amount != 1) ? stack->creature->namePl.c_str() : stack->creature->nameSing.c_str());
- battleInt->console->addText(hlp);
- battleInt->displayEffect(18,stack->position);
- }
- //TODO: bad luck?
- if(ba->shot())
- {
- for(std::set<BattleStackAttacked>::iterator i = ba->bsa.begin(); i != ba->bsa.end(); i++)
- battleInt->stackIsShooting(ba->stackAttacking,cb->battleGetPos(i->stackAttacked));
- }
- else
- {
- CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
- int shift = 0;
- if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
- {
- if(attacker->attackerOwned)
- shift = 1;
- else
- shift = -1;
- }
- battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );
- }
- }
- void CPlayerInterface::showComp(SComponent comp)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- CGI->soundh->playSoundFromSet(CGI->soundh->pickupSounds);
- adventureInt->infoBar.showComp(&comp,4000);
- }
- void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<Component*> &components, int soundID)
- {
- std::vector<SComponent*> intComps;
- for(int i=0;i<components.size();i++)
- intComps.push_back(new SComponent(*components[i]));
- showInfoDialog(text,intComps,soundID);
- }
- void CPlayerInterface::showInfoDialog(const std::string &text, const std::vector<SComponent*> & components, int soundID)
- {
- waitWhileDialog();
- boost::unique_lock<boost::recursive_mutex> un(*pim);
-
- if(stillMoveHero.get() == DURING_MOVE)//if we are in the middle of hero movement
- stillMoveHero.setn(STOP_MOVE); //after showing dialog movement will be stopped
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- CInfoWindow * temp = new CInfoWindow(text,playerID,0,components,pom,false);
- if(makingTurn && listInt.size())
- {
- CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
- showingDialog->set(true);
- pushInt(temp);
- }
- else
- {
- dialogs.push_back(temp);
- }
- }
- void CPlayerInterface::showYesNoDialog(const std::string &text, const std::vector<SComponent*> & components, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- LOCPLINT->showingDialog->setn(true);
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
- CInfoWindow * temp = new CInfoWindow(text,playerID,0,components,pom,DelComps);
- temp->delComps = DelComps;
- for(int i=0;i<onYes.funcs.size();i++)
- temp->buttons[0]->callback += onYes.funcs[i];
- for(int i=0;i<onNo.funcs.size();i++)
- temp->buttons[1]->callback += onNo.funcs[i];
- LOCPLINT->pushInt(temp);
- }
- void CPlayerInterface::showBlockingDialog( const std::string &text, const std::vector<Component> &components, ui32 askID, int soundID, bool selection, bool cancel )
- {
- waitWhileDialog();
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- CGI->soundh->playSound(static_cast<soundBase::soundID>(soundID));
- if(!selection && cancel) //simple yes/no dialog
- {
- std::vector<SComponent*> intComps;
- for(int i=0;i<components.size();i++)
- intComps.push_back(new SComponent(components[i])); //will be deleted by close in window
- showYesNoDialog(text,intComps,boost::bind(&CCallback::selectionMade,cb,1,askID),boost::bind(&CCallback::selectionMade,cb,0,askID),true);
- }
- else if(selection)
- {
- std::vector<CSelectableComponent*> intComps;
- for(int i=0;i<components.size();i++)
- intComps.push_back(new CSelectableComponent(components[i])); //will be deleted by CSelWindow::close
- std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
- if(cancel)
- {
- pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
- }
- CSelWindow * temp = new CSelWindow(text,playerID,35,intComps,pom,askID);
- pushInt(temp);
- intComps[0]->clickLeft(true);
- }
- }
- void CPlayerInterface::tileRevealed(const std::set<int3> &pos)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
- adventureInt->minimap.showTile(*i);
- }
- void CPlayerInterface::tileHidden(const std::set<int3> &pos)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- for(std::set<int3>::const_iterator i=pos.begin(); i!=pos.end();i++)
- adventureInt->minimap.hideTile(*i);
- }
- void CPlayerInterface::openHeroWindow(const CGHeroInstance *hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- adventureInt->heroWindow->setHero(hero);
- adventureInt->heroWindow->quitButton->callback = boost::bind(&CHeroWindow::quit,adventureInt->heroWindow);
- pushInt(adventureInt->heroWindow);
- }
- void CPlayerInterface::heroArtifactSetChanged(const CGHeroInstance*hero)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- if(adventureInt->heroWindow->curHero) //hero window is opened
- {
- adventureInt->heroWindow->deactivate();
- adventureInt->heroWindow->setHero(adventureInt->heroWindow->curHero);
- adventureInt->heroWindow->activate();
- return;
- }
- CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(listInt.front());
- if(cew) //exchange window is open
- {
- cew->deactivate();
- for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
- {
- if(cew->heroInst[g] == hero)
- {
- cew->artifs[g]->setHero(hero);
- }
- }
- cew->prepareBackground();
- cew->activate();
- }
- }
- void CPlayerInterface::updateWater()
- {
- }
- void CPlayerInterface::availableCreaturesChanged( const CGDwelling *town )
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- if(castleInt && town->ID == TOWNI_TYPE)
- {
- CFortScreen *fs = dynamic_cast<CFortScreen*>(listInt.front());
- if(fs)
- fs->draw(castleInt,false);
- }
- else if(listInt.size() && (town->ID == 17 || town->ID == 20)) //external dwelling
- {
- CRecruitmentWindow *crw = dynamic_cast<CRecruitmentWindow*>(listInt.front());
- if(crw)
- crw->initCres();
- }
- }
- void CPlayerInterface::heroBonusChanged( const CGHeroInstance *hero, const HeroBonus &bonus, bool gain )
- {
- if(bonus.type == HeroBonus::NONE) return;
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- redrawHeroWin(hero);
- }
- template <typename Handler> void CPlayerInterface::serializeTempl( Handler &h, const int version )
- {
- h & playerID & serialID;
- h & sysOpts;
- h & CBattleInterface::settings;
- }
- void CPlayerInterface::serialize( COSer<CSaveFile> &h, const int version )
- {
- serializeTempl(h,version);
- }
- void CPlayerInterface::serialize( CISer<CLoadFile> &h, const int version )
- {
- serializeTempl(h,version);
- sysOpts.apply();
- }
- void CPlayerInterface::redrawHeroWin(const CGHeroInstance * hero)
- {
- if(!vstd::contains(graphics->heroWins,hero->subID))
- {
- tlog1 << "Cannot redraw infowindow for hero with subID=" << hero->subID << " - not present in our map\n";
- return;
- }
- SDL_FreeSurface(graphics->heroWins[hero->subID]);
- graphics->heroWins[hero->subID] = infoWin(hero);
- if (adventureInt->selection == hero)
- adventureInt->infoBar.draw(screen);
- }
- bool CPlayerInterface::moveHero( const CGHeroInstance *h, CPath path )
- {
- if (!h)
- return false; //can't find hero
- bool result = false;
- path.convert(0);
- boost::unique_lock<boost::mutex> un(stillMoveHero.mx);
- stillMoveHero.data = CONTINUE_MOVE;
- enum TerrainTile::EterrainType currentTerrain = TerrainTile::border; // not init yet
- enum TerrainTile::EterrainType newTerrain;
- int sh = -1;
- for(int i=path.nodes.size()-1; i>0 && stillMoveHero.data == CONTINUE_MOVE; i--)
- {
- //stop sending move requests if hero exhausted all his move points
- if(!h->movement)
- {
- stillMoveHero.data = STOP_MOVE;
- break;
- }
- // Start a new sound for the hero movement or let the existing one carry on.
- #if 0
- // TODO
- if (hero is flying && sh == -1)
- sh = CGI->soundh->playSound(soundBase::horseFlying, -1);
- }
- else if (hero is in a boat && sh = -1) {
- sh = CGI->soundh->playSound(soundBase::sound_todo, -1);
- } else
- #endif
- {
- newTerrain = cb->getTileInfo(CGHeroInstance::convertPosition(path.nodes[i].coord, false))->tertype;
- if (newTerrain != currentTerrain) {
- CGI->soundh->stopSound(sh);
- sh = CGI->soundh->playSound(CGI->soundh->horseSounds[newTerrain], -1);
- currentTerrain = newTerrain;
- }
- }
- stillMoveHero.data = WAITING_MOVE;
- int3 endpos(path.nodes[i-1].coord.x, path.nodes[i-1].coord.y, h->pos.z);
- cb->moveHero(h,endpos);
- while(stillMoveHero.data != STOP_MOVE && stillMoveHero.data != CONTINUE_MOVE)
- stillMoveHero.cond.wait(un);
- }
- CGI->soundh->stopSound(sh);
- //stillMoveHero = false;
- return result;
- }
- bool CPlayerInterface::shiftPressed() const
- {
- return SDL_GetKeyState(NULL)[SDLK_LSHIFT] || SDL_GetKeyState(NULL)[SDLK_RSHIFT];
- }
- void CPlayerInterface::showGarrisonDialog( const CArmedInstance *up, const CGHeroInstance *down, boost::function<void()> &onEnd )
- {
- {
- boost::unique_lock<boost::mutex> un(showingDialog->mx);
- while(showingDialog->data)
- showingDialog->cond.wait(un);
- }
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- while(dialogs.size())
- {
- pim->unlock();
- SDL_Delay(20);
- pim->lock();
- }
- CGarrisonWindow *cgw = new CGarrisonWindow(up,down);
- cgw->quit->callback += onEnd;
- pushInt(cgw);
- }
- void CPlayerInterface::popInt( IShowActivable *top )
- {
- assert(listInt.front() == top);
- top->deactivate();
- listInt.pop_front();
- objsToBlit -= top;
- if(listInt.size())
- listInt.front()->activate();
- totalRedraw();
- }
- void CPlayerInterface::popIntTotally( IShowActivable *top )
- {
- assert(listInt.front() == top);
- popInt(top);
- delete top;
- }
- void CPlayerInterface::pushInt( IShowActivable *newInt )
- {
- //a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
- screenBuf = screen2;
- if(listInt.size())
- listInt.front()->deactivate();
- listInt.push_front(newInt);
- newInt->activate();
- objsToBlit += newInt;
- LOCPLINT->totalRedraw();
- }
- void CPlayerInterface::popInts( int howMany )
- {
- if(!howMany) return; //senseless but who knows...
- assert(listInt.size() > howMany);
- listInt.front()->deactivate();
- for(int i=0; i < howMany; i++)
- {
- objsToBlit -= listInt.front();
- delete listInt.front();
- listInt.pop_front();
- }
- listInt.front()->activate();
- totalRedraw();
- }
- IShowActivable * CPlayerInterface::topInt()
- {
- if(!listInt.size())
- return NULL;
- else
- return listInt.front();
- }
- void CPlayerInterface::totalRedraw()
- {
- for(int i=0;i<objsToBlit.size();i++)
- objsToBlit[i]->showAll(screen2);
- blitAt(screen2,0,0,screen);
- if(objsToBlit.size())
- objsToBlit.back()->showAll(screen);
- }
- void CPlayerInterface::requestRealized( PackageApplied *pa )
- {
- if(stillMoveHero.get() == DURING_MOVE)
- stillMoveHero.setn(CONTINUE_MOVE);
- }
- void CPlayerInterface::heroExchangeStarted(si32 hero1, si32 hero2)
- {
- pushInt(new CExchangeWindow(hero2, hero1));
- }
- void CPlayerInterface::objectPropertyChanged(const SetObjectProperty * sop)
- {
- //redraw minimap if owner changed
- if(sop->what == 1)
- {
- const CGObjectInstance * obj = cb->getObjectInfo(sop->id);
- std::set<int3> pos = obj->getBlockedPos();
- for(std::set<int3>::const_iterator it = pos.begin(); it != pos.end(); ++it)
- {
- if(cb->isVisible(*it))
- adventureInt->minimap.showTile(*it);
- }
- }
- }
- void CPlayerInterface::recreateWanderingHeroes()
- {
- wanderingHeroes.clear();
- std::vector<const CGHeroInstance*> heroes = cb->getHeroesInfo();
- for(size_t i = 0; i < heroes.size(); i++)
- if(!heroes[i]->inTownGarrison)
- wanderingHeroes.push_back(heroes[i]);
- }
- const CGHeroInstance * CPlayerInterface::getWHero( int pos )
- {
- if(pos < 0 || pos >= wanderingHeroes.size())
- return NULL;
- return wanderingHeroes[pos];
- }
- void CPlayerInterface::showRecruitmentDialog(const CGDwelling *dwelling, const CArmedInstance *dst, int level)
- {
- waitWhileDialog();
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- CRecruitmentWindow *cr = new CRecruitmentWindow(dwelling, level, dst, boost::bind(&CCallback::recruitCreatures, cb, dwelling, _1, _2));
- pushInt(cr);
- }
- void CPlayerInterface::waitWhileDialog()
- {
- boost::unique_lock<boost::mutex> un(showingDialog->mx);
- while(showingDialog->data)
- showingDialog->cond.wait(un);
- }
- void CPlayerInterface::showShipyardDialog(const IShipyard *obj)
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- int state = obj->state();
- std::vector<si32> cost;
- obj->getBoatCost(cost);
- CShipyardWindow *csw = new CShipyardWindow(cost, state, boost::bind(&CCallback::buildBoat, cb, obj));
- pushInt(csw);
- }
- void CPlayerInterface::newObject( const CGObjectInstance * obj )
- {
- boost::unique_lock<boost::recursive_mutex> un(*pim);
- CGI->mh->printObject(obj);
- //we might have built a boat in shipyard in opened town screen
- if(obj->ID == 8
- && LOCPLINT->castleInt
- && obj->pos-obj->getVisitableOffset() == LOCPLINT->castleInt->town->bestLocation())
- {
- CGI->soundh->playSound(soundBase::newBuilding);
- LOCPLINT->castleInt->recreateBuildings();
- }
- }
- void SystemOptions::setMusicVolume( int newVolume )
- {
- musicVolume = newVolume;
- CGI->musich->setVolume(newVolume);
- settingsChanged();
- }
- void SystemOptions::setSoundVolume( int newVolume )
- {
- soundVolume = newVolume;
- CGI->soundh->setVolume(newVolume);
- settingsChanged();
- }
- void SystemOptions::setHeroMoveSpeed( int newSpeed )
- {
- heroMoveSpeed = newSpeed;
- settingsChanged();
- }
- void SystemOptions::setMapScrollingSpeed( int newSpeed )
- {
- mapScrollingSpeed = newSpeed;
- settingsChanged();
- }
- void SystemOptions::settingsChanged()
- {
- CSaveFile settings("config" PATHSEPARATOR "sysopts.bin");
- if(settings.sfile)
- settings << *this;
- else
- tlog1 << "Cannot save settings to config" PATHSEPARATOR "sysopts.bin!\n";
- }
- void SystemOptions::apply()
- {
- CGI->musich->setVolume(musicVolume);
- CGI->soundh->setVolume(soundVolume);
- settingsChanged();
- }
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