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- /*
- * CPrologEpilogVideo.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CPrologEpilogVideo.h"
- #include "../CGameInfo.h"
- #include "../CMusicHandler.h"
- #include "../CVideoHandler.h"
- #include "../gui/CGuiHandler.h"
- #include "../widgets/TextControls.h"
- #include "../render/Canvas.h"
- #include "../../lib/mapping/CCampaignHandler.h"
- CPrologEpilogVideo::CPrologEpilogVideo(CampaignScenarioPrologEpilog _spe, std::function<void()> callback)
- : CWindowObject(BORDERED), spe(_spe), positionCounter(0), voiceSoundHandle(-1), exitCb(callback)
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
- addUsedEvents(LCLICK);
- pos = center(Rect(0, 0, 800, 600));
- updateShadow();
- CCS->videoh->open(spe.prologVideo);
- CCS->musich->playMusic("Music/" + spe.prologMusic, true, true);
- // MPTODO: Custom campaign crashing on this?
- // voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
- text = std::make_shared<CMultiLineLabel>(Rect(100, 500, 600, 100), EFonts::FONT_BIG, ETextAlignment::CENTER, Colors::METALLIC_GOLD, spe.prologText);
- text->scrollTextTo(-100);
- }
- void CPrologEpilogVideo::show(Canvas & to)
- {
- to.drawColor(pos, Colors::BLACK);
- //BUG: some videos are 800x600 in size while some are 800x400
- //VCMI should center them in the middle of the screen. Possible but needs modification
- //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
- CCS->videoh->update(pos.x, pos.y, to.getInternalSurface(), true, false);
- //move text every 5 calls/frames; seems to be good enough
- ++positionCounter;
- if(positionCounter % 5 == 0)
- text->scrollTextBy(1);
- else
- text->showAll(to); // blit text over video, if needed
- if(text->textSize.y + 100 < positionCounter / 5)
- clickLeft(false, false);
- }
- void CPrologEpilogVideo::clickLeft(tribool down, bool previousState)
- {
- close();
- CCS->soundh->stopSound(voiceSoundHandle);
- exitCb();
- }
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