map.cpp 48 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "map.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../hch/CDefObjInfoHandler.h"
  6. #include "VCMI_Lib.h"
  7. #include <zlib.h>
  8. #include <boost/crc.hpp>
  9. #include "../hch/CLodHandler.h"
  10. /*
  11. * map.cpp, part of VCMI engine
  12. *
  13. * Authors: listed in file AUTHORS in main folder
  14. *
  15. * License: GNU General Public License v2.0 or later
  16. * Full text of license available in license.txt file, in main folder
  17. *
  18. */
  19. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
  20. {
  21. std::map<int,int> mapa;
  22. std::set<si32> ret;
  23. std::ifstream b5("config/buildings5.txt");
  24. while(!b5.eof())
  25. {
  26. int a, b;
  27. b5 >> a >> b;
  28. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  29. b=21;
  30. mapa[a]=b;
  31. }
  32. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  33. {
  34. if(mapa[*i]>=0)
  35. ret.insert(mapa[*i]);
  36. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  37. {
  38. int level = (-mapa[*i]);
  39. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  40. {
  41. if(((castleID==1 && level==5) || (castleID==3 && level==3)))
  42. ret.insert(25);
  43. else
  44. ret.insert(19);
  45. }
  46. //else
  47. //{
  48. if(((castleID==1 && level==5) || (castleID==3 && level==3)))
  49. ret.insert(24);
  50. else
  51. ret.insert(18);
  52. //}
  53. }
  54. else
  55. {
  56. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  57. }
  58. }
  59. ret.insert(10); //village hall is always present
  60. ret.insert(-1); //houses near v.hall / eyecandies
  61. ret.insert(-2); //terrain eyecandy, if -1 is used
  62. if(ret.find(11)!=ret.end())
  63. ret.insert(27);
  64. if(ret.find(12)!=ret.end())
  65. ret.insert(28);
  66. if(ret.find(13)!=ret.end())
  67. ret.insert(29);
  68. return ret;
  69. }
  70. static unsigned int intPow(unsigned int a, unsigned int b)
  71. {
  72. unsigned int ret=1;
  73. for(unsigned int i=0; i<b; ++i)
  74. ret*=a;
  75. return ret;
  76. }
  77. static unsigned char reverse(unsigned char arg)
  78. {
  79. unsigned char ret = 0;
  80. for (int i=0; i<8;i++)
  81. {
  82. if(((arg)&(1<<i))>>i)
  83. {
  84. ret |= (128>>i);
  85. }
  86. }
  87. return ret;
  88. }
  89. static EDefType getDefType(CGDefInfo * a)
  90. {
  91. switch(a->id)
  92. {
  93. case 5: case 65: case 66: case 67: case 68: case 69:
  94. return ARTIFACT_DEF; //handled
  95. case 6:
  96. return PANDORA_DEF; //hanled
  97. case 26:
  98. return EVENTOBJ_DEF; //handled
  99. case 33:
  100. return GARRISON_DEF; //handled
  101. case 34: case 70: case 62: //70 - random hero //62 - prison
  102. return HERO_DEF; //handled
  103. case 36:
  104. return GRAIL_DEF; //hanled
  105. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  106. return PLAYERONLY_DEF; //handled
  107. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  108. return CREATURES_DEF; //handled
  109. case 59:
  110. return SIGN_DEF; //handled
  111. case 77:
  112. return TOWN_DEF; //can be problematic, but handled
  113. case 79: case 76:
  114. return RESOURCE_DEF; //handled
  115. case 81:
  116. return SCHOLAR_DEF; //handled
  117. case 83:
  118. return SEERHUT_DEF; //handled
  119. case 91:
  120. return SIGN_DEF; //handled
  121. case 88: case 89: case 90:
  122. return SHRINE_DEF; //handled
  123. case 93:
  124. return SPELLSCROLL_DEF; //handled
  125. case 98:
  126. return TOWN_DEF; //handled
  127. case 113:
  128. return WITCHHUT_DEF; //handled
  129. case 214:
  130. return HEROPLACEHOLDER_DEF; //partially handled
  131. case 215:
  132. return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  133. case 216:
  134. return CREGEN2_DEF; //handled
  135. case 217:
  136. return CREGEN_DEF; //handled
  137. case 218:
  138. return CREGEN3_DEF; //handled
  139. case 219:
  140. return GARRISON_DEF; //handled
  141. default:
  142. return TERRAINOBJ_DEF; // nothing to be handled
  143. }
  144. }
  145. static int readNormalNr (unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
  146. {
  147. int ret=0;
  148. int amp=1;
  149. for (int ir=0; ir<bytCon; ir++)
  150. {
  151. ret+=bufor[pos+ir]*amp;
  152. amp*=256;
  153. }
  154. if(cyclic && bytCon<4 && ret>=amp/2)
  155. {
  156. ret = ret-amp;
  157. }
  158. return ret;
  159. }
  160. static char readChar(unsigned char * bufor, int &i)
  161. {
  162. return bufor[i++];
  163. }
  164. static std::string readString(unsigned char * bufor, int &i)
  165. {
  166. int len = readNormalNr(bufor,i); i+=4;
  167. std::string ret; ret.reserve(len);
  168. for(int gg=0; gg<len; ++gg)
  169. {
  170. ret += bufor[i++];
  171. }
  172. return ret;
  173. }
  174. static CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
  175. {
  176. if(version)
  177. {
  178. CCreatureSet ret;
  179. std::pair<ui32,si32> ins;
  180. for(int ir=0;ir<number;ir++)
  181. {
  182. int rettt = readNormalNr(bufor,i+ir*4, 2);
  183. if(rettt==0xffff) continue;
  184. if(rettt>32768)
  185. rettt = 65536-rettt+VLC->creh->creatures.size()-16;
  186. ins.first = rettt;
  187. ins.second = readNormalNr(bufor,i+ir*4+2, 2);
  188. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  189. ret.slots.insert(tt);
  190. }
  191. i+=number*4;
  192. return ret;
  193. }
  194. else
  195. {
  196. CCreatureSet ret;
  197. std::pair<ui32,si32> ins;
  198. for(int ir=0;ir<number;ir++)
  199. {
  200. int rettt = readNormalNr(bufor,i+ir*3, 1);
  201. if(rettt==0xff) continue;
  202. if(rettt>220)
  203. rettt = 256-rettt+VLC->creh->creatures.size()-16;
  204. ins.first = rettt;
  205. ins.second = readNormalNr(bufor,i+ir*3+1, 2);
  206. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  207. ret.slots.insert(tt);
  208. }
  209. i+=number*3;
  210. return ret;
  211. }
  212. }
  213. CMapHeader::CMapHeader(unsigned char *map)
  214. {
  215. int i=0;
  216. initFromMemory(map,i);
  217. }
  218. CMapHeader::CMapHeader()
  219. {
  220. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  221. height = width = twoLevel = -1;
  222. }
  223. void CMapHeader::initFromMemory( unsigned char *bufor, int &i )
  224. {
  225. version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
  226. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  227. height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
  228. twoLevel = readChar(bufor,i); //czy sa lochy
  229. int pom;
  230. name = readString(bufor,i);
  231. description= readString(bufor,i);
  232. difficulty = readChar(bufor,i); // reading map difficulty
  233. if(version != RoE)
  234. levelLimit = readChar(bufor,i); // hero level limit
  235. else
  236. levelLimit = 0;
  237. loadPlayerInfo(pom, bufor, i);
  238. loadViCLossConditions(bufor, i);
  239. howManyTeams=bufor[i++]; //read number of teams
  240. if(howManyTeams>0) //read team numbers
  241. {
  242. for(int rr=0; rr<8; ++rr)
  243. {
  244. players[rr].team=bufor[i++];
  245. }
  246. }
  247. }
  248. void CMapHeader::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
  249. {
  250. players.resize(8);
  251. for (pom=0;pom<8;pom++)
  252. {
  253. players[pom].canHumanPlay = bufor[i++];
  254. players[pom].canComputerPlay = bufor[i++];
  255. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
  256. {
  257. switch(version)
  258. {
  259. case SoD: case WoG:
  260. i+=13;
  261. break;
  262. case AB:
  263. i+=12;
  264. break;
  265. case RoE:
  266. i+=6;
  267. break;
  268. }
  269. continue;
  270. }
  271. players[pom].AITactic = bufor[i++];
  272. if(version == SoD || version == WoG)
  273. players[pom].p7= bufor[i++];
  274. else
  275. players[pom].p7= -1;
  276. players[pom].allowedFactions = 0;
  277. players[pom].allowedFactions += bufor[i++];
  278. if(version != RoE)
  279. players[pom].allowedFactions += (bufor[i++])*256;
  280. players[pom].isFactionRandom = bufor[i++];
  281. players[pom].hasMainTown = bufor[i++];
  282. if (players[pom].hasMainTown)
  283. {
  284. if(version != RoE)
  285. {
  286. players[pom].generateHeroAtMainTown = bufor[i++];
  287. players[pom].generateHero = bufor[i++];
  288. }
  289. else
  290. {
  291. players[pom].generateHeroAtMainTown = false;
  292. players[pom].generateHero = false;
  293. }
  294. players[pom].posOfMainTown.x = bufor[i++];
  295. players[pom].posOfMainTown.y = bufor[i++];
  296. players[pom].posOfMainTown.z = bufor[i++];
  297. }
  298. players[pom].p8= bufor[i++];
  299. players[pom].p9= bufor[i++];
  300. if(players[pom].p9!=0xff)
  301. {
  302. players[pom].mainHeroPortrait = bufor[i++];
  303. players[pom].mainHeroName = readString(bufor,i);
  304. }
  305. if(version != RoE)
  306. {
  307. i++; ////unknown byte
  308. int heroCount = bufor[i++];
  309. i+=3;
  310. for (int pp=0;pp<heroCount;pp++)
  311. {
  312. SheroName vv;
  313. vv.heroID=bufor[i++];
  314. int hnl = bufor[i++];
  315. i+=3;
  316. for (int zz=0;zz<hnl;zz++)
  317. {
  318. vv.heroName+=bufor[i++];
  319. }
  320. players[pom].heroesNames.push_back(vv);
  321. }
  322. }
  323. }
  324. }
  325. void CMapHeader::loadViCLossConditions( unsigned char * bufor, int &i)
  326. {
  327. victoryCondition.condition = (EvictoryConditions)bufor[i++];
  328. if (victoryCondition.condition != winStandard) //specific victory conditions
  329. {
  330. int nr;
  331. switch (victoryCondition.condition) //read victory conditions
  332. {
  333. case artifact:
  334. {
  335. victoryCondition.ID = bufor[i+2];
  336. nr=(version==RoE ? 1 : 2);
  337. break;
  338. }
  339. case gatherTroop:
  340. {
  341. int temp1 = bufor[i+2];
  342. int temp2 = bufor[i+3];
  343. victoryCondition.ID = bufor[i+2];
  344. victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
  345. nr=(version==RoE ? 5 : 6);
  346. break;
  347. }
  348. case gatherResource:
  349. {
  350. victoryCondition.ID = bufor[i+2];
  351. victoryCondition.count = readNormalNr(bufor, i+3);
  352. nr = 5;
  353. break;
  354. }
  355. case buildCity:
  356. {
  357. victoryCondition.pos.x = bufor[i+2];
  358. victoryCondition.pos.y = bufor[i+3];
  359. victoryCondition.pos.z = bufor[i+4];
  360. victoryCondition.count = bufor[i+5];
  361. victoryCondition.ID = bufor[i+6];
  362. nr = 5;
  363. break;
  364. }
  365. case buildGrail:
  366. {
  367. if (bufor[i+4]>2)
  368. victoryCondition.pos = int3(-1,-1,-1);
  369. else
  370. {
  371. victoryCondition.pos.x = bufor[i+2];
  372. victoryCondition.pos.y = bufor[i+3];
  373. victoryCondition.pos.z = bufor[i+4];
  374. }
  375. nr = 3;
  376. break;
  377. }
  378. case beatHero:
  379. case captureCity:
  380. case beatMonster:
  381. {
  382. victoryCondition.pos.x = bufor[i+2];
  383. victoryCondition.pos.y = bufor[i+3];
  384. victoryCondition.pos.z = bufor[i+4];
  385. nr = 3;
  386. break;
  387. }
  388. case takeDwellings:
  389. case takeMines:
  390. {
  391. nr = 0;
  392. break;
  393. }
  394. case transportItem:
  395. {
  396. victoryCondition.ID = bufor[i+2];
  397. victoryCondition.pos.x = bufor[i+3];
  398. victoryCondition.pos.y = bufor[i+4];
  399. victoryCondition.pos.z = bufor[i+5];
  400. nr = 4;
  401. break;
  402. }
  403. }
  404. victoryCondition.allowNormalVictory = bufor[i++];
  405. victoryCondition.appliesToAI = bufor[i++];
  406. i+=nr;
  407. }
  408. lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  409. switch (lossCondition.typeOfLossCon) //read loss conditions
  410. {
  411. case lossCastle:
  412. {
  413. lossCondition.castlePos.x=bufor[i++];
  414. lossCondition.castlePos.y=bufor[i++];
  415. lossCondition.castlePos.z=bufor[i++];
  416. break;
  417. }
  418. case lossHero:
  419. {
  420. lossCondition.heroPos.x=bufor[i++];
  421. lossCondition.heroPos.y=bufor[i++];
  422. lossCondition.heroPos.z=bufor[i++];
  423. break;
  424. }
  425. case timeExpires:
  426. {
  427. lossCondition.timeLimit = readNormalNr(bufor,i++,2);
  428. i++;
  429. break;
  430. }
  431. }
  432. }
  433. void Mapa::initFromBytes(unsigned char * bufor)
  434. {
  435. int i=0;
  436. initFromMemory(bufor,i);
  437. timeHandler th;
  438. th.getDif();
  439. readHeader(bufor, i);
  440. tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
  441. readRumors(bufor, i);
  442. tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
  443. readPredefinedHeroes(bufor, i);
  444. tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
  445. readTerrain(bufor, i);
  446. tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
  447. readDefInfo(bufor, i);
  448. tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
  449. readObjects(bufor, i);
  450. tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
  451. readEvents(bufor, i);
  452. tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
  453. //map readed, bufor no longer needed
  454. for(unsigned int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  455. {
  456. if(!objects[f]->defInfo)
  457. continue;
  458. addBlockVisTiles(objects[f]);
  459. }
  460. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
  461. }
  462. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  463. {
  464. for(int fx=0; fx<8; ++fx)
  465. {
  466. for(int fy=0; fy<6; ++fy)
  467. {
  468. int xVal = obj->pos.x + fx - 7;
  469. int yVal = obj->pos.y + fy - 5;
  470. int zVal = obj->pos.z;
  471. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  472. {
  473. TerrainTile & curt = terrain[xVal][yVal][zVal];
  474. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  475. {
  476. curt.visitableObjects -= obj;
  477. curt.visitable = curt.visitableObjects.size();
  478. }
  479. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  480. {
  481. curt.blockingObjects -= obj;
  482. curt.blocked = curt.blockingObjects.size();
  483. }
  484. }
  485. }
  486. }
  487. }
  488. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  489. {
  490. for(int fx=0; fx<8; ++fx)
  491. {
  492. for(int fy=0; fy<6; ++fy)
  493. {
  494. int xVal = obj->pos.x + fx - 7;
  495. int yVal = obj->pos.y + fy - 5;
  496. int zVal = obj->pos.z;
  497. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  498. {
  499. TerrainTile & curt = terrain[xVal][yVal][zVal];
  500. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  501. {
  502. curt.visitableObjects.push_back(obj);
  503. curt.visitable = true;
  504. }
  505. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  506. {
  507. curt.blockingObjects.push_back(obj);
  508. curt.blocked = true;
  509. }
  510. }
  511. }
  512. }
  513. }
  514. Mapa::Mapa(std::string filename)
  515. {
  516. const int bufsize = 65536;
  517. int mapsize = 0;
  518. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  519. gzFile map = gzopen(filename.c_str(),"rb");
  520. std::vector<unsigned char *> mapstr;
  521. // Read a map by chunks
  522. // We could try to read the map size directly (cf RFC 1952) and then read
  523. // directly the whole map, but that would create more problems.
  524. do {
  525. unsigned char *buf = new unsigned char[bufsize];
  526. int ret = gzread(map, buf, bufsize);
  527. if (ret == 0 || ret == -1) {
  528. delete [] buf;
  529. break;
  530. }
  531. mapstr.push_back(buf);
  532. mapsize += ret;
  533. } while(1);
  534. gzclose(map);
  535. // Now that we know the uncompressed size, reassemble the chunks
  536. unsigned char *initTable = new unsigned char[mapsize];
  537. std::vector<unsigned char *>::iterator it;
  538. int offset;
  539. int tocopy = mapsize;
  540. for (it = mapstr.begin(), offset = 0;
  541. it != mapstr.end();
  542. it++, offset+=bufsize ) {
  543. memcpy(&initTable[offset], *it, tocopy > bufsize ? bufsize : tocopy);
  544. tocopy -= bufsize;
  545. delete [] *it;
  546. }
  547. tlog0<<"done."<<std::endl;
  548. // Compute checksum
  549. boost::crc_32_type result;
  550. result.process_bytes(initTable,mapsize);
  551. checksum = result.checksum();
  552. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  553. initFromBytes(initTable);
  554. delete [] initTable;
  555. }
  556. Mapa::Mapa()
  557. {
  558. terrain = NULL;
  559. }
  560. Mapa::~Mapa()
  561. {
  562. if(terrain)
  563. {
  564. for (int ii=0;ii<width;ii++)
  565. {
  566. for(int jj=0;jj<height;jj++)
  567. delete [] terrain[ii][jj];
  568. delete [] terrain[ii];
  569. }
  570. delete [] terrain;
  571. }
  572. for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
  573. delete *i;
  574. }
  575. CGHeroInstance * Mapa::getHero(int ID, int mode)
  576. {
  577. if (mode != 0)
  578. #ifndef __GNUC__
  579. throw new std::exception("gs->getHero: This mode is not supported!");
  580. #else
  581. throw new std::exception();
  582. #endif
  583. for(unsigned int i=0; i<heroes.size();i++)
  584. if(heroes[i]->subID == ID)
  585. return heroes[i];
  586. return NULL;
  587. }
  588. int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance *& nobj )
  589. {
  590. CGSeerHut *hut = new CGSeerHut();
  591. nobj = hut;
  592. if(version>RoE)
  593. {
  594. loadQuest(hut,bufor,i);
  595. }
  596. else //RoE
  597. {
  598. int artID = bufor[i]; ++i;
  599. if(artID!=255) //not none quest
  600. {
  601. hut->m5arts.push_back(artID);
  602. hut->missionType = 5;
  603. }
  604. else
  605. {
  606. hut->missionType = 255;
  607. }
  608. }
  609. if(hut->missionType!=255)
  610. {
  611. unsigned char rewardType = bufor[i]; ++i;
  612. hut->rewardType = rewardType;
  613. switch(rewardType)
  614. {
  615. case 1:
  616. {
  617. hut->rVal = readNormalNr(bufor,i); i+=4;
  618. break;
  619. }
  620. case 2:
  621. {
  622. hut->rVal = readNormalNr(bufor,i); i+=4;
  623. break;
  624. }
  625. case 3:
  626. {
  627. hut->rVal = bufor[i]; ++i;
  628. break;
  629. }
  630. case 4:
  631. {
  632. hut->rVal = bufor[i]; ++i;
  633. break;
  634. }
  635. case 5:
  636. {
  637. hut->rID = bufor[i]; ++i;
  638. hut->rVal = readNormalNr(bufor,i, 3); i+=3;
  639. i+=1;
  640. break;
  641. }
  642. case 6:
  643. {
  644. hut->rID = bufor[i]; ++i;
  645. hut->rVal = bufor[i]; ++i;
  646. break;
  647. }
  648. case 7:
  649. {
  650. hut->rID = bufor[i]; ++i;
  651. hut->rVal = bufor[i]; ++i;
  652. break;
  653. }
  654. case 8:
  655. {
  656. hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  657. break;
  658. }
  659. case 9:
  660. {
  661. hut->rID = bufor[i]; ++i;
  662. break;
  663. }
  664. case 10:
  665. {
  666. if(version>RoE)
  667. {
  668. hut->rID = readNormalNr(bufor,i, 2); i+=2;
  669. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  670. }
  671. else
  672. {
  673. hut->rID = bufor[i]; ++i;
  674. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  675. }
  676. break;
  677. }
  678. }// end of internal switch
  679. i+=2;
  680. }
  681. else //missionType==255
  682. {
  683. i+=3;
  684. }
  685. return i;
  686. }
  687. void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i, int subid)
  688. {
  689. CGTownInstance * nt = new CGTownInstance();
  690. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  691. //delete nobj;
  692. nobj = nt;
  693. nt->identifier = 0;
  694. if(version>RoE)
  695. {
  696. readNormalNr(bufor,i); i+=4;
  697. }
  698. nt->tempOwner = bufor[i]; ++i;
  699. if(readChar(bufor,i)) //has name
  700. nt->name = readString(bufor,i);
  701. if(readChar(bufor,i))//true if garrison isn't empty
  702. nt->army = readCreatureSet(bufor,i,7,(version>RoE));
  703. nt->army.formation = bufor[i]; ++i;
  704. if(readChar(bufor,i)) //custom buildings info
  705. {
  706. //built buildings
  707. for(int byte=0;byte<6;byte++)
  708. {
  709. for(int bit=0;bit<8;bit++)
  710. if(bufor[i] & (1<<bit))
  711. nt->builtBuildings.insert(byte*8+bit);
  712. i++;
  713. }
  714. //forbidden buildings
  715. for(int byte=6;byte<12;byte++)
  716. {
  717. for(int bit=0;bit<8;bit++)
  718. if(bufor[i] & (1<<bit))
  719. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  720. i++;
  721. }
  722. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  723. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  724. }
  725. else //standard buildings
  726. {
  727. if(readChar(bufor,i)) //has fort
  728. nt->builtBuildings.insert(7);
  729. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  730. }
  731. int ist = i;
  732. if(version>RoE)
  733. {
  734. for(i; i<ist+9; ++i)
  735. {
  736. unsigned char c = bufor[i];
  737. for(int yy=0; yy<8; ++yy)
  738. {
  739. if((i-ist)*8+yy < SPELLS_QUANTITY)
  740. {
  741. if(c == (c|((unsigned char)intPow(2, yy))))
  742. nt->obligatorySpells.push_back((i-ist)*8+yy);
  743. }
  744. }
  745. }
  746. }
  747. ist = i;
  748. for(i; i<ist+9; ++i)
  749. {
  750. unsigned char c = bufor[i];
  751. for(int yy=0; yy<8; ++yy)
  752. {
  753. if((i-ist)*8+yy < SPELLS_QUANTITY)
  754. {
  755. if(c != (c|((unsigned char)intPow(2, yy))))
  756. nt->possibleSpells.push_back((i-ist)*8+yy);
  757. }
  758. }
  759. }
  760. /////// reading castle events //////////////////////////////////
  761. int numberOfEvent = readNormalNr(bufor,i); i+=4;
  762. for(int gh = 0; gh<numberOfEvent; ++gh)
  763. {
  764. CCastleEvent nce;
  765. nce.name = readString(bufor,i);
  766. nce.message = readString(bufor,i);
  767. nce.resources.resize(RESOURCE_QUANTITY);
  768. for(int x=0; x < 7; x++)
  769. {
  770. nce.resources[x] = readNormalNr(bufor,i);
  771. i+=4;
  772. }
  773. nce.players = bufor[i]; ++i;
  774. if(version > AB)
  775. {
  776. nce.forHuman = bufor[i]; ++i;
  777. }
  778. else
  779. nce.forHuman = true;
  780. nce.forComputer = bufor[i]; ++i;
  781. nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
  782. nce.forEvery = bufor[i]; ++i;
  783. i+=17;
  784. for(int kk=0; kk<6; ++kk)
  785. {
  786. nce.bytes[kk] = bufor[i]; ++i;
  787. }
  788. for(int vv=0; vv<7; ++vv)
  789. {
  790. nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
  791. }
  792. i+=4;
  793. nt->events.insert(nce);
  794. }//castle events have been read
  795. if(version > AB)
  796. {
  797. nt->alignment = bufor[i]; ++i;
  798. }
  799. else
  800. nt->alignment = 0xff;
  801. i+=3;
  802. nt->builded = 0;
  803. nt->destroyed = 0;
  804. nt->garrisonHero = NULL;
  805. }
  806. void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  807. {
  808. CGHeroInstance * nhi = new CGHeroInstance;
  809. nobj=nhi;
  810. int identifier = 0;
  811. if(version>RoE)
  812. {
  813. identifier = readNormalNr(bufor,i, 4); i+=4;
  814. }
  815. ui8 owner = bufor[i++];
  816. nobj->subID = readNormalNr(bufor,i, 1); ++i;
  817. for(unsigned int j=0; j<predefinedHeroes.size(); j++)
  818. {
  819. if(predefinedHeroes[j]->subID == nobj->subID)
  820. {
  821. *nhi = *predefinedHeroes[j];
  822. break;
  823. }
  824. }
  825. nobj->setOwner(owner);
  826. //(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  827. //delete nobj;
  828. nhi->portrait = nhi->subID;
  829. for(unsigned int j=0; j<disposedHeroes.size(); j++)
  830. {
  831. if(disposedHeroes[j].ID == nhi->subID)
  832. {
  833. nhi->name = disposedHeroes[j].name;
  834. nhi->portrait = disposedHeroes[j].portrait;
  835. break;
  836. }
  837. }
  838. nhi->identifier = identifier;
  839. if(readChar(bufor,i))//true if hero has nonstandard name
  840. nhi->name = readString(bufor,i);
  841. if(version>AB)
  842. {
  843. if(readChar(bufor,i))//true if hore's experience is greater than 0
  844. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  845. else
  846. nhi->exp = 0xffffffff;
  847. }
  848. else
  849. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  850. bool portrait=bufor[i]; ++i;
  851. if (portrait)
  852. nhi->portrait = bufor[i++];
  853. if(readChar(bufor,i))//true if hero has specified abilities
  854. {
  855. int howMany = readNormalNr(bufor,i); i+=4;
  856. nhi->secSkills.resize(howMany);
  857. for(int yy=0; yy<howMany; ++yy)
  858. {
  859. nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  860. nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  861. }
  862. }
  863. if(readChar(bufor,i))//true if hero has nonstandard garrison
  864. nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
  865. nhi->army.formation =bufor[i]; ++i; //formation
  866. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  867. int artmask = version == RoE ? 0xff : 0xffff;
  868. int artidlen = version == RoE ? 1 : 2;
  869. if(artSet)
  870. {
  871. for(int pom=0;pom<16;pom++)
  872. {
  873. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  874. if(id!=artmask)
  875. nhi->artifWorn[pom] = id;
  876. }
  877. //misc5 art //17
  878. if(version>=SoD)
  879. {
  880. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  881. if(id!=artmask)
  882. nhi->artifWorn[16] = id;
  883. }
  884. //spellbook
  885. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  886. if(id!=artmask)
  887. nhi->artifWorn[17] = id;
  888. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  889. if(version>RoE)
  890. {
  891. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  892. if(id!=artmask)
  893. nhi->artifWorn[18] = id;
  894. }
  895. else
  896. i+=1;
  897. //bag artifacts //20
  898. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  899. if(amount>0)
  900. {
  901. for(int ss=0; ss<amount; ++ss)
  902. {
  903. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  904. if(id!=artmask)
  905. nhi->artifacts.push_back(id);
  906. }
  907. }
  908. } //artifacts
  909. nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
  910. if(nhi->patrol.patrolRadious == 0xff)
  911. nhi->patrol.patrolling = false;
  912. else
  913. nhi->patrol.patrolling = true;
  914. if(version>RoE)
  915. {
  916. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  917. nhi->biography = readString(bufor,i);
  918. nhi->sex = !(bufor[i]); ++i;
  919. }
  920. //spells
  921. if(version>AB)
  922. {
  923. bool areSpells = bufor[i]; ++i;
  924. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  925. {
  926. int ist = i;
  927. for(i; i<ist+9; ++i)
  928. {
  929. unsigned char c = bufor[i];
  930. for(int yy=0; yy<8; ++yy)
  931. {
  932. if((i-ist)*8+yy < SPELLS_QUANTITY)
  933. {
  934. if(c == (c|((unsigned char)intPow(2, yy))))
  935. nhi->spells.insert((i-ist)*8+yy);
  936. }
  937. }
  938. }
  939. }
  940. }
  941. else if(version==AB) //we can read one spell
  942. {
  943. unsigned char buff = bufor[i]; ++i;
  944. if(buff!=254)
  945. {
  946. nhi->spells.insert(buff);
  947. }
  948. }
  949. //spells loaded
  950. if(version>AB)
  951. {
  952. if(readChar(bufor,i))//customPrimSkills
  953. {
  954. nhi->primSkills.resize(4);
  955. for(int xx=0;xx<4;xx++)
  956. nhi->primSkills[xx] = bufor[i++];
  957. }
  958. }
  959. i+=16;
  960. nhi->moveDir = 4;
  961. nhi->isStanding = true;
  962. nhi->level = -1;
  963. nhi->mana = -1;
  964. nhi->movement = -1;
  965. }
  966. void Mapa::readRumors( unsigned char * bufor, int &i)
  967. {
  968. int rumNr = readNormalNr(bufor,i,4);i+=4;
  969. for (int it=0;it<rumNr;it++)
  970. {
  971. Rumor ourRumor;
  972. int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
  973. for (int zz=0; zz<nameL; zz++)
  974. ourRumor.name+=bufor[i++];
  975. nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
  976. for (int zz=0; zz<nameL; zz++)
  977. ourRumor.text+=bufor[i++];
  978. rumors.push_back(ourRumor); //add to our list
  979. }
  980. }
  981. void Mapa::readHeader( unsigned char * bufor, int &i)
  982. {
  983. //reading allowed heroes (20 bytes)
  984. int ist;
  985. ist=i; //starting i for loop
  986. allowedHeroes.resize(HEROES_QUANTITY,false);
  987. for(i; i<ist+ (version == RoE ? 16 : 20) ; ++i)
  988. {
  989. unsigned char c = bufor[i];
  990. for(int yy=0; yy<8; ++yy)
  991. if((i-ist)*8+yy < HEROES_QUANTITY)
  992. if(c == (c|((unsigned char)intPow(2, yy))))
  993. allowedHeroes[(i-ist)*8+yy] = true;
  994. }
  995. if(version>RoE) //probably reserved for further heroes
  996. i+=4;
  997. unsigned char disp = 0;
  998. if(version>=SoD)
  999. {
  1000. disp = bufor[i++];
  1001. disposedHeroes.resize(disp);
  1002. for(int g=0; g<disp; ++g)
  1003. {
  1004. disposedHeroes[g].ID = bufor[i++];
  1005. disposedHeroes[g].portrait = bufor[i++];
  1006. int lenbuf = readNormalNr(bufor,i); i+=4;
  1007. for (int zz=0; zz<lenbuf; zz++)
  1008. disposedHeroes[g].name+=bufor[i++];
  1009. disposedHeroes[g].players = bufor[i++];
  1010. }
  1011. }
  1012. i+=31; //omitting NULLS
  1013. allowedArtifact.resize(ARTIFACTS_QUANTITY);
  1014. for(unsigned int x=0;x<allowedArtifact.size();x++)
  1015. allowedArtifact[x] = true;
  1016. //reading allowed artifacts: 17 or 18 bytes
  1017. if(version!=RoE)
  1018. {
  1019. ist=i; //starting i for loop
  1020. for(i; i<ist+(version==AB ? 17 : 18); ++i)
  1021. {
  1022. unsigned char c = bufor[i];
  1023. for(int yy=0; yy<8; ++yy)
  1024. {
  1025. if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
  1026. {
  1027. if(c == (c|((unsigned char)intPow(2, yy))))
  1028. allowedArtifact[(i-ist)*8+yy] = false;
  1029. }
  1030. }
  1031. }//allowed artifacts have been read
  1032. }
  1033. allowedSpell.resize(SPELLS_QUANTITY);
  1034. for(unsigned int x=0;x<allowedSpell.size();x++)
  1035. allowedSpell[x] = true;
  1036. allowedAbilities.resize(SKILL_QUANTITY);
  1037. for(unsigned int x=0;x<allowedAbilities.size();x++)
  1038. allowedAbilities[x] = true;
  1039. if(version>=SoD)
  1040. {
  1041. //reading allowed spells (9 bytes)
  1042. ist=i; //starting i for loop
  1043. for(i; i<ist+9; ++i)
  1044. {
  1045. unsigned char c = bufor[i];
  1046. for(int yy=0; yy<8; ++yy)
  1047. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1048. if(c == (c|((unsigned char)intPow(2, yy))))
  1049. allowedSpell[(i-ist)*8+yy] = false;
  1050. }
  1051. //allowed hero's abilities (4 bytes)
  1052. ist=i; //starting i for loop
  1053. for(i; i<ist+4; ++i)
  1054. {
  1055. unsigned char c = bufor[i];
  1056. for(int yy=0; yy<8; ++yy)
  1057. {
  1058. if((i-ist)*8+yy < SKILL_QUANTITY)
  1059. {
  1060. if(c == (c|((unsigned char)intPow(2, yy))))
  1061. allowedAbilities[(i-ist)*8+yy] = false;
  1062. }
  1063. }
  1064. }
  1065. }
  1066. }
  1067. void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
  1068. {
  1069. switch(version)
  1070. {
  1071. case WoG: case SoD:
  1072. {
  1073. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  1074. {
  1075. int custom = bufor[i++];
  1076. if(!custom)
  1077. continue;
  1078. CGHeroInstance * cgh = new CGHeroInstance;
  1079. cgh->ID = HEROI_TYPE;
  1080. cgh->subID = z;
  1081. if(readChar(bufor,i))//true if hore's experience is greater than 0
  1082. { cgh->exp = readNormalNr(bufor,i); i+=4; }
  1083. else
  1084. cgh->exp = 0;
  1085. if(readChar(bufor,i))//true if hero has specified abilities
  1086. {
  1087. int howMany = readNormalNr(bufor,i); i+=4;
  1088. cgh->secSkills.resize(howMany);
  1089. for(int yy=0; yy<howMany; ++yy)
  1090. {
  1091. cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  1092. cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  1093. }
  1094. }
  1095. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1096. int artmask = version == RoE ? 0xff : 0xffff;
  1097. int artidlen = version == RoE ? 1 : 2;
  1098. if(artSet)
  1099. {
  1100. for(int pom=0;pom<16;pom++)
  1101. {
  1102. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1103. if(id!=artmask)
  1104. cgh->artifWorn[pom] = id;
  1105. }
  1106. //misc5 art //17
  1107. if(version>=SoD)
  1108. {
  1109. i+=2;
  1110. //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1111. //if(id!=artmask)
  1112. // spec->artifWorn[16] = id;
  1113. }
  1114. //spellbook
  1115. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1116. if(id!=artmask)
  1117. cgh->artifWorn[17] = id;
  1118. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1119. if(version>RoE)
  1120. {
  1121. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1122. if(id!=artmask)
  1123. cgh->artifWorn[18] = id;
  1124. }
  1125. else
  1126. i+=1;
  1127. //bag artifacts //20
  1128. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  1129. if(amount>0)
  1130. {
  1131. for(int ss=0; ss<amount; ++ss)
  1132. {
  1133. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1134. if(id!=artmask)
  1135. cgh->artifacts.push_back(id);
  1136. }
  1137. }
  1138. } //artifacts
  1139. if(readChar(bufor,i))//customBio
  1140. cgh->biography = readString(bufor,i);
  1141. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  1142. if(readChar(bufor,i))//are spells
  1143. {
  1144. int ist = i;
  1145. for(i; i<ist+9; ++i)
  1146. {
  1147. unsigned char c = bufor[i];
  1148. for(int yy=0; yy<8; ++yy)
  1149. {
  1150. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1151. {
  1152. if(c == (c|((unsigned char)intPow(2, yy))))
  1153. cgh->spells.insert((i-ist)*8+yy);
  1154. }
  1155. }
  1156. }
  1157. }
  1158. if(readChar(bufor,i))//customPrimSkills
  1159. {
  1160. cgh->primSkills.resize(4);
  1161. for(int xx=0;xx<4;xx++)
  1162. cgh->primSkills[xx] = bufor[i++];
  1163. }
  1164. predefinedHeroes.push_back(cgh);
  1165. }
  1166. break;
  1167. }
  1168. case RoE:
  1169. i+=0;
  1170. break;
  1171. }
  1172. }
  1173. void Mapa::readTerrain( unsigned char * bufor, int &i)
  1174. {
  1175. terrain = new TerrainTile**[width]; // allocate memory
  1176. for (int ii=0;ii<width;ii++)
  1177. {
  1178. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1179. for(int jj=0;jj<height;jj++)
  1180. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1181. }
  1182. for (int c=0; c<width; c++) // reading terrain
  1183. {
  1184. for (int z=0; z<height; z++)
  1185. {
  1186. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1187. terrain[z][c][0].terview = bufor[i++];
  1188. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1189. terrain[z][c][0].rivDir = bufor[i++];
  1190. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1191. terrain[z][c][0].roadDir = bufor[i++];
  1192. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1193. terrain[z][c][0].blocked = 0;
  1194. terrain[z][c][0].visitable = 0;
  1195. }
  1196. }
  1197. if (twoLevel) // read underground terrain
  1198. {
  1199. for (int c=0; c<width; c++) // reading terrain
  1200. {
  1201. for (int z=0; z<height; z++)
  1202. {
  1203. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1204. terrain[z][c][1].terview = bufor[i++];
  1205. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1206. terrain[z][c][1].rivDir = bufor[i++];
  1207. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1208. terrain[z][c][1].roadDir = bufor[i++];
  1209. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1210. terrain[z][c][1].blocked = 0;
  1211. terrain[z][c][1].visitable = 0;
  1212. }
  1213. }
  1214. }
  1215. }
  1216. void Mapa::readDefInfo( unsigned char * bufor, int &i)
  1217. {
  1218. int defAmount = readNormalNr(bufor,i); i+=4;
  1219. defy.reserve(defAmount);
  1220. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1221. {
  1222. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1223. //reading name
  1224. int nameLength = readNormalNr(bufor,i,4);i+=4;
  1225. vinya->name.reserve(nameLength);
  1226. for (int cd=0;cd<nameLength;cd++)
  1227. {
  1228. vinya->name += bufor[i++];
  1229. }
  1230. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1231. unsigned char bytes[12];
  1232. for (int v=0; v<12; v++) // read info
  1233. {
  1234. bytes[v] = bufor[i++];
  1235. }
  1236. vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
  1237. vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
  1238. vinya->id = readNormalNr(bufor,i,4);i+=4;
  1239. vinya->subid = readNormalNr(bufor,i,4);i+=4;
  1240. vinya->type = bufor[i++];
  1241. vinya->printPriority = bufor[i++];
  1242. for (int zi=0; zi<6; zi++)
  1243. {
  1244. vinya->blockMap[zi] = reverse(bytes[zi]);
  1245. }
  1246. for (int zi=0; zi<6; zi++)
  1247. {
  1248. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1249. }
  1250. i+=16;
  1251. if(vinya->id!=HEROI_TYPE && vinya->id!=70)
  1252. {
  1253. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1254. if(!h)
  1255. {
  1256. //remove fake entry
  1257. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1258. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1259. VLC->dobjinfo->gobjs.erase(vinya->id);
  1260. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1261. }
  1262. else
  1263. {
  1264. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1265. }
  1266. }
  1267. else
  1268. vinya->visitDir = 0xff;
  1269. if(vinya->id == 26)
  1270. std::memset(vinya->blockMap,255,6);
  1271. //calculating coverageMap
  1272. std::string nameCopy = vinya->name;
  1273. std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
  1274. for(int i=0; i<6; ++i)
  1275. {
  1276. vinya->coverageMap[i] = msk[i+2];
  1277. }
  1278. defy.push_back(vinya); // add this def to the vector
  1279. }
  1280. }
  1281. void Mapa::readObjects( unsigned char * bufor, int &i)
  1282. {
  1283. int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
  1284. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1285. {
  1286. CGObjectInstance * nobj = 0;
  1287. int3 pos;
  1288. pos.x = bufor[i++];
  1289. pos.y = bufor[i++];
  1290. pos.z = bufor[i++];
  1291. int defnum = readNormalNr(bufor,i, 4); i+=4;
  1292. CGDefInfo * defInfo = defy[defnum];
  1293. i+=5;
  1294. switch(defInfo->id)
  1295. {
  1296. case 26: //for event objects
  1297. {
  1298. CGEvent *evnt = new CGEvent();
  1299. nobj = evnt;
  1300. bool guardMess = bufor[i]; ++i;
  1301. if(guardMess)
  1302. {
  1303. int messLong = readNormalNr(bufor,i, 4); i+=4;
  1304. if(messLong>0)
  1305. {
  1306. for(int yy=0; yy<messLong; ++yy)
  1307. {
  1308. evnt->message +=bufor[i+yy];
  1309. }
  1310. i+=messLong;
  1311. }
  1312. if(bufor[i++])
  1313. {
  1314. evnt->army = readCreatureSet(bufor,i,7,(version>RoE));
  1315. }
  1316. i+=4;
  1317. }
  1318. evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1319. evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1320. evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1321. evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1322. evnt->resources.resize(RESOURCE_QUANTITY);
  1323. for(int x=0; x<7; x++)
  1324. {
  1325. evnt->resources[x] = readNormalNr(bufor,i);
  1326. i+=4;
  1327. }
  1328. evnt->primskills.resize(PRIMARY_SKILLS);
  1329. for(int x=0; x<4; x++)
  1330. {
  1331. evnt->primskills[x] = readNormalNr(bufor,i, 1);
  1332. i++;
  1333. }
  1334. int gabn; //number of gained abilities
  1335. gabn = readNormalNr(bufor,i, 1); ++i;
  1336. for(int oo = 0; oo<gabn; ++oo)
  1337. {
  1338. evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1339. evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1340. }
  1341. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1342. for(int oo = 0; oo<gart; ++oo)
  1343. {
  1344. evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
  1345. }
  1346. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1347. for(int oo = 0; oo<gspel; ++oo)
  1348. {
  1349. evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1350. }
  1351. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1352. evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1353. i+=8;
  1354. evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
  1355. evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
  1356. evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i;
  1357. evnt->humanActivate = true;
  1358. i+=4;
  1359. break;
  1360. }
  1361. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1362. {
  1363. loadHero(nobj, bufor, i);
  1364. break;
  1365. }
  1366. case 4: //Arena
  1367. case 51: //Mercenary Camp
  1368. case 23: //Marletto Tower
  1369. case 61: // Star Axis
  1370. case 32: // Garden of Revelation
  1371. case 100: //Learning Stone
  1372. case 102: //Tree of Knowledge
  1373. case 41: //Library of Enlightenment
  1374. case 47: //School of Magic
  1375. case 107: //School of War
  1376. {
  1377. nobj = new CGVisitableOPH();
  1378. break;
  1379. }
  1380. case 55: //mystical garden
  1381. case 112://windmill
  1382. case 109://water wheel
  1383. {
  1384. nobj = new CGVisitableOPW();
  1385. break;
  1386. }
  1387. case 43: //teleport
  1388. case 44: //teleport
  1389. case 45: //teleport
  1390. case 103://subterranean gate
  1391. {
  1392. nobj = new CGTeleport();
  1393. break;
  1394. }
  1395. case 12: //campfire
  1396. case 101: //treasure chest
  1397. {
  1398. nobj = new CGPickable();
  1399. break;
  1400. }
  1401. case 54: //Monster
  1402. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1403. case 162: case 163: case 164: // Random Monster 5 - 7
  1404. {
  1405. CGCreature *cre = new CGCreature();
  1406. nobj = cre;
  1407. if(version>RoE)
  1408. {
  1409. cre->identifier = readNormalNr(bufor,i); i+=4;
  1410. }
  1411. cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
  1412. cre->character = bufor[i]; ++i;
  1413. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1414. if(isMesTre)
  1415. {
  1416. cre->message = readString(bufor,i);
  1417. cre->resources.resize(RESOURCE_QUANTITY);
  1418. for(int j=0; j<7; j++)
  1419. {
  1420. cre->resources[j] = readNormalNr(bufor,i); i+=4;
  1421. }
  1422. int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  1423. if(version==RoE)
  1424. {
  1425. if(artID!=0xff)
  1426. cre->gainedArtifact = artID;
  1427. else
  1428. cre->gainedArtifact = -1;
  1429. }
  1430. else
  1431. {
  1432. if(artID!=0xffff)
  1433. cre->gainedArtifact = artID;
  1434. else
  1435. cre->gainedArtifact = -1;
  1436. }
  1437. }
  1438. cre->neverFlees = bufor[i]; ++i;
  1439. cre->notGrowingTeam = bufor[i]; ++i;
  1440. i+=2;;
  1441. break;
  1442. }
  1443. case 59: case 91: //ocean bottle and sign
  1444. {
  1445. CGSignBottle *sb = new CGSignBottle();
  1446. nobj = sb;
  1447. sb->message = readString(bufor,i);
  1448. i+=4;
  1449. break;
  1450. }
  1451. case 83: //seer's hut
  1452. {
  1453. i = loadSeerHut(bufor, i, nobj);
  1454. break;
  1455. }
  1456. case 113: //witch hut
  1457. {
  1458. CGWitchHut *wh = new CGWitchHut();
  1459. nobj = wh;
  1460. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1461. {
  1462. int ist=i; //starting i for loop
  1463. for(i; i<ist+4; ++i)
  1464. {
  1465. unsigned char c = bufor[i];
  1466. for(int yy=0; yy<8; ++yy)
  1467. {
  1468. if((i-ist)*8+yy < SKILL_QUANTITY)
  1469. {
  1470. if(c == (c|((unsigned char)intPow(2, yy))))
  1471. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1472. }
  1473. }
  1474. }
  1475. }
  1476. else //(RoE map)
  1477. {
  1478. for(int gg=0; gg<SKILL_QUANTITY; ++gg)
  1479. {
  1480. wh->allowedAbilities.push_back(gg);
  1481. }
  1482. }
  1483. break;
  1484. }
  1485. case 81: //scholar
  1486. {
  1487. CGScholar *sch = new CGScholar();
  1488. nobj = sch;
  1489. sch->bonusType = bufor[i++];
  1490. sch->bonusID = bufor[i++];
  1491. i+=6;
  1492. break;
  1493. }
  1494. case 33: case 219: //garrison
  1495. {
  1496. CGGarrison *gar = new CGGarrison();
  1497. nobj = gar;
  1498. nobj->setOwner(bufor[i++]);
  1499. i+=3;
  1500. gar->army = readCreatureSet(bufor,i,7,(version>RoE));
  1501. if(version > RoE)
  1502. {
  1503. gar->removableUnits = bufor[i]; ++i;
  1504. }
  1505. else
  1506. gar->removableUnits = true;
  1507. i+=8;
  1508. break;
  1509. }
  1510. case 5: //artifact
  1511. case 65: case 66: case 67: case 68: case 69: //random artifact
  1512. case 93: //spell scroll
  1513. {
  1514. CGArtifact *art = new CGArtifact();
  1515. nobj = art;
  1516. bool areSettings = bufor[i]; ++i;
  1517. if(areSettings)
  1518. {
  1519. art->message = readString(bufor,i);
  1520. bool areGuards = bufor[i]; ++i;
  1521. if(areGuards)
  1522. {
  1523. art->army = readCreatureSet(bufor,i,7,(version>RoE));
  1524. }
  1525. i+=4;
  1526. }
  1527. if(defInfo->id==93)
  1528. {
  1529. art->spell = readNormalNr(bufor,i);
  1530. i+=4;
  1531. }
  1532. break;
  1533. }
  1534. case 76: case 79: //random resource; resource
  1535. {
  1536. CGResource *res = new CGResource();
  1537. nobj = res;
  1538. bool isMessGuard = bufor[i]; ++i;
  1539. if(isMessGuard)
  1540. {
  1541. res->message = readString(bufor,i);
  1542. if(bufor[i++])
  1543. {
  1544. res->army = readCreatureSet(bufor,i,7,(version>RoE));
  1545. }
  1546. i+=4;
  1547. }
  1548. res->amount = readNormalNr(bufor,i); i+=4;
  1549. i+=4;
  1550. break;
  1551. }
  1552. case 77: case 98: //random town; town
  1553. {
  1554. loadTown(nobj, bufor, i, defInfo->subid);
  1555. break;
  1556. }
  1557. case 53:
  1558. {
  1559. nobj = new CGMine();
  1560. nobj->setOwner(bufor[i++]);
  1561. i+=3;
  1562. break;
  1563. }
  1564. case 17: case 18: case 19: case 20: //dwellings
  1565. {
  1566. nobj = new CGDwelling();
  1567. nobj->setOwner(bufor[i++]);
  1568. i+=3;
  1569. break;
  1570. }
  1571. case 42: //lighthouse
  1572. case 87: //shipyard
  1573. case 220://mine (?)
  1574. {
  1575. nobj = new CGObjectInstance();
  1576. nobj->setOwner(bufor[i++]);
  1577. i+=3;
  1578. break;
  1579. }
  1580. case 88: case 89: case 90: //spell shrine
  1581. {
  1582. CGShrine * shr = new CGShrine();
  1583. nobj = shr;
  1584. shr->spell = bufor[i]; i+=4;
  1585. break;
  1586. }
  1587. case 6:
  1588. {
  1589. CGPandoraBox *box = new CGPandoraBox();
  1590. nobj = box;
  1591. bool messg = bufor[i]; ++i;
  1592. if(messg)
  1593. {
  1594. box->message = readString(bufor,i);
  1595. if(bufor[i++])
  1596. {
  1597. box->army = readCreatureSet(bufor,i,7,(version>RoE));
  1598. }
  1599. i+=4;
  1600. }
  1601. box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1602. box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1603. box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1604. box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1605. box->resources.resize(RESOURCE_QUANTITY);
  1606. for(int x=0; x<7; x++)
  1607. {
  1608. box->resources[x] = readNormalNr(bufor,i);
  1609. i+=4;
  1610. }
  1611. box->primskills.resize(PRIMARY_SKILLS);
  1612. for(int x=0; x<4; x++)
  1613. {
  1614. box->primskills[x] = readNormalNr(bufor,i, 1);
  1615. i++;
  1616. }
  1617. int gabn; //number of gained abilities
  1618. gabn = readNormalNr(bufor,i, 1); ++i;
  1619. for(int oo = 0; oo<gabn; ++oo)
  1620. {
  1621. box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1622. box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1623. }
  1624. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1625. for(int oo = 0; oo<gart; ++oo)
  1626. {
  1627. if(version > RoE)
  1628. {
  1629. box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1630. }
  1631. else
  1632. {
  1633. box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
  1634. }
  1635. }
  1636. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1637. for(int oo = 0; oo<gspel; ++oo)
  1638. {
  1639. box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1640. }
  1641. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1642. box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1643. i+=8;
  1644. break;
  1645. }
  1646. case 36:
  1647. {
  1648. grailPos = pos;
  1649. grailRadious = readNormalNr(bufor,i); i+=4;
  1650. continue;
  1651. }
  1652. case 217:
  1653. {
  1654. nobj = new CGDwelling();
  1655. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1656. spec->player = readNormalNr(bufor,i); i+=4;
  1657. spec->identifier = readNormalNr(bufor,i); i+=4;
  1658. if(!spec->identifier)
  1659. {
  1660. spec->asCastle = false;
  1661. spec->castles[0] = bufor[i]; ++i;
  1662. spec->castles[1] = bufor[i]; ++i;
  1663. }
  1664. else
  1665. {
  1666. spec->asCastle = true;
  1667. }
  1668. nobj->setOwner(spec->player);
  1669. nobj->info = spec;
  1670. break;
  1671. }
  1672. case 216:
  1673. {
  1674. nobj = new CGDwelling();
  1675. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1676. spec->player = readNormalNr(bufor,i); i+=4;
  1677. spec->identifier = readNormalNr(bufor,i); i+=4;
  1678. if(!spec->identifier)
  1679. {
  1680. spec->asCastle = false;
  1681. spec->castles[0] = bufor[i]; ++i;
  1682. spec->castles[1] = bufor[i]; ++i;
  1683. }
  1684. else
  1685. {
  1686. spec->asCastle = true;
  1687. }
  1688. spec->minLevel = bufor[i]; ++i;
  1689. spec->maxLevel = bufor[i]; ++i;
  1690. nobj->setOwner(spec->player);
  1691. nobj->info = spec;
  1692. break;
  1693. }
  1694. case 218:
  1695. {
  1696. nobj = new CGDwelling();
  1697. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1698. spec->player = bufor[i]; ++i;
  1699. i+=3;
  1700. spec->minLevel = bufor[i]; ++i;
  1701. spec->maxLevel = bufor[i]; ++i;
  1702. if(spec->maxLevel>7)
  1703. spec->maxLevel = 7;
  1704. if(spec->minLevel<1)
  1705. spec->minLevel = 1;
  1706. nobj->setOwner(spec->player);
  1707. nobj->info = spec;
  1708. break;
  1709. }
  1710. case 215:
  1711. {
  1712. CGQuestGuard *guard = new CGQuestGuard();
  1713. nobj = guard;
  1714. loadQuest(guard, bufor, i);
  1715. break;
  1716. }
  1717. case 28: //faerie ring
  1718. case 14: //Swan pond
  1719. case 38: //idol of fortune
  1720. case 30: //Fountain of Fortune
  1721. case 64: //Rally Flag
  1722. case 56: //oasis
  1723. case 96: //temple
  1724. case 110://Watering Hole
  1725. case 31: //Fountain of Youth
  1726. {
  1727. nobj = new CGBonusingObject();
  1728. break;
  1729. }
  1730. case 49: //Magic Well
  1731. {
  1732. nobj = new CGMagicWell();
  1733. break;
  1734. }
  1735. case 58: //Redwood Observatory
  1736. case 60: //Pillar of Fire
  1737. {
  1738. nobj = new CGObservatory();
  1739. break;
  1740. }
  1741. case 22: //Corpse
  1742. case 39: //Lean To
  1743. case 105://Wagon
  1744. case 108://Warrior's Tomb
  1745. {
  1746. nobj = new CGOnceVisitable();
  1747. break;
  1748. }
  1749. case 214: //hero placeholder
  1750. {
  1751. i+=3; //TODO: handle it more properly
  1752. }
  1753. default:
  1754. nobj = new CGObjectInstance();
  1755. } //end of main switch
  1756. nobj->pos = pos;
  1757. nobj->ID = defInfo->id;
  1758. nobj->id = objects.size();
  1759. if(nobj->ID != HEROI_TYPE)
  1760. nobj->subID = defInfo->subid;
  1761. nobj->defInfo = defInfo;
  1762. objects.push_back(nobj);
  1763. if(nobj->ID==TOWNI_TYPE)
  1764. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1765. if(nobj->ID==HEROI_TYPE)
  1766. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1767. }
  1768. }
  1769. void Mapa::readEvents( unsigned char * bufor, int &i )
  1770. {
  1771. int numberOfEvents = readNormalNr(bufor,i); i+=4;
  1772. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1773. {
  1774. CMapEvent *ne = new CMapEvent();
  1775. ne->name = std::string();
  1776. ne->message = std::string();
  1777. int nameLen = readNormalNr(bufor,i); i+=4;
  1778. for(int qq=0; qq<nameLen; ++qq)
  1779. {
  1780. ne->name += bufor[i]; ++i;
  1781. }
  1782. int messLen = readNormalNr(bufor,i); i+=4;
  1783. for(int qq=0; qq<messLen; ++qq)
  1784. {
  1785. ne->message +=bufor[i]; ++i;
  1786. }
  1787. ne->resources.resize(RESOURCE_QUANTITY);
  1788. for(int k=0; k < 7; k++)
  1789. {
  1790. ne->resources[k] = readNormalNr(bufor,i); i+=4;
  1791. }
  1792. ne->players = bufor[i]; ++i;
  1793. if(version>AB)
  1794. {
  1795. ne->humanAffected = bufor[i]; ++i;
  1796. }
  1797. else
  1798. ne->humanAffected = true;
  1799. ne->computerAffected = bufor[i]; ++i;
  1800. ne->firstOccurence = readNormalNr(bufor,i, 2); i+=2;
  1801. ne->nextOccurence = bufor[i]; ++i;
  1802. char unknown[17];
  1803. memcpy(unknown, bufor+i, 17);
  1804. i+=17;
  1805. events.push_back(ne);
  1806. }
  1807. }
  1808. bool Mapa::isInTheMap( int3 pos )
  1809. {
  1810. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1811. return false;
  1812. else return true;
  1813. }
  1814. void Mapa::loadQuest(CQuest * guard, unsigned char * bufor, int & i)
  1815. {
  1816. guard->missionType = bufor[i]; ++i;
  1817. int len1, len2, len3;
  1818. switch(guard->missionType)
  1819. {
  1820. case 0:
  1821. return;
  1822. case 2:
  1823. {
  1824. guard->m2stats.resize(4);
  1825. for(int x=0; x<4; x++)
  1826. {
  1827. guard->m2stats[x] = bufor[i++];
  1828. }
  1829. }
  1830. break;
  1831. case 1:
  1832. case 3:
  1833. case 4:
  1834. {
  1835. guard->m13489val = readNormalNr(bufor,i); i+=4;
  1836. break;
  1837. }
  1838. case 5:
  1839. {
  1840. int artNumber = bufor[i]; ++i;
  1841. for(int yy=0; yy<artNumber; ++yy)
  1842. {
  1843. guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1844. }
  1845. break;
  1846. }
  1847. case 6:
  1848. {
  1849. int typeNumber = bufor[i]; ++i;
  1850. for(int hh=0; hh<typeNumber; ++hh)
  1851. {
  1852. ui32 creType = readNormalNr(bufor,i, 2); i+=2;
  1853. ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
  1854. guard->m6creatures.push_back(std::make_pair(creType,creNumb));
  1855. }
  1856. break;
  1857. }
  1858. case 7:
  1859. {
  1860. guard->m7resources.resize(7);
  1861. for(int x=0; x<7; x++)
  1862. {
  1863. guard->m7resources[x] = readNormalNr(bufor,i);
  1864. i+=4;
  1865. }
  1866. break;
  1867. }
  1868. case 8:
  1869. case 9:
  1870. {
  1871. guard->m13489val = bufor[i]; ++i;
  1872. break;
  1873. }
  1874. }
  1875. int limit = readNormalNr(bufor,i); i+=4;
  1876. if(limit == ((int)0xffffffff))
  1877. {
  1878. guard->lastDay = -1;
  1879. }
  1880. else
  1881. {
  1882. guard->lastDay = limit;
  1883. }
  1884. guard->firstVisitText = readString(bufor,i);
  1885. guard->nextVisitText = readString(bufor,i);
  1886. guard->completedText = readString(bufor,i);
  1887. }
  1888. TerrainTile & Mapa::getTile( int3 tile )
  1889. {
  1890. return terrain[tile.x][tile.y][tile.z];
  1891. }
  1892. void CMapInfo::countPlayers()
  1893. {
  1894. playerAmnt=humenPlayers=0;
  1895. for (int i=0;i<PLAYER_LIMIT;i++)
  1896. {
  1897. if (players[i].canHumanPlay) {playerAmnt++;humenPlayers++;}
  1898. else if (players[i].canComputerPlay) {playerAmnt++;}
  1899. }
  1900. }
  1901. CMapInfo::CMapInfo( std::string fname, unsigned char *map )
  1902. :CMapHeader(map),filename(fname)
  1903. {
  1904. countPlayers();
  1905. }