ContentTypeHandler.cpp 10 KB

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  1. /*
  2. * ContentTypeHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ContentTypeHandler.h"
  12. #include "CModHandler.h"
  13. #include "ModDescription.h"
  14. #include "ModManager.h"
  15. #include "ModScope.h"
  16. #include "../BattleFieldHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CConfigHandler.h"
  19. #include "../entities/artifact/CArtHandler.h"
  20. #include "../entities/faction/CTownHandler.h"
  21. #include "../entities/hero/CHeroClassHandler.h"
  22. #include "../entities/hero/CHeroHandler.h"
  23. #include "../texts/CGeneralTextHandler.h"
  24. #include "../CBonusTypeHandler.h"
  25. #include "../CSkillHandler.h"
  26. #include "../CStopWatch.h"
  27. #include "../IGameSettings.h"
  28. #include "../IHandlerBase.h"
  29. #include "../ObstacleHandler.h"
  30. #include "../mapObjects/ObstacleSetHandler.h"
  31. #include "../RiverHandler.h"
  32. #include "../RoadHandler.h"
  33. #include "../ScriptHandler.h"
  34. #include "../constants/StringConstants.h"
  35. #include "../TerrainHandler.h"
  36. #include "../json/JsonUtils.h"
  37. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  38. #include "../rmg/CRmgTemplateStorage.h"
  39. #include "../spells/CSpellHandler.h"
  40. #include "../spells/SpellSchoolHandler.h"
  41. #include "../GameLibrary.h"
  42. VCMI_LIB_NAMESPACE_BEGIN
  43. ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & entityName):
  44. handler(handler),
  45. entityName(entityName),
  46. originalData(handler->loadLegacyData())
  47. {
  48. for(auto & node : originalData)
  49. {
  50. node.setModScope(ModScope::scopeBuiltin());
  51. }
  52. }
  53. bool ContentTypeHandler::preloadModData(const std::string & modName, const JsonNode & fileList, bool validate)
  54. {
  55. bool result = true;
  56. JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
  57. data.setModScope(modName);
  58. ModInfo & modInfo = modData[modName];
  59. for(auto entry : data.Struct())
  60. {
  61. size_t colon = entry.first.find(':');
  62. if (colon == std::string::npos)
  63. {
  64. // normal object, local to this mod
  65. std::swap(modInfo.modData[entry.first], entry.second);
  66. }
  67. else
  68. {
  69. std::string remoteName = entry.first.substr(0, colon);
  70. std::string objectName = entry.first.substr(colon + 1);
  71. // patching this mod? Send warning and continue - this situation can be handled normally
  72. if (remoteName == modName)
  73. logMod->warn("Redundant namespace definition for %s", objectName);
  74. logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
  75. JsonNode & remoteConf = modData[remoteName].patches[objectName];
  76. if (!remoteConf.isNull() && settings["mods"]["validation"].String() != "off")
  77. JsonUtils::detectConflicts(conflictList, remoteConf, entry.second, objectName);
  78. JsonUtils::merge(remoteConf, entry.second);
  79. }
  80. }
  81. return result;
  82. }
  83. bool ContentTypeHandler::loadMod(const std::string & modName, bool validate)
  84. {
  85. ModInfo & modInfo = modData[modName];
  86. bool result = true;
  87. auto performValidate = [&,this](JsonNode & data, const std::string & name){
  88. handler->beforeValidate(data);
  89. if (validate)
  90. result &= JsonUtils::validate(data, "vcmi:" + entityName, name);
  91. };
  92. // apply patches
  93. if (!modInfo.patches.isNull())
  94. JsonUtils::merge(modInfo.modData, modInfo.patches);
  95. for(auto & entry : modInfo.modData.Struct())
  96. {
  97. const std::string & name = entry.first;
  98. JsonNode & data = entry.second;
  99. if (data.getModScope() != modName)
  100. {
  101. // in this scenario, entire object record comes from another mod
  102. // normally, this is used to "patch" object from another mod (which is legal)
  103. // however in this case there is no object to patch. This might happen in such cases:
  104. // - another mod attempts to add object into this mod (technically can be supported, but might lead to weird edge cases)
  105. // - another mod attempts to edit object from this mod that no longer exist - DANGER since such patch likely has very incomplete data
  106. // so emit warning and skip such case
  107. logMod->warn("Mod '%s' attempts to edit object '%s' of type '%s' from mod '%s' but no such object exist!", data.getModScope(), name, entityName, modName);
  108. continue;
  109. }
  110. bool hasIndex = vstd::contains(data.Struct(), "index") && !data["index"].isNull();
  111. if (hasIndex && modName != "core")
  112. logMod->error("Mod %s is attempting to load original data! This option is reserved for built-in mod.", modName);
  113. if (hasIndex && modName == "core")
  114. {
  115. // try to add H3 object data
  116. size_t index = static_cast<size_t>(data["index"].Float());
  117. if(originalData.size() > index)
  118. {
  119. logMod->trace("found original data in loadMod(%s) at index %d", name, index);
  120. JsonUtils::merge(originalData[index], data);
  121. std::swap(originalData[index], data);
  122. originalData[index].clear(); // do not use same data twice (same ID)
  123. }
  124. else
  125. {
  126. logMod->trace("no original data in loadMod(%s) at index %d", name, index);
  127. }
  128. performValidate(data, name);
  129. handler->loadObject(modName, name, data, index);
  130. }
  131. else
  132. {
  133. // normal new object
  134. logMod->trace("no index in loadMod(%s)", name);
  135. performValidate(data,name);
  136. handler->loadObject(modName, name, data);
  137. }
  138. }
  139. return result;
  140. }
  141. void ContentTypeHandler::loadCustom()
  142. {
  143. handler->loadCustom();
  144. }
  145. void ContentTypeHandler::afterLoadFinalization()
  146. {
  147. if (settings["mods"]["validation"].String() != "off")
  148. {
  149. for (auto const & data : modData)
  150. {
  151. if (data.second.modData.isNull())
  152. {
  153. for (const auto & node : data.second.patches.Struct())
  154. logMod->warn("Mod '%s' have added patch for object '%s' from mod '%s', but this mod was not loaded or has no new objects.", node.second.getModScope(), node.first, data.first);
  155. }
  156. for(auto & otherMod : modData)
  157. {
  158. if (otherMod.first == data.first)
  159. continue;
  160. if (otherMod.second.modData.isNull())
  161. continue;
  162. for(auto & otherObject : otherMod.second.modData.Struct())
  163. {
  164. if (data.second.modData.Struct().count(otherObject.first))
  165. {
  166. logMod->warn("Mod '%s' have added object with name '%s' that is also available in mod '%s'", data.first, otherObject.first, otherMod.first);
  167. logMod->warn("Two objects with same name were loaded. Please use form '%s:%s' if mod '%s' needs to modify this object instead", otherMod.first, otherObject.first, data.first);
  168. }
  169. }
  170. }
  171. }
  172. for (const auto& [conflictPath, conflictModData] : conflictList.Struct())
  173. {
  174. std::set<std::string> conflictingMods;
  175. std::set<std::string> resolvedConflicts;
  176. for (auto const & conflictModEntry: conflictModData.Struct())
  177. conflictingMods.insert(conflictModEntry.first);
  178. for (auto const & modID : conflictingMods)
  179. {
  180. resolvedConflicts.merge(LIBRARY->modh->getModDependencies(modID));
  181. resolvedConflicts.merge(LIBRARY->modh->getModEnabledSoftDependencies(modID));
  182. }
  183. vstd::erase_if(conflictingMods, [&resolvedConflicts](const std::string & entry){ return resolvedConflicts.count(entry);});
  184. if (conflictingMods.size() < 2)
  185. continue; // all conflicts were resolved - either via compatibility patch (mod that depends on 2 conflicting mods) or simple mod that depends on another one
  186. bool allEqual = true;
  187. for (auto const & modID : conflictingMods)
  188. {
  189. if (conflictModData[modID] != conflictModData[*conflictingMods.begin()])
  190. {
  191. allEqual = false;
  192. break;
  193. }
  194. }
  195. if (allEqual)
  196. continue; // conflict still present, but all mods use the same value for conflicting entry - permit it
  197. logMod->warn("Potential confict in '%s'", conflictPath);
  198. for (auto const & modID : conflictingMods)
  199. logMod->warn("Mod '%s' - value set to %s", modID, conflictModData[modID].toCompactString());
  200. }
  201. }
  202. handler->afterLoadFinalization();
  203. }
  204. void CContentHandler::init()
  205. {
  206. handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(LIBRARY->heroclassesh.get(), "heroClass")));
  207. handlers.insert(std::make_pair("artifacts", ContentTypeHandler(LIBRARY->arth.get(), "artifact")));
  208. handlers.insert(std::make_pair("bonuses", ContentTypeHandler(LIBRARY->bth.get(), "bonus")));
  209. handlers.insert(std::make_pair("creatures", ContentTypeHandler(LIBRARY->creh.get(), "creature")));
  210. handlers.insert(std::make_pair("factions", ContentTypeHandler(LIBRARY->townh.get(), "faction")));
  211. handlers.insert(std::make_pair("objects", ContentTypeHandler(LIBRARY->objtypeh.get(), "object")));
  212. handlers.insert(std::make_pair("heroes", ContentTypeHandler(LIBRARY->heroh.get(), "hero")));
  213. handlers.insert(std::make_pair("spells", ContentTypeHandler(LIBRARY->spellh.get(), "spell")));
  214. handlers.insert(std::make_pair("spellSchools", ContentTypeHandler(LIBRARY->spellSchoolHandler.get(), "spellSchool")));
  215. handlers.insert(std::make_pair("skills", ContentTypeHandler(LIBRARY->skillh.get(), "skill")));
  216. handlers.insert(std::make_pair("templates", ContentTypeHandler(LIBRARY->tplh.get(), "template")));
  217. #if SCRIPTING_ENABLED
  218. handlers.insert(std::make_pair("scripts", ContentTypeHandler(LIBRARY->scriptHandler.get(), "script")));
  219. #endif
  220. handlers.insert(std::make_pair("battlefields", ContentTypeHandler(LIBRARY->battlefieldsHandler.get(), "battlefield")));
  221. handlers.insert(std::make_pair("terrains", ContentTypeHandler(LIBRARY->terrainTypeHandler.get(), "terrain")));
  222. handlers.insert(std::make_pair("rivers", ContentTypeHandler(LIBRARY->riverTypeHandler.get(), "river")));
  223. handlers.insert(std::make_pair("roads", ContentTypeHandler(LIBRARY->roadTypeHandler.get(), "road")));
  224. handlers.insert(std::make_pair("obstacles", ContentTypeHandler(LIBRARY->obstacleHandler.get(), "obstacle")));
  225. handlers.insert(std::make_pair("biomes", ContentTypeHandler(LIBRARY->biomeHandler.get(), "biome")));
  226. }
  227. bool CContentHandler::preloadData(const ModDescription & mod, bool validate)
  228. {
  229. bool result = true;
  230. if (!JsonUtils::validate(mod.getLocalConfig(), "vcmi:mod", mod.getID()))
  231. result = false;
  232. for(auto & handler : handlers)
  233. {
  234. result &= handler.second.preloadModData(mod.getID(), mod.getLocalValue(handler.first), validate);
  235. }
  236. return result;
  237. }
  238. bool CContentHandler::load(const ModDescription & mod, bool validate)
  239. {
  240. bool result = true;
  241. for(auto & handler : handlers)
  242. {
  243. result &= handler.second.loadMod(mod.getID(), validate);
  244. }
  245. return result;
  246. }
  247. void CContentHandler::loadCustom()
  248. {
  249. for(auto & handler : handlers)
  250. {
  251. handler.second.loadCustom();
  252. }
  253. }
  254. void CContentHandler::afterLoadFinalization()
  255. {
  256. for(auto & handler : handlers)
  257. {
  258. handler.second.afterLoadFinalization();
  259. }
  260. }
  261. const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
  262. {
  263. return handlers.at(name);
  264. }
  265. VCMI_LIB_NAMESPACE_END