GUIClasses.cpp 105 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CGeneralTextHandler.h"
  19. #include "../hch/CHeroHandler.h"
  20. #include "../hch/CLodHandler.h"
  21. #include "../hch/CObjectHandler.h"
  22. #include "../hch/CSpellHandler.h"
  23. #include "../hch/CTownHandler.h"
  24. #include "../lib/CondSh.h"
  25. #include "../lib/map.h"
  26. #include "../mapHandler.h"
  27. #include "../timeHandler.h"
  28. #include <boost/lexical_cast.hpp>
  29. #include <boost/algorithm/string.hpp>
  30. #include <boost/algorithm/string/replace.hpp>
  31. #include <boost/assign/std/vector.hpp>
  32. #include <boost/assign/list_of.hpp>
  33. #include <boost/date_time/posix_time/posix_time.hpp>
  34. //#include <boost/thread.hpp>
  35. #include <cmath>
  36. #include <queue>
  37. #include <sstream>
  38. #include "../lib/NetPacks.h"
  39. #include "CSpellWindow.h"
  40. #include "CHeroWindow.h"
  41. #include "../hch/CVideoHandler.h"
  42. /*
  43. * GUIClasses.cpp, part of VCMI engine
  44. *
  45. * Authors: listed in file AUTHORS in main folder
  46. *
  47. * License: GNU General Public License v2.0 or later
  48. * Full text of license available in license.txt file, in main folder
  49. *
  50. */
  51. using namespace boost::assign;
  52. using namespace CSDL_Ext;
  53. extern TTF_Font * GEOR16;
  54. extern std::queue<SDL_Event*> events;
  55. extern boost::mutex eventsM;
  56. #undef min
  57. #undef max
  58. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  59. {
  60. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  61. if(!h) return NULL;
  62. StackState *pom = new StackState();
  63. pom->shotsLeft = -1;
  64. pom->healthBonus = h->valOfBonuses(HeroBonus::STACK_HEALTH);
  65. pom->currentHealth = 0;
  66. pom->attackBonus = h->getPrimSkillLevel(0);
  67. pom->defenseBonus = h->getPrimSkillLevel(1);
  68. pom->luck = h->getCurrentLuck();
  69. pom->morale = h->getCurrentMorale(pos,town);
  70. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  71. return pom;
  72. }
  73. void CGarrisonSlot::hover (bool on)
  74. {
  75. Hoverable::hover(on);
  76. if(on)
  77. {
  78. std::string temp;
  79. if(creature)
  80. {
  81. if(owner->highlighted)
  82. {
  83. if(owner->highlighted == this)
  84. {
  85. temp = CGI->generaltexth->tcommands[4]; //View %s
  86. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  87. }
  88. else if (owner->highlighted->creature == creature)
  89. {
  90. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  91. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  92. }
  93. else if (owner->highlighted->creature)
  94. {
  95. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  96. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  97. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  98. }
  99. else
  100. {
  101. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  102. tlog2 << "Highlighted set to NULL"<<std::endl;
  103. owner->highlighted = NULL;
  104. }
  105. }
  106. else
  107. {
  108. if(upg)
  109. {
  110. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  111. }
  112. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  113. {
  114. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  115. }
  116. else
  117. {
  118. temp = CGI->generaltexth->allTexts[481]; //Select %s
  119. }
  120. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  121. };
  122. }
  123. else
  124. {
  125. if(owner->highlighted)
  126. {
  127. const CArmedInstance *highl = owner->highlighted->getObj();
  128. if( highl->needsLastStack() //we are moving stack from hero's
  129. && highl->army.slots.size() == 1 //it's only stack
  130. && owner->highlighted->upg != upg //we're moving it to the other garrison
  131. )
  132. {
  133. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  134. }
  135. else
  136. {
  137. temp = CGI->generaltexth->tcommands[6]; //Move %s
  138. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  139. }
  140. }
  141. else
  142. {
  143. temp = CGI->generaltexth->tcommands[11]; //Empty
  144. }
  145. }
  146. LOCPLINT->statusbar->print(temp);
  147. }
  148. else
  149. {
  150. LOCPLINT->statusbar->clear();
  151. }
  152. }
  153. const CArmedInstance * CGarrisonSlot::getObj()
  154. {
  155. return (!upg)?(owner->oup):(owner->odown);
  156. }
  157. void CGarrisonSlot::clickRight (tribool down)
  158. {
  159. StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  160. if(down && creature)
  161. {
  162. LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
  163. }
  164. delete pom;
  165. }
  166. void CGarrisonSlot::clickLeft(tribool down)
  167. {
  168. if(owner->ignoreEvent)
  169. {
  170. owner->ignoreEvent = false;
  171. return;
  172. }
  173. if(down)
  174. {
  175. bool refr = false;
  176. if(owner->highlighted)
  177. {
  178. if(owner->highlighted == this) //view info
  179. {
  180. StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  181. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  182. CCreInfoWindow *creWindow = NULL;
  183. if(pom.oldID>=0) //upgrade is possible
  184. {
  185. creWindow = new CCreInfoWindow(
  186. creature->idNumber,1,count,pom2,
  187. boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
  188. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
  189. }
  190. else
  191. {
  192. creWindow = new CCreInfoWindow(
  193. creature->idNumber,1,count,pom2,0,
  194. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
  195. }
  196. LOCPLINT->pushInt(creWindow);
  197. owner->highlighted = NULL;
  198. show(screen2);
  199. refr = true;
  200. delete pom2;
  201. }
  202. else if((owner->splitting || LOCPLINT->shiftPressed())
  203. && (!creature
  204. || (creature == owner->highlighted->creature))
  205. ) //we want to split
  206. {
  207. owner->p2 = ID; //store the second stack pos
  208. owner->pb = upg;//store the second stack owner (up or down army)
  209. owner->splitting = false;
  210. int totalAmount = owner->highlighted->count;
  211. if(creature)
  212. totalAmount += count;
  213. int last = -1;
  214. if(upg != owner->highlighted->upg) //not splitting within same army
  215. {
  216. if(owner->highlighted->getObj()->army.slots.size() == 1
  217. && owner->highlighted->getObj()->needsLastStack() )
  218. {
  219. last = 0;
  220. }
  221. if(getObj()->army.slots.size() == 1
  222. && getObj()->needsLastStack() )
  223. {
  224. last += 2;
  225. }
  226. }
  227. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  228. LOCPLINT->pushInt(spw);
  229. refr = true;
  230. }
  231. else if(creature != owner->highlighted->creature) //swap
  232. {
  233. LOCPLINT->cb->swapCreatures(
  234. (!upg)?(owner->oup):(owner->odown),
  235. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  236. ID,owner->highlighted->ID);
  237. }
  238. else //merge
  239. {
  240. LOCPLINT->cb->mergeStacks(
  241. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  242. (!upg)?(owner->oup):(owner->odown),
  243. owner->highlighted->ID,ID);
  244. }
  245. }
  246. else //highlight
  247. {
  248. if(creature)
  249. owner->highlighted = this;
  250. show(screen2);
  251. refr = true;
  252. }
  253. if(refr) {hover(false); hover(true); } //to refresh statusbar
  254. }
  255. }
  256. void CGarrisonSlot::activate()
  257. {
  258. if(!active) active=true;
  259. else return;
  260. ClickableL::activate();
  261. ClickableR::activate();
  262. Hoverable::activate();
  263. }
  264. void CGarrisonSlot::deactivate()
  265. {
  266. if(active) active=false;
  267. else return;
  268. ClickableL::deactivate();
  269. ClickableR::deactivate();
  270. Hoverable::deactivate();
  271. }
  272. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  273. {
  274. active = false;
  275. upg = Upg;
  276. count = Count;
  277. ID = IID;
  278. creature = Creature;
  279. pos.x = x;
  280. pos.y = y;
  281. if(Owner->smallIcons)
  282. {
  283. pos.w = 32;
  284. pos.h = 32;
  285. }
  286. else
  287. {
  288. pos.w = 58;
  289. pos.h = 64;
  290. }
  291. owner = Owner;
  292. }
  293. CGarrisonSlot::~CGarrisonSlot()
  294. {
  295. if(active)
  296. deactivate();
  297. }
  298. void CGarrisonSlot::show(SDL_Surface * to)
  299. {
  300. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  301. if(creature)
  302. {
  303. char buf[15];
  304. SDL_itoa(count,buf,10);
  305. blitAt(imgs[creature->idNumber],pos,to);
  306. printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to);
  307. if((owner->highlighted==this)
  308. || (owner->splitting && owner->highlighted->creature == creature))
  309. {
  310. blitAt(imgs[-1],pos,to);
  311. }
  312. }
  313. else //empty slot
  314. {
  315. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  316. pos1.x = owner->surOffset.x;
  317. pos1.y = owner->surOffset.y;
  318. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  319. if(owner->splitting)
  320. blitAt(imgs[-1],pos,to);
  321. }
  322. }
  323. CGarrisonInt::~CGarrisonInt()
  324. {
  325. if(sup)
  326. {
  327. for(size_t i=0;i<sup->size();i++)
  328. {
  329. delete (*sup)[i];
  330. }
  331. delete sup;
  332. }
  333. if(sdown)
  334. {
  335. for(size_t i=0;i<sdown->size();i++)
  336. {
  337. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  338. }
  339. delete sdown;
  340. }
  341. }
  342. void CGarrisonInt::show(SDL_Surface * to)
  343. {
  344. if(sup)
  345. {
  346. for(size_t i = 0; i<sup->size(); i++)
  347. {
  348. if((*sup)[i])
  349. {
  350. (*sup)[i]->show(to);
  351. }
  352. }
  353. }
  354. if(sdown)
  355. {
  356. for(size_t i = 0; i<sdown->size(); i++)
  357. {
  358. if((*sdown)[i])
  359. {
  360. (*sdown)[i]->show(to);
  361. }
  362. }
  363. }
  364. }
  365. void CGarrisonInt::deactiveteSlots()
  366. {
  367. if(sup)
  368. {
  369. for(int i = 0; i<sup->size(); i++)
  370. {
  371. if((*sup)[i])
  372. {
  373. (*sup)[i]->deactivate();
  374. }
  375. }
  376. }
  377. if(sdown)
  378. {
  379. for(int i = 0; i<sdown->size(); i++)
  380. {
  381. if((*sdown)[i])
  382. {
  383. (*sdown)[i]->deactivate();
  384. }
  385. }
  386. }
  387. }
  388. void CGarrisonInt::activeteSlots()
  389. {
  390. if(sup)
  391. {
  392. for(int i = 0; i<sup->size(); i++)
  393. {
  394. if((*sup)[i])
  395. {
  396. (*sup)[i]->activate();
  397. }
  398. }
  399. }
  400. if(sdown)
  401. {
  402. for(int i = 0; i<sdown->size(); i++)
  403. {
  404. if((*sdown)[i])
  405. {
  406. (*sdown)[i]->activate();
  407. }
  408. }
  409. }
  410. }
  411. void CGarrisonInt::createSlots()
  412. {
  413. int h, w; //height and width of slot
  414. if(smallIcons)
  415. {
  416. h = w = 32;
  417. }
  418. else
  419. {
  420. h = 64;
  421. w = 58;
  422. }
  423. if(set1)
  424. {
  425. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  426. for
  427. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  428. i!=set1->slots.end(); i++)
  429. {
  430. (*sup)[i->first] =
  431. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y,i->first, 0,
  432. &CGI->creh->creatures[i->second.first],i->second.second);
  433. }
  434. for(int i=0; i<sup->size(); i++)
  435. if((*sup)[i] == NULL)
  436. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL, 0);
  437. }
  438. if(set2)
  439. {
  440. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  441. for
  442. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  443. i!=set2->slots.end(); i++)
  444. {
  445. (*sdown)[i->first] =
  446. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1,
  447. &CGI->creh->creatures[i->second.first],i->second.second);
  448. }
  449. for(int i=0; i<sdown->size(); i++)
  450. if((*sdown)[i] == NULL)
  451. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL, 0);
  452. }
  453. }
  454. void CGarrisonInt::deleteSlots()
  455. {
  456. if(sup)
  457. {
  458. for(int i = 0; i<sup->size(); i++)
  459. {
  460. if((*sup)[i])
  461. {
  462. delete (*sup)[i];
  463. }
  464. }
  465. delete sup;
  466. sup = NULL;
  467. }
  468. if(sdown)
  469. {
  470. for(int i = 0; i<sdown->size(); i++)
  471. {
  472. if((*sdown)[i])
  473. {
  474. delete (*sdown)[i];
  475. }
  476. }
  477. delete sdown;
  478. sdown = NULL;
  479. }
  480. }
  481. void CGarrisonInt::recreateSlots()
  482. {
  483. splitting = false;
  484. highlighted = NULL;
  485. if(active)
  486. {
  487. deactiveteSlots();
  488. }
  489. deleteSlots();
  490. createSlots();
  491. if(active)
  492. {
  493. //ignoreEvent = true;
  494. activeteSlots();
  495. //show(screen2);
  496. }
  497. }
  498. void CGarrisonInt::splitClick()
  499. {
  500. if(!highlighted)
  501. return;
  502. splitting = !splitting;
  503. show(screen2);
  504. }
  505. void CGarrisonInt::splitStacks(int am2)
  506. {
  507. LOCPLINT->cb->splitStack(
  508. (highlighted->upg)?(odown):(oup),
  509. (pb)?(odown):(oup),
  510. highlighted->ID,
  511. p2,
  512. am2);
  513. }
  514. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  515. const CArmedInstance *s1, const CArmedInstance *s2, bool smallImgs)
  516. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  517. sdown(NULL),oup(s1),odown(s2), smallIcons(smallImgs)
  518. {
  519. active = false;
  520. splitting = false;
  521. set1 = LOCPLINT->cb->getGarrison(s1);
  522. set2 = LOCPLINT->cb->getGarrison(s2);
  523. ignoreEvent = false;
  524. update = true;
  525. pos.x=(x);
  526. pos.y=(y);
  527. pos.w=(58);
  528. pos.h=(64);
  529. createSlots();
  530. }
  531. void CGarrisonInt::activate()
  532. {
  533. active = true;
  534. if(sup)
  535. {
  536. for(int i = 0; i<sup->size(); i++)
  537. if((*sup)[i])
  538. (*sup)[i]->activate();
  539. }
  540. if(sdown)
  541. {
  542. for(int i = 0; i<sdown->size(); i++)
  543. if((*sdown)[i])
  544. (*sdown)[i]->activate();
  545. }
  546. }
  547. void CGarrisonInt::deactivate()
  548. {
  549. active = false;
  550. deactiveteSlots();
  551. }
  552. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  553. {
  554. ID = -1;
  555. this->delComps = delComps;
  556. for(int i=0;i<Buttons.size();i++)
  557. {
  558. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  559. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  560. }
  561. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  562. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  563. for(int i=0;i<comps.size();i++)
  564. {
  565. components.push_back(comps[i]);
  566. }
  567. CMessage::drawIWindow(this,text,player,charperline);
  568. }
  569. CInfoWindow::CInfoWindow()
  570. {
  571. ID = -1;
  572. delComps = false;
  573. }
  574. void CInfoWindow::close()
  575. {
  576. LOCPLINT->popIntTotally(this);
  577. LOCPLINT->showingDialog->setn(false);
  578. }
  579. void CInfoWindow::show(SDL_Surface * to)
  580. {
  581. CSimpleWindow::show(to);
  582. for(int i=0;i<buttons.size();i++)
  583. buttons[i]->show(to);
  584. }
  585. CInfoWindow::~CInfoWindow()
  586. {
  587. if(delComps)
  588. {
  589. for (int i=0;i<components.size();i++)
  590. delete components[i];
  591. }
  592. for(int i=0;i<buttons.size();i++)
  593. delete buttons[i];
  594. }
  595. void CInfoWindow::activate()
  596. {
  597. for (int i=0;i<components.size();i++)
  598. components[i]->activate();
  599. for(int i=0;i<buttons.size();i++)
  600. buttons[i]->activate();
  601. }
  602. void CInfoWindow::deactivate()
  603. {
  604. for (int i=0;i<components.size();i++)
  605. components[i]->deactivate();
  606. for(int i=0;i<buttons.size();i++)
  607. buttons[i]->deactivate();
  608. }
  609. void CRClickPopup::clickRight (tribool down)
  610. {
  611. if(down)
  612. return;
  613. close();
  614. }
  615. void CRClickPopup::activate()
  616. {
  617. ClickableR::activate();
  618. }
  619. void CRClickPopup::deactivate()
  620. {
  621. ClickableR::deactivate();
  622. }
  623. void CRClickPopup::close()
  624. {
  625. LOCPLINT->popIntTotally(this);
  626. }
  627. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  628. :free(Free),bitmap(Bitmap)
  629. {
  630. pos.x = x;
  631. pos.y = y;
  632. pos.h = bitmap->h;
  633. pos.w = bitmap->w;
  634. // Put the window back on screen if necessary
  635. amax(pos.x, 0);
  636. amax(pos.y, 0);
  637. amin(pos.x, conf.cc.resx - bitmap->w);
  638. amin(pos.y, conf.cc.resy - bitmap->h);
  639. }
  640. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  641. {
  642. free=Free;
  643. bitmap=Bitmap;
  644. }
  645. void CInfoPopup::close()
  646. {
  647. if(free)
  648. SDL_FreeSurface(bitmap);
  649. LOCPLINT->popIntTotally(this);
  650. }
  651. void CInfoPopup::show(SDL_Surface * to)
  652. {
  653. blitAt(bitmap,pos.x,pos.y,to);
  654. }
  655. void SComponent::init(Etype Type, int Subtype, int Val)
  656. {
  657. std::ostringstream oss;
  658. switch (Type)
  659. {
  660. case artifact:
  661. description = CGI->arth->artifacts[Subtype].Description();
  662. subtitle = CGI->arth->artifacts[Subtype].Name();
  663. break;
  664. case primskill:
  665. oss << std::showpos << Val << " ";
  666. if(Subtype < 4)
  667. {
  668. description = CGI->generaltexth->arraytxt[2+Subtype];
  669. oss << CGI->generaltexth->primarySkillNames[Subtype];
  670. }
  671. else if(Subtype == 5) //spell points
  672. {
  673. description = CGI->generaltexth->allTexts[149];
  674. oss << CGI->generaltexth->allTexts[387];
  675. }
  676. else
  677. {
  678. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  679. }
  680. subtitle = oss.str();
  681. break;
  682. case secskill44: case secskill:
  683. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  684. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  685. break;
  686. case resource:
  687. description = CGI->generaltexth->allTexts[242];
  688. oss << Val;
  689. subtitle = oss.str();
  690. break;
  691. case spell:
  692. description = CGI->spellh->spells[Subtype].descriptions[Val];
  693. subtitle = CGI->spellh->spells[Subtype].name;
  694. break;
  695. case creature:
  696. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  697. break;
  698. case experience:
  699. description = CGI->generaltexth->allTexts[241];
  700. oss << Val ;
  701. if(Subtype && Val==1)
  702. {
  703. subtitle = CGI->generaltexth->allTexts[442];
  704. }
  705. else
  706. {
  707. subtitle = oss.str();
  708. }
  709. break;
  710. }
  711. type = Type;
  712. subtype = Subtype;
  713. val = Val;
  714. SDL_Surface * temp = this->getImg();
  715. if(!temp)
  716. {
  717. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  718. return;
  719. }
  720. pos.w = temp->w;
  721. pos.h = temp->h;
  722. }
  723. SComponent::SComponent(Etype Type, int Subtype, int Val)
  724. {
  725. init(Type,Subtype,Val);
  726. }
  727. SComponent::SComponent(const Component &c)
  728. {
  729. if(c.id==5)
  730. init(experience,c.subtype,c.val);
  731. else if(c.id == Component::SPELL)
  732. init(spell,c.subtype,c.val);
  733. else
  734. init((Etype)c.id,c.subtype,c.val);
  735. if(c.id==2 && c.when==-1)
  736. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  737. }
  738. void SComponent::show(SDL_Surface * to)
  739. {
  740. blitAt(getImg(),pos.x,pos.y,to);
  741. }
  742. SDL_Surface * SComponent::getImg()
  743. {
  744. switch (type)
  745. {
  746. case artifact:
  747. return graphics->artDefs->ourImages[subtype].bitmap;
  748. break;
  749. case primskill:
  750. return graphics->pskillsb->ourImages[subtype].bitmap;
  751. break;
  752. case secskill44:
  753. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  754. break;
  755. case secskill:
  756. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  757. break;
  758. case resource:
  759. return graphics->resources->ourImages[subtype].bitmap;
  760. break;
  761. case experience:
  762. return graphics->pskillsb->ourImages[4].bitmap;
  763. break;
  764. case morale:
  765. return graphics->morale82->ourImages[val+3].bitmap;
  766. break;
  767. case luck:
  768. return graphics->luck82->ourImages[val+3].bitmap;
  769. break;
  770. case spell:
  771. return graphics->spellscr->ourImages[subtype].bitmap;
  772. break;
  773. case creature:
  774. return graphics->bigImgs[subtype];
  775. }
  776. return NULL;
  777. }
  778. void SComponent::clickRight (tribool down)
  779. {
  780. if(description.size())
  781. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  782. }
  783. void SComponent::activate()
  784. {
  785. ClickableR::activate();
  786. }
  787. void SComponent::deactivate()
  788. {
  789. ClickableR::deactivate();
  790. }
  791. void CSelectableComponent::clickLeft(tribool down)
  792. {
  793. if (down)
  794. {
  795. if(onSelect)
  796. onSelect();
  797. }
  798. }
  799. void CSelectableComponent::init(SDL_Surface * Border)
  800. {
  801. SDL_Surface * symb = SComponent::getImg();
  802. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  803. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  804. blitAt(symb,1,1,myBitmap);
  805. if (Border) //use custom border
  806. {
  807. border = Border;
  808. customB = true;
  809. }
  810. else //we need to draw border
  811. {
  812. customB = false;
  813. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  814. SDL_FillRect(border,NULL,0x00FFFF);
  815. for (int i=0;i<border->w;i++)
  816. {
  817. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  818. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  819. }
  820. for (int i=0;i<border->h;i++)
  821. {
  822. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  823. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  824. }
  825. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  826. }
  827. selected = false;
  828. }
  829. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  830. :SComponent(c),onSelect(OnSelect)
  831. {
  832. init(Border);
  833. }
  834. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  835. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  836. {
  837. init(Border);
  838. }
  839. CSelectableComponent::~CSelectableComponent()
  840. {
  841. SDL_FreeSurface(myBitmap);
  842. if (!customB)
  843. SDL_FreeSurface(border);
  844. }
  845. void CSelectableComponent::activate()
  846. {
  847. KeyInterested::activate();
  848. SComponent::activate();
  849. ClickableL::activate();
  850. }
  851. void CSelectableComponent::deactivate()
  852. {
  853. KeyInterested::deactivate();
  854. SComponent::deactivate();
  855. ClickableL::deactivate();
  856. }
  857. SDL_Surface * CSelectableComponent::getImg()
  858. {
  859. return myBitmap;
  860. }
  861. void CSelectableComponent::select(bool on)
  862. {
  863. if(on != selected)
  864. {
  865. SDL_FillRect(myBitmap,NULL,0x000000);
  866. blitAt(SComponent::getImg(),1,1,myBitmap);
  867. if (on)
  868. {
  869. blitAt(border,0,0,myBitmap);
  870. }
  871. selected = on;
  872. return;
  873. }
  874. else
  875. {
  876. return;
  877. }
  878. }
  879. void CSelectableComponent::show(SDL_Surface * to)
  880. {
  881. blitAt(myBitmap,pos.x,pos.y,to);
  882. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  883. }
  884. void CSimpleWindow::show(SDL_Surface * to)
  885. {
  886. blitAt(bitmap,pos.x,pos.y,to);
  887. }
  888. CSimpleWindow::~CSimpleWindow()
  889. {
  890. if (bitmap)
  891. {
  892. SDL_FreeSurface(bitmap);
  893. bitmap=NULL;
  894. }
  895. }
  896. void CSelWindow::selectionChange(unsigned to)
  897. {
  898. for (unsigned i=0;i<components.size();i++)
  899. {
  900. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  901. if (!pom)
  902. continue;
  903. pom->select(i==to);
  904. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  905. }
  906. }
  907. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  908. {
  909. ID = askID;
  910. for(int i=0;i<Buttons.size();i++)
  911. {
  912. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  913. if(!i && askID >= 0)
  914. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  915. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  916. }
  917. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  918. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  919. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  920. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  921. for(int i=0;i<comps.size();i++)
  922. {
  923. components.push_back(comps[i]);
  924. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  925. if(i<9)
  926. comps[i]->assignedKeys.insert(SDLK_1+i);
  927. }
  928. CMessage::drawIWindow(this,text,player,charperline);
  929. }
  930. void CSelWindow::madeChoice()
  931. {
  932. if(ID < 0)
  933. return;
  934. int ret = -1;
  935. for (int i=0;i<components.size();i++)
  936. {
  937. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  938. {
  939. ret = i;
  940. }
  941. }
  942. LOCPLINT->cb->selectionMade(ret+1,ID);
  943. }
  944. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  945. {
  946. bg=BitmapHandler::loadBitmap(name);
  947. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  948. pos.x=x;
  949. pos.y=y;
  950. if(maxw >= 0)
  951. pos.w = std::min(bg->w,maxw);
  952. else
  953. pos.w=bg->w;
  954. pos.h=bg->h;
  955. middlex=(pos.w/2)+x;
  956. middley=(bg->h/2)+y;
  957. }
  958. CStatusBar::~CStatusBar()
  959. {
  960. SDL_FreeSurface(bg);
  961. }
  962. void CStatusBar::clear()
  963. {
  964. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  965. {
  966. current="";
  967. show(screen);
  968. }
  969. }
  970. void CStatusBar::print(const std::string & text)
  971. {
  972. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  973. {
  974. current=text;
  975. show(LOCPLINT->topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  976. }
  977. }
  978. void CStatusBar::show(SDL_Surface * to)
  979. {
  980. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  981. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  982. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  983. }
  984. std::string CStatusBar::getCurrent()
  985. {
  986. return current;
  987. }
  988. void CList::activate()
  989. {
  990. ClickableL::activate();
  991. ClickableR::activate();
  992. Hoverable::activate();
  993. KeyInterested::activate();
  994. MotionInterested::activate();
  995. };
  996. void CList::deactivate()
  997. {
  998. ClickableL::deactivate();
  999. ClickableR::deactivate();
  1000. Hoverable::deactivate();
  1001. KeyInterested::deactivate();
  1002. MotionInterested::deactivate();
  1003. };
  1004. void CList::clickLeft(tribool down)
  1005. {
  1006. };
  1007. CList::CList(int Size)
  1008. :SIZE(Size)
  1009. {
  1010. }
  1011. CHeroList::CHeroList(int Size)
  1012. :CList(Size), heroes(LOCPLINT->wanderingHeroes)
  1013. {
  1014. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1015. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1016. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1017. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1018. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1019. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1020. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1021. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1022. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1023. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1024. //32px per hero
  1025. posmobx = pos.x+1;
  1026. posmoby = pos.y+arrup->height+1;
  1027. posporx = pos.x+mobile->width+2;
  1028. pospory = pos.y+arrup->height;
  1029. posmanx = pos.x+1+50+mobile->width;
  1030. posmany = pos.y+arrup->height+1;
  1031. from = 0;
  1032. selected = -1;
  1033. pressed = indeterminate;
  1034. }
  1035. void CHeroList::init()
  1036. {
  1037. int w = pos.w+1, h = pos.h+4;
  1038. bg = CSDL_Ext::newSurface(w,h,screen);
  1039. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1040. }
  1041. void CHeroList::genList()
  1042. {
  1043. //int howMany = LOCPLINT->cb->howManyHeroes();
  1044. //for (int i=0;i<howMany;i++)
  1045. //{
  1046. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1047. // if(!h->inTownGarrison)
  1048. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1049. //}
  1050. }
  1051. void CHeroList::select(int which)
  1052. {
  1053. if (which<0)
  1054. {
  1055. selected = which;
  1056. LOCPLINT->adventureInt->selection = NULL;
  1057. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1058. draw(screen);
  1059. LOCPLINT->adventureInt->infoBar.draw(screen);
  1060. }
  1061. if (which>=heroes.size())
  1062. return;
  1063. selected = which;
  1064. LOCPLINT->adventureInt->select(heroes[which]);
  1065. }
  1066. void CHeroList::clickLeft(tribool down)
  1067. {
  1068. if (down)
  1069. {
  1070. /***************************ARROWS*****************************************/
  1071. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1072. {
  1073. if(from>0)
  1074. {
  1075. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1076. pressed = true;
  1077. }
  1078. return;
  1079. }
  1080. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1081. {
  1082. if(heroes.size()-from>SIZE)
  1083. {
  1084. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1085. pressed = false;
  1086. }
  1087. return;
  1088. }
  1089. /***************************HEROES*****************************************/
  1090. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1091. hx-=pos.x;
  1092. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1093. int ny = hy/32;
  1094. if (ny>=SIZE || ny<0)
  1095. return;
  1096. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1097. LOCPLINT->openHeroWindow(heroes[selected]);//print hero screen
  1098. select(ny+from);
  1099. }
  1100. else
  1101. {
  1102. if (indeterminate(pressed))
  1103. return;
  1104. if (pressed) //up
  1105. {
  1106. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1107. pressed = indeterminate;
  1108. if (!down)
  1109. {
  1110. from--;
  1111. if (from<0)
  1112. from=0;
  1113. draw(screen);
  1114. }
  1115. }
  1116. else if (!pressed) //down
  1117. {
  1118. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1119. pressed = indeterminate;
  1120. if (!down)
  1121. {
  1122. from++;
  1123. //if (from<items.size()-5)
  1124. // from=items.size()-5;
  1125. draw(screen);
  1126. }
  1127. }
  1128. else
  1129. throw 0;
  1130. }
  1131. }
  1132. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1133. {
  1134. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1135. {
  1136. if (from>0)
  1137. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1138. else
  1139. LOCPLINT->adventureInt->statusbar.clear();
  1140. return;
  1141. }
  1142. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1143. {
  1144. if ((heroes.size()-from) > SIZE)
  1145. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1146. else
  1147. LOCPLINT->adventureInt->statusbar.clear();
  1148. return;
  1149. }
  1150. //if not buttons then heroes
  1151. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1152. hx-=pos.x;
  1153. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1154. int ny = hy/32;
  1155. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1156. {
  1157. LOCPLINT->adventureInt->statusbar.clear();
  1158. return;
  1159. }
  1160. std::vector<std::string> temp;
  1161. temp.push_back(heroes[from+ny]->name);
  1162. temp.push_back(heroes[from+ny]->type->heroClass->name);
  1163. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1164. //select(ny+from);
  1165. }
  1166. void CHeroList::clickRight(tribool down)
  1167. {
  1168. if (down)
  1169. {
  1170. /***************************ARROWS*****************************************/
  1171. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1172. {
  1173. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1174. }
  1175. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (heroes.size()-from>5))
  1176. {
  1177. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1178. }
  1179. else
  1180. {
  1181. //if not buttons then heroes
  1182. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1183. hx-=pos.x;
  1184. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1185. int ny = hy/32;
  1186. if ((ny>SIZE || ny<0) || (from+ny>=heroes.size()))
  1187. {
  1188. return;
  1189. }
  1190. //show popup
  1191. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[heroes[from+ny]->subID],
  1192. LOCPLINT->current->motion.x-graphics->heroWins[heroes[from+ny]->subID]->w,
  1193. LOCPLINT->current->motion.y-graphics->heroWins[heroes[from+ny]->subID]->h,
  1194. false);
  1195. LOCPLINT->pushInt(ip);
  1196. }
  1197. }
  1198. else
  1199. {
  1200. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1201. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1202. }
  1203. }
  1204. void CHeroList::hover (bool on)
  1205. {
  1206. }
  1207. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1208. {
  1209. }
  1210. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1211. {
  1212. if(toRemove) //remove specific hero
  1213. heroes -= toRemove;
  1214. else
  1215. LOCPLINT->recreateWanderingHeroes();
  1216. if(selected >= heroes.size())
  1217. select(heroes.size()-1);
  1218. if(heroes.size() == 0)
  1219. LOCPLINT->adventureInt->townList.select(0);
  1220. else
  1221. select(selected);
  1222. }
  1223. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1224. {
  1225. int ser = -1;
  1226. for(int i=0; i<heroes.size() && ser<0; i++)
  1227. if(heroes[i]->subID == which->subID)
  1228. ser = i;
  1229. ser -= from;
  1230. if(ser<0 || ser > SIZE) return;
  1231. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1232. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1233. }
  1234. void CHeroList::draw(SDL_Surface * to)
  1235. {
  1236. for (int iT=0+from;iT<SIZE+from;iT++)
  1237. {
  1238. int i = iT-from;
  1239. if (iT>=heroes.size())
  1240. {
  1241. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1242. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1243. blitAt(empty,posporx,pospory+i*32,to);
  1244. continue;
  1245. }
  1246. const CGHeroInstance *cur = heroes[iT];
  1247. int pom = cur->movement / 100;
  1248. if (pom>25) pom=25;
  1249. if (pom<0) pom=0;
  1250. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1251. pom = cur->mana / 5;
  1252. if (pom>25) pom=25;
  1253. if (pom<0) pom=0;
  1254. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1255. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1256. blitAt(temp,posporx,pospory+i*32,to);
  1257. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1258. {
  1259. blitAt(selection,posporx,pospory+i*32,to);
  1260. }
  1261. //TODO: support for custom portraits
  1262. }
  1263. if (from>0)
  1264. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1265. else
  1266. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1267. if (heroes.size()-from > SIZE)
  1268. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1269. else
  1270. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1271. }
  1272. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1273. {
  1274. return vstd::findPos(heroes, h, std::equal_to<const CGHeroInstance*>());
  1275. }
  1276. CTownList::~CTownList()
  1277. {
  1278. delete arrup;
  1279. delete arrdo;
  1280. }
  1281. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1282. :CList(Size)
  1283. {
  1284. arrup = CDefHandler::giveDef(arrupg);
  1285. arrdo = CDefHandler::giveDef(arrdog);
  1286. pos.x = x;
  1287. pos.y = y;
  1288. pos.w = std::max(arrdo->width, arrup->width);
  1289. pos.h = arrdo->height + arrup->height + Size*32;
  1290. arrupp.x=x;
  1291. arrupp.y=y;
  1292. arrupp.w=arrup->width;
  1293. arrupp.h=arrup->height;
  1294. arrdop.x=x;
  1295. arrdop.y=y+arrup->height+32*SIZE;
  1296. arrdop.w=arrdo->width;
  1297. arrdop.h=arrdo->height;
  1298. posporx = arrdop.x;
  1299. pospory = arrupp.y + arrupp.h;
  1300. pressed = indeterminate;
  1301. from = 0;
  1302. selected = -1;
  1303. }
  1304. void CTownList::genList()
  1305. {
  1306. int howMany = LOCPLINT->cb->howManyTowns();
  1307. for (int i=0;i<howMany;i++)
  1308. {
  1309. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1310. }
  1311. }
  1312. void CTownList::select(int which)
  1313. {
  1314. if (which>=items.size())
  1315. return;
  1316. selected = which;
  1317. if(!fun.empty())
  1318. fun();
  1319. }
  1320. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1321. {
  1322. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1323. {
  1324. if (from>0)
  1325. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1326. else
  1327. LOCPLINT->statusbar->clear();
  1328. return;
  1329. }
  1330. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1331. {
  1332. if ((items.size()-from) > SIZE)
  1333. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1334. else
  1335. LOCPLINT->statusbar->clear();
  1336. return;
  1337. }
  1338. //if not buttons then towns
  1339. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1340. hx-=pos.x;
  1341. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1342. int ny = hy/32;
  1343. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1344. {
  1345. LOCPLINT->statusbar->clear();
  1346. return;
  1347. };
  1348. LOCPLINT->statusbar->print(items[from+ny]->name);
  1349. }
  1350. void CTownList::clickLeft(tribool down)
  1351. {
  1352. if (down)
  1353. {
  1354. /***************************ARROWS*****************************************/
  1355. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1356. {
  1357. if(from>0)
  1358. {
  1359. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1360. pressed = true;
  1361. }
  1362. return;
  1363. }
  1364. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1365. {
  1366. if(items.size()-from > SIZE)
  1367. {
  1368. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1369. pressed = false;
  1370. }
  1371. return;
  1372. }
  1373. /***************************TOWNS*****************************************/
  1374. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1375. hx-=pos.x;
  1376. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1377. int ny = hy/32;
  1378. if (ny>SIZE || ny<0)
  1379. return;
  1380. if(LOCPLINT->topInt() == LOCPLINT->adventureInt
  1381. && (ny+from)==selected
  1382. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1383. )
  1384. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1385. else
  1386. select(ny+from);
  1387. }
  1388. else
  1389. {
  1390. if (indeterminate(pressed))
  1391. return;
  1392. if (pressed) //up
  1393. {
  1394. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1395. pressed = indeterminate;
  1396. if (!down)
  1397. {
  1398. from--;
  1399. if (from<0)
  1400. from=0;
  1401. draw(screenBuf);
  1402. }
  1403. }
  1404. else if (!pressed) //down
  1405. {
  1406. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1407. pressed = indeterminate;
  1408. if (!down)
  1409. {
  1410. from++;
  1411. //if (from<items.size()-5)
  1412. // from=items.size()-5;
  1413. draw(screenBuf);
  1414. }
  1415. }
  1416. else
  1417. throw 0;
  1418. }
  1419. }
  1420. void CTownList::clickRight(tribool down)
  1421. {
  1422. if (down)
  1423. {
  1424. /***************************ARROWS*****************************************/
  1425. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1426. {
  1427. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1428. }
  1429. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  1430. {
  1431. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1432. }
  1433. //if not buttons then towns
  1434. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1435. hx-=pos.x;
  1436. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1437. int ny = hy/32;
  1438. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1439. {
  1440. return;
  1441. }
  1442. //show popup
  1443. CInfoPopup * ip = new CInfoPopup(
  1444. graphics->townWins[items[from+ny]->id],
  1445. LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1446. LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1447. false);
  1448. LOCPLINT->pushInt(ip);
  1449. }
  1450. else
  1451. {
  1452. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1453. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1454. }
  1455. }
  1456. void CTownList::hover (bool on)
  1457. {
  1458. }
  1459. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1460. {
  1461. }
  1462. void CTownList::draw(SDL_Surface * to)
  1463. {
  1464. for (int iT=0+from;iT<SIZE+from;iT++)
  1465. {
  1466. int i = iT-from;
  1467. if (iT>=items.size())
  1468. {
  1469. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1470. continue;
  1471. }
  1472. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1473. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1474. {
  1475. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1476. }
  1477. }
  1478. if (from>0)
  1479. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1480. else
  1481. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1482. if (items.size()-from>SIZE)
  1483. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1484. else
  1485. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1486. }
  1487. CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
  1488. :c(cre),big(Big)
  1489. {
  1490. anim = new CCreatureAnimation(cre->animDefName);
  1491. }
  1492. CCreaturePic::~CCreaturePic()
  1493. {
  1494. delete anim;
  1495. }
  1496. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1497. {
  1498. SDL_Rect dst;
  1499. if(big)
  1500. {
  1501. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1502. dst = genRect(130,100,x,y);
  1503. }
  1504. else
  1505. {
  1506. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1507. dst = genRect(120,100,x,y);
  1508. }
  1509. if(c->isDoubleWide())
  1510. x-=15;
  1511. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1512. }
  1513. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1514. {
  1515. //TODO: write
  1516. return NULL;
  1517. }
  1518. void CRecruitmentWindow::close()
  1519. {
  1520. LOCPLINT->popIntTotally(this);
  1521. }
  1522. void CRecruitmentWindow::Max()
  1523. {
  1524. slider->moveTo(slider->amount);
  1525. }
  1526. void CRecruitmentWindow::Buy()
  1527. {
  1528. recruit(creatures[which].ID,slider->value);
  1529. close();
  1530. }
  1531. void CRecruitmentWindow::Cancel()
  1532. {
  1533. close();
  1534. }
  1535. void CRecruitmentWindow::sliderMoved(int to)
  1536. {
  1537. buy->block(!to);
  1538. }
  1539. void CRecruitmentWindow::clickLeft(tribool down)
  1540. {
  1541. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1542. for(int i=0;i<creatures.size();i++)
  1543. {
  1544. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1545. {
  1546. which = i;
  1547. int newAmount = std::min(amounts[i],creatures[i].amount);
  1548. slider->amount = newAmount;
  1549. if(slider->value > newAmount)
  1550. slider->moveTo(newAmount);
  1551. else
  1552. slider->moveTo(slider->value);
  1553. curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1554. for(int j=0;j<creatures.size();j++)
  1555. {
  1556. if(which==j)
  1557. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1558. else
  1559. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1560. curx += 120;
  1561. }
  1562. break;
  1563. }
  1564. curx += 120;
  1565. }
  1566. }
  1567. void CRecruitmentWindow::clickRight( boost::logic::tribool down )
  1568. {
  1569. if(down)
  1570. {
  1571. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1572. for(int i=0;i<creatures.size();i++)
  1573. {
  1574. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1575. {
  1576. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
  1577. LOCPLINT->pushInt(popup);
  1578. break;
  1579. }
  1580. curx += 120;
  1581. }
  1582. }
  1583. }
  1584. void CRecruitmentWindow::activate()
  1585. {
  1586. ClickableL::activate();
  1587. ClickableR::activate();
  1588. buy->activate();
  1589. max->activate();
  1590. cancel->activate();
  1591. slider->activate();
  1592. LOCPLINT->statusbar = bar;
  1593. }
  1594. void CRecruitmentWindow::deactivate()
  1595. {
  1596. ClickableL::deactivate();
  1597. ClickableR::deactivate();
  1598. buy->deactivate();
  1599. max->deactivate();
  1600. cancel->deactivate();
  1601. slider->deactivate();
  1602. }
  1603. void CRecruitmentWindow::show(SDL_Surface * to)
  1604. {
  1605. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1606. blitAt(bitmap,pos.x,pos.y,to);
  1607. buy->show(to);
  1608. max->show(to);
  1609. cancel->show(to);
  1610. slider->show(to);
  1611. char pom[15];
  1612. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1613. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1614. SDL_itoa(slider->value,pom,10); //recruit
  1615. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1616. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1617. int curx = pos.x+115-creatures[which].res.size()*16;
  1618. for(int i=0;i<creatures[which].res.size();i++)
  1619. {
  1620. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1621. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1622. SDL_itoa(creatures[which].res[i].second,pom,10);
  1623. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1624. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1625. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1626. curx+=32;
  1627. }
  1628. curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1629. for(int i=0; i<creatures.size(); ++i)
  1630. {
  1631. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1632. curx += 120;
  1633. }
  1634. ++animCounter;
  1635. bar->show(to);
  1636. }
  1637. CRecruitmentWindow::CRecruitmentWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
  1638. :recruit(Recruit), which(Creatures.size()-1)
  1639. {
  1640. creatures.resize(Creatures.size());
  1641. amounts.resize(Creatures.size());
  1642. for(int i=0;i<creatures.size();i++)
  1643. {
  1644. creatures[i].amount = Creatures[i].second;
  1645. creatures[i].ID = Creatures[i].first;
  1646. for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
  1647. if(CGI->creh->creatures[Creatures[i].first].cost[j])
  1648. creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
  1649. creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
  1650. amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
  1651. }
  1652. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1653. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1654. bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo //it wouldn't work on 8bpp map
  1655. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1656. SDL_FreeSurface(hhlp);
  1657. pos.x = screen->w/2 - bitmap->w/2;
  1658. pos.y = screen->h/2 - bitmap->h/2;
  1659. pos.w = bitmap->w;
  1660. pos.h = bitmap->h;
  1661. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1662. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1663. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1664. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1665. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
  1666. std::string pom;
  1667. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1668. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1669. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1670. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1671. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1672. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1673. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1674. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1675. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1676. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1677. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1678. //border for creatures
  1679. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1680. for(int i=0;i<creatures.size();i++)
  1681. {
  1682. creatures[i].pos.x = curx+1;
  1683. creatures[i].pos.y = 65;
  1684. creatures[i].pos.w = 100;
  1685. creatures[i].pos.h = 130;
  1686. if(which==i)
  1687. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1688. else
  1689. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1690. curx += 120;
  1691. }
  1692. if(!creatures[0].amount || !amounts[0])
  1693. {
  1694. max->block(true);
  1695. slider->block(true);
  1696. }
  1697. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1698. }
  1699. CRecruitmentWindow::~CRecruitmentWindow()
  1700. {
  1701. for(int i=0;i<creatures.size();i++)
  1702. {
  1703. delete creatures[i].pic;
  1704. }
  1705. delete max;
  1706. delete buy;
  1707. delete cancel;
  1708. SDL_FreeSurface(bitmap);
  1709. delete slider;
  1710. delete bar;
  1711. }
  1712. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1713. {
  1714. last = Last;
  1715. which = 1;
  1716. c=cid;
  1717. slider = NULL;
  1718. gar = Owner;
  1719. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1720. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1721. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1722. pos.x = screen->w/2 - bitmap->w/2;
  1723. pos.y = screen->h/2 - bitmap->h/2;
  1724. pos.w = bitmap->w;
  1725. pos.h = bitmap->h;
  1726. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1727. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1728. int sliderPositions = max - (last>=0) - (last==2);
  1729. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
  1730. a1 = max-val;
  1731. a2 = val;
  1732. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1733. anim->anim->setType(1);
  1734. std::string title = CGI->generaltexth->allTexts[256];
  1735. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1736. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1737. }
  1738. CSplitWindow::~CSplitWindow() //d-tor
  1739. {
  1740. SDL_FreeSurface(bitmap);
  1741. delete ok;
  1742. delete cancel;
  1743. delete slider;
  1744. delete anim;
  1745. }
  1746. void CSplitWindow::activate()
  1747. {
  1748. ClickableL::activate();
  1749. KeyInterested::activate();
  1750. ok->activate();
  1751. cancel->activate();
  1752. slider->activate();
  1753. }
  1754. void CSplitWindow::deactivate()
  1755. {
  1756. ClickableL::deactivate();
  1757. KeyInterested::deactivate();
  1758. ok->deactivate();
  1759. cancel->deactivate();
  1760. slider->deactivate();
  1761. }
  1762. void CSplitWindow::split()
  1763. {
  1764. gar->splitStacks(a2);
  1765. close();
  1766. }
  1767. void CSplitWindow::close()
  1768. {
  1769. LOCPLINT->popIntTotally(this);
  1770. }
  1771. void CSplitWindow::sliderMoved(int to)
  1772. {
  1773. int all = a1+a2;
  1774. a2 = to + (last==1 || last==2);
  1775. if(slider)
  1776. a1 = all - a2;
  1777. }
  1778. void CSplitWindow::show(SDL_Surface * to)
  1779. {
  1780. blitAt(bitmap,pos.x,pos.y,to);
  1781. ok->show(to);
  1782. cancel->show(to);
  1783. slider->show(to);
  1784. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1785. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1786. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1787. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1788. }
  1789. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1790. {
  1791. if(key.state != SDL_PRESSED)
  1792. return;
  1793. int &cur = (which ? a2 : a1),
  1794. &sec = (which ? a1 : a2),
  1795. ncur = cur;
  1796. if (key.keysym.sym == SDLK_BACKSPACE)
  1797. {
  1798. ncur /= 10;
  1799. }
  1800. else if(key.keysym.sym == SDLK_TAB)
  1801. {
  1802. which = !which;
  1803. }
  1804. else
  1805. {
  1806. int number = key.keysym.sym - SDLK_0;
  1807. if (number < 0 || number > 9) //not a number pressed
  1808. {
  1809. return;
  1810. }
  1811. ncur = cur*10 + number;
  1812. }
  1813. int delta = ncur - cur;
  1814. if(delta > sec)
  1815. {
  1816. cur += sec;
  1817. sec = 0;
  1818. }
  1819. slider->moveTo(which ? ncur : a1+a2-ncur);
  1820. }
  1821. void CSplitWindow::clickLeft( boost::logic::tribool down )
  1822. {
  1823. if(down)
  1824. {
  1825. Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
  1826. click -= pos.topLeft();
  1827. if(Rect(19,216,105,40).isIn(click)) //left picture
  1828. which = 0;
  1829. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1830. which = 1;
  1831. }
  1832. }
  1833. void CCreInfoWindow::show(SDL_Surface * to)
  1834. {
  1835. char pom[15];
  1836. blitAt(bitmap,pos.x,pos.y,to);
  1837. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1838. if(++anf==4)
  1839. anf=0;
  1840. if(count.size())
  1841. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1842. if(upgrade)
  1843. upgrade->show(to);
  1844. if(dismiss)
  1845. dismiss->show(to);
  1846. if(ok)
  1847. ok->show(to);
  1848. }
  1849. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1850. :type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
  1851. {
  1852. //active = false;
  1853. anf = 0;
  1854. c = &CGI->creh->creatures[Cid];
  1855. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  1856. pos.x = screen->w/2 - bitmap->w/2;
  1857. pos.y = screen->h/2 - bitmap->h/2;
  1858. pos.w = bitmap->w;
  1859. pos.h = bitmap->h;
  1860. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1861. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1862. anim = new CCreaturePic(c);
  1863. if(!type) anim->anim->setType(2);
  1864. char pom[75];int hlp=0;
  1865. if(creatureCount)
  1866. {
  1867. SDL_itoa(creatureCount,pom,10);
  1868. count = pom;
  1869. }
  1870. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  1871. //atttack
  1872. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  1873. SDL_itoa(c->attack,pom,10);
  1874. if(State && State->attackBonus)
  1875. {
  1876. int hlp;
  1877. if(c->attack > 0)
  1878. hlp = log10f(c->attack)+2;
  1879. else
  1880. hlp = 2;
  1881. pom[hlp-1] = ' '; pom[hlp] = '(';
  1882. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  1883. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  1884. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1885. }
  1886. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  1887. //defense
  1888. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  1889. SDL_itoa(c->defence,pom,10);
  1890. if(State && State->defenseBonus)
  1891. {
  1892. int hlp;
  1893. if(c->defence > 0)
  1894. hlp = log10f(c->defence)+2;
  1895. else
  1896. hlp = 2;
  1897. pom[hlp-1] = ' '; pom[hlp] = '(';
  1898. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  1899. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  1900. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1901. }
  1902. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  1903. //shots
  1904. if(c->shots)
  1905. {
  1906. printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
  1907. if(State && State->shotsLeft >= 0)
  1908. sprintf(pom,"%d (%d)",c->shots,State->shotsLeft);
  1909. else
  1910. SDL_itoa(c->shots,pom,10);
  1911. printToWR(pom,276,99,GEOR13,zwykly,bitmap);
  1912. }
  1913. //damage
  1914. printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
  1915. SDL_itoa(c->damageMin,pom,10);
  1916. if(c->damageMin > 0)
  1917. hlp = log10f(c->damageMin)+2;
  1918. else
  1919. hlp = 2;
  1920. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  1921. SDL_itoa(c->damageMax,pom+hlp+2,10);
  1922. printToWR(pom,276,118,GEOR13,zwykly,bitmap);
  1923. //health
  1924. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  1925. if(State && State->healthBonus)
  1926. sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus);
  1927. else
  1928. SDL_itoa(c->hitPoints,pom,10);
  1929. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  1930. //remaining health
  1931. if(State && State->currentHealth)
  1932. {
  1933. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  1934. SDL_itoa(State->currentHealth,pom,10);
  1935. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  1936. }
  1937. //speed
  1938. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  1939. SDL_itoa(c->speed,pom,10);
  1940. if(State && State->speedBonus)
  1941. {
  1942. int hlp;
  1943. if(c->speed > 0)
  1944. hlp = log10f(c->speed)+2;
  1945. else
  1946. hlp = 2;
  1947. pom[hlp-1] = ' '; pom[hlp] = '(';
  1948. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  1949. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  1950. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1951. }
  1952. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  1953. //luck and morale
  1954. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  1955. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  1956. //print abilities text - if r-click popup
  1957. if(type)
  1958. {
  1959. if(Upg && ui)
  1960. {
  1961. bool enough = true;
  1962. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  1963. {
  1964. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  1965. enough = false;
  1966. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  1967. }
  1968. if(enough)
  1969. {
  1970. CFunctionList<void()> fs[2];
  1971. fs[0] += Upg;
  1972. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  1973. CFunctionList<void()> cfl;
  1974. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  1975. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  1976. }
  1977. else
  1978. {
  1979. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  1980. upgrade->callback.funcs.clear();
  1981. upgrade->bitmapOffset = 2;
  1982. }
  1983. }
  1984. if(Dsm)
  1985. {
  1986. CFunctionList<void()> fs[2];
  1987. //on dismiss confirmed
  1988. fs[0] += Dsm; //dismiss
  1989. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  1990. CFunctionList<void()> cfl;
  1991. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  1992. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  1993. }
  1994. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  1995. }
  1996. else
  1997. {
  1998. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  1999. }
  2000. //spell effects
  2001. if(State)
  2002. {
  2003. int printed=0; //how many effect pics have been printed
  2004. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  2005. {
  2006. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  2007. ++printed;
  2008. if(printed >= 3)
  2009. {
  2010. break;
  2011. }
  2012. }
  2013. }
  2014. }
  2015. CCreInfoWindow::~CCreInfoWindow()
  2016. {
  2017. SDL_FreeSurface(bitmap);
  2018. delete anim;
  2019. delete upgrade;
  2020. delete ok;
  2021. delete dismiss;
  2022. for(int i=0; i<upgResCost.size();i++)
  2023. delete upgResCost[i];
  2024. }
  2025. void CCreInfoWindow::activate()
  2026. {
  2027. //if(active) return;
  2028. //active = true;
  2029. if(!type)
  2030. ClickableR::activate();
  2031. if(ok)
  2032. ok->activate();
  2033. if(dismiss)
  2034. dismiss->activate();
  2035. if(upgrade)
  2036. upgrade->activate();
  2037. }
  2038. void CCreInfoWindow::close()
  2039. {
  2040. LOCPLINT->popIntTotally(this);
  2041. }
  2042. void CCreInfoWindow::clickRight(boost::logic::tribool down)
  2043. {
  2044. if(down)
  2045. return;
  2046. close();
  2047. }
  2048. void CCreInfoWindow::dismissF()
  2049. {
  2050. dsm();
  2051. close();
  2052. }
  2053. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2054. {
  2055. }
  2056. void CCreInfoWindow::deactivate()
  2057. {
  2058. //if(!active) return;
  2059. //active = false;
  2060. if(!type)
  2061. ClickableR::deactivate();
  2062. if(ok)
  2063. ok->deactivate();
  2064. if(dismiss)
  2065. dismiss->deactivate();
  2066. if(upgrade)
  2067. upgrade->deactivate();
  2068. }
  2069. void CLevelWindow::close()
  2070. {
  2071. for(int i=0;i<comps.size();i++)
  2072. {
  2073. if(comps[i]->selected)
  2074. {
  2075. cb(i);
  2076. break;
  2077. }
  2078. }
  2079. LOCPLINT->popIntTotally(this);
  2080. LOCPLINT->showingDialog->setn(false);
  2081. }
  2082. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2083. {
  2084. LOCPLINT->showingDialog->setn(true);
  2085. heroType = hero->subID;
  2086. cb = callback;
  2087. for(int i=0;i<skills.size();i++)
  2088. {
  2089. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2090. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2091. }
  2092. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2093. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2094. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2095. pos.x = screen->w/2 - bitmap->w/2;
  2096. pos.y = screen->h/2 - bitmap->h/2;
  2097. pos.w = bitmap->w;
  2098. pos.h = bitmap->h;
  2099. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2100. //draw window
  2101. char buf[100], buf2[100];
  2102. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2103. sprintf(buf,buf2,hero->name.c_str());
  2104. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2105. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2106. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2107. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2108. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2109. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2110. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2111. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2112. for(int i=0;i<comps.size();i++)
  2113. {
  2114. comps[i]->pos.x = curx+pos.x;
  2115. comps[i]->pos.y = 326+pos.y;
  2116. if( i < (comps.size()-1) )
  2117. {
  2118. curx += 44 + 18; //skill width + margin to "or"
  2119. blitAt(ort,curx,346,bitmap);
  2120. curx += ort->w + 18;
  2121. }
  2122. }
  2123. if(comps.size() > 1)
  2124. {
  2125. ok->block(true);
  2126. }
  2127. else if(comps.size() == 1)
  2128. {
  2129. comps[0]->select(true);
  2130. }
  2131. SDL_FreeSurface(ort);
  2132. }
  2133. void CLevelWindow::selectionChanged(unsigned to)
  2134. {
  2135. if(ok->blocked)
  2136. ok->block(false);
  2137. for(int i=0;i<comps.size();i++)
  2138. if(i==to)
  2139. comps[i]->select(true);
  2140. else
  2141. comps[i]->select(false);
  2142. }
  2143. CLevelWindow::~CLevelWindow()
  2144. {
  2145. delete ok;
  2146. for(int i=0;i<comps.size();i++)
  2147. delete comps[i];
  2148. SDL_FreeSurface(bitmap);
  2149. }
  2150. void CLevelWindow::activate()
  2151. {
  2152. ok->activate();
  2153. for(int i=0;i<comps.size();i++)
  2154. comps[i]->activate();
  2155. }
  2156. void CLevelWindow::deactivate()
  2157. {
  2158. ok->deactivate();
  2159. for(int i=0;i<comps.size();i++)
  2160. comps[i]->deactivate();
  2161. }
  2162. void CLevelWindow::show(SDL_Surface * to)
  2163. {
  2164. blitAt(bitmap,pos.x,pos.y,to);
  2165. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  2166. ok->show(to);
  2167. for(int i=0;i<comps.size();i++)
  2168. comps[i]->show(to);
  2169. }
  2170. void CMinorResDataBar::show(SDL_Surface * to)
  2171. {
  2172. blitAt(bg,pos.x,pos.y,to);
  2173. char buf[30];
  2174. for (int i=0;i<7;i++)
  2175. {
  2176. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2177. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2178. }
  2179. std::vector<std::string> temp;
  2180. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2181. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2182. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2183. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2184. CGI->generaltexth->allTexts[62]
  2185. +": %s, "
  2186. + CGI->generaltexth->allTexts[63]
  2187. + ": %s, "
  2188. + CGI->generaltexth->allTexts[64]
  2189. + ": %s",temp)
  2190. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2191. }
  2192. CMinorResDataBar::CMinorResDataBar()
  2193. {
  2194. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2195. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2196. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2197. pos.x = 7;
  2198. pos.y = 575;
  2199. pos.w = bg->w;
  2200. pos.h = bg->h;
  2201. }
  2202. CMinorResDataBar::~CMinorResDataBar()
  2203. {
  2204. SDL_FreeSurface(bg);
  2205. }
  2206. SDL_Surface * CCustomImgComponent::getImg()
  2207. {
  2208. return bmp;
  2209. }
  2210. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2211. :bmp(sur), free(freeSur)
  2212. {
  2213. init(Type,Subtype,Val);
  2214. }
  2215. CCustomImgComponent::~CCustomImgComponent()
  2216. {
  2217. if(free)
  2218. SDL_FreeSurface(bmp);
  2219. }
  2220. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2221. {
  2222. left = Left;
  2223. type = Type;
  2224. id = ID;
  2225. }
  2226. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2227. {
  2228. SDL_Surface *hlp = getSurface();
  2229. blitAt(hlp,pos.x+19,pos.y+9,to);
  2230. }
  2231. void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
  2232. {
  2233. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
  2234. assert(mw);
  2235. if(down)
  2236. {
  2237. if(left)
  2238. {
  2239. if(mw->hLeft != this)
  2240. mw->hLeft = this;
  2241. else
  2242. return;
  2243. }
  2244. else
  2245. {
  2246. if(mw->hRight != this)
  2247. mw->hRight = this;
  2248. else
  2249. return;
  2250. }
  2251. mw->selectionChanged(left);
  2252. }
  2253. }
  2254. void CMarketplaceWindow::CTradeableItem::activate()
  2255. {
  2256. ClickableL::activate();
  2257. }
  2258. void CMarketplaceWindow::CTradeableItem::deactivate()
  2259. {
  2260. ClickableL::deactivate();
  2261. }
  2262. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2263. {
  2264. switch(type)
  2265. {
  2266. case 0:
  2267. return graphics->resources32->ourImages[id].bitmap;
  2268. case 1:
  2269. return graphics->artDefs->ourImages[id].bitmap;
  2270. default:
  2271. return NULL;
  2272. }
  2273. }
  2274. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2275. {
  2276. i.resize(amount);
  2277. for(int j=0;j<amount;j++)
  2278. {
  2279. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2280. i[j]->pos = p[j];
  2281. }
  2282. }
  2283. void CMarketplaceWindow::setMode( int mode )
  2284. {
  2285. std::vector<SDL_Rect> lpos, rpos;
  2286. clear();
  2287. switch(mode)
  2288. {
  2289. case 0:
  2290. {
  2291. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2292. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2293. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2294. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2295. SDL_FreeSurface(bg2);
  2296. lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
  2297. genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
  2298. genRect(66,69,122,338);
  2299. for(int i=0;i<lpos.size();i++)
  2300. {
  2301. lpos[i].x += pos.x;
  2302. lpos[i].y += pos.y;
  2303. rpos.push_back(lpos[i]);
  2304. rpos[rpos.size()-1].x += 288;
  2305. }
  2306. initItems(left,lpos,0,7,true,NULL);
  2307. initItems(right,rpos,0,7,false,NULL);
  2308. printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
  2309. printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
  2310. printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
  2311. }
  2312. }
  2313. }
  2314. void CMarketplaceWindow::clear()
  2315. {
  2316. for(int i=0;i<left.size();i++)
  2317. delete left[i];
  2318. for(int i=0;i<right.size();i++)
  2319. delete right[i];
  2320. left.clear();
  2321. right.clear();
  2322. SDL_FreeSurface(bg);
  2323. }
  2324. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2325. {
  2326. mode = Mode;
  2327. bg = NULL;
  2328. ok = max = deal = NULL;
  2329. pos.x = screen->w/2 - 300;
  2330. pos.y = screen->h/2 - 296;
  2331. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2332. setMode(mode);
  2333. hLeft = hRight = NULL;
  2334. ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2335. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2336. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2337. max->block(true);
  2338. deal->block(true);
  2339. }
  2340. CMarketplaceWindow::~CMarketplaceWindow()
  2341. {
  2342. clear();
  2343. delete slider;
  2344. }
  2345. void CMarketplaceWindow::show(SDL_Surface * to)
  2346. {
  2347. blitAt(bg,pos,to);
  2348. if(hRight)
  2349. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2350. if(hLeft)
  2351. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2352. ok->show(to);
  2353. deal->show(to);
  2354. max->show(to);
  2355. slider->show(to);
  2356. for(int i=0;i<left.size();i++)
  2357. left[i]->show(to);
  2358. for(int i=0;i<right.size();i++)
  2359. right[i]->show(to);
  2360. if(mode==0)
  2361. {
  2362. char buf[15];
  2363. for(int i=0;i<left.size();i++)
  2364. {
  2365. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2366. printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
  2367. }
  2368. if(hLeft) //print prices
  2369. {
  2370. for(int i=0; i<right.size();i++)
  2371. {
  2372. if(right[i]->id != hLeft->id)
  2373. printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2374. else
  2375. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2376. }
  2377. }
  2378. if(hLeft && hRight && hLeft->id!= hRight->id)
  2379. {
  2380. blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
  2381. blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
  2382. SDL_itoa(slider->value * r1,buf,10);
  2383. printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
  2384. SDL_itoa(slider->value * r2,buf,10);
  2385. printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
  2386. }
  2387. }
  2388. }
  2389. void CMarketplaceWindow::activate()
  2390. {
  2391. for(int i=0;i<left.size();i++)
  2392. left[i]->activate();
  2393. for(int i=0;i<right.size();i++)
  2394. right[i]->activate();
  2395. ok->activate();
  2396. max->activate();
  2397. deal->activate();
  2398. slider->activate();
  2399. }
  2400. void CMarketplaceWindow::deactivate()
  2401. {
  2402. for(int i=0;i<left.size();i++)
  2403. left[i]->deactivate();
  2404. for(int i=0;i<right.size();i++)
  2405. right[i]->deactivate();
  2406. ok->deactivate();
  2407. max->deactivate();
  2408. deal->deactivate();
  2409. slider->deactivate();
  2410. }
  2411. void CMarketplaceWindow::setMax()
  2412. {
  2413. slider->moveTo(slider->amount);
  2414. }
  2415. void CMarketplaceWindow::makeDeal()
  2416. {
  2417. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2418. slider->moveTo(0);
  2419. hLeft = NULL;
  2420. selectionChanged(true);
  2421. }
  2422. void CMarketplaceWindow::sliderMoved( int to )
  2423. {
  2424. }
  2425. void CMarketplaceWindow::selectionChanged(bool side)
  2426. {
  2427. if(hLeft && hRight && hLeft->id!= hRight->id)
  2428. {
  2429. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2430. slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
  2431. slider->moveTo(0);
  2432. max->block(false);
  2433. deal->block(false);
  2434. }
  2435. else
  2436. {
  2437. max->block(true);
  2438. deal->block(true);
  2439. slider->amount = 0;
  2440. slider->moveTo(0);
  2441. }
  2442. if(side && hLeft) //left selection changed, recalculate offers
  2443. {
  2444. rSubs.clear();
  2445. rSubs.resize(right.size());
  2446. int h1, h2;
  2447. for(int i=0;i<right.size();i++)
  2448. {
  2449. std::ostringstream oss;
  2450. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2451. oss << h2;
  2452. if(h1!=1)
  2453. oss << "/" << h1;
  2454. rSubs[i] = oss.str();
  2455. }
  2456. }
  2457. }
  2458. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2459. {
  2460. this->pos = pos;
  2461. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2462. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2463. //printing texts
  2464. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2465. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2466. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2467. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2468. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2469. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2470. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2471. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2472. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2473. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2474. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2475. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2476. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2477. //setting up buttons
  2478. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  2479. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2480. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  2481. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2482. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  2483. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2484. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2485. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2486. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  2487. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  2488. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  2489. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  2490. heroMoveSpeed->select(owner->heroMoveSpeed, 1);
  2491. heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
  2492. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2493. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  2494. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  2495. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  2496. mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
  2497. mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
  2498. musicVolume = new CHighlightableButtonsGroup(0, true);
  2499. for(int i=0; i<10; ++i)
  2500. {
  2501. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
  2502. }
  2503. musicVolume->select(CGI->musich->getVolume(), 1);
  2504. musicVolume->onChange = boost::bind(&CMusicHandler::setVolume, CGI->musich, _1);
  2505. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2506. for(int i=0; i<10; ++i)
  2507. {
  2508. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
  2509. }
  2510. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2511. effectsVolume->onChange = boost::bind(&CSoundHandler::setVolume, CGI->soundh, _1);
  2512. }
  2513. CSystemOptionsWindow::~CSystemOptionsWindow()
  2514. {
  2515. SDL_FreeSurface(background);
  2516. delete save;
  2517. delete quitGame;
  2518. delete backToMap;
  2519. delete heroMoveSpeed;
  2520. delete mapScrollSpeed;
  2521. delete musicVolume;
  2522. delete effectsVolume;
  2523. }
  2524. void CSystemOptionsWindow::bquitf()
  2525. {
  2526. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2527. }
  2528. void CSystemOptionsWindow::breturnf()
  2529. {
  2530. LOCPLINT->popIntTotally(this);
  2531. }
  2532. void CSystemOptionsWindow::bsavef()
  2533. {
  2534. using namespace boost::posix_time;
  2535. std::ostringstream fnameStream;
  2536. fnameStream << second_clock::local_time();
  2537. std::string fname = fnameStream.str();
  2538. boost::algorithm::replace_all(fname,":","");
  2539. boost::algorithm::replace_all(fname," ","-");
  2540. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2541. }
  2542. void CSystemOptionsWindow::activate()
  2543. {
  2544. save->activate();
  2545. quitGame->activate();
  2546. backToMap->activate();
  2547. heroMoveSpeed->activate();
  2548. mapScrollSpeed->activate();
  2549. musicVolume->activate();
  2550. effectsVolume->activate();
  2551. }
  2552. void CSystemOptionsWindow::deactivate()
  2553. {
  2554. save->deactivate();
  2555. quitGame->deactivate();
  2556. backToMap->deactivate();
  2557. heroMoveSpeed->deactivate();
  2558. mapScrollSpeed->deactivate();
  2559. musicVolume->deactivate();
  2560. effectsVolume->deactivate();
  2561. }
  2562. void CSystemOptionsWindow::show(SDL_Surface *to)
  2563. {
  2564. SDL_BlitSurface(background, NULL, to, &pos);
  2565. save->show(to);
  2566. quitGame->show(to);
  2567. backToMap->show(to);
  2568. heroMoveSpeed->show(to);
  2569. mapScrollSpeed->show(to);
  2570. musicVolume->show(to);
  2571. effectsVolume->show(to);
  2572. }
  2573. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2574. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2575. {
  2576. if(H1)
  2577. selected = 0;
  2578. else
  2579. selected = -1;
  2580. oldSelected = -1;
  2581. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2582. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2583. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2584. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2585. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2586. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2587. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2588. pos.w = bg->w;
  2589. pos.h = bg->h;
  2590. pos.x = (screen->w-bg->w)/2;
  2591. pos.y = (screen->h-bg->h)/2;
  2592. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2593. h1.pos.x += pos.x;
  2594. h2.pos.x += pos.x;
  2595. h1.pos.y += pos.y;
  2596. h2.pos.y += pos.y;
  2597. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2598. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2599. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2600. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2601. {
  2602. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2603. recruit->block(2);
  2604. }
  2605. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2606. {
  2607. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2608. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2609. recruit->block(2);
  2610. }
  2611. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2612. {
  2613. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2614. recruit->block(2);
  2615. }
  2616. else
  2617. {
  2618. if(!H1)
  2619. recruit->block(1);
  2620. }
  2621. #ifdef _WIN32
  2622. CGI->videoh->open("TAVERN.BIK");
  2623. #else
  2624. CGI->videoh->open("tavern.mjpg", true, false);
  2625. #endif
  2626. }
  2627. void CTavernWindow::recruitb()
  2628. {
  2629. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2630. close();
  2631. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2632. }
  2633. CTavernWindow::~CTavernWindow()
  2634. {
  2635. CGI->videoh->close();
  2636. SDL_FreeSurface(bg);
  2637. delete cancel;
  2638. delete thiefGuild;
  2639. delete recruit;
  2640. delete bar;
  2641. }
  2642. void CTavernWindow::activate()
  2643. {
  2644. thiefGuild->activate();
  2645. cancel->activate();
  2646. if(h1.h)
  2647. h1.activate();
  2648. if(h2.h)
  2649. h2.activate();
  2650. recruit->activate();
  2651. LOCPLINT->statusbar = bar;
  2652. }
  2653. void CTavernWindow::deactivate()
  2654. {
  2655. thiefGuild->deactivate();
  2656. cancel->deactivate();
  2657. if(h1.h)
  2658. h1.deactivate();
  2659. if(h2.h)
  2660. h2.deactivate();
  2661. recruit->deactivate();
  2662. }
  2663. void CTavernWindow::close()
  2664. {
  2665. LOCPLINT->popIntTotally(this);
  2666. }
  2667. void CTavernWindow::show(SDL_Surface * to)
  2668. {
  2669. blitAt(bg,pos.x,pos.y,to);
  2670. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  2671. if(h1.h)
  2672. h1.show(to);
  2673. if(h2.h)
  2674. h2.show(to);
  2675. thiefGuild->show(to);
  2676. cancel->show(to);
  2677. recruit->show(to);
  2678. bar->show(to);
  2679. if(selected >= 0)
  2680. {
  2681. HeroPortrait *sel = selected ? &h2 : &h1;
  2682. if (selected != oldSelected && !recruit->blocked)
  2683. {
  2684. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  2685. oldSelected = selected;
  2686. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2687. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2688. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2689. }
  2690. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2691. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2692. }
  2693. }
  2694. void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
  2695. {
  2696. if(pressedL && !down)
  2697. as();
  2698. ClickableL::clickLeft(down);
  2699. }
  2700. void CTavernWindow::HeroPortrait::activate()
  2701. {
  2702. ClickableL::activate();
  2703. ClickableR::activate();
  2704. Hoverable::activate();
  2705. }
  2706. void CTavernWindow::HeroPortrait::deactivate()
  2707. {
  2708. ClickableL::deactivate();
  2709. ClickableR::deactivate();
  2710. Hoverable::deactivate();
  2711. }
  2712. void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
  2713. {
  2714. if(down)
  2715. {
  2716. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2717. LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2718. }
  2719. }
  2720. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2721. :as(sel,id)
  2722. {
  2723. h = H;
  2724. pos.x = x;
  2725. pos.y = y;
  2726. pos.w = 58;
  2727. pos.h = 64;
  2728. if(H)
  2729. {
  2730. hoverName = CGI->generaltexth->tavernInfo[4];
  2731. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2732. int artifs = h->artifWorn.size() + h->artifacts.size();
  2733. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2734. if(vstd::contains(h->artifWorn,i))
  2735. artifs--;
  2736. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2737. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2738. descr[sizeof(descr)-1] = '\0';
  2739. }
  2740. }
  2741. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2742. {
  2743. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2744. }
  2745. void CTavernWindow::HeroPortrait::hover( bool on )
  2746. {
  2747. Hoverable::hover(on);
  2748. if(on)
  2749. LOCPLINT->statusbar->print(hoverName);
  2750. else
  2751. LOCPLINT->statusbar->clear();
  2752. }
  2753. void CInGameConsole::activate()
  2754. {
  2755. KeyInterested::activate();
  2756. }
  2757. void CInGameConsole::deactivate()
  2758. {
  2759. KeyInterested::deactivate();
  2760. }
  2761. void CInGameConsole::show(SDL_Surface * to)
  2762. {
  2763. int number = 0;
  2764. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2765. texts_mx.lock();
  2766. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2767. {
  2768. SDL_Color green = {0,0xff,0,0};
  2769. Point leftBottomCorner(0, screen->h);
  2770. if(LOCPLINT->battleInt)
  2771. {
  2772. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2773. }
  2774. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2775. if(SDL_GetTicks() - it->second > defaultTimeout)
  2776. {
  2777. toDel.push_back(it);
  2778. }
  2779. }
  2780. for(int it=0; it<toDel.size(); ++it)
  2781. {
  2782. texts.erase(toDel[it]);
  2783. }
  2784. texts_mx.unlock();
  2785. }
  2786. void CInGameConsole::print(const std::string &txt)
  2787. {
  2788. texts_mx.lock();
  2789. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2790. if(texts.size() > maxDisplayedTexts)
  2791. {
  2792. texts.pop_front();
  2793. }
  2794. texts_mx.unlock();
  2795. }
  2796. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2797. {
  2798. if(key.type != SDL_KEYDOWN) return;
  2799. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2800. switch(key.keysym.sym)
  2801. {
  2802. case SDLK_TAB:
  2803. {
  2804. if(captureAllKeys)
  2805. {
  2806. captureAllKeys = false;
  2807. endEnteringText(false);
  2808. }
  2809. else
  2810. {
  2811. captureAllKeys = true;
  2812. startEnteringText();
  2813. }
  2814. break;
  2815. }
  2816. case SDLK_RETURN: //enter key
  2817. {
  2818. if(enteredText.size() > 0 && captureAllKeys)
  2819. {
  2820. captureAllKeys = false;
  2821. endEnteringText(true);
  2822. }
  2823. break;
  2824. }
  2825. case SDLK_BACKSPACE:
  2826. {
  2827. if(enteredText.size() > 1)
  2828. {
  2829. enteredText.resize(enteredText.size()-1);
  2830. enteredText[enteredText.size()-1] = '_';
  2831. refreshEnteredText();
  2832. }
  2833. break;
  2834. }
  2835. case SDLK_UP: //up arrow
  2836. {
  2837. if(prevEntDisp == -1)
  2838. {
  2839. prevEntDisp = previouslyEntered.size() - 1;
  2840. enteredText = previouslyEntered[prevEntDisp] + "_";
  2841. refreshEnteredText();
  2842. }
  2843. else if( prevEntDisp > 0)
  2844. {
  2845. --prevEntDisp;
  2846. enteredText = previouslyEntered[prevEntDisp] + "_";
  2847. refreshEnteredText();
  2848. }
  2849. break;
  2850. }
  2851. case SDLK_DOWN: //down arrow
  2852. {
  2853. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  2854. {
  2855. ++prevEntDisp;
  2856. enteredText = previouslyEntered[prevEntDisp] + "_";
  2857. refreshEnteredText();
  2858. }
  2859. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  2860. {
  2861. prevEntDisp = -1;
  2862. enteredText = "_";
  2863. refreshEnteredText();
  2864. }
  2865. break;
  2866. }
  2867. default:
  2868. {
  2869. if(enteredText.size() > 0)
  2870. {
  2871. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  2872. {
  2873. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  2874. enteredText += "_";
  2875. refreshEnteredText();
  2876. }
  2877. }
  2878. break;
  2879. }
  2880. }
  2881. }
  2882. void CInGameConsole::startEnteringText()
  2883. {
  2884. enteredText = "_";
  2885. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2886. {
  2887. LOCPLINT->statusbar->print(enteredText);
  2888. }
  2889. else if(LOCPLINT->battleInt)
  2890. {
  2891. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2892. }
  2893. }
  2894. void CInGameConsole::endEnteringText(bool printEnteredText)
  2895. {
  2896. prevEntDisp = -1;
  2897. if(printEnteredText)
  2898. {
  2899. std::string txt = enteredText.substr(0, enteredText.size()-1);
  2900. LOCPLINT->cb->sendMessage(txt);
  2901. previouslyEntered.push_back(txt);
  2902. print(txt);
  2903. }
  2904. enteredText = "";
  2905. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2906. {
  2907. LOCPLINT->statusbar->clear();
  2908. }
  2909. else if(LOCPLINT->battleInt)
  2910. {
  2911. LOCPLINT->battleInt->console->ingcAlter = "";
  2912. }
  2913. }
  2914. void CInGameConsole::refreshEnteredText()
  2915. {
  2916. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2917. {
  2918. LOCPLINT->statusbar->print(enteredText);
  2919. }
  2920. else if(LOCPLINT->battleInt)
  2921. {
  2922. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2923. }
  2924. }
  2925. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  2926. {
  2927. }
  2928. void CGarrisonWindow::close()
  2929. {
  2930. LOCPLINT->popIntTotally(this);
  2931. }
  2932. void CGarrisonWindow::activate()
  2933. {
  2934. split->activate();
  2935. quit->activate();
  2936. garr->activate();
  2937. }
  2938. void CGarrisonWindow::deactivate()
  2939. {
  2940. split->deactivate();
  2941. quit->deactivate();
  2942. garr->deactivate();
  2943. }
  2944. void CGarrisonWindow::show(SDL_Surface * to)
  2945. {
  2946. blitAt(bg,pos,to);
  2947. split->show(to);
  2948. quit->show(to);
  2949. garr->show(to);
  2950. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  2951. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  2952. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  2953. }
  2954. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
  2955. {
  2956. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  2957. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2958. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2959. pos.x = screen->w/2 - bg->w/2;
  2960. pos.y = screen->h/2 - bg->h/2;
  2961. pos.w = screen->w;
  2962. pos.h = screen->h;
  2963. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down);
  2964. split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
  2965. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  2966. }
  2967. CGarrisonWindow::~CGarrisonWindow()
  2968. {
  2969. SDL_FreeSurface(bg);
  2970. delete split;
  2971. delete quit;
  2972. delete garr;
  2973. }
  2974. IShowActivable::IShowActivable()
  2975. {
  2976. type = 0;
  2977. }
  2978. CWindowWithGarrison::CWindowWithGarrison()
  2979. {
  2980. type |= WITH_GARRISON;
  2981. }
  2982. void CRClickPopupInt::show(SDL_Surface * to)
  2983. {
  2984. inner->show(to);
  2985. }
  2986. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  2987. {
  2988. inner = our;
  2989. delInner = deleteInt;
  2990. }
  2991. CRClickPopupInt::~CRClickPopupInt()
  2992. {
  2993. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  2994. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  2995. if(inner == LOCPLINT->adventureInt->heroWindow)
  2996. LOCPLINT->adventureInt->heroWindow->dispose();
  2997. if(delInner)
  2998. delete inner;
  2999. }
  3000. CArtPlace::CArtPlace(const CArtifact* Art): active(false), clicked(false), ourArt(Art)/*,
  3001. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3002. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3003. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3004. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */{}
  3005. void CArtPlace::activate()
  3006. {
  3007. if(!active)
  3008. {
  3009. //ClickableL::activate();
  3010. LRClickableAreaWTextComp::activate();
  3011. active = true;
  3012. }
  3013. }
  3014. void CArtPlace::clickLeft(boost::logic::tribool down)
  3015. {
  3016. //LRClickableAreaWTextComp::clickLeft(down);
  3017. if(ourArt && !down) //we are spellbook
  3018. {
  3019. if(ourArt->id == 0)
  3020. {
  3021. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero);
  3022. LOCPLINT->pushInt(spellWindow);
  3023. }
  3024. }
  3025. if(!down && !clicked && pressedL) //not clicked before
  3026. {
  3027. if(ourArt && ourArt->id == 0)
  3028. return; //this is handled separately
  3029. if(!ourOwner->activeArtPlace) //nothing has bewn clicked
  3030. {
  3031. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3032. {
  3033. clicked = true;
  3034. ourOwner->activeArtPlace = this;
  3035. }
  3036. }
  3037. else //perform artifact substitution
  3038. {
  3039. if(slotID >= 19) //we are an backpack slot - remove active artifact and put it to the last free pos in backpack
  3040. { //TODO: putting artifacts in the middle of backpack (pushing following arts)
  3041. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,ourOwner->activeArtPlace->slotID,ourOwner->curHero,ourOwner->curHero->artifacts.size()+19);
  3042. }
  3043. //check if swap is possible
  3044. else if(this->fitsHere(ourOwner->activeArtPlace->ourArt) && ourOwner->activeArtPlace->fitsHere(this->ourArt))
  3045. {
  3046. int destSlot = slotID,
  3047. srcSlot = ourOwner->activeArtPlace->slotID;
  3048. LOCPLINT->cb->swapArtifacts(ourOwner->curHero,destSlot,ourOwner->curHero,srcSlot);
  3049. ourOwner->activeArtPlace->clicked = false;
  3050. ourOwner->activeArtPlace = NULL;
  3051. }
  3052. }
  3053. }
  3054. else if(!down && clicked)
  3055. {
  3056. if(ourArt && ourArt->id == 0)
  3057. return; //this is handled separately
  3058. clicked = false;
  3059. ourOwner->activeArtPlace = NULL;
  3060. }
  3061. ClickableL::clickLeft(down);
  3062. }
  3063. void CArtPlace::clickRight(boost::logic::tribool down)
  3064. {
  3065. if(text.size()) //if there is no description, do nothing ;]
  3066. LRClickableAreaWTextComp::clickRight(down);
  3067. }
  3068. void CArtPlace::deactivate()
  3069. {
  3070. if(active)
  3071. {
  3072. active = false;
  3073. //ClickableL::deactivate();
  3074. LRClickableAreaWTextComp::deactivate();
  3075. }
  3076. }
  3077. void CArtPlace::show(SDL_Surface *to)
  3078. {
  3079. if(ourArt)
  3080. {
  3081. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3082. }
  3083. if(clicked && active)
  3084. {
  3085. for(int i=0; i<pos.h; ++i)
  3086. {
  3087. for(int j=0; j<pos.w; ++j)
  3088. {
  3089. if(i==0 || j==0 || i==pos.h-1 || j==pos.w-1)
  3090. {
  3091. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x+j, pos.y+i, 240, 220, 120);
  3092. }
  3093. }
  3094. }
  3095. }
  3096. }
  3097. bool CArtPlace::fitsHere(const CArtifact * art)
  3098. {
  3099. if(!art)
  3100. return true; //you can have no artifact somewhere
  3101. if(slotID > 18 || vstd::contains(art->possibleSlots,slotID)) //backpack or right slot
  3102. return true;
  3103. return false;
  3104. }
  3105. CArtPlace::~CArtPlace()
  3106. {
  3107. deactivate();
  3108. }
  3109. void LClickableArea::activate()
  3110. {
  3111. ClickableL::activate();
  3112. }
  3113. void LClickableArea::deactivate()
  3114. {
  3115. ClickableL::deactivate();
  3116. }
  3117. void LClickableArea::clickLeft(boost::logic::tribool down)
  3118. {
  3119. //if(!down)
  3120. //{
  3121. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3122. //}
  3123. }
  3124. void RClickableArea::activate()
  3125. {
  3126. ClickableR::activate();
  3127. }
  3128. void RClickableArea::deactivate()
  3129. {
  3130. ClickableR::deactivate();
  3131. }
  3132. void RClickableArea::clickRight(boost::logic::tribool down)
  3133. {
  3134. //if(!down)
  3135. //{
  3136. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3137. //}
  3138. }
  3139. void LRClickableAreaWText::clickLeft(boost::logic::tribool down)
  3140. {
  3141. if(!down && pressedL)
  3142. {
  3143. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3144. }
  3145. ClickableL::clickLeft(down);
  3146. }
  3147. void LRClickableAreaWText::clickRight(boost::logic::tribool down)
  3148. {
  3149. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3150. }
  3151. void LRClickableAreaWText::activate()
  3152. {
  3153. LClickableArea::activate();
  3154. RClickableArea::activate();
  3155. Hoverable::activate();
  3156. }
  3157. void LRClickableAreaWText::deactivate()
  3158. {
  3159. LClickableArea::deactivate();
  3160. RClickableArea::deactivate();
  3161. Hoverable::deactivate();
  3162. }
  3163. void LRClickableAreaWText::hover(bool on)
  3164. {
  3165. Hoverable::hover(on);
  3166. if (on)
  3167. LOCPLINT->statusbar->print(hoverText);
  3168. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3169. LOCPLINT->statusbar->clear();
  3170. }
  3171. void LClickableAreaHero::clickLeft(boost::logic::tribool down)
  3172. {
  3173. if(!down)
  3174. {
  3175. owner->deactivate();
  3176. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3177. owner->setHero(buf);
  3178. owner->redrawCurBack();
  3179. owner->activate();
  3180. }
  3181. }
  3182. void LRClickableAreaWTextComp::clickLeft(boost::logic::tribool down)
  3183. {
  3184. if((!down) && pressedL)
  3185. {
  3186. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3187. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3188. }
  3189. ClickableL::clickLeft(down);
  3190. }
  3191. void LRClickableAreaWTextComp::clickRight(boost::logic::tribool down)
  3192. {
  3193. LOCPLINT->adventureInt->handleRightClick(text, down, this);
  3194. }
  3195. void LRClickableAreaWTextComp::activate()
  3196. {
  3197. LClickableArea::activate();
  3198. RClickableArea::activate();
  3199. Hoverable::activate();
  3200. }
  3201. void LRClickableAreaWTextComp::deactivate()
  3202. {
  3203. LClickableArea::deactivate();
  3204. RClickableArea::deactivate();
  3205. Hoverable::deactivate();
  3206. }
  3207. void LRClickableAreaWTextComp::hover(bool on)
  3208. {
  3209. Hoverable::hover(on);
  3210. if (on)
  3211. LOCPLINT->statusbar->print(hoverText);
  3212. else if (LOCPLINT->statusbar->getCurrent()==hoverText)
  3213. LOCPLINT->statusbar->clear();
  3214. }
  3215. void CArtifactsOfHero::activate()
  3216. {
  3217. for(size_t f=0; f<artWorn.size(); ++f)
  3218. {
  3219. if(artWorn[f])
  3220. artWorn[f]->activate();
  3221. }
  3222. for(size_t f=0; f<backpack.size(); ++f)
  3223. {
  3224. if(backpack[f])
  3225. backpack[f]->activate();
  3226. }
  3227. leftArtRoll->activate();
  3228. rightArtRoll->activate();
  3229. }
  3230. void CArtifactsOfHero::deactivate()
  3231. {
  3232. for(size_t f=0; f<artWorn.size(); ++f)
  3233. {
  3234. if(artWorn[f])
  3235. artWorn[f]->deactivate();
  3236. }
  3237. for(size_t f=0; f<backpack.size(); ++f)
  3238. {
  3239. if(backpack[f])
  3240. backpack[f]->deactivate();
  3241. }
  3242. leftArtRoll->deactivate();
  3243. rightArtRoll->deactivate();
  3244. }
  3245. void CArtifactsOfHero::show(SDL_Surface * to)
  3246. {
  3247. for(size_t d=0; d<artWorn.size(); ++d)
  3248. {
  3249. artWorn[d]->show(to);
  3250. }
  3251. for(size_t d=0; d<backpack.size(); ++d)
  3252. {
  3253. backpack[d]->show(to);
  3254. }
  3255. leftArtRoll->show(to);
  3256. rightArtRoll->show(to);
  3257. }
  3258. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3259. {
  3260. curHero = hero;
  3261. char bufor[400];
  3262. for(size_t g=0; g<artWorn.size(); ++g)
  3263. {
  3264. delete artWorn[g];
  3265. }
  3266. for(size_t g=0; g<backpack.size(); ++g)
  3267. {
  3268. delete backpack[g];
  3269. }
  3270. backpack.clear();
  3271. std::vector<SDL_Rect> slotPos;
  3272. backpackPos = 0;
  3273. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  3274. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  3275. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  3276. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  3277. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  3278. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  3279. genRect(44,44,pos.x+381,pos.y+296);
  3280. for (int g = 0; g < 19 ; g++)
  3281. {
  3282. artWorn[g] = new CArtPlace(hero->getArt(g));
  3283. artWorn[g]->pos = slotPos[g];
  3284. if(hero->getArt(g))
  3285. artWorn[g]->text = hero->getArt(g)->Description();
  3286. artWorn[g]->ourOwner = this;
  3287. }
  3288. for(size_t g=0; g<artWorn.size(); ++g)
  3289. {
  3290. artWorn[g]->slotID = g;
  3291. if(artWorn[g]->ourArt)
  3292. {
  3293. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), artWorn[g]->ourArt->Name().c_str());
  3294. artWorn[g]->hoverText = std::string(bufor);
  3295. }
  3296. else
  3297. {
  3298. artWorn[g]->hoverText = CGI->generaltexth->allTexts[507];
  3299. }
  3300. }
  3301. for(size_t s=0; s<5; ++s)
  3302. {
  3303. CArtPlace * add;
  3304. if( s < curHero->artifacts.size() )
  3305. {
  3306. add = new CArtPlace(&CGI->arth->artifacts[curHero->artifacts[(s+backpackPos) % curHero->artifacts.size() ]]);
  3307. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), add->ourArt->Name().c_str());
  3308. add->hoverText = bufor;
  3309. }
  3310. else
  3311. {
  3312. add = new CArtPlace(NULL);
  3313. add->hoverText = CGI->generaltexth->allTexts[507];
  3314. }
  3315. add->pos.x = pos.x + 403 + 46*s;
  3316. add->pos.y = pos.y + 365;
  3317. add->pos.h = add->pos.w = 44;
  3318. if(s<hero->artifacts.size() && hero->artifacts[s])
  3319. {
  3320. add->text = hero->getArt(19+s)->Description();
  3321. }
  3322. else
  3323. {
  3324. add->text = std::string();
  3325. }
  3326. add->ourOwner = this;
  3327. add->slotID = 19+s;
  3328. backpack.push_back(add);
  3329. }
  3330. activeArtPlace = NULL;
  3331. //blocking scrolling if there is not enough artifacts to scroll
  3332. leftArtRoll->block(hero->artifacts.size()<6);
  3333. rightArtRoll->block(hero->artifacts.size()<6);
  3334. }
  3335. void CArtifactsOfHero::dispose()
  3336. {
  3337. curHero = NULL;
  3338. for(size_t g=0; g<artWorn.size(); ++g)
  3339. {
  3340. delete artWorn[g];
  3341. artWorn[g] = NULL;
  3342. }
  3343. for(size_t g=0; g<backpack.size(); ++g)
  3344. {
  3345. delete backpack[g];
  3346. backpack[g] = NULL;
  3347. }
  3348. backpack.clear();
  3349. activeArtPlace = NULL;
  3350. }
  3351. void CArtifactsOfHero::scrollBackpack(int dir)
  3352. {
  3353. backpackPos += dir + curHero->artifacts.size();
  3354. backpackPos %= curHero->artifacts.size();
  3355. for(size_t s=0; s<5 && s<curHero->artifacts.size(); ++s) //set new data
  3356. {
  3357. CArtPlace *cur = backpack[s];
  3358. cur->slotID = 19+((s+backpackPos)%curHero->artifacts.size());
  3359. cur->ourArt = curHero->getArt(cur->slotID);
  3360. if(cur->ourArt)
  3361. cur->text = cur->ourArt->Description();
  3362. else
  3363. cur->text = std::string();
  3364. }
  3365. }
  3366. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  3367. activeArtPlace(NULL), backpackPos(0)
  3368. {
  3369. pos = position;
  3370. artWorn.resize(19);
  3371. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  3372. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  3373. }
  3374. CArtifactsOfHero::~CArtifactsOfHero()
  3375. {
  3376. dispose();
  3377. artWorn.clear();
  3378. delete leftArtRoll;
  3379. delete rightArtRoll;
  3380. }
  3381. void CExchangeWindow::close()
  3382. {
  3383. LOCPLINT->popIntTotally(this);
  3384. }
  3385. void CExchangeWindow::activate()
  3386. {
  3387. quit->activate();
  3388. garr->activate();
  3389. artifs[0]->activate();
  3390. artifs[1]->activate();
  3391. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3392. {
  3393. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3394. {
  3395. secSkillAreas[g][b]->activate();
  3396. }
  3397. }
  3398. for(int b=0; b<primSkillAreas.size(); ++b)
  3399. {
  3400. primSkillAreas[b]->activate();
  3401. }
  3402. LOCPLINT->statusbar = ourBar;
  3403. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3404. {
  3405. questlogButton[g]->activate();
  3406. }
  3407. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3408. {
  3409. morale[g]->activate();
  3410. }
  3411. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3412. {
  3413. luck[g]->activate();
  3414. }
  3415. }
  3416. void CExchangeWindow::deactivate()
  3417. {
  3418. quit->deactivate();
  3419. garr->deactivate();
  3420. artifs[0]->deactivate();
  3421. artifs[1]->deactivate();
  3422. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3423. {
  3424. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3425. {
  3426. secSkillAreas[g][b]->deactivate();
  3427. }
  3428. }
  3429. for(int b=0; b<primSkillAreas.size(); ++b)
  3430. {
  3431. primSkillAreas[b]->deactivate();
  3432. }
  3433. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3434. {
  3435. questlogButton[g]->deactivate();
  3436. }
  3437. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3438. {
  3439. morale[g]->deactivate();
  3440. }
  3441. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3442. {
  3443. luck[g]->deactivate();
  3444. }
  3445. }
  3446. void CExchangeWindow::show(SDL_Surface * to)
  3447. {
  3448. blitAt(bg, pos, to);
  3449. quit->show(to);
  3450. //printing border around window
  3451. if(screen->w != 800 || screen->h !=600)
  3452. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  3453. artifs[0]->show(to);
  3454. artifs[1]->show(to);
  3455. ourBar->show(to);
  3456. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3457. {
  3458. questlogButton[g]->show(to);
  3459. }
  3460. garr->show(to);
  3461. }
  3462. void CExchangeWindow::questlog(int whichHero)
  3463. {
  3464. }
  3465. void CExchangeWindow::prepareBackground()
  3466. {
  3467. if(bg)
  3468. SDL_FreeSurface(bg);
  3469. SDL_Surface * bgtemp; //loaded as 8bpp surface
  3470. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  3471. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  3472. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  3473. SDL_FreeSurface(bgtemp);
  3474. //printing heroes' names and levels
  3475. std::ostringstream os, os2;
  3476. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  3477. CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg);
  3478. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  3479. CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg);
  3480. //printing primary skills
  3481. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  3482. for(int g=0; g<4; ++g)
  3483. {
  3484. //graphics
  3485. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  3486. }
  3487. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  3488. //heroes related thing
  3489. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3490. {
  3491. //printing primary skills' amounts
  3492. for(int m=0; m<4; ++m)
  3493. {
  3494. std::ostringstream primarySkill;
  3495. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  3496. CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg);
  3497. }
  3498. //printing secondary skills
  3499. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  3500. {
  3501. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, pos.x + 32 + 36 * m + 454 * b, pos.y + 88), bg);
  3502. }
  3503. //hero's specialty
  3504. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  3505. //experience
  3506. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  3507. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg );
  3508. //mana points
  3509. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  3510. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg );
  3511. //setting morale
  3512. blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg);
  3513. //setting luck
  3514. blitAt(graphics->luck30->ourImages[heroInst[b]->getCurrentLuck()+3].bitmap, 213 + 490*b, 45, bg);
  3515. }
  3516. //printing portraits
  3517. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  3518. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  3519. delete un32;
  3520. delete skilldef;
  3521. }
  3522. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  3523. {
  3524. char bufor[400];
  3525. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  3526. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  3527. artifs[0] = new CArtifactsOfHero(genRect(600, 800, -334, 150));
  3528. artifs[0]->setHero(heroInst[0]);
  3529. artifs[1] = new CArtifactsOfHero(genRect(600, 800, 96, 150));
  3530. artifs[1]->setHero(heroInst[1]);
  3531. prepareBackground();
  3532. //primary skills
  3533. for(int g=0; g<4; ++g)
  3534. {
  3535. //primary skill's clickable areas
  3536. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  3537. primSkillAreas[g]->pos = genRect(32, 32, pos.x+385, pos.y + 19 + 36 * g);
  3538. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  3539. primSkillAreas[g]->type = g;
  3540. primSkillAreas[g]->bonus = -1;
  3541. primSkillAreas[g]->baseType = 0;
  3542. }
  3543. //heroes related thing
  3544. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  3545. {
  3546. //secondary skill's clickable areas
  3547. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  3548. {
  3549. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  3550. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  3551. secSkillAreas[b][g]->baseType = 1;
  3552. secSkillAreas[b][g]->type = heroInst[b]->secSkills[g].first;
  3553. secSkillAreas[b][g]->bonus = heroInst[b]->secSkills[g].second;
  3554. std::string hlp = CGI->generaltexth->skillInfoTexts[ heroInst[b]->secSkills[g].first ][heroInst[b]->secSkills[g].second-1];
  3555. secSkillAreas[b][g]->text = hlp.substr(1, hlp.size()-2);
  3556. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[heroInst[b]->secSkills[g].second-1].c_str(), CGI->generaltexth->skillName[heroInst[b]->secSkills[g].first].c_str());
  3557. secSkillAreas[b][g]->hoverText = std::string(bufor);
  3558. }
  3559. //setting morale
  3560. morale[b] = new LRClickableAreaWTextComp();
  3561. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  3562. std::vector<std::pair<int,std::string> > mrl = heroInst[b]->getCurrentMoraleModifiers();
  3563. int mrlv = heroInst[b]->getCurrentMorale();
  3564. int mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale[b], 0 - neutral, 1 - good
  3565. morale[b]->hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  3566. morale[b]->baseType = SComponent::morale;
  3567. morale[b]->bonus = mrlv;
  3568. morale[b]->text = CGI->generaltexth->arraytxt[88];
  3569. boost::algorithm::replace_first(morale[b]->text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  3570. for(int it=0; it < mrl.size(); it++)
  3571. morale[b]->text += mrl[it].second;
  3572. //setting luck
  3573. luck[b] = new LRClickableAreaWTextComp();
  3574. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  3575. mrl = heroInst[b]->getCurrentLuckModifiers();
  3576. mrlv = heroInst[b]->getCurrentLuck();
  3577. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck[b], 0 - neutral, 1 - good
  3578. luck[b]->hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  3579. luck[b]->baseType = SComponent::luck;
  3580. luck[b]->bonus = mrlv;
  3581. luck[b]->text = CGI->generaltexth->arraytxt[62];
  3582. boost::algorithm::replace_first(luck[b]->text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  3583. for(int it=0; it < mrl.size(); it++)
  3584. luck[b]->text += mrl[it].second;
  3585. }
  3586. //buttons
  3587. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  3588. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  3589. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  3590. //statusbar
  3591. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  3592. //garrison interface
  3593. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(0,0), heroInst[0],heroInst[1], true);
  3594. }
  3595. CExchangeWindow::~CExchangeWindow() //d-tor
  3596. {
  3597. SDL_FreeSurface(bg);
  3598. delete quit;
  3599. delete artifs[0];
  3600. delete artifs[1];
  3601. delete garr;
  3602. delete ourBar;
  3603. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  3604. {
  3605. for(int b=0; b<secSkillAreas[g].size(); ++b)
  3606. {
  3607. delete secSkillAreas[g][b];
  3608. }
  3609. }
  3610. for(int b=0; b<primSkillAreas.size(); ++b)
  3611. {
  3612. delete primSkillAreas[b];
  3613. }
  3614. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  3615. {
  3616. delete questlogButton[g];
  3617. }
  3618. for(int g=0; g<ARRAY_COUNT(morale); g++)
  3619. {
  3620. delete morale[g];
  3621. }
  3622. for(int g=0; g<ARRAY_COUNT(luck); g++)
  3623. {
  3624. delete luck[g];
  3625. }
  3626. }