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Limiters.cpp 17 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../CBonusTypeHandler.h"
  14. #include "../GameLibrary.h"
  15. #include "../entities/faction/CFaction.h"
  16. #include "../entities/faction/CTownHandler.h"
  17. #include "../spells/CSpellHandler.h"
  18. #include "../CCreatureHandler.h"
  19. #include "../CCreatureSet.h"
  20. #include "../texts/CGeneralTextHandler.h"
  21. #include "../CSkillHandler.h"
  22. #include "../CStack.h"
  23. #include "../TerrainHandler.h"
  24. #include "../constants/StringConstants.h"
  25. #include "../battle/BattleInfo.h"
  26. #include "../json/JsonUtils.h"
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  29. {
  30. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  31. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  32. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  33. {"LIVING", std::make_shared<HasAnotherBonusLimiter>(BonusType::LIVING)},
  34. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  35. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  36. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  37. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  38. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  39. };
  40. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  41. {
  42. switch(node->getNodeType())
  43. {
  44. case CBonusSystemNode::STACK_BATTLE:
  45. return dynamic_cast<const CStack *>(node);
  46. default:
  47. return nullptr;
  48. }
  49. }
  50. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  51. {
  52. switch(node->getNodeType())
  53. {
  54. case CBonusSystemNode::STACK_INSTANCE:
  55. return (dynamic_cast<const CStackInstance *>(node));
  56. case CBonusSystemNode::STACK_BATTLE:
  57. return (dynamic_cast<const CStack *>(node))->base;
  58. default:
  59. return nullptr;
  60. }
  61. }
  62. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  63. {
  64. switch(node->getNodeType())
  65. {
  66. case CBonusSystemNode::CREATURE:
  67. return (dynamic_cast<const CCreature *>(node));
  68. case CBonusSystemNode::STACK_BATTLE:
  69. return (dynamic_cast<const CStack *>(node))->unitType();
  70. default:
  71. const CStackInstance * csi = retrieveStackInstance(node);
  72. if(csi)
  73. return csi->getCreature();
  74. return nullptr;
  75. }
  76. }
  77. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
  78. {
  79. return ILimiter::EDecision::ACCEPT;
  80. }
  81. std::string ILimiter::toString() const
  82. {
  83. return typeid(*this).name();
  84. }
  85. JsonNode ILimiter::toJsonNode() const
  86. {
  87. JsonNode root;
  88. root["type"].String() = toString();
  89. return root;
  90. }
  91. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  92. {
  93. const CCreature *c = retrieveCreature(&context.node);
  94. if(!c)
  95. return ILimiter::EDecision::NOT_APPLICABLE;
  96. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyDirectOrIndirectUpgrade(c));
  97. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  98. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  99. }
  100. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  101. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  102. {
  103. }
  104. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  105. {
  106. creatureID = id;
  107. }
  108. std::string CCreatureTypeLimiter::toString() const
  109. {
  110. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  111. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  112. return fmt.str();
  113. }
  114. JsonNode CCreatureTypeLimiter::toJsonNode() const
  115. {
  116. JsonNode root;
  117. root["type"].String() = "CREATURE_TYPE_LIMITER";
  118. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  119. root["parameters"].Vector().emplace_back(includeUpgrades);
  120. return root;
  121. }
  122. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  123. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  124. {
  125. }
  126. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  127. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  128. {
  129. }
  130. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  131. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  132. {
  133. }
  134. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  135. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  136. {
  137. }
  138. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  139. {
  140. boost::container::static_vector<CSelector, 4> selectorSegments;
  141. if (type != BonusType::NONE)
  142. selectorSegments.push_back(Selector::type()(type));
  143. if(isSubtypeRelevant)
  144. selectorSegments.push_back(Selector::subtype()(subtype));
  145. if(isSourceRelevant && isSourceIDRelevant)
  146. selectorSegments.push_back(Selector::source(source, sid));
  147. else if (isSourceRelevant)
  148. selectorSegments.push_back(Selector::sourceTypeSel(source));
  149. auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
  150. for (size_t i = 1; i <selectorSegments.size(); ++i)
  151. mySelector = mySelector.And(selectorSegments[i]);
  152. //if we have a bonus of required type accepted, limiter should accept also this bonus
  153. if(context.alreadyAccepted.getFirst(mySelector))
  154. return ILimiter::EDecision::ACCEPT;
  155. //if there are no matching bonuses pending, we can (and must) reject right away
  156. if(!context.stillUndecided.getFirst(mySelector))
  157. return ILimiter::EDecision::DISCARD;
  158. //do not accept for now but it may change if more bonuses gets included
  159. return ILimiter::EDecision::NOT_SURE;
  160. }
  161. std::string HasAnotherBonusLimiter::toString() const
  162. {
  163. std::string typeName = LIBRARY->bth->bonusToString(type);
  164. if(isSubtypeRelevant)
  165. {
  166. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  167. fmt % typeName % subtype.toString();
  168. return fmt.str();
  169. }
  170. else
  171. {
  172. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  173. fmt % typeName;
  174. return fmt.str();
  175. }
  176. }
  177. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  178. {
  179. JsonNode root;
  180. std::string typeName = LIBRARY->bth->bonusToString(type);
  181. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  182. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  183. root["parameters"].Vector().emplace_back(typeName);
  184. if(isSubtypeRelevant)
  185. root["parameters"].Vector().emplace_back(subtype.toString());
  186. if(isSourceRelevant)
  187. root["parameters"].Vector().emplace_back(sourceTypeName);
  188. return root;
  189. }
  190. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  191. {
  192. const auto * stack = retrieveStackBattle(&context.node);
  193. if(!stack)
  194. return ILimiter::EDecision::NOT_APPLICABLE;
  195. auto accept = false;
  196. for (const auto & hex : stack->getHexes())
  197. accept |= applicableHexes.contains(hex);
  198. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  199. }
  200. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  201. applicableHexes(applicableHexes)
  202. {
  203. }
  204. JsonNode UnitOnHexLimiter::toJsonNode() const
  205. {
  206. JsonNode root;
  207. root["type"].String() = "UNIT_ON_HEXES";
  208. for(const auto & hex : applicableHexes)
  209. root["parameters"].Vector().emplace_back(hex.toInt());
  210. return root;
  211. }
  212. CreatureTerrainLimiter::CreatureTerrainLimiter()
  213. : terrainType(ETerrainId::NATIVE_TERRAIN)
  214. {
  215. }
  216. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  217. terrainType(terrain)
  218. {
  219. }
  220. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  221. {
  222. if (context.node.getNodeType() != CBonusSystemNode::STACK_BATTLE && context.node.getNodeType() != CBonusSystemNode::STACK_INSTANCE)
  223. return ILimiter::EDecision::NOT_APPLICABLE;
  224. if (terrainType == ETerrainId::NATIVE_TERRAIN)
  225. {
  226. auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
  227. if(context.alreadyAccepted.getFirst(selector))
  228. return ILimiter::EDecision::ACCEPT;
  229. if(context.stillUndecided.getFirst(selector))
  230. return ILimiter::EDecision::NOT_SURE;
  231. // TODO: CStack and CStackInstance need some common base type that represents any stack
  232. // Closest existing class is ACreature, however it is also used as base for CCreature, which is not a stack
  233. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  234. {
  235. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  236. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  237. if (unit->getCurrentTerrain() == unitNativeTerrain)
  238. return ILimiter::EDecision::ACCEPT;
  239. }
  240. else
  241. {
  242. const auto * unit = dynamic_cast<const CStackInstance *>(&context.node);
  243. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  244. if (unit->getCurrentTerrain() == unitNativeTerrain)
  245. return ILimiter::EDecision::ACCEPT;
  246. }
  247. }
  248. else
  249. {
  250. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  251. {
  252. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  253. if (unit->getCurrentTerrain() == terrainType)
  254. return ILimiter::EDecision::ACCEPT;
  255. }
  256. else
  257. {
  258. const auto * unit = dynamic_cast<const CStackInstance*>(&context.node);
  259. if (unit->getCurrentTerrain() == terrainType)
  260. return ILimiter::EDecision::ACCEPT;
  261. }
  262. }
  263. return ILimiter::EDecision::DISCARD;
  264. }
  265. std::string CreatureTerrainLimiter::toString() const
  266. {
  267. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  268. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  269. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  270. return fmt.str();
  271. }
  272. JsonNode CreatureTerrainLimiter::toJsonNode() const
  273. {
  274. JsonNode root;
  275. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  276. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  277. root["parameters"].Vector().emplace_back(terrainName);
  278. return root;
  279. }
  280. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  281. : faction(creatureFaction)
  282. {
  283. }
  284. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  285. {
  286. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  287. if(bearer)
  288. {
  289. if(faction != FactionID::DEFAULT)
  290. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  291. switch(context.b.source)
  292. {
  293. case BonusSource::CREATURE_ABILITY:
  294. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  295. case BonusSource::TOWN_STRUCTURE:
  296. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  297. //TODO: other sources of bonuses
  298. }
  299. }
  300. return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
  301. }
  302. std::string FactionLimiter::toString() const
  303. {
  304. boost::format fmt("FactionLimiter(faction=%s)");
  305. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  306. return fmt.str();
  307. }
  308. JsonNode FactionLimiter::toJsonNode() const
  309. {
  310. JsonNode root;
  311. root["type"].String() = "FACTION_LIMITER";
  312. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  313. return root;
  314. }
  315. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  316. minLevel(minLevel),
  317. maxLevel(maxLevel)
  318. {
  319. }
  320. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  321. {
  322. const auto *c = retrieveCreature(&context.node);
  323. if (!c)
  324. return ILimiter::EDecision::NOT_APPLICABLE;
  325. auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
  326. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  327. }
  328. std::string CreatureLevelLimiter::toString() const
  329. {
  330. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  331. fmt % minLevel % maxLevel;
  332. return fmt.str();
  333. }
  334. JsonNode CreatureLevelLimiter::toJsonNode() const
  335. {
  336. JsonNode root;
  337. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  338. root["parameters"].Vector().emplace_back(minLevel);
  339. root["parameters"].Vector().emplace_back(maxLevel);
  340. return root;
  341. }
  342. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  343. : alignment(Alignment)
  344. {
  345. }
  346. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  347. {
  348. const auto * c = retrieveCreature(&context.node);
  349. if(c) {
  350. if(alignment == EAlignment::GOOD && c->isGood())
  351. return ILimiter::EDecision::ACCEPT;
  352. if(alignment == EAlignment::EVIL && c->isEvil())
  353. return ILimiter::EDecision::ACCEPT;
  354. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  355. return ILimiter::EDecision::ACCEPT;
  356. return ILimiter::EDecision::DISCARD;
  357. }
  358. return ILimiter::EDecision::NOT_APPLICABLE;
  359. }
  360. std::string CreatureAlignmentLimiter::toString() const
  361. {
  362. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  363. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  364. return fmt.str();
  365. }
  366. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  367. {
  368. JsonNode root;
  369. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  370. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  371. return root;
  372. }
  373. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  374. :minRank(Min), maxRank(Max)
  375. {
  376. }
  377. RankRangeLimiter::RankRangeLimiter()
  378. {
  379. minRank = maxRank = -1;
  380. }
  381. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  382. {
  383. const CStackInstance * csi = retrieveStackInstance(&context.node);
  384. if(csi)
  385. {
  386. if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
  387. return ILimiter::EDecision::DISCARD;
  388. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  389. return ILimiter::EDecision::ACCEPT;
  390. return ILimiter::EDecision::DISCARD;
  391. }
  392. return ILimiter::EDecision::NOT_APPLICABLE;
  393. }
  394. OppositeSideLimiter::OppositeSideLimiter()
  395. {
  396. }
  397. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  398. {
  399. PlayerColor contextOwner = context.node.getOwner();
  400. PlayerColor bonusOwner = context.b.bonusOwner;
  401. if (contextOwner == PlayerColor::UNFLAGGABLE)
  402. contextOwner = PlayerColor::NEUTRAL;
  403. auto decision = (bonusOwner == contextOwner || bonusOwner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  404. return decision;
  405. }
  406. // Aggregate/Boolean Limiters
  407. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  408. limiters(std::move(limiters))
  409. {
  410. }
  411. void AggregateLimiter::add(const TLimiterPtr & limiter)
  412. {
  413. if(limiter)
  414. limiters.push_back(limiter);
  415. }
  416. JsonNode AggregateLimiter::toJsonNode() const
  417. {
  418. JsonNode result;
  419. result.Vector().emplace_back(getAggregator());
  420. for(const auto & l : limiters)
  421. result.Vector().push_back(l->toJsonNode());
  422. return result;
  423. }
  424. const std::string AllOfLimiter::aggregator = "allOf";
  425. const std::string & AllOfLimiter::getAggregator() const
  426. {
  427. return aggregator;
  428. }
  429. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  430. AggregateLimiter(limiters)
  431. {
  432. }
  433. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  434. {
  435. bool wasntSure = false;
  436. for(const auto & limiter : limiters)
  437. {
  438. auto result = limiter->limit(context);
  439. if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
  440. return result;
  441. if(result == ILimiter::EDecision::NOT_SURE)
  442. wasntSure = true;
  443. }
  444. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  445. }
  446. const std::string AnyOfLimiter::aggregator = "anyOf";
  447. const std::string & AnyOfLimiter::getAggregator() const
  448. {
  449. return aggregator;
  450. }
  451. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  452. AggregateLimiter(limiters)
  453. {
  454. }
  455. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  456. {
  457. bool wasntSure = false;
  458. for(const auto & limiter : limiters)
  459. {
  460. auto result = limiter->limit(context);
  461. if(result == ILimiter::EDecision::ACCEPT)
  462. return result;
  463. if(result == ILimiter::EDecision::NOT_SURE)
  464. wasntSure = true;
  465. }
  466. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  467. }
  468. const std::string NoneOfLimiter::aggregator = "noneOf";
  469. const std::string & NoneOfLimiter::getAggregator() const
  470. {
  471. return aggregator;
  472. }
  473. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  474. AggregateLimiter(limiters)
  475. {
  476. }
  477. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  478. {
  479. bool wasntSure = false;
  480. for(const auto & limiter : limiters)
  481. {
  482. auto result = limiter->limit(context);
  483. if(result == ILimiter::EDecision::NOT_APPLICABLE)
  484. return ILimiter::EDecision::NOT_APPLICABLE;
  485. if(result == ILimiter::EDecision::ACCEPT)
  486. return ILimiter::EDecision::DISCARD;
  487. if(result == ILimiter::EDecision::NOT_SURE)
  488. wasntSure = true;
  489. }
  490. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  491. }
  492. VCMI_LIB_NAMESPACE_END