ChangeLog 28 KB

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  1. 0.73 -> 0.74 (Oct 01 2009)
  2. GENERAL:
  3. * Scenario Information window
  4. * Save Game window
  5. * VCMI window should start centered
  6. * support for Necromancy and Ballistics secondary skills
  7. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  8. * VCMI client has its own icon (thx for graphic to Dikamilo)
  9. * Ellipsis won't be split when breaking text on several lines
  10. * split button will be grayed out when no creature is selected
  11. * fixed issue when splitting stack to the hero with only one creatures
  12. * a few fixes for shipyard window
  13. ADVENTURE INTERFACE:
  14. * Cursor shows if tile is accesible and how many turns away
  15. * moving hero with arrow keys / numpad
  16. * fixed Next Hero button behaviour
  17. * fixed Surface/Underground switch button in higher resolutions
  18. BATTLES:
  19. * partial siege support
  20. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  21. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  22. * more creatures special abilities supported
  23. * battle settings will be stored
  24. * fixed crashes occuring on attacking two hex creatures from back
  25. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  26. * even large stack numbers will fit the boxes
  27. * when active stack is killed by spell, game behaves properly
  28. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  29. * ballista can shoot even if there's an enemy creature next to it
  30. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  31. * selecting attack directions works as in H3
  32. * estimating damage that will be dealt while choosing stack to be attacked
  33. * modified the positioning of battle effects, they should look about right now.
  34. * after selecting a spell during combat, l-click is locked for any action other than casting.
  35. * flying creatures will be blitted over all other creatures, obstacles and wall
  36. * obstacles and units should be printed in better order (not tested)
  37. * fixed armageddon animation
  38. * new spells supported:
  39. - Anti-Magic
  40. - Cure
  41. - Resurrection
  42. - Animate Dead
  43. - Counterstrike
  44. - Berserk
  45. - Hypnotize
  46. - Blind
  47. - Fire Elemental
  48. - Earth Elemental
  49. - Water Elemental
  50. - Air Elemental
  51. - Remove obstacle
  52. TOWNS:
  53. * enemy castle can be taken over
  54. * only one capitol per player allowed (additional ones will be lost)
  55. * garrisoned hero can buy a spellbook
  56. * heroes available in tavern sould be always different
  57. * ship bought in town will be correctly placed
  58. * new special town structures supported:
  59. - Lookout Tower
  60. - Temple of Valhalla
  61. - Wall of Knowledge
  62. - Order of Fire
  63. HERO WINDOW:
  64. * war machines cannot be unequiped
  65. PREGAME:
  66. * sorting: a second click on the column header sorts in descending order.
  67. * advanced options tab: r-click popups for selected town, hero and bonus
  68. * starting scenario / game by double click
  69. * arrows in options tab are hidden when not available
  70. * subtitles for choosen hero/town/bonus in pregame
  71. OBJECTS:
  72. * fixed pairing Subterranean Gates
  73. New objects supported:
  74. - Borderguard & Keymaster Tent
  75. - Cartographer
  76. - Creature banks
  77. - Eye of the Magi & Hut of the Magi
  78. - Garrison
  79. - Stables
  80. - Pandora Box
  81. - Pyramid
  82. 0.72 -> 0.73 (Aug 01 2009)
  83. GENERAL:
  84. * infowindow popup will be completely on screen
  85. * fixed possible crash with in game console
  86. * fixed crash when gaining artifact after r-click on hero in tavern
  87. * Estates / hero bonuses won't give resources on first day.
  88. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  89. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  90. * 'T' hotkey opens marketplace window
  91. * giving starting spells for heroes
  92. * pressing enter or escape close spellbook
  93. * removed redundant quotation marks from skills description and artifact events texts
  94. * disabled autosaving on first turn
  95. * bonuses from bonus artifacts
  96. * increased char per line limit for subtitles under components
  97. * corrected some exp/level values
  98. * primary skills cannot be negative
  99. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  100. * fixed timed events reappearing
  101. * saving system options
  102. * saving hero direction
  103. * r-click popups on enemy heroes and towns
  104. * hero leveling formula matches the H3
  105. ADVENTURE INTERFACE:
  106. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  107. * The size of the frame around the map depends on the screen size.
  108. * spellbook shows adventure spells when opened on adventure map
  109. * erasing path after picking objects with last movement point
  110. BATTLES:
  111. * spell resistance supported (secondary skill, artifacts, creature skill)
  112. * corrected damage inflicted by spells and ballista
  113. * added some missing projectile infos
  114. * added native terrain bonuses in battles
  115. * number of units in stack in battle should better fit the box
  116. * non-living and undead creatures have now always 0 morale
  117. * displaying luck effect animation
  118. * support for battleground overlays:
  119. - cursed ground
  120. - magic plains
  121. - fiery fields
  122. - rock lands
  123. - magic clouds
  124. - lucid pools
  125. - holy ground
  126. - clover field
  127. - evil fog
  128. TOWNS:
  129. * fixes for horde buildings
  130. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  131. * capitol bar in town hall is grey (not red) if already one exists
  132. * fixed crash on entering hall when town was near map edge
  133. HERO WINDOW:
  134. * garrisoned heroes won't be shown on the list
  135. * artifacts will be present on morale/luck bonuses list
  136. PREGAME:
  137. * saves are sorted primary by map format, secondary by name
  138. * fixed displaying date of saved game (uses local time, removed square character)
  139. OBJECTS:
  140. * Fixed primary/secondary skill levels given by a scholar.
  141. * fixed problems with 3-tiles monoliths
  142. * fixed crash with flaggable building next to map edge
  143. * fixed some descriptions for events
  144. * New objects supported:
  145. - Buoy
  146. - Creature Generators
  147. - Flotsam
  148. - Mermaid
  149. - Ocean bottle
  150. - Sea Chest
  151. - Shipwreck Survivor
  152. - Shipyard
  153. - Sirens
  154. 0.71 -> 0.72 (Jun 1 2009)
  155. GENERAL:
  156. * many sound effects and music
  157. * autosave (to 5 subsequent files)
  158. * artifacts support (most of them)
  159. * added internal game console (activated on TAB)
  160. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  161. * improved randomization
  162. * fixed crash on closing application
  163. * VCMI won't always give all three stacks in the starting armies
  164. * fix for drawing starting army creatures count
  165. * Diplomacy secondary skill support
  166. * timed events won't cause resources amount to be negative
  167. * support for sorcery secondary skill
  168. * reduntant quotation marks from artifact descriptions are removed
  169. * no income at the first day
  170. ADVENTURE INTERFACE:
  171. * fixed crasbug occurring on revisiting objects (by pressing space)
  172. * always restoring default cursor when movng mouse out of the terrain
  173. * fixed map scrolling with ctrl+arrows when some windows are opened
  174. * clicking scrolling arrows in town/hero list won't open town/hero window
  175. * pathfinder will now look for a path going via printed positions of roads when it's possible
  176. * enter can be used to open window with selected hero/town
  177. BATTLES:
  178. * many creatures special skills implemented
  179. * battle will end when one side has only war machines
  180. * fixed some problems with handling obstacles info
  181. * fixed bug with defending / waiting while no stack is active
  182. * spellbook button is inactive when hero cannot cast any spell
  183. * obstacles will be placed more properly when resolution is different than 800x600
  184. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  185. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  186. * new spells:
  187. - frost ring
  188. - fireball
  189. - inferno
  190. - meteor shower
  191. - death ripple
  192. - destroy undead
  193. - dispel
  194. - armageddon
  195. - disrupting ray
  196. - protection from air
  197. - protection from fire
  198. - protection from water
  199. - protection from earth
  200. - precision
  201. - slayer
  202. TOWNS:
  203. * resting in town with mage guild will replenih all the mana points
  204. * fixed Blacksmith
  205. * the number of creatures at the beginning of game is their base growth
  206. * it's possible to enter Tavern via Brotherhood of Sword
  207. HERO WINDOW:
  208. * fixed mana limit info in the hero window
  209. * war machines can't be removed
  210. * fixed problems with removing artifacts when all visible slots in backpack are full
  211. PREGAME:
  212. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  213. * Fix position of maps names.
  214. * Made the slider cursor much more responsive. Speedup the map select screen.
  215. * Try to behave when no maps/saves are present.
  216. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  217. OBJECTS:
  218. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  219. * leaving guardians in flagged mines.
  220. * support for Scholar object
  221. * support for School of Magic
  222. * support for School of War
  223. * support for Pillar of Fire
  224. * support for Corpse
  225. * support for Lean To
  226. * support for Wagon
  227. * support for Warrior's Tomb
  228. * support for Event
  229. * Corpse (Skeleton) will be accessible from all directions
  230. 0.7 -> 0.71 (Apr 01 2009)
  231. GENERAL:
  232. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  233. * morale/luck system and corresponding sec. skills supported
  234. * fixed crash when hero get level and has less than two sec. skills to choose between
  235. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  236. * proper handling of custom portraits of heroes
  237. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  238. * fixed crash when there was no hero available to hire for some player
  239. * fixed problems with 1024x600 screen resolution
  240. * updating blockmap/visitmap of randomized objects
  241. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  242. * further fixes for leveling-up (stability and identical offered skills bug)
  243. * splitting window allows to rebalance two stack with the same creatures
  244. * support for numpad keyboard
  245. * support for timed events
  246. ADVENTURE INTERFACE:
  247. * added "Next hero" button functionality
  248. * added missing path arrows
  249. * corrected centering on hero's position
  250. * recalculating hero path after reselecting hero
  251. * further changes in pathfinder making it more like original one
  252. * orientation of hero can't be change if movement points are exhausted
  253. * campfire, borderguard, bordergate, questguard will be accessible from the top
  254. * new movement cost calculation algorithm
  255. * fixed sight radious calculation
  256. * it's possible to stop hero movement
  257. * faster minimap refreshing
  258. * provisional support for "Save" button in System Options Window
  259. * it's possible to revisit object under hero by pressing Space
  260. BATTLES:
  261. * partial support for battle obstacles
  262. * only one spell can be casted per turn
  263. * blocked opening sepllbook if hero doesn't have a one
  264. * spells not known by hero can't be casted
  265. * spell books won't be placed in War Machine slots after battle
  266. * attack is now possible when hex under cursor is not displayed
  267. * glowing effect of yellow border around creatures
  268. * blue glowing border around hovered creature
  269. * made animation on battlefield more smooth
  270. * standing stacks have more static animation
  271. * probably fixed problem with displaying corpses on battlefield
  272. * fixes for two-hex creatures actions
  273. * fixed hero casting spell animation
  274. * corrected stack death animation
  275. * battle settings will be remembered between battles
  276. * improved damage calculation formula
  277. * correct handling of flying creatures in battles
  278. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  279. * amounts of units taking actions / being an object of actions won't be shown until action ends
  280. * fixed positions of stack queue and battle result window when resolution is != 800x600
  281. * corrected duration of frenzy spell which was incorrect in certain cases
  282. * corrected hero spell casting animation
  283. * better support for battle backgrounds
  284. * blocked "save" command during battle
  285. * spellbook displays only spells known by Hero
  286. New spells supported:
  287. - Mirth
  288. - Sorrow
  289. - Fortune
  290. - Misfortune
  291. TOWN INTERFACE:
  292. * cannot build more than one capitol
  293. * cannot build shipyard if town is not near water
  294. * Rampart's Treasury requires Miner's Guild
  295. * minor improvements in Recruitment Window
  296. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  297. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  298. * fixed blinking resdatabar in town screen when buying (800x600)
  299. * fixed horde buildings displaying in town hall
  300. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  301. PREGAME:
  302. * added scrolling scenario list with mouse wheel
  303. * fixed mouse slow downs
  304. * cannot select heroes for computer player (pregame)
  305. * no crash if uses gives wrong resolution ID number
  306. * minor fixes
  307. OBJECTS:
  308. * windmill gives 500 gold only during first week ever (not every month)
  309. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  310. New objects supported:
  311. * Prison
  312. * Magic Well
  313. * Faerie Ring
  314. * Swan Pond
  315. * Idol of Fortune
  316. * Fountain of Fortune
  317. * Rally Flag
  318. * Oasis
  319. * Temple
  320. * Watering Hole
  321. * Fountain of Youth
  322. * support for Redwood Observatory
  323. * support for Shrine of Magic Incantation / Gesture / Thought
  324. * support for Sign / Ocean Bottle
  325. AI PLAYER:
  326. Minor improvements and fixes.
  327. 0.64 -> 0.7 (Feb 01 2009)
  328. GENERAL:
  329. * move some settings to the config/settings.txt file
  330. * partial support for new screen resolutions
  331. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  332. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  333. * fixed crashbug occuring when hero levelled above 15 level
  334. * support for non-standard screen resolutions
  335. * F4 toggles between full-screen and windowed mode
  336. * minor improvements in creature card window
  337. * splitting stacks with the shift+click
  338. * creature card window contains info about modified speed
  339. ADVENTURE INTERFACE:
  340. * added water animation
  341. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  342. * partial handling r-clicks on adventure map
  343. TOWN INTERFACE:
  344. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  345. * fixed cloning creatures bug in garrisons (and related issues)
  346. BATTLES
  347. * support for the Wait command
  348. * magic arrow *really* works
  349. * war machines support partially added
  350. * queue of stacks narrowed
  351. * spell effect animation displaying improvements
  352. * positive/negative spells cannot be cast on hostile/our stacks
  353. * showing spell effects affecting stack in creature info window
  354. * more appropriate coloring of stack amount box when stack is affected by a spell
  355. * battle console displays notifications about wait/defend commands
  356. * several reported bugs fixed
  357. * new spells supported:
  358. a) Haste
  359. b) lightning bolt
  360. c) ice bolt
  361. d) slow
  362. e) implosion
  363. f) forgetfulness
  364. g) shield
  365. h) air shield
  366. i) bless
  367. j) curse
  368. k) bloodlust
  369. l) weakness
  370. m) stone skin
  371. n) prayer
  372. o) frenzy
  373. AI PLAYER:
  374. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  375. OBJECTS:
  376. * Guardians property for resources is handled
  377. * support for Witch Hut
  378. * support for Arena
  379. * support for Library of Enlightenment
  380. And a lot of minor fixes
  381. 0.63 -> 0.64 (Nov 01 2008)
  382. GENERAL:
  383. * sprites from /Sprites folder are handled correctly
  384. * several fixes for pathfinder and path arrows
  385. * better handling disposed/predefined heroes
  386. * heroes regain 1 mana point each turn
  387. * support for mistycisim and intelligence skills
  388. * hero hiring possible
  389. * added support for a number of hotkeys
  390. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  391. * many minor improvements
  392. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  393. a) woggaladriel -> vcmiainur
  394. b) wogoliphaunt -> vcminoldor
  395. c) wogshadowfax -> vcminahar
  396. d) wogeyeofsauron -> vcmieagles
  397. e) wogisengard -> vcmiformenos
  398. f) wogsaruman -> vcmiistari
  399. g) wogpathofthedead -> vcmiangband
  400. h) woggandalfwhite -> vcmiglorfindel
  401. ADVENTURE INTERFACE:
  402. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  403. * slowed map scrolling
  404. * blocked scrolling adventure map with mouse when left ctrl is pressed
  405. * blocked map scrolling when dialog window is opened
  406. * scholar will be accessible from the top
  407. TOWN INTERFACE:
  408. * partially done tavern window (only hero hiring functionality)
  409. BATTLES:
  410. * water elemental will really be treated as 2 hex creature
  411. * potential infinite loop in reverseCreature removed
  412. * better handling of battle cursor
  413. * fixed blocked shooter behavior
  414. * it's possible in battles to check remeaining HP of neutral stacks
  415. * partial support for Magic Arrow spell
  416. * fixed bug with dying unit
  417. * stack queue hotkey is now 'Q'
  418. * added shots limit
  419. 0.62 -> 0.63 (Oct 01 2008)
  420. GENERAL:
  421. * coloured console output, logging all info to txt files
  422. * it's possible to use other port than 3030 by passing it as an additional argument
  423. * removed some redundant warnings
  424. * partially done spellbook
  425. * Alt+F4 quits the game
  426. * some crashbugs was fixed
  427. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  428. * magical hero are given spellbook at the beginning
  429. * added initial secondary skills for heroes
  430. BATTLES:
  431. * very significant optimization of battles
  432. * battle summary window
  433. * fixed crashbug occurring sometimes on exiting battle
  434. * confirm window is shown before retreat
  435. * graphic stack queue in battle (shows when 'c' key is pressed)
  436. * it's possible to attack enemy hero
  437. * neutral monster army disappears when defeated
  438. * casualties among hero army and neutral creatures are saved
  439. * better animation handling in battles
  440. * directional attack in battles
  441. * mostly done battle options (although they're not saved)
  442. * added receiving exp (and leveling-up) after a won battle
  443. * added support for archery, offence and armourer secondary abilities
  444. * hero's primary skills accounted for damage dealt by creatures in battle
  445. TOWNS:
  446. * mostly done marketplace
  447. * fixed crashbug with battles on swamps and rough terrain
  448. * counterattacks
  449. * heroes can learn new spells in towns
  450. * working resource silo
  451. * fixed bug with the mage guild when no spells available
  452. * it's possible to build lighthouse
  453. HERO WINDOW:
  454. * setting army formation
  455. * tooltips for artifacts in backpack
  456. ADVENTURE INTERFACE:
  457. * fixed bug with disappearing head of a hero in adventure map
  458. * some objects are no longer accessible from the top
  459. * no tooltips for objects under FoW
  460. * events won't be shown
  461. * working Subterranean Gates, Monoliths
  462. * minimap shows all flaggable objects (towns, mines, etc.)
  463. * artifacts we pick up go to the appropriate slot (if free)
  464. 0.61 -> 0.62 (Sep 01 2008)
  465. General:
  466. * restructured to the server-client model
  467. * support for heroes placed in towns
  468. * upgrading creatures
  469. * working gaining levels for heroes (including dialog with skill selection)
  470. * added graphical cursor
  471. * showing creature amount in the creature info window
  472. * giving starting bonus
  473. Castles:
  474. * icon in infobox showing that there is hero in town garrison
  475. * fort/citadel/castle screen
  476. * taking last stack from the heroes army should be impossible (or at least harder)
  477. * fixed reading forbidden structures
  478. * randomizing spells in towns
  479. * viewing hero window in the town screen
  480. * possibility of moving hero into the garrison
  481. * mage guild screen
  482. * support for blacksmith
  483. * if hero doesn't have a spell book, he can buy one in a mage guild
  484. * it's possible to build glyph of fear in fortress
  485. * creatures placeholders work properly
  486. Adventure Interface:
  487. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  488. Hero Window:
  489. * bugfix: splitting stacks works in hero window
  490. * removed bug causing significant increase of CPU consumption
  491. Battles:
  492. * shooting
  493. * removed some displaying problems
  494. * showing last group of frames in creature animation won't crash
  495. * added start moving and end moving animations
  496. * fixed moving two-hex creatures
  497. * showing/hiding graphic cursor
  498. * a part of using graphic cursor
  499. * slightly optimized showing of battle interface
  500. * animation of getting hit / death by shooting is displayed when it should be
  501. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  502. * minor optimizations
  503. PreGame:
  504. * updates settings when selecting new map after changing sorting criteria
  505. * if sorting not by name, name will be used as a secondary criteria
  506. * when filter is applied a first available map is selected automatically
  507. * slider position updated after sorting in pregame
  508. Objects:
  509. * support for the Tree of knowledge
  510. * support for Campfires
  511. * added event message when picking artifact
  512. 0.6 -> 0.61 (Jun 15 2008)
  513. Improvements:
  514. * improved attacking in the battles
  515. * it's possible to kill hostile stack
  516. * animations won't go in the same phase
  517. * Better pathfinder
  518. * "%s" substitutions in Right-click information in town hall
  519. * windmill won't give wood
  520. * hover text for heroes
  521. * support for ZSoft-style PCX files in /Data
  522. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  523. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  524. * stack at the limit of unit's range can now be attacked
  525. * range of unit is now properly displayed
  526. * battle log is scrolled down when new event occurs
  527. * console is closed when application exits
  528. Bugfixes:
  529. * stack at the limit of unit's range can now be attacked
  530. * good background for the town hall screen in Stronghold
  531. * fixed typo in hall.txt
  532. * VCMI won't crash when r-click neutral stack during the battle
  533. * water won't blink behind shipyard in the Castle
  534. * fixed several memory leaks
  535. * properly displaying two-hex creatures in recruit/split/info window
  536. * corrupted map file won't cause crash on initializing main menu
  537. 0.59 -> 0.6 (Jun 1 2008)
  538. * partially done attacking in battles
  539. * screen isn't now refreshed while blitting creature info window
  540. * r-click creature info windows in battles
  541. * no more divison by 0 in slider
  542. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  543. * fixed estate problems
  544. * fixed blinking mana vortex
  545. * grail increases creature growths
  546. * new pathfinder
  547. * several minor improvements
  548. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  549. * fixed memory leak in battles
  550. * blitting creature animations to rects in the recruitment window
  551. * fixed wrong creatures def names
  552. * better battle pathfinder and unit reversing
  553. * improved slider ( #58 )
  554. * fixed problems with horde buildings (won't block original dwellings)
  555. * giving primary skill when hero get level (but there is still no dialog)
  556. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  557. * creature levels not messed in Fortress
  558. * war machines are added to the hero's inventory, not to the garrison
  559. * support for H3-style PCX graphics in Data/
  560. * VCMI won't crash when is unable to initialize audio system
  561. * fixed displaying wrong town defs
  562. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  563. * creature info window (only r-click)
  564. * callback for buttons/lists based on boost::function
  565. * a lot of minor improvements
  566. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  567. Towns:
  568. * recruiting creatures
  569. * working creature growths (including castle and horde building influences)
  570. * towns give income
  571. * town hall screen
  572. * building buildings (requirements and cost are handled)
  573. * hints for structures
  574. * updating town infobox
  575. Garrisons:
  576. * merging stacks
  577. * splitting stacks
  578. Battles:
  579. * starting battles
  580. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  581. * leaving battle by pressing flee button
  582. * moving units in battles and displaying thier ranges
  583. * defend command for units
  584. General:
  585. * a number of minor fixes and improvements
  586. 0.54 -> 0.55 (Feb 29 2008)
  587. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  588. * randomization quantity of creatures on the map
  589. * fix of Pandora's Box handling
  590. * reading disposed/predefined heroes
  591. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  592. * more detailed logs
  593. * reported problems with hero flags resolved
  594. * heroes cannot occupy the same tile
  595. * hints for most of creature generators
  596. * some minor stuff
  597. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  598. * given hero is placed in the town entrance
  599. * some objects such as river delta won't be blitted "on" hero
  600. * tiles under FoW are inaccessible
  601. * giving random hero on RoE maps
  602. * improved protection against hero duplication
  603. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  604. * right click popups with infoboxes for heroes/towns lists
  605. * new interface coloring (many thanks to GrayFace ;])
  606. * fixed bug in object flag's coloring
  607. * added hints in town lists
  608. * eliminated square from city hints
  609. 0.53 - 0.53b (Feb 20 2008)
  610. * added giving default buildings in towns
  611. * town infobox won't crash on empty town
  612. 0.52 - 0.53 (Feb 18 2008):
  613. * hopefully the last bugfix of Pandora's Box
  614. * fixed blockmaps of generated heroes
  615. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  616. * fixed town randomization
  617. * fixed hero randomization
  618. * fixed displaying heroes in preGame
  619. * fixed selecting/deselecting artifact slots in hero window
  620. * much faster pathfinder
  621. * memory usage and load time significantly decreased
  622. * it's impossible to select empty artifact slot in hero window
  623. * fixed problem with FoW displaying on minimap on L-sized maps
  624. * fixed crashbug in hero list connected with heroes dismissing
  625. * mostly done town infobox
  626. * town daily income is properly calculated
  627. 0.51 - 0.52 (Feb 7 2008):
  628. * [feature] giving starting hero
  629. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  630. * [feature] picked artifacts are added to hero's backpack
  631. * [feature] possibility of choosing player to play
  632. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  633. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  634. * [bugfix] improved randomization
  635. * [bugfix] pathfinder can't be cheated (what caused errors)
  636. 0.5 - 0.51 (Feb 3 2008):
  637. * close button properly closes (same does 'q' key)
  638. * two players can't have selected same hero
  639. * double click on "Show Available Scenarios" won't reset options
  640. * fixed possible crashbug in town/hero lists
  641. * fixed crashbug in initializing game caused by wrong prisons handling
  642. * fixed crashbug on reading hero's custom artifacts in RoE maps
  643. * fixed crashbug on reading custom Pandora's Box in RoE maps
  644. * fixed crashbug on reading blank Quest Guards
  645. * better console messages
  646. * map reading speed up (though it's still slow, especially on bigger maps)
  647. to 0.5 (Feb 2 2008 - first closed release):
  648. * Main menu and New game screens
  649. * Scenario selection, part of advanced options support
  650. * Partially done adventure map, town and hero interfaces
  651. * Moving hero
  652. * Interactions with several objects (mines, resources, mills, and others)