| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400 | /* * CObjectHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CGObjectInstance.h"#include "CGHeroInstance.h"#include "ObjectTemplate.h"#include "../gameState/CGameState.h"#include "../texts/CGeneralTextHandler.h"#include "../IGameCallback.h"#include "../constants/StringConstants.h"#include "../TerrainHandler.h"#include "../mapObjectConstructors/AObjectTypeHandler.h"#include "../mapObjectConstructors/CObjectClassesHandler.h"#include "../mapping/CMap.h"#include "../networkPacks/PacksForClient.h"#include "../serializer/JsonSerializeFormat.h"#include <vstd/RNG.h>VCMI_LIB_NAMESPACE_BEGIN//TODO: remove constructorCGObjectInstance::CGObjectInstance(IGameCallback *cb):	IObjectInterface(cb),	pos(-1,-1,-1),	ID(Obj::NO_OBJ),	subID(-1),	tempOwner(PlayerColor::UNFLAGGABLE),	blockVisit(false),	removable(false){}//must be instantiated in .cpp file for access to complete types of all member fieldsCGObjectInstance::~CGObjectInstance() = default;MapObjectID CGObjectInstance::getObjGroupIndex() const{	return ID;}MapObjectSubID CGObjectInstance::getObjTypeIndex() const{	return subID;}int3 CGObjectInstance::anchorPos() const{	return pos;}int3 CGObjectInstance::getTopVisiblePos() const{	return anchorPos() - appearance->getTopVisibleOffset();}void CGObjectInstance::setOwner(const PlayerColor & ow){	tempOwner = ow;}void CGObjectInstance::setAnchorPos(int3 newPos){	pos = newPos;}int CGObjectInstance::getWidth() const{	return appearance->getWidth();}int CGObjectInstance::getHeight() const{	return appearance->getHeight();}bool CGObjectInstance::visitableAt(const int3 & testPos) const{	return anchorPos().z == testPos.z && appearance->isVisitableAt(anchorPos().x - testPos.x, anchorPos().y - testPos.y);}bool CGObjectInstance::blockingAt(const int3 & testPos) const{	return anchorPos().z == testPos.z && appearance->isBlockedAt(anchorPos().x - testPos.x, anchorPos().y - testPos.y);}bool CGObjectInstance::coveringAt(const int3 & testPos) const{	return anchorPos().z == testPos.z && appearance->isVisibleAt(anchorPos().x - testPos.x, anchorPos().y - testPos.y);}std::set<int3> CGObjectInstance::getBlockedPos() const{	std::set<int3> ret;	for(int w=0; w<getWidth(); ++w)	{		for(int h=0; h<getHeight(); ++h)		{			if(appearance->isBlockedAt(w, h))				ret.insert(int3(anchorPos().x - w, anchorPos().y - h, anchorPos().z));		}	}	return ret;}const std::set<int3> & CGObjectInstance::getBlockedOffsets() const{	return appearance->getBlockedOffsets();}void CGObjectInstance::setType(MapObjectID newID, MapObjectSubID newSubID){	auto position = visitablePos();	auto oldOffset = getVisitableOffset();	auto &tile = cb->gameState()->map->getTile(position);	//recalculate blockvis tiles - new appearance might have different blockmap than before	cb->gameState()->map->removeBlockVisTiles(this, true);	auto handler = VLC->objtypeh->getHandlerFor(newID, newSubID);	if(!handler->getTemplates(tile.terType->getId()).empty())	{		appearance = handler->getTemplates(tile.terType->getId())[0];	}	else	{		logGlobal->warn("Object %d:%d at %s has no templates suitable for terrain %s", newID, newSubID, visitablePos().toString(), tile.terType->getNameTranslated());		appearance = handler->getTemplates()[0]; // get at least some appearance since alternative is crash	}	bool needToAdjustOffset = false;	// FIXME: potentially unused code - setType is NOT called when releasing hero from prison	// instead, appearance update & pos adjustment occurs in GiveHero::applyGs	needToAdjustOffset |= this->ID == Obj::PRISON && newID == Obj::HERO;	needToAdjustOffset |= newID == Obj::MONSTER;	if(needToAdjustOffset)	{		// adjust position since object visitable offset might have changed		auto newOffset = getVisitableOffset();		pos = pos - oldOffset + newOffset;	}	this->ID = Obj(newID);	this->subID = newSubID;	cb->gameState()->map->addBlockVisTiles(this);}void CGObjectInstance::pickRandomObject(vstd::RNG & rand){	// no-op}void CGObjectInstance::initObj(vstd::RNG & rand){	// no-op}void CGObjectInstance::setProperty( ObjProperty what, ObjPropertyID identifier ){	setPropertyDer(what, identifier); // call this before any actual changes (needed at least for dwellings)	switch(what)	{	case ObjProperty::OWNER:		tempOwner = identifier.as<PlayerColor>();		break;	case ObjProperty::BLOCKVIS:		// Never actually used in code, but possible in ERM		blockVisit = identifier.getNum();		break;	case ObjProperty::ID:		ID = identifier.as<MapObjectID>();		break;	}}TObjectTypeHandler CGObjectInstance::getObjectHandler() const{	return VLC->objtypeh->getHandlerFor(ID, subID);}void CGObjectInstance::setPropertyDer( ObjProperty what, ObjPropertyID identifier ){}int3 CGObjectInstance::getSightCenter() const{	return visitablePos();}int CGObjectInstance::getSightRadius() const{	return 3;}int3 CGObjectInstance::getVisitableOffset() const{	if (!isVisitable())		logGlobal->debug("Attempt to access visitable offset on a non-visitable object!");	return appearance->getVisitableOffset();}void CGObjectInstance::giveDummyBonus(const ObjectInstanceID & heroID, BonusDuration::Type duration) const{	GiveBonus gbonus;	gbonus.bonus.type = BonusType::NONE;	gbonus.id = heroID;	gbonus.bonus.duration = duration;	gbonus.bonus.source = BonusSource::OBJECT_TYPE;	gbonus.bonus.sid = BonusSourceID(ID);	cb->giveHeroBonus(&gbonus);}std::string CGObjectInstance::getObjectName() const{	return VLC->objtypeh->getObjectName(ID, subID);}std::optional<AudioPath> CGObjectInstance::getAmbientSound(vstd::RNG & rng) const{	const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).ambient;	if(!sounds.empty())		return sounds.front(); // TODO: Support randomization of ambient sounds	return std::nullopt;}std::optional<AudioPath> CGObjectInstance::getVisitSound(vstd::RNG & rng) const{	const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).visit;	if(!sounds.empty())		return *RandomGeneratorUtil::nextItem(sounds, rng);	return std::nullopt;}std::optional<AudioPath> CGObjectInstance::getRemovalSound(vstd::RNG & rng) const{	const auto & sounds = VLC->objtypeh->getObjectSounds(ID, subID).removal;	if(!sounds.empty())		return *RandomGeneratorUtil::nextItem(sounds, rng);	return std::nullopt;}std::string CGObjectInstance::getHoverText(PlayerColor player) const{	auto text = getObjectName();	if (tempOwner.isValidPlayer())		text += "\n" + VLC->generaltexth->arraytxt[23 + tempOwner.getNum()];	return text;}std::string CGObjectInstance::getHoverText(const CGHeroInstance * hero) const{	return getHoverText(hero->tempOwner);}std::string CGObjectInstance::getPopupText(PlayerColor player) const{	return getHoverText(player);}std::string CGObjectInstance::getPopupText(const CGHeroInstance * hero) const{	return getHoverText(hero);}std::vector<Component> CGObjectInstance::getPopupComponents(PlayerColor player) const{	return {};}std::vector<Component> CGObjectInstance::getPopupComponents(const CGHeroInstance * hero) const{	return getPopupComponents(hero->getOwner());}void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const{	switch(ID.toEnum())	{	case Obj::SANCTUARY:		{			//You enter the sanctuary and immediately feel as if a great weight has been lifted off your shoulders.  You feel safe here.			h->showInfoDialog(114);		}		break;	case Obj::TAVERN:		{			cb->showObjectWindow(this, EOpenWindowMode::TAVERN_WINDOW, h, true);		}		break;	}}int3 CGObjectInstance::visitablePos() const{	if (!isVisitable())		logGlobal->debug("Attempt to access visitable position on a non-visitable object!");	return pos - getVisitableOffset();}bool CGObjectInstance::isVisitable() const{	return appearance->isVisitable();}bool CGObjectInstance::isBlockedVisitable() const{	// TODO: Read from json	return blockVisit;}bool CGObjectInstance::isRemovable() const{	// TODO: Read from json	return removable;}bool CGObjectInstance::isCoastVisitable() const{	return false;}bool CGObjectInstance::passableFor(PlayerColor color) const{	return false;}void CGObjectInstance::updateFrom(const JsonNode & data){}void CGObjectInstance::serializeJson(JsonSerializeFormat & handler){	//only save here, loading is handled by map loader	if(handler.saving)	{		handler.serializeString("type", typeName);		handler.serializeString("subtype", subTypeName);		handler.serializeInt("x", pos.x);		handler.serializeInt("y", pos.y);		handler.serializeInt("l", pos.z);		JsonNode app;		appearance->writeJson(app, false);		handler.serializeRaw("template", app, std::nullopt);	}	{		auto options = handler.enterStruct("options");		serializeJsonOptions(handler);	}}void CGObjectInstance::afterAddToMap(CMap * map){	//nothing here}void CGObjectInstance::afterRemoveFromMap(CMap * map){	//nothing here}void CGObjectInstance::serializeJsonOptions(JsonSerializeFormat & handler){	//nothing here}void CGObjectInstance::serializeJsonOwner(JsonSerializeFormat & handler){	handler.serializeId("owner", tempOwner, PlayerColor::NEUTRAL);}BattleField CGObjectInstance::getBattlefield() const{	return VLC->objtypeh->getHandlerFor(ID, subID)->getBattlefield();}const IOwnableObject * CGObjectInstance::asOwnable() const{	return nullptr;}VCMI_LIB_NAMESPACE_END
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