CommonConstructors.h 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247
  1. /*
  2. * CommonConstructors.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CObjectClassesHandler.h"
  12. #include "../CTownHandler.h" // for building ID-based filters
  13. #include "MapObjects.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGObjectInstance;
  16. class CGTownInstance;
  17. class CGHeroInstance;
  18. class CGDwelling;
  19. class CHeroClass;
  20. class CBank;
  21. class CStackBasicDescriptor;
  22. /// Class that is used for objects that do not have dedicated handler
  23. template<class ObjectType>
  24. class CDefaultObjectTypeHandler : public AObjectTypeHandler
  25. {
  26. protected:
  27. ObjectType * createTyped(std::shared_ptr<const ObjectTemplate> tmpl /* = nullptr */) const
  28. {
  29. auto obj = new ObjectType();
  30. preInitObject(obj);
  31. //Set custom template or leave null
  32. if (tmpl)
  33. {
  34. obj->appearance = tmpl;
  35. }
  36. return obj;
  37. }
  38. public:
  39. CDefaultObjectTypeHandler() {}
  40. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override
  41. {
  42. return createTyped(tmpl);
  43. }
  44. virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override
  45. {
  46. }
  47. virtual std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override
  48. {
  49. return nullptr;
  50. }
  51. };
  52. class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
  53. {
  54. public:
  55. bool isStaticObject() override;
  56. };
  57. class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
  58. {
  59. JsonNode filtersJson;
  60. protected:
  61. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  62. void initTypeData(const JsonNode & input) override;
  63. public:
  64. CFaction * faction = nullptr;
  65. std::map<std::string, LogicalExpression<BuildingID>> filters;
  66. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  67. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  68. void afterLoadFinalization() override;
  69. template <typename Handler> void serialize(Handler &h, const int version)
  70. {
  71. h & filtersJson;
  72. h & faction;
  73. h & filters;
  74. h & static_cast<CDefaultObjectTypeHandler<CGTownInstance>&>(*this);
  75. }
  76. };
  77. class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
  78. {
  79. JsonNode filtersJson;
  80. protected:
  81. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  82. void initTypeData(const JsonNode & input) override;
  83. public:
  84. CHeroClass * heroClass = nullptr;
  85. std::map<std::string, LogicalExpression<HeroTypeID>> filters;
  86. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  87. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  88. void afterLoadFinalization() override;
  89. template <typename Handler> void serialize(Handler &h, const int version)
  90. {
  91. h & filtersJson;
  92. h & heroClass;
  93. h & filters;
  94. h & static_cast<CDefaultObjectTypeHandler<CGHeroInstance>&>(*this);
  95. }
  96. };
  97. class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
  98. {
  99. std::vector<std::vector<const CCreature *>> availableCreatures;
  100. JsonNode guards;
  101. protected:
  102. bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
  103. void initTypeData(const JsonNode & input) override;
  104. public:
  105. bool hasNameTextID() const override;
  106. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  107. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  108. bool producesCreature(const CCreature * crea) const;
  109. std::vector<const CCreature *> getProducedCreatures() const;
  110. template <typename Handler> void serialize(Handler &h, const int version)
  111. {
  112. h & availableCreatures;
  113. h & guards;
  114. h & static_cast<CDefaultObjectTypeHandler<CGDwelling>&>(*this);
  115. }
  116. };
  117. class BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
  118. {
  119. protected:
  120. void initTypeData(const JsonNode & config) override;
  121. EPathfindingLayer layer;
  122. std::string actualAnimation; //for OH3 boats those have actual animations
  123. std::string overlayAnimation; //waves animations
  124. std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
  125. public:
  126. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  127. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  128. template <typename Handler> void serialize(Handler &h, const int version)
  129. {
  130. h & static_cast<CDefaultObjectTypeHandler<CGBoat>&>(*this);
  131. }
  132. };
  133. struct BankConfig
  134. {
  135. ui32 value = 0; //overall value of given things
  136. ui32 chance = 0; //chance for this level being chosen
  137. ui32 upgradeChance = 0; //chance for creatures to be in upgraded versions
  138. ui32 combatValue = 0; //how hard are guards of this level
  139. std::vector<CStackBasicDescriptor> guards; //creature ID, amount
  140. ResourceSet resources; //resources given in case of victory
  141. std::vector<CStackBasicDescriptor> creatures; //creatures granted in case of victory (creature ID, amount)
  142. std::vector<ArtifactID> artifacts; //artifacts given in case of victory
  143. std::vector<SpellID> spells; // granted spell(s), for Pyramid
  144. template <typename Handler> void serialize(Handler &h, const int version)
  145. {
  146. h & chance;
  147. h & upgradeChance;
  148. h & guards;
  149. h & combatValue;
  150. h & resources;
  151. h & creatures;
  152. h & artifacts;
  153. h & value;
  154. h & spells;
  155. }
  156. };
  157. typedef std::vector<std::pair<ui8, IObjectInfo::CArmyStructure>> TPossibleGuards;
  158. template <typename T>
  159. struct DLL_LINKAGE PossibleReward
  160. {
  161. int chance;
  162. T data;
  163. PossibleReward(int chance, const T & data) : chance(chance), data(data) {}
  164. };
  165. class DLL_LINKAGE CBankInfo : public IObjectInfo
  166. {
  167. const JsonVector & config;
  168. public:
  169. CBankInfo(const JsonVector & Config);
  170. TPossibleGuards getPossibleGuards() const;
  171. std::vector<PossibleReward<TResources>> getPossibleResourcesReward() const;
  172. std::vector<PossibleReward<CStackBasicDescriptor>> getPossibleCreaturesReward() const;
  173. // These functions should try to evaluate minimal possible/max possible guards to give provide information on possible thread to AI
  174. CArmyStructure minGuards() const override;
  175. CArmyStructure maxGuards() const override;
  176. bool givesResources() const override;
  177. bool givesArtifacts() const override;
  178. bool givesCreatures() const override;
  179. bool givesSpells() const override;
  180. };
  181. class CBankInstanceConstructor : public CDefaultObjectTypeHandler<CBank>
  182. {
  183. BankConfig generateConfig(const JsonNode & conf, CRandomGenerator & rng) const;
  184. JsonVector levels;
  185. protected:
  186. void initTypeData(const JsonNode & input) override;
  187. public:
  188. // all banks of this type will be reset N days after clearing,
  189. si32 bankResetDuration = 0;
  190. CGObjectInstance * create(std::shared_ptr<const ObjectTemplate> tmpl = nullptr) const override;
  191. void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const override;
  192. bool hasNameTextID() const override;
  193. std::unique_ptr<IObjectInfo> getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const override;
  194. template <typename Handler> void serialize(Handler &h, const int version)
  195. {
  196. h & levels;
  197. h & bankResetDuration;
  198. h & static_cast<CDefaultObjectTypeHandler<CBank>&>(*this);
  199. }
  200. };
  201. VCMI_LIB_NAMESPACE_END